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Really wanted to come back and play this but I can't re-adjust to tab targetting... UGH. So much promise gone... I really loved the world PVP in this game...
Former xFire user... I only wanted a game tracker and messenger, not a screenshot taker, video recording, broadcasting piece of bloatware.
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What world PvP?
PvP rift zones.. like iron pine peaks.
I'm not going to start a new thread so I'll just ask here...
I'm level 10 at the moment, does the leveling get interesting down the road or is it the same ole kill 10 things and collect 10 things? After all the collecting I had to do in this little town I'm not sure I can handle much more.
it gets better after lvl 20 or so, first 20 lvls is probably rift weakest point, leveling will never be something special, there yet to be such mmorpg but first 15 or 20 levels are really bland in rift, i suppose rift is best at max level and really opens up, you should look at rift as an mmorpg with most content being at endgame and not the best leveling quests,
but it gets better down the road, so try bearing with it
Go play a shooter.
Get used to it cause it only gets worse. I had a level 40 character I played for a month after launch and came back to this past february. I hit 51 and started asking questions about the leveling speed and got responses like "what the leveling isn't fast enough for you, go back to wow kid" and I just thought "oh the irony". Anyway from someone who doesn't mind slow leveling as long as i'm enjoying myself, rift in the 50's felt so damn tedious that I quit after 53 or so and probably wont go back even when its f2p.
Tera sounds like your kinda game, I think "action combat" is just as "fun" as tab targeting.
I haven't tried the instant adventures,can you run them solo Kano?
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
No you zerg them with a raid grp.
Sarcasm meter say's you're full of it.
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
Thank's Kano!
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
i have 3 toons in storm legion currently a level 52 rogue 51 warrior and 52 mage and I can tell you right now questing is not interesting at all unless you enjoy their story which is pretty shallow imo. Once you hit 50 you hit a brick wall basically anyways where at least you could plow through mobs and have a great time leveling even if the combat is slow and clunky. Once you hit storm legion mobs start having 26k health when you have 6-7k and things slow down to a literal crawl which wouldn't be that bad imo if they actually lowered the health of the mobs and made things faster. A lot on this site disagree because they seem to want their games to be a full time job with overtime where it takes you 80 hours a week to get a level but that to me isnt fun.
But from my experience now , ive spent many hours in Rift since they announced their free to play and all that did was honestly make me resub back to wow where I came from because reading the myriad of new info from the devs and seeing they are basically just shining up Rift nicely with free to play gimmicks and not actually addressing the issues of why so many people left to begin with Ive given up and went back to wow where at least I know things are actually fun . To people staying good luck though as you got one hell of a grind ahead of you if you want to raid.
I just lvled through BG's. It takes some time but pvp is something I enjoy anyhow.
-Massive-Industries- Heavy Duty
Which is it? 80 hours for a level, or 80 hours in one week for 1 level? Either sounds wrong by today's sad standard for leveling.
By your calculations, you have played 80 hours a week for 5 weeks since Storm Legion came out in order to get those 5 levels above 50... thats 400 hours in just over a month. You have a lot of time by my calculations... Or maybe you are just over-exaggerating and you can't take the leveling curve they put in (which if it is slow, was done for the purpose of slowing people down that way they don't complain about getting max level too fast and needing new content.)
you mean like Trion's Defiance?
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
Go play a single player game. Action Combat was only put in MMOs to try to get non MMO gamers into an already saturated market of games.
The variety makes it interesting. Adventures are good options as long as your adventure has 5+ people. Pvp is also very good as long as you have daily random warfronts available and your faction wins at least half the time. Dungeons work well but there aren't a lot of them so that really isn't an option for the whole process. After level 50 onslaughts open up and those are extremely fast if you have a group of 4+. Also, zone invasions can be awesome and if you get into a group farming raid rifts that works well, too. So you can pretty much always find a different way to level when the method you've been using gets dull.
For me the most consistent way to level quickly is still doing old-fashioned quest runs, but then I wrote a leveling guide for Rift so I'm a bit of an expert on Rift questing.
http://www.youtube.com/flymolo
i want to ask another question about action combat in mmo's pls.
if you are caster or range dps, can you make a headshot? does something like this gives more xp or a FLAWLESS VICTORY in pvp? ty
While there are some on here that would say Vindictus isn't an mmo, but the Ranger class in that game can actually get headshots dealing bonus damage. On weaker mobs late game this is essential to finish Dungeon runs fast and easier.
Instant adventures are just quests without quest givers. In fact, many of them are existing quests. Instead of a purpose (even a half assed one) you are just ported somewhere and told to kill 13 things or maybe kill a named mob.
It is in the really good games. leveling was special in EQ. It certainly was special in Vanilla WoW.
yes but instead of doing quests alone, you are doing them with others. besides that, you can do other things happening there in the same time, as an opening rift, an invasion, a world boss or whatever.
its special also that game downlvling you and gets you to places and quests in every map, so it gets less boring. plus its nice to play in the whole world map and not only in some territories all the time, doing the same quests and killing the same mobs every day.
i wished this many times for WoW too. so huge and nice world for nothing. you get 1-2 lvl's in every area and thats it. at least RIFT lets you play again there, while you gain loot, xp etc appropriate to your lvl.
so imo in the current mmo market, considering the quality and the payment model, RIFT is the best choice by far.
You are still doing the quests alone. there is no interaction expected or required with the other people, they are NPCs doing the same thing you are doing. And i fail to see how going back and repeating quests you did at level 12 is all that much different than dailies. But I just never understood the appeal of IAs, its soulless content (like most dailies). Now downleveling for older invasions, that is fun imo.
EQ2 has downleveling too, and has significantly more content than Rift and a much better game world. LOTRO also has mentoring. I consider both these games superior to Rift just because they arent as bland as Rift (although LOTRO might be too slow/sluggish combat for most). Rift is in my opinion currently the 4th best WoW/EQ2 style themepark imo. Not as good as the original 3 (WoW, EQ2, LOTRO) but better than the later ones (WAR, SWTOR) and the cheap knockoffs (Allods, RoM). Its not a bad game, but its not a great one either. Although none of the themeparks are great anymore (as opposed to Vanilla WoW, SoA LOTRO and EoF EQ2)