"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
putting my chips on yes . I based this on the assumption that they have story quests and having instance designed for story quest would help with the immersion.
Originally posted by BillMurphy From what I understand/have seen reported: phasing yes, but seamless world still.
How can it have a seamless world and zone phasing? What are the boundaries for each phased zone? I suppose each zone could be phased/copied, but what happens when you walk into an adjacent zone? Like, if you are in Zone A Instance 3 and walk into Zone B, does it instantly move you into whichever instance of Zone B that has room?
I just really hate the concept of instancing/phasing zones. It breaks the sense of immersion that you can walk up to and encounter everyone on your server community. Some MMOs have tried to improve this by instantly placing you in phases where you have guildmates or friends, but what if you have a lot of friends?
Phasing, if used properly, is potentially awesome. How it is implemented also matters. However, I've come to thinking, that perhaps the best games don't require that much stuff thrown in there, but in any case, it sure beats instancing. I am still convinced that any real gamer on here (read: not fanbois) could lead and produce a better game than most of the current game directors. Its that bad.
Also, NDA without pay? Pretty useless here. So the pay is being able to play the game? Sure, the minimum salary here is 10$ per hour, no company wants to claim that playing the game is "pay". I aint no american though
Boycotting EA. Why? They suck, even moreso since 2008.
Originally posted by BillMurphy From what I understand/have seen reported: phasing yes, but seamless world still.
So i'll be able to travel from Elden Root to Sentinel and on to Black Marsh without seeing a loading screen, the whole world is seamless?
I'll be able to travel to Cyrodiil without any loading.
You should also know what a seamless world is.
I look forward to traveling all over Tamriel's seamless world.
So you are saying that the whole world is like DarkFall which is a seamless mmo.
Yep, that's what we've been told at previous events. Haven't seen it in action myself. Bear in mind, these are the old Vanilla WoW guys, who know how to do it right.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Originally posted by BillMurphy From what I understand/have seen reported: phasing yes, but seamless world still.
So i'll be able to travel from Elden Root to Sentinel and on to Black Marsh without seeing a loading screen, the whole world is seamless?
I'll be able to travel to Cyrodiil without any loading.
You should also know what a seamless world is.
I look forward to traveling all over Tamriel's seamless world.
So you are saying that the whole world is like DarkFall which is a seamless mmo.
Yep, that's what we've been told at previous events. Haven't seen it in action myself. Bear in mind, these are the old Vanilla WoW guys, who know how to do it right.
Sorry, from what i've read you cannot travel the whole world without loading.
Sure I could walk from the Eastern Plaguelands to Stranglethorn vale & not see a single loading screen, but knowing that I'll never need to visit these zones again when I've out-leveled them begs the question of the point to this seamless world? Or the fact that I could simply fly over it all. Or the fact that if I want to do a dungeon in one of those zones I need to simply open a menu and que up for it.
I could go on & on... Point is, there is no point to having "seamless worlds" if there is nothing to do in them after leveling and up through them.
Originally posted by BillMurphy From what I understand/have seen reported: phasing yes, but seamless world still.
So i'll be able to travel from Elden Root to Sentinel and on to Black Marsh without seeing a loading screen, the whole world is seamless?
I'll be able to travel to Cyrodiil without any loading.
You should also know what a seamless world is.
I look forward to traveling all over Tamriel's seamless world.
So you are saying that the whole world is like DarkFall which is a seamless mmo.
Yep, that's what we've been told at previous events. Haven't seen it in action myself. Bear in mind, these are the old Vanilla WoW guys, who know how to do it right.
My mistake i'm actually on two forums here, i'm talking about Wildstar.
If Wildstar has instanced dungeons then it's not a seamless world.
Sure I could walk from the Eastern Plaguelands to Stranglethorn vale & not see a single loading screen, but knowing that I'll never need to visit these zones again when I've out-leveled them begs the question of the point to this seamless world? Or the fact that I could simply fly over it all. Or the fact that if I want to do a dungeon in one of those zones I need to simply open a menu and que up for it.
I could go on & on... Point is, there is no point to having "seamless worlds" if there is nothing to do in them after leveling and up through them.
Depends which game you are playing, perhaps in WOW but games like DF or even Vanguard where you have multiple level contents in different areas don't fit into your category.
The World, Nexus world in Wildstar is seamless world just like WoW, Rift
But when sometimes you do the PVE path quests, starting zone, arena pvp it will be phasing instance.
Also the game will has open world PVP, Flying Mounts so it is highly possible that Wildstar has seamless world
WOW, RIFT are not seamless worlds, they all have instanced dungeons that are cut off from the main world. I can travel across continents in RIFT without a loading screen.
If you have ever played DF you would know what a seamless world was.
The World, Nexus world in Wildstar is seamless world just like WoW, Rift
But when sometimes you do the PVE path quests, starting zone, arena pvp it will be phasing instance.
Also the game will has open world PVP, Flying Mounts so it is highly possible that Wildstar has seamless world
WOW, RIFT are not seamless worlds, they all have instanced dungeons that are cut off from the main world. I can travel across continents in RIFT without a loading screen.
If you have ever played DF you would know what a seamless world was.
...but nobody but the most neckbeardiest neckbeards play games like Darkfall because they have horrible production value and are unforgiving as hell. Instanced dungeons are fine, it's instanced overworlds that suck.
The World, Nexus world in Wildstar is seamless world just like WoW, Rift
But when sometimes you do the PVE path quests, starting zone, arena pvp it will be phasing instance.
Also the game will has open world PVP, Flying Mounts so it is highly possible that Wildstar has seamless world
WOW, RIFT are not seamless worlds, they all have instanced dungeons that are cut off from the main world. I can travel across continents in RIFT without a loading screen.
If you have ever played DF you would know what a seamless world was.
Mate, WOW and Rift are seamless worlds. yeah dungeons are instanced and they require loading time but seamless world means that you can travel from zone to zone without loading.
the steel shines red with enemy blood. It sings of victory, granted by the gods. And as they return bleeding but proud, the horizon burns and the song is ringing LOUD!
I'm ok with instanced dungeons as long as there's no LFD/LFR or any other kind of queue tool for PvE content. Phased zones are ok too if used with moderation, but instanced ones are not.
This is a good thread since these things are very important to me when i make a decision to buy this game or skip it like i did with TSW and GW2.
When you see a Misty Forest 1, Misty Forest 2, Misty Forest 3, that's zone instancing, like AOC does it, like SWTOR does it, like the Cryptic games do it...
In instancing, there are several different "loads" of a map. For example, a dungeon, or a