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I don't know if anyone knew this (I didn't) but, celestial coins will disappear if you do not invoke your god within 24 hours.. So don't take a couple days off.
Little things are starting to add up for me. I probably wont last long in this game. I'm a casual player and when you can't casually play a free game (that I'm willing to pay for) I'd rather use my time elsewhere.
Customer By Web Form | 05/14/2013 06:54 AM |
I logged in and there was a message that my celestial coins had been set to 0. I was wondering, why? |
Response Via Email (Support Staff 34) | 05/14/2013 04:27 PM |
Hello Celestial coins will disappear after 24 hours if you do not invoke the blessings of your patron or matron deity. Unfortunately, we cannot restore celestial coins that are lost as a result of not invoking.We apologize for the inconvenience and we appreciate your patience and understanding! --------------------------- Perfect World Support |
Comments
Neverwinter for me is passing time untill a better mmo comes around.
I have no clue what those coins are good for, but forcing players to log in is just ridiculous.
Just as the afk pvp teams, all the exploits, etc etc...
Wonder how long they can keep people playing, Cryptic is making major mistakes with a mmo that should be fun to play, not forced to play.
But its Cryptic....
So you're supporting a substandard product thereby reinforcing their poor product quality so they make future substandard products that are then hyped to the high heavens?
The excuse of "using product X to pass the time until a better MMO comes around" is one of the worst excuses I've come across on the net, and it is repeated quite a bit.
You do realize you're just ruining it for you & others over time right? Do what everyone else has done, and play a non-MMO that is good (aka: Minecraft, Kerbal Space Program, Skyrim, etc etc) until a GOOD MMO comes out. So please, stop supporting these bad trash titles.
Thank you
I agree totally.. Forcing me to login every day is not an option. I have a real life and real job and real family that take precedence. I was originally turned off by the non D&D feel of the rule set, I want old school rules and uber character customization. This and the overpriced cash shop and exploits are nailing the coffin..
Celestial coins are used to buy free Elixirs, profession packs or the items that improve success of high level crafting. You can have up to a maximum of 7 at a time. If you invoke each day, you will receive one; there is also a reminder when you log out if you haven't invoked for the day, and a timer if you scroll your mouse of the coins.
There is nothing wrong with requiring them to be refreshed every day, as that just gives incentives to log in for those looking for such, or for the community of the game. Many such games have these things whereby you can only get once every day. There is in fact two of these items: Ardent Coins which you also get from invoking once a day (they do not disappear until you spend them and have no maximum) or Celestial coins (which need to be refreshed) that have a set max of 7, and only have about four things that can be used to purchase.
Ardent coins are the big ones, as you can get things after years of work that no one else will have (only those with patience and who want to work at it as opposed to just being handed the best of the best will have these and show them off). Celestial are throw aways as they really don't give anything but a one time buff or a stat boost for 30 minutes (which you can just get anyway by spending 15 seconds at a campfire).
Yep, daily login count seems a big thing to f2p mmo's, I've already wrote it to the new Hobbit present changes in LotRO (or the daily expiring xp bonus). It's pretty common nowadays, PWE use it in STO like a year now, but turned heavy focus onto it with the last winter festival (with during the 30 days of festival you should log in 25 times and you get an awesome Breen ship)
As Yaevindusk wrote, the celestial coin is a much smaller issue, since it only gives you a party pooper, a small buff, some crafting mats, or after 7 days a ward. So nothing really needed or important stuff, you can easily skip a few days, you won't miss a thing.
And for the "reset after 24 hours" question, it's 24+5 hours, just to be precise
When it was F2P it was certain that the game will lack in content at higher levels. The worse side of the game at higher levels is lack of major content and the repetitive epic dungeons. On the contrary however the game could have been made way better with not these kind of missing coins and spending astral diamonds for a bit of modification in your character stats. I still paid my founder's pack, supported the developers a bit but this game will eventually last 15-20 days was really beyond my imagination. The player base has started dwindling is what I find. Eventually the game will become another game where I "NEVER-LOG-IN".
