I think Dawntide and Earthrise could have been two amazing sandboxes with some themepark elements. I played Dawntide beta before closing and i think they didnt have enough funds to finish the game but it definitelly had potential. As for Earthrise, well, yeah...... Earthrise was better of shutting down and resurrect as free to play at least, but i want Dawntide a lot more.
Vanguard Saga of Heroes. It was a valiant effort to recapture the feel of the first wave of MPOGs, but was pushed out too early and never was the game it could have been.
Auto Assault was another, but I don't know if it had all that much potential. It was a complete failure in execution. Trying to fit class paradigms onto a car destruction game was a dud. The healing class was completely useless and the stealth class wasn't much better.
Originally posted by InsaneDalek Auto Assault. The game was incredibly fun & bug free, but ultimately ended up feeling too much like a single player game. This of course caused most people to quit.
Preach on dude. Nothing provided me a more cathartic experience then running dudes over in AA. It was just what I needed after my commute.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Vanguard -- if they had stayed true to the mechanics in the OLD beta (we are talking 2.x) and then just worked on content, releasing under microsoft instead of soe, the game could have been great.
Warhammer -- released unfinished. If they had a better endgame at the beginning with fortresses that worked etc and not damaged the zone flip mechanics on purpose this one could have been great.
Horizons -- very unique game with a lot of things that were thrown out in the bathwater of a really bad launch. It eventually got its act partially together but by then it was far too late. Still had the best flight with dragons and the system they came up with for laircrafting was top notch.
Originally posted by Esorono The games that make you say "This game could have been a lot of fun if the developers decided to save it." What MMO do you believe had the most potential but failed in execution?
Vanguard
Playing: Smite, Marvel Heroes Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge Waiting On: Nothing. Mmorpg's are dead.
Vanguard: we all know the travesty that happened here. its still worth playing, but what it could have been was missed.
Dungeons and Dragons Online: all we wanted was a 3.5 open world in Faerun. no really, that's IT, that's all we wanted.
Fallen Earth: so many SWGpreNGE hopes were pegged on this one when it was in development. i think it drove the final stake thru the heart of that fanbase. and gahd, the current community is one of the rudest, most cliqueish, mean spirited group of people ive seen in chat since Dethecus server WoW.
Secret World: no real character appearance customization. they had a great system where the clothing was not the gear so you could wear what you wanted! great storylines, puzzles, and intense dungeons. but incredibly stiff animations, and a skill grind that would've made an SWG fanboy cry.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
Fungwan Online: was such an amazing game but let down by poor marketing and lack of updates.
Ryzom: still a good game to this day but just didn't flesh out like many hoped. If they had gone f2p earlier with the right plan it could have been huge.
Kingdoms of Alamar or whatever the game would have ended up being called from Green Monster or 38 Studios or whatever the company would have ended up being called.
DDO: How frigging hard would it be to make a fast turn based combat system. the realtime instanced inflated garbage they gave us was just awful. It was supposed to be a golden IP nearly impossible to screw up.
FFXIV: It isn't FFXI 2.0 nuff said. and /panic is gone....Skillchains are gone. Tough group oriented gameplay is gone.
Mechwarrior Online: I imagined realtime faction based combat across vast planets and space combat. And Ground troop based missions. Political battles between mercenary factions and Clan and IS. Tech scavenger hunts. Obscure Star lord artifacts.
STO: Full interiors...please?......We'll buy it we promise.....fine go f off then.
GW2: The only thing I expected and demanded to have was PVP gameplay that was as awesome as GW1.......only 1 thing it needed to have and it failed completely.
Black Prophesy: The open ended political flight sim simply ran out of cash and had to release early. With more backing and a Subscription model this game could have been amazing.
The next Premiere failure will likely be World of Darkness........but if they screw this one up I will hunt down and murder every developer......so if that happens you can simply email the police this post and solve the case yourself.
I'm going to choose to substitute xpac for MMO in the question.
WoW-Panda Style. I actually really liked leveling through the new content, it was the most fun I'd had leveling in wow since TBC. Then I hit level cap and oh my crap the fucking dailies. It just turned me right the hell off and destroyed any desire to log back in and continue grinding for pvp or pve.
