If you didnt notice the sarcasm in my post, I was saying why I have to do a team pvp to raise my personal rank. How the group performs doesnt reflect on my skill. You put one of the players from the top 20 guild in a team of unskilled player and he cant lead the victory.
But, if you put a crappy player in a top 20 team, it will be noticable. Poor player skill is easier to see in a fight than great player skill, although there are exceptions, like a good Monk player on your team or a good Warrior on the enemy team.
And can you explain EP dominance it the last ladder season or impressive Te perfomance nowadays? Well, a bunch of guilds and people which are always on top are very very lucky I guess....
RANDOM SELECTED FIGHTS. You dont pick what teams you fight, they are automatically done so youre more likely to run into an inferior team or mixed-experience team. As I said, increase that opposing teams chance of losing if their build is inferior to the other teams. Thats probably why they and your team were up there. That's most likely why a lot teams stay up in the guild ranks for a while.
Hi. I play for Te. We've beaten Team Union, Zpzg, Nu, iQ, etc, multiple times. A part of a victory is based on build. A horrible build can cause you to lose before you even start the fight. However, at the top of the ladder, most builds are pretty balanced and the chances of getting defeated by less-skilled opponents using a hard-to-counter one-trick build is very rare. To consistently win against balanced builds, you have to have a team made up of skilled individuals.
Had ANet not based the guild ranking system on the number of wins, but rather the groups win over a higher ranked group in the ladder then it would be easier to distinct. Personal rank should be based on the number of player kills and deaths at the end of each match. Finally, they should implement a system that allows you to see the persons personal rank.
I agree that personal rank as it is currently implemented is meaningless. As it is now, I'm rank 7 with over 2000 fame, but don't think it really means anything. Especially considering how little I've played in Tombs, or TPK as you call it, over the past 4 months. On one hand, I'd love to have some sort of personal statistics that kept up with stuff (other than Kuntz's G-Stats), but I don't want this kind of thing easily displayed in game. That would make it much much harder for newer players to find groups. Fame and Rank are already being used like this by too many people, in my humble opinion. If you want to fight with an experienced group on a regular basis, join a guild.
Depending on their build I choose what skills and when to cast,
Thats not showing of skills because your build can be good, but as I mentioned earlier, all of the arenas select your opposing team that you have to face. Again, what are the chances that your monk will face a mesmer in the next battle? It doesnt matter if you change STRATEGIES or not, if youre a monk going up against a mesmer, youre toast. What class you choose and what class you end up facing is the real thing that decides whether you win or not. Skill is not involved.
This is a poor example. There are many things good Monks can do to reduce the effectiveness of Mesmers. For example, if an enemy Mesmer is using a lot of energy denial (Energy Burn, Signet of Weariness, etc), you can switch to an empty weapon slot when your're not casting, and swap back and forth when you cast. If you're facing someone intent on interrupting you, start to cast a spell that will draw his interrupt, then hit the ESC key to cancel your casting. His interrupt will miss, and you can try to cast again. If he is staying on you continuously, run away and see if you can get him to follow you out of the range of his Monks, then have your team spike him hard. These are just a few examples of the many, many things individuals can do to improve their game. Furthermore, this is in a 1v1 match-up. When you start to think about that same Monk trying to juggle a Mesmer, a Warrior, an Elementalist, and a Ranger, it gets expotentially more complex. That same Monk trying to seamlessly blend his own playing to fit in with the other other 7 players on his team, is a testament to both individual and team play.
what position to take
Positions are exploits, not strategy. Even an unskilled can take advantage of positions if you tell him where to stand. Just telling a kid the codes to a console game, will that kid increase his chance of beating that game with no practice. The reason why the mesmer is better than the ranger is because the mesmer can use skills through walls and a ranger cant.
I almost agree with you, but there are so many dynamics to GW that it can be a lot to keep up with. That's where the skill comes in. It is about maximizing every single second of play in an ever-changing field of battle. If you don't think that takes skill, then you're not a very good player because you're not pushing yourself. Or, to quote Mario Andretti, "If things seem under control, you're just not going fast enough." Before you write a long disagreement, spend a few fights just watching and listening to the battlefield and you'll begin to see just how much information is passing right in front of your eyes and ears beyond the party bar and target bar.
Originally posted by MMOnerd Guild Wars is the best, plus there's no monthly fees, but even if it cost 15 a month, it would still be the best! EverQuest comes in close 2nd.