Not all game companies can manage to run a game even if they have something. Cryptic here however shows that how stupidly they just lost there player base through silly decisions or through making the game too complicated and tedious to be fun any more.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
I understand that they do not give anything but whatever the player has earned spending whatever minutes inside the game should stay with the character. It is a nice way to put things across that you log everyday. But an mmo is a game and not your real life work where you log in everyday or facebook where you are just addicted. I saw something for 250 ardent coins which looks something good and I have been logging for a few days and have only 17 ardent coins. By the time that will be 250 I am sure that I have no content of the game not repeated. Did you figure this side out? Content and items should open simultaneously and not like you open the content and players are bored and then you make them grind for items and make it way more repetitive
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
All I can say is they are expecting too much from their player base. This eventually will make their player base go down in numbers. If they would have just thought about a better launch with a lower xp rate and a bit of longer grind to the max levels and in this time made their players get enough astral diamonds and gold and could have developed a player base which wants to play the game for longer time and not pushed the $ shop so intensely, "THINGS COULD HAVE BEEN WAY BETTER".
Every mmo needs players and all they needed was people to spend on $ shop. The result is the game is taken as a temporary retreat and with other big names like RIFT going F2P with way deeper content the player base will just fly away.
Good - Luck Cryptic, I spent my $ to you as a gift to the developers and now I have boredom. I wish, I spent it in any other game and that $ would have lasted longer content- wise.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
The ward that guarantees a successful fusion.
The ward that is absolutely necessary for high level runestones.
The ward that sells on the AH for 100,000 Diamonds.
The ward that sells in the cash shop for $10.
That ward.
Nothing really needed or important indeed.
Yes, and all you have to do is log in, hit ctrl+I and log out. How could they implement something completely optional with minimal time requirement.
This is explained in the tutorial. In fact, everything in the game is explained in the tutorial. Yet chat is still full of dumb questions. Makes me sad for humanity really.
You can get a chance at a ward for 7 days straight. Its a nice bonus for free (possibly giving an item worth $10). If you cant log on for those days, claim some of the cheaper rewards.
Why wouldn't they incentivise people logging into their game? Its not like you lose a level for every day you don't log in, they aren't taking anything tangible away from you.
You can get the high end runestones without using the coalescent wards. I have gotten 5 so far without using them, and two with using them. Not essential at all, just a nice bonus for logging in every day.
Ultima Online used to do that with housing in the beginning. You had to refresh your house to keep it from falling down. I hated it.
Then they changed it to as long as you were a subscriber, your house would remain. Well, I am not a subscriber now and this is one of the reasons I never went back. My house is gone.
Making people log in or something is taken away is just bad practice to me.
Eh, yes they do. That is kinda the whole point.
It is bad game design that caters to the hard core (which is fair enough) but openly punish casual players. Not giving something for not logging in is ok, taking something away is bad.
Celestial coins start to degrade on the next day. From then on you have 29 hours (1 day 5 hours) to pray again and get a new one or loose them all.
Use of these coins..? Get 7 and have a chance for a rare crafting material or tool. I've already had a blue metalworker one time!
This. I have no problem with loyal players being rewarded, i've seen the same thing with laurels and dailies in GW. people getting hurt over the fact that they have to actually do somthing.
It just goes back to the old way of how things were done in MMOs prior to World of Warcraft. There were games that took you upwards of 9 months to get something special done; something you had to work hard at and which wasn't given to you. If you see something worth 250 coins, then simply spend one minute to log in every day (even if you don't intend to play that day) and do this.
The prospect that there will be no content for you to play is rather impossible considering the Foundry exists. New maps will almost always be coming out, and the foundry itself is available for you to play in for hours or day and weeks on end. Aside from that, many of the olden games did not have "end game" as we know it, but rather it was a game that just was. It had content that you played. Things it expected you to do repeatedly. But as a whole it was a world, as opposed to a themepark or treadmill that has plagued the current market.