Comments
I think Dawntide and Earthrise could have been two amazing sandboxes with some themepark elements. I played Dawntide beta before closing and i think they didnt have enough funds to finish the game but it definitelly had potential. As for Earthrise, well, yeah...... Earthrise was better of shutting down and resurrect as free to play at least, but i want Dawntide a lot more.
Vanguard Saga of Heroes. It was a valiant effort to recapture the feel of the first wave of MPOGs, but was pushed out too early and never was the game it could have been.
Auto Assault was another, but I don't know if it had all that much potential. It was a complete failure in execution. Trying to fit class paradigms onto a car destruction game was a dud. The healing class was completely useless and the stealth class wasn't much better.
-----
Old timer.
Preach on dude. Nothing provided me a more cathartic experience then running dudes over in AA. It was just what I needed after my commute.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Vanguard -- if they had stayed true to the mechanics in the OLD beta (we are talking 2.x) and then just worked on content, releasing under microsoft instead of soe, the game could have been great.
Warhammer -- released unfinished. If they had a better endgame at the beginning with fortresses that worked etc and not damaged the zone flip mechanics on purpose this one could have been great.
Horizons -- very unique game with a lot of things that were thrown out in the bathwater of a really bad launch. It eventually got its act partially together but by then it was far too late. Still had the best flight with dragons and the system they came up with for laircrafting was top notch.
ben iz real
for me its vanguard hands down.
vanguard had so much potential but was just horribly developed, was a complete botch of what should have been the true EQ successor.
Vanguard
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
Agree
I totally confer with this
Tabula Rasa could have been really awesome but failed
Vanguard: we all know the travesty that happened here. its still worth playing, but what it could have been was missed.
Dungeons and Dragons Online: all we wanted was a 3.5 open world in Faerun. no really, that's IT, that's all we wanted.
Fallen Earth: so many SWGpreNGE hopes were pegged on this one when it was in development. i think it drove the final stake thru the heart of that fanbase. and gahd, the current community is one of the rudest, most cliqueish, mean spirited group of people ive seen in chat since Dethecus server WoW.
Secret World: no real character appearance customization. they had a great system where the clothing was not the gear so you could wear what you wanted! great storylines, puzzles, and intense dungeons. but incredibly stiff animations, and a skill grind that would've made an SWG fanboy cry.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
as many have said previously...
Tabula Rasa
...such a shame, really...
Fungwan Online: was such an amazing game but let down by poor marketing and lack of updates.
Ryzom: still a good game to this day but just didn't flesh out like many hoped. If they had gone f2p earlier with the right plan it could have been huge.
Vanguard.
The game had amazing ideas, and the core is still there...but good god the graphics engine is a mess. SoE tried to fix it, but its just unfixable.
Would love for someone to make a deep EQ1 / Vanguard style fantasy MMO with modern graphics. Hoping EQNext fills that void.
Kingdoms of Alamar or whatever the game would have ended up being called from Green Monster or 38 Studios or whatever the company would have ended up being called.
Curt Schilling + Todd McFarlane + R.A. Salvatore = failure?
Sad deal really so much background building and they flushed it.
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
In order of most depressing.
DDO: How frigging hard would it be to make a fast turn based combat system. the realtime instanced inflated garbage they gave us was just awful. It was supposed to be a golden IP nearly impossible to screw up.
FFXIV: It isn't FFXI 2.0 nuff said. and /panic is gone....Skillchains are gone. Tough group oriented gameplay is gone.
Mechwarrior Online: I imagined realtime faction based combat across vast planets and space combat. And Ground troop based missions. Political battles between mercenary factions and Clan and IS. Tech scavenger hunts. Obscure Star lord artifacts.
STO: Full interiors...please?......We'll buy it we promise.....fine go f off then.
GW2: The only thing I expected and demanded to have was PVP gameplay that was as awesome as GW1.......only 1 thing it needed to have and it failed completely.
Black Prophesy: The open ended political flight sim simply ran out of cash and had to release early. With more backing and a Subscription model this game could have been amazing.
The next Premiere failure will likely be World of Darkness........but if they screw this one up I will hunt down and murder every developer......so if that happens you can simply email the police this post and solve the case yourself.
I'm going to choose to substitute xpac for MMO in the question.
WoW-Panda Style. I actually really liked leveling through the new content, it was the most fun I'd had leveling in wow since TBC. Then I hit level cap and oh my crap the fucking dailies. It just turned me right the hell off and destroyed any desire to log back in and continue grinding for pvp or pve.