Ok man, now I think you're adding gasoline to the fire here. :P
Should you get Guild Wars? That question is completely open-ended... You should have rather asked general questions about the game, rather than asking others to form an opinion for you. I've played nearly 20 MMORPGs now, am taking classes towards my degree in Game Art and Design, and analyze pretty much every aspect of each new game I play, taking the knowledge forth for when I'll be making them myself... Here's the breakdown of the game - from it, you can determine whether or not you want to buy the game:
Classes: There are five classes to choose from. This is less than most of the MMORPGs out there, but with the option to subclass, you get a little more variety. With the option to switch out skills before each quest (from inside a town or outpost), you get a little customization to your character, but can never journey too far with that based on the limitations of your chosen classes.
Graphics: Pretty agreeable; not the best out there, but definetly not the worst. Overall, pretty impressive in some stages and zones.
PvP: I'm not much of a fan of the PvP system of the game, but it is available. Small groups vs small groups, very fast paced - know your group and your class well if you want to go very far here. They have the option to jump right into pvp with a randomized group of 4 vs 4... Merely practice if you ask me. The real PvP comes from guild fights, and that's still 8 vs 8. Could be improved upon.
Music: Very good score of music throughout the game. Really sets the mood.
Leveling: Leveling comes pretty fast, but with a low limit of 20, it doesn't give you a whole lot to work towards.
Dungeons: One aspect I really like to delve into are the dungeons of the game - myself, being a dungeon crawler, I like to explore and hunt in these places moreso than anywhere else. While simple grinding (repetive killing of map-placed mobs) will grant your levels in time, questing is where the real benefit is to getting through the game.
Zones: All combat zones are instanced, meaning only you or your grouped party members are looking at the variation of the zone you are fighting/questing in. This has it's advantages and disadvantages. You have the option of more privacy, close-knit gaming with friends... But at the same time, you lose some of the old-school feel of being able to randomly stumble upon a group, or a new ally to help with a quest or just to hunt with. All social interaction comes from being in towns and guilds (over guild speak). Everyone has their own opinion of this aspect of games, and you might enjoy it.
Equipment: Armor is found by collecting items and turning them into collectors, or by salvaging materials (and finding/buying materials) from items to craft your character-specific armor. Problem is, aside from dyes and a couple variations, everyone is going to pretty much look the same. Not much you can do about that here.
Character Creation: Pretty general and straightforward-nothing in depth like some of the higher market games... Pick a class, a gender, a hair style, hair color, and face choice. That's about it - again, some customization options available here, but not many... Be prepared to just blend in as another one in the crowd (at least there isn't much of a crowd, as towns and outposts have multiple instances to them, and all combat zones you're off by yourself/with your group).
If you have any other questions about the game, feel free to ask here, or email me. I'll try to keep an eye on the post, and help you in any way I can.
Originally posted by SaintedOne Classes: There are five classes to choose from. This is less than most of the MMORPGs out there, but with the option to subclass, you get a little more variety.
Pssst. There are six classes (Warrior, Ranger, Monk, Necromancer, Mesmer, Elementalist) with one more confirmed so far for the Expansion coming out next year: Assassin. The rest of the information, although very general, is pretty much right. I gotta tell you though, there are really a lot of different skills per class than most MMORPGs that I've played. Sure, you can only use 8 at a time, but I love the variety and build possibilities.
I miscounted; you are correct, there are six, and one promised in the near future (under a purchasable expansion, I'm sure). As for the skill count, you are very correct here as well. Though the limitations of use to eight at a time (for your skill bar) does very limit you to your choices in battle, the open-endedness of being able to switch out your skills/spells in town only lead to a variety of customization choices for your character (as earlier stated in my post reflecting options for different quests/pvp encounters). These features can be both a curse and a blessing, depending on your outlook on them, as can any feature of the game.
Originally posted by 1337.master NO!!!!!!!!!!! Don't get guild wars, Yes it has no online fee but the games that do have a online fee are so much better! Some games that have a online fee but are really good is World of Warcraft and Everquest II
This game doesn't charge fees and it still releases more content on a weekly basis then either WoW or Everquest. What exactly am I paying 15+ dollars a month for when I get more content, updates, and bugfixes from a game that charges no monthly fee.
This alone is very debateable, Aydrian. What exactly are you paying the monthly fee for on other games? More open interaction with other players around a stable game map, rather than relying on instance zones per combat area and interaction through guild chat and towns. More customization for character creation, variety in character equipment options, and an actual living, breathing economy. In some games, you're as well offered a greater range of pvp options. Each MMORPG out there is different, so for each one, you're paying for the different experience. It's unreasonable to judge his opinion of the game simply because you enjoy different aspects or features of GW than he does. Of course, you are entitled to your opinion, but I would simply like it if people took into account the overall aspect of the game they are debating rather than focusing on a few features and flaming one another's opinion.
To my knowledge, there is no buddy trial for GW. Your only option would be to find a friend who plays and try out their account, or to purchase the game (either through retail at the store, or through the downloadable version on their website). Hope this helps .
Personally, No due to the fact it's not an MMORPG in the sense you can randomly bump into people in the middle of nowhere. The only place you'll find people is in towns. The game gets a little boring pretty fast, and that's just "a little boring."
Originally posted by mintymachin if you want my opinion guild wars is ok to start but you then find that it becomes repetitive and boring as hell. the same over and over.
this game is all the fun of a game like WOW without the monthly fee. Alot of people play it so ots not like you are playing alone. the only downside is that you need a party to do co-op fighting.
Sorry for posting so late. I've been busy with college and everything.
Originally posted by PaulOtt
But, if you put a crappy player in a top 20 team, it will be noticable. Poor player skill is easier to see in a fight than great player skill, although there are exceptions, like a good Monk player on your team or a good Warrior on the enemy team.
Tell this to the players who brag about being TPK with their level 13 and to 17 character and laugh at you, seriously. It must not take much skill to play GW if level 13 can beat TPK.
Hi. I play for Te. We've beaten Team Union, Zpzg, Nu, iQ, etc, multiple times. A part of a victory is based on build. A horrible build can cause you to lose before you even start the fight. However, at the top of the ladder, most builds are pretty balanced and the chances of getting defeated by less-skilled opponents using a hard-to-counter one-trick build is very rare.
First off, making good builds doesn't prove skill. How you associate strategy with skill is beyond me, but as I said for several posts, you're flying blind into a fight and don't know what their strategy is. (vice versa) The fact that a bunch of kids can beat them with a one trick pony build proves my point that is skill-less game. Secondly, I don't know those teams and I don't frankly care. Skilled players don't lose unless they go AFK. You haven't explain why they would lose if they are so good as you praise them. Instead you exaggrate with no explaination why the "best" teams would lose to weaker and inexperience teams.
To consistently win against balanced builds, you have to have a team made up of skilled individuals.
Read above.
This is a poor example. There are many things good Monks can do to reduce the effectiveness of Mesmers. For example, if an enemy Mesmer is using a lot of energy denial (Energy Burn, Signet of Weariness, etc), you can switch to an empty weapon slot when your're not casting, and swap back and forth when you cast.
You're theory fighting. Problem with theory fighting is they are always one sided as the poster tends to neglect the other array of moves a class has. There is Inspire Enchantment, Energy Burn, Energy Drain, Blackout, Energy Drain, Malasie (Necro), Migraine, etc. The moment you cast a spell, if you cast a spell, you're toast. Top it off with IW and Arcane Continumn, and you have a very screwed monk on your hands.
I almost agree with you, but there are so many dynamics to GW that it can be a lot to keep up with. That's where the skill comes in. It is about maximizing every single second of play in an ever-changing field of battle. If you don't think that takes skill, then you're not a very good player because you're not pushing yourself. Or, to quote Mario Andretti, "If things seem under control, you're just not going fast enough." Before you write a long disagreement, spend a few fights just watching and listening to the battlefield and you'll begin to see just how much information is passing right in front of your eyes and ears beyond the party bar and target bar.
I've been both field commander (secondary leader) & mastermind (watching & countering), your position makes hell of a lot difference. You take control of a fight through defense, which is what won most of my fights as either a ranger or mesmer. Casting behind a wall (or shooting arrows over a wall) can cause confusion and players lose morale when cannot see what is attacking them. We lost a winning streak because we got pummel by two meteor storms from two elementals a while back when the game first came, which killed the morale of team.
8 out of 10 times, going on defense gives the players a huge advantage over offensive player. I know this from fights in GvG, TPK and smaller arenas. If you read the player forums, you learn that a lot of player know how to exploit the abilities of other classes by hiding behind a while or distanting themselves against players with short range attacks like the warrior. Again, the game is exploiting your position, which doesn't take much skill. I learn a lot about exploiting from watching other players then practicing.
Oh and I like to say that things may have changed since I played, but reason for stopping was the repetitiveness of both PvP and PvE.