You must also consider that the entirety of the game does not evolve around the coin system. The game has it's own theme park, it's own "sand box" (foundry), has it's own end game and much of what people expect. Why shouldn't it have something for the hardcore for once? For those who would commit time to achieving something? To feel good about themselves that they spent all this time doing something what few would undertake?
Many seem to miss that this is an optional system with optional benefits. There is an entire game out there, and complaining about one single thing that caters to a crowd that is rarely catered to is naught but selfish. Wanting everything handed to you is equally such, as this game and many others do that in spades already, so something that actually takes any level of dedication is welcome for the very fact that it isn't easy to get. That it does take a certain sort of loyalty or commitment to the game.
How awesome would it be if you were the only one on a server that had something? That you worked for it, and you stuck with it through thick and thin? The fact that it's a very minor optional thing, or that a single thing is available for a certain crowd, shouldn't be cause to attack it or the people who want it -- we all sure as heck know that they rarely get catered to as is anyway -- and this small, singular thing, barely makes up for it. Will I personally reach that mark? Probably not. But those who do deserve to get whatever awaits for them, even if it's just a little cosmetic thing or something that looks different from what is available.
In this we need to think of others and not just our own instant gratification. We need to accept that not all things are obtainable, and that work is required for some things in life. Even in video games this is true, and the entirety of the game is available as a video game to just play and have fun with. Make sure to consider everyone and not just yourself, especially if this is essentially the only thing that one particular group has, that you're implying that you want to take away from them.
The world and a game that many have access to does not revolve around the individual. We can play single player games if we want that. There are other people in these virtual worlds other than ourselves. I'd half expect this kind of logic from someone who "ninja's" items from others simply because they want to vendor it for a couple gold as opposed to spend five minutes of their precious time farming, because farming is repetitive.
Celestial coins in itself could probably use an increase in the timer, but they have one coin that stays with you (ardent) and one coin that does not. Each targets a different type of person, or provides the incentive ( or goals ) that some need to push them forward or into doing something.
Thx, this is exactly what I ment OP complained that Cel. coins disappearing, and I said it's only a bonus for logging in every day, not something important stuff.
And the free wards are only a nice bonus, not some "must have" items, if OP doesn't have the time to log in every day, he won't miss a thing from the game due to the expiring celestial coins.
Edit: oh, and "That ward" has a drop rate which could easily make one to log in every day for months without seeing one in the box. So if someone doesn't plan to log in every day, I'm pretty sure "That ward" only won't be enough to change that and urge him/her for the login. Imo
Sooo... to be considered a "hard-core NWO player", I need to login for 1min every day for 250 days ?
Sorry, I couldn't resist
You are missing the point. You can revward those that log on every day without having a "loss" for those that dont. They could just require that you collect seven within a week to get stuff from one loot table, and have a slightly worse for if you did it in two weeks. That way you can have the extremly cool loot table for those that was on every day for a year, while still not giving the ones that were on less a direct visible loss penalty.
You might argue its semantics, that they guy who collected over two weeks and thus actually "lost" access to the best loot table lost as much as one who has his tokens taken away. But its a very important difference.
In the end my real problem with this kind af mechanic is that it is about habituation of the player, in short they are trying to mess with your head, and thats a really bad thing. Unfortunately its a thinking that is rampant in the f2p games. That is not saying you dont see the same stuff in p2p games, its just much less common and usually have real gameplay value on top. This is pure habituation, though, and they should get scorned for it.
I have to turn on my computer and have an internet connection to play this MMO? OMG you're forcing me to spend my money on electricity and connection!
Edit: This is why I like to read every text in games I play. Not only for the lore, but also for good instruction. The holy chick tells you to come back everyday to invoke your god so your coins don't disappear
What he said.
But forcing people to log in at a daily basis is pretty common in these models. Zynga uses this a lot in smaller games, and it seems to be working. This gives them a chance to sell you something every day you are still active, and a bigger chance that the player will se their adveticing.
Neverwinter is basicly just farmville on a larger scale. Just look at the crafting where you can cash in to skip waiting itmes.