Nice to see the patch notes 'leaked' by Carbine themselves...the game seems to be shaping up great. I still fear the wow clone factor, but hope for the best.
As long i can walk back into lower level areas without being nerfed down to lvl 5 in power while i'm decked out in the best endgame gear i'm fine with it, the bonus with the system should be good enough so that high level players wants to enable it.
Sometimes my friends want power leveling so i go on my main, sometimes they want to play normaly then i create an alt wich i love to do anyways, if i feel i want some sweet bonuses by mentoring my friend then i tick that box. It's win win in all cases for everyone involved i think. I'm still not clear on how it will work, hope to get more information on that later on.
Rallying hmm can't say i'm a fan of it, never was. If a player spend 300 more hours than me i do think he should be rewarded for that time, he did that to become and feel more powerfull after all. If there's little to no advantage with the gear you get from PvP then it's less appealing to me tbh.
But i can see some got concerns with the "old" system.
Sounded like mentoring down is totally optional. Somewhere, in the notes i think it mentioned in group you toggle on /mentor or something to that nature to level down. Doesn't sound like guild wars 2 where your level is auto adjusted based on the zone you are in.
I'm glad to hear that, hope it's true yeah i don't want it like GW2.
But I hate "everyone is equal" pvp. If I take the time and get good gear, or have a solid guild to gear up with.. I should have a slight advantage.. thats the fun of progression.
This -- everyone is equal, rainbows, butterflies and glitter shit is getting on my nerves.
I guess you aren't a fan of fighting games? I.e. Street Fighter, Virtua Figther, Dead or Alive, Mortal Kombat, etc.
I wonder if the decline of fighting game popularity may have a connection with the vertical progression craze of newer multiplayer online games today. The reward of becoming a better and more experienced player with each game you play, win or lose, is a concept that I suspect is slowly fading over time.
The fact that newer games have such a low skill ceiling and really only number crunch your levels/gear vs someone else's levels/gear also helps encourage this mentality in newer MMO players who start off playing these games. They "grow up" with the idea that gear/level plays a big part in determining victory or defeat in a pvp battle. And because they haven't experienced pvp differently, this becomes "mom's cooking" to that generation of new players (who could be older or younger people IRL). They learn to enjoy it (or they'd have quit these types of games long ago), and I imagine they may get disinterested at the idea of a pvp game where gear/level is removed from the equation. The low skill ceiling doesn't provide enough dynamic encounters to make repeated pvp fights very interesting. They all kind of blend into the same few fights without gear or level differences making the fight more varied and interesting.
At least, that's my explanation for people who aren't immature virtual griefers looking to humiliate other players by having enormous gear advantages and level advantages. These griefers spend their time feeling better about themselves by picking on players who can't codedly defend themselves. So yeah, at least we won't be seeing that in Wildstar.
To be fair fighting games are a total different ballpark, made to only fight each other and nothing else, in MMO's there's progression something that every MMO player strive for both in PvP/PvE.
But i get your point, and i'm not against fairness, but players still needs that carrot to chase. Arenas will be the place where players can show off their real skill as most people will probably play with guildies or close friends to communicate with each other over desired voice program, compared to BG's with a flock of random people walking their own way. I'd asume that Rallying will not be used in Arenas if not then they should remove all PvP gear from the game to make it fair to all players as there would be no usage of such things to exist, but PvP gear is confirmed and if player feel that they can't get a real advantage from grinding it, then what's the point?.
this is first MMO since 1997 where i wasn't able to get in at least closed beta... looks like i will have to wait for open beta:(((
This is only closed beta 2. I'm sure there will be a 3 and 4+ with no release date in sight. Still plenty of chances to get into the closed beta. Just not closed beta 2.
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I'm glad to hear that, hope it's true yeah i don't want it like GW2.
To be fair fighting games are a total different ballpark, made to only fight each other and nothing else, in MMO's there's progression something that every MMO player strive for both in PvP/PvE.
But i get your point, and i'm not against fairness, but players still needs that carrot to chase. Arenas will be the place where players can show off their real skill as most people will probably play with guildies or close friends to communicate with each other over desired voice program, compared to BG's with a flock of random people walking their own way. I'd asume that Rallying will not be used in Arenas if not then they should remove all PvP gear from the game to make it fair to all players as there would be no usage of such things to exist, but PvP gear is confirmed and if player feel that they can't get a real advantage from grinding it, then what's the point?.
this is first MMO since 1997 where i wasn't able to get in at least closed beta... looks like i will have to wait for open beta:(((
This is only closed beta 2. I'm sure there will be a 3 and 4+ with no release date in sight. Still plenty of chances to get into the closed beta. Just not closed beta 2.