Oh God, don't get CaptainRPG started please. Once he gets going he doesn't know when to shutup. He has so many problems with this game but he still manages to show up whenever someone likes the game and makes that person feel like an idiot for liking it.
Whether on the internet or in real life, never-ever admit to feeling intimidated by the person you are talking to, it makes you look stupid. If you come with better and intellectual responses you won't have to use social outing and flaming attempts to make yourselves look cool. Maybe if you read into the post more thoroughly and respond them maturely, more people will stand behind your post.
Guild Wars is and immersive world but its..........different/akward. It takes a while to lv up and a max lv of 20. Lots of stuff to do. Fun if ya want a MMO thats no subscription. Me????I prefer WOW or D2 or AO.
But, if you put a crappy player in a top 20 team, it will be noticable. Poor player skill is easier to see in a fight than great player skill, although there are exceptions, like a good Monk player on your team or a good Warrior on the enemy team.
Tell this to the players who brag about being TPK with their level 13 and to 17 character and laugh at you, seriously. It must not take much skill to play GW if level 13 can beat TPK.
Winning the Hall of Heroes, or "beat TPK" as you say, is nothing like winning against a top 20 team in GvG. And for you to make the comparison has me laughing at you. I generally don't like playing against Guilds that bring people level <20 into GvG, because it makes it so much easier to beat them.
Hi. I play for Te. We've beaten Team Union, Zpzg, Nu, iQ, etc, multiple times. A part of a victory is based on build. A horrible build can cause you to lose before you even start the fight. However, at the top of the ladder, most builds are pretty balanced and the chances of getting defeated by less-skilled opponents using a hard-to-counter one-trick build is very rare.
First off, making good builds doesn't prove skill. How you associate strategy with skill is beyond me, but as I said for several posts, you're flying blind into a fight and don't know what their strategy is. (vice versa) The fact that a bunch of kids can beat them with a one trick pony build proves my point that is skill-less game. Secondly, I don't know those teams and I don't frankly care.
You have no clue what you're talking about. I don't know how else to respond to this, sorry. You're mis-reading what I said and making it mean something entirely different. What you don't seem to understand, is that in most competitive, team-based games/sports, it is very difficult for a team to remain undefeated. That does not mean the game/sport is a skill-less game/sport. What separates the good from the bad and what demonstrates one group of individuals' skill as higher than another is the ability to win consistently.
Skilled players don't lose unless they go AFK. You haven't explain why they would lose if they are so good as you praise them. Instead you exaggrate with no explaination why the "best" teams would lose to weaker and inexperience teams.
Even the best players in FPS get caught by a newb every now and then. Even the best teams in the NBA lose against less good teams. Yet Championships are never won by "weaker and inexperience teams." It's because they lack skill. This holds true for Guild Wars too, in GvG. My whole point, which you seem to have been unable to understand, is that what separates the good teams from the bad ones is skill, and it is that skill that allows the good teams to win consistently and keeps the bad teams from winning aside from the 1 out of a 100 with a Hail Mary pass.
This is a poor example. There are many things good Monks can do to reduce the effectiveness of Mesmers. For example, if an enemy Mesmer is using a lot of energy denial (Energy Burn, Signet of Weariness, etc), you can switch to an empty weapon slot when your're not casting, and swap back and forth when you cast.
You're theory fighting. Problem with theory fighting is they are always one sided as the poster tends to neglect the other array of moves a class has. There is Inspire Enchantment, Energy Burn, Energy Drain, Blackout, Energy Drain, Malasie (Necro), Migraine, etc. The moment you cast a spell, if you cast a spell, you're toast. Top it off with IW and Arcane Continumn, and you have a very screwed monk on your hands.
You were theory fighting when you said: "It doesnt matter if you change STRATEGIES or not, if youre a monk going up against a mesmer, youre toast. What class you choose and what class you end up facing is the real thing that decides whether you win or not. Skill is not involved." I tried to respond by giving a few very real, very specific examples of things (strategies) a Monk could do during a battle to greatly lessen the effectiveness of a Mesmer to demonstrate that skill is involved, even in the example you gave. Let me say it again, since you're pretty stubborn-headed and have problems with reading comprehension: It does matter if you change strategies if you're a Monk going against a Mesmer. That's my whole point here.
Instead of starting another thread of my own I just ask here.
Ive been playing EQ2 for a year now and been looking for a new MMOG to play. Im looking for a game that have a pretty good balance between solo and group content, grinding between levels is a challange but its doesnt take a month to level once. The game is pretty relaxed if you die, might get a few death penalty points here and there, a temporary amount of time for your stats to go down. There is no experience points lose at all. PvP is optional, as in there is no pvp or the pvp is done in a pvp area, zone, etc.
Also important, is because I work during the evenings and come home late at night after working, I normally play during a time where most americans are in bed sleeping. So its important for me to find if guild wars have content for me to solo while Im looking for groups. As in another words, Im not interested in standing some "safe" area for hours with my LFG flag up.
Would Guild wars be right for me to play? If not, is there any games that are out now, and coming out in the future that you might suggest to be right for me. Please dont suggest WoW, im not interested in going there.
thanks
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Originally posted by Jd1680a Instead of starting another thread of my own I just ask here. Ive been playing EQ2 for a year now and been looking for a new MMOG to play. Im looking for a game that have a pretty good balance between solo and group content, grinding between levels is a challange but its doesnt take a month to level once. The game is pretty relaxed if you die, might get a few death penalty points here and there, a temporary amount of time for your stats to go down. There is no experience points lose at all. PvP is optional, as in there is no pvp or the pvp is done in a pvp area, zone, etc. Also important, is because I work during the evenings and come home late at night after working, I normally play during a time where most americans are in bed sleeping. So its important for me to find if guild wars have content for me to solo while Im looking for groups. As in another words, Im not interested in standing some "safe" area for hours with my LFG flag up. Would Guild wars be right for me to play? If not, is there any games that are out now, and coming out in the future that you might suggest to be right for me. Please dont suggest WoW, im not interested in going there. thanks
guild wars is a team based game , i play in american territory , and i never had much problem finding people to play , if no one is there witch is almost impossible , there is always someone in district 1 , you can always use some A.I. ... is not as fun as going with humans , but can be a lot easyer ... some humans make it harder ...
if you are dieing of boredom , you can make a pvp only char and go to competition arenas , that will make a random party of humans and go to battle instantly ... becarefull , its adictive !!!
what my friends that played other mmo like you did ( SWG etc ) say is that , doesnt fell like a huge space where you can run everywhere you want to ...
but for me guildwars is huge in skills combinations , team forming , profession combination ....
if you want to be a master in guildwars , you must know how to make a good 8 player team profession combination and witch skills each one takes ... with 450 skills 36 professions combinations , its a hell of a mind job
my experience tells me guildwars is 24 hour action game ... always someone there.
Even the best players in FPS get caught by a newb every now and then. Even the best teams in the NBA lose against less good teams.
LOL! NBA is the worse example you could have used. Hell, any professional team sport would be a bad example. If you had said AND 1 or Globetrotters then you would have a point, but you didnt. Most professional teams lose because their strategies revolve around their best players, their teams are shattered or their best wasnt in the game, period.
We beat the rank 72th Guild because their best players were the monks. (Monks are the foundation of every team) They had three monks and the other team members were using Res Signets by the way. We won because we took two out of the threes by having my whole team focus on one monk while I took out the second monk using his spell to support comrade.
Here, you talking about how easy it is for a monk to counter a mesmer when you ignore the fact the monks job is to heal the team. There is no way around it around not having a monk and if you take out the monk, you take out the whole team. Sure enough, they used their Res Signets to revive their monks, but we always kept 2 players down, meaning they doing less damage or less healing.
Thats battle proved anyone could have won this fight (or any fight) because all you have to do is kill the monk. Even the top 20 guild whose asses you kiss so much have similar builds and rely on similar strategies. As I said the fights in GW are robotic.
Yet Championships are never won by "weaker and inexperience teams."
Its doesnt matter, the weaker and inexperience teams still kick their asses. And you STILL have no explanation why those inexperience beat. My guess in your post, youre still going to duck this question Ive been asking for three post now.
And the reason inexperience teams lose is because they don't go after the monk. Other than that, I've seen some inexperience teams actually tear up the battle field when they know who to hit.
You have no clue what you're talking about.
When in doubt, tell the other person they dont know what they are talking about to make yourself look good. They do this in other forums in other websites too. And not just to me, but to other people because they cant give a solid argument.
You were theory fighting when you said: "It doesnt matter if you change STRATEGIES or not, if youre a monk going up against a mesmer, youre toast. What class you choose and what class you end up facing is the real thing that decides whether you win or not. Skill is not involved."
If you read my response above how my mesmer took advantage of the monks forced hand, youll see why a monk is toast in the present of a mesmer.
CaptainRPG, you really have some serious problems with your undersding of the game. You are the obvious noob and giving examples from the noob fights. I can't see any signs of the high-end PvP battles in your examples . I won't bother giving to you more and more examples from my very own experience how much skill is involved in this game again and again, because your are narrow-minded person, who simple can't admit and understand the obvious facts.
And when you say "you are theory fightning" to the person from the top5 guild in the world, which has 91-1 winning streak, I can just laugh at you
Comments
But, if you put a crappy player in a top 20 team, it will be noticable. Poor player skill is easier to see in a fight than great player skill, although there are exceptions, like a good Monk player on your team or a good Warrior on the enemy team.
Hi. I play for Te. We've beaten Team Union, Zpzg, Nu, iQ, etc, multiple times. A part of a victory is based on build. A horrible build can cause you to lose before you even start the fight. However, at the top of the ladder, most builds are pretty balanced and the chances of getting defeated by less-skilled opponents using a hard-to-counter one-trick build is very rare. To consistently win against balanced builds, you have to have a team made up of skilled individuals.
I agree that personal rank as it is currently implemented is meaningless. As it is now, I'm rank 7 with over 2000 fame, but don't think it really means anything. Especially considering how little I've played in Tombs, or TPK as you call it, over the past 4 months. On one hand, I'd love to have some sort of personal statistics that kept up with stuff (other than Kuntz's G-Stats), but I don't want this kind of thing easily displayed in game. That would make it much much harder for newer players to find groups. Fame and Rank are already being used like this by too many people, in my humble opinion. If you want to fight with an experienced group on a regular basis, join a guild.
This is a poor example. There are many things good Monks can do to reduce the effectiveness of Mesmers. For example, if an enemy Mesmer is using a lot of energy denial (Energy Burn, Signet of Weariness, etc), you can switch to an empty weapon slot when your're not casting, and swap back and forth when you cast. If you're facing someone intent on interrupting you, start to cast a spell that will draw his interrupt, then hit the ESC key to cancel your casting. His interrupt will miss, and you can try to cast again. If he is staying on you continuously, run away and see if you can get him to follow you out of the range of his Monks, then have your team spike him hard. These are just a few examples of the many, many things individuals can do to improve their game. Furthermore, this is in a 1v1 match-up. When you start to think about that same Monk trying to juggle a Mesmer, a Warrior, an Elementalist, and a Ranger, it gets expotentially more complex. That same Monk trying to seamlessly blend his own playing to fit in with the other other 7 players on his team, is a testament to both individual and team play.
I almost agree with you, but there are so many dynamics to GW that it can be a lot to keep up with. That's where the skill comes in. It is about maximizing every single second of play in an ever-changing field of battle. If you don't think that takes skill, then you're not a very good player because you're not pushing yourself. Or, to quote Mario Andretti, "If things seem under control, you're just not going fast enough." Before you write a long disagreement, spend a few fights just watching and listening to the battlefield and you'll begin to see just how much information is passing right in front of your eyes and ears beyond the party bar and target bar.
- PaulO, aka Hutto Carrionfields
VideoGameNerd
Ok man, now I think you're adding gasoline to the fire here. :P
Should you get Guild Wars? That question is completely open-ended... You should have rather asked general questions about the game, rather than asking others to form an opinion for you. I've played nearly 20 MMORPGs now, am taking classes towards my degree in Game Art and Design, and analyze pretty much every aspect of each new game I play, taking the knowledge forth for when I'll be making them myself... Here's the breakdown of the game - from it, you can determine whether or not you want to buy the game:
Classes: There are five classes to choose from. This is less than most of the MMORPGs out there, but with the option to subclass, you get a little more variety. With the option to switch out skills before each quest (from inside a town or outpost), you get a little customization to your character, but can never journey too far with that based on the limitations of your chosen classes.
Graphics: Pretty agreeable; not the best out there, but definetly not the worst. Overall, pretty impressive in some stages and zones.
PvP: I'm not much of a fan of the PvP system of the game, but it is available. Small groups vs small groups, very fast paced - know your group and your class well if you want to go very far here. They have the option to jump right into pvp with a randomized group of 4 vs 4... Merely practice if you ask me. The real PvP comes from guild fights, and that's still 8 vs 8. Could be improved upon.
Music: Very good score of music throughout the game. Really sets the mood.
Leveling: Leveling comes pretty fast, but with a low limit of 20, it doesn't give you a whole lot to work towards.
Dungeons: One aspect I really like to delve into are the dungeons of the game - myself, being a dungeon crawler, I like to explore and hunt in these places moreso than anywhere else. While simple grinding (repetive killing of map-placed mobs) will grant your levels in time, questing is where the real benefit is to getting through the game.
Zones: All combat zones are instanced, meaning only you or your grouped party members are looking at the variation of the zone you are fighting/questing in. This has it's advantages and disadvantages. You have the option of more privacy, close-knit gaming with friends... But at the same time, you lose some of the old-school feel of being able to randomly stumble upon a group, or a new ally to help with a quest or just to hunt with. All social interaction comes from being in towns and guilds (over guild speak). Everyone has their own opinion of this aspect of games, and you might enjoy it.
Equipment: Armor is found by collecting items and turning them into collectors, or by salvaging materials (and finding/buying materials) from items to craft your character-specific armor. Problem is, aside from dyes and a couple variations, everyone is going to pretty much look the same. Not much you can do about that here.
Character Creation: Pretty general and straightforward-nothing in depth like some of the higher market games... Pick a class, a gender, a hair style, hair color, and face choice. That's about it - again, some customization options available here, but not many... Be prepared to just blend in as another one in the crowd (at least there isn't much of a crowd, as towns and outposts have multiple instances to them, and all combat zones you're off by yourself/with your group).
If you have any other questions about the game, feel free to ask here, or email me. I'll try to keep an eye on the post, and help you in any way I can.
NO!!!!!!!!!!!
Don't get guild wars, Yes it has no online fee but the games that do have a online fee are so much better!
Some games that have a online fee but are really good is World of Warcraft and Everquest II
I eat n00bs
This game doesn't charge fees and it still releases more content on a weekly basis then either WoW or Everquest. What exactly am I paying 15+ dollars a month for when I get more content, updates, and bugfixes from a game that charges no monthly fee.
This alone is very debateable, Aydrian. What exactly are you paying the monthly fee for on other games? More open interaction with other players around a stable game map, rather than relying on instance zones per combat area and interaction through guild chat and towns. More customization for character creation, variety in character equipment options, and an actual living, breathing economy. In some games, you're as well offered a greater range of pvp options. Each MMORPG out there is different, so for each one, you're paying for the different experience. It's unreasonable to judge his opinion of the game simply because you enjoy different aspects or features of GW than he does. Of course, you are entitled to your opinion, but I would simply like it if people took into account the overall aspect of the game they are debating rather than focusing on a few features and flaming one another's opinion.
does guild wars have like a buddy account trial thinger?
if so, send me one!
i need to play this game but there is no way in hell i am paying $50 just to try it out.
If you like PvE play WoW and other MMOG
if you like group pvp batles, guild battles... you will like the guild wars!
if you want my opinion guild wars is ok to start but you then find that it becomes repetitive and boring as hell. the same over and over.
YES
this game is all the fun of a game like WOW without the monthly fee. Alot of people play it so ots not like you are playing alone. the only downside is that you need a party to do co-op fighting.
shooooom
Winning the Hall of Heroes, or "beat TPK" as you say, is nothing like winning against a top 20 team in GvG. And for you to make the comparison has me laughing at you. I generally don't like playing against Guilds that bring people level <20 into GvG, because it makes it so much easier to beat them.
You have no clue what you're talking about. I don't know how else to respond to this, sorry. You're mis-reading what I said and making it mean something entirely different. What you don't seem to understand, is that in most competitive, team-based games/sports, it is very difficult for a team to remain undefeated. That does not mean the game/sport is a skill-less game/sport. What separates the good from the bad and what demonstrates one group of individuals' skill as higher than another is the ability to win consistently.
Even the best players in FPS get caught by a newb every now and then. Even the best teams in the NBA lose against less good teams. Yet Championships are never won by "weaker and inexperience teams." It's because they lack skill. This holds true for Guild Wars too, in GvG. My whole point, which you seem to have been unable to understand, is that what separates the good teams from the bad ones is skill, and it is that skill that allows the good teams to win consistently and keeps the bad teams from winning aside from the 1 out of a 100 with a Hail Mary pass.
You were theory fighting when you said: "It doesnt matter if you change STRATEGIES or not, if youre a monk going up against a mesmer, youre toast. What class you choose and what class you end up facing is the real thing that decides whether you win or not. Skill is not involved." I tried to respond by giving a few very real, very specific examples of things (strategies) a Monk could do during a battle to greatly lessen the effectiveness of a Mesmer to demonstrate that skill is involved, even in the example you gave. Let me say it again, since you're pretty stubborn-headed and have problems with reading comprehension: It does matter if you change strategies if you're a Monk going against a Mesmer. That's my whole point here.
Instead of starting another thread of my own I just ask here.
Ive been playing EQ2 for a year now and been looking for a new MMOG to play. Im looking for a game that have a pretty good balance between solo and group content, grinding between levels is a challange but its doesnt take a month to level once. The game is pretty relaxed if you die, might get a few death penalty points here and there, a temporary amount of time for your stats to go down. There is no experience points lose at all. PvP is optional, as in there is no pvp or the pvp is done in a pvp area, zone, etc.
Also important, is because I work during the evenings and come home late at night after working, I normally play during a time where most americans are in bed sleeping. So its important for me to find if guild wars have content for me to solo while Im looking for groups. As in another words, Im not interested in standing some "safe" area for hours with my LFG flag up.
Would Guild wars be right for me to play? If not, is there any games that are out now, and coming out in the future that you might suggest to be right for me. Please dont suggest WoW, im not interested in going there.
thanks
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
guild wars is a team based game , i play in american territory , and i never had much problem finding people to play , if no one is there witch is almost impossible , there is always someone in district 1 , you can always use some A.I. ... is not as fun as going with humans , but can be a lot easyer ... some humans make it harder ...
if you are dieing of boredom , you can make a pvp only char and go to competition arenas , that will make a random party of humans and go to battle instantly ... becarefull , its adictive !!!
what my friends that played other mmo like you did ( SWG etc ) say is that , doesnt fell like a huge space where you can run everywhere you want to ...
but for me guildwars is huge in skills combinations , team forming , profession combination ....
if you want to be a master in guildwars , you must know how to make a good 8 player team profession combination and witch skills each one takes ... with 450 skills 36 professions combinations , its a hell of a mind job
my experience tells me guildwars is 24 hour action game ... always someone there.
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
LOL! NBA is the worse example you could have used. Hell, any professional team sport would be a bad example. If you had said AND 1 or Globetrotters then you would have a point, but you didnt. Most professional teams lose because their strategies revolve around their best players, their teams are shattered or their best wasnt in the game, period.
We beat the rank 72th Guild because their best players were the monks. (Monks are the foundation of every team) They had three monks and the other team members were using Res Signets by the way. We won because we took two out of the threes by having my whole team focus on one monk while I took out the second monk using his spell to support comrade.
Here, you talking about how easy it is for a monk to counter a mesmer when you ignore the fact the monks job is to heal the team. There is no way around it around not having a monk and if you take out the monk, you take out the whole team. Sure enough, they used their Res Signets to revive their monks, but we always kept 2 players down, meaning they doing less damage or less healing.
Thats battle proved anyone could have won this fight (or any fight) because all you have to do is kill the monk. Even the top 20 guild whose asses you kiss so much have similar builds and rely on similar strategies. As I said the fights in GW are robotic.
Yet Championships are never won by "weaker and inexperience teams."
Its doesnt matter, the weaker and inexperience teams still kick their asses. And you STILL have no explanation why those inexperience beat. My guess in your post, youre still going to duck this question Ive been asking for three post now.
And the reason inexperience teams lose is because they don't go after the monk. Other than that, I've seen some inexperience teams actually tear up the battle field when they know who to hit.
You have no clue what you're talking about.
When in doubt, tell the other person they dont know what they are talking about to make yourself look good. They do this in other forums in other websites too. And not just to me, but to other people because they cant give a solid argument.
You were theory fighting when you said: "It doesnt matter if you change STRATEGIES or not, if youre a monk going up against a mesmer, youre toast. What class you choose and what class you end up facing is the real thing that decides whether you win or not. Skill is not involved."
If you read my response above how my mesmer took advantage of the monks forced hand, youll see why a monk is toast in the present of a mesmer.
CaptainRPG, you really have some serious problems with your undersding of the game. You are the obvious noob and giving examples from the noob fights. I can't see any signs of the high-end PvP battles in your examples . I won't bother giving to you more and more examples from my very own experience how much skill is involved in this game again and again, because your are narrow-minded person, who simple can't admit and understand the obvious facts.
And when you say "you are theory fightning" to the person from the top5 guild in the world, which has 91-1 winning streak, I can just laugh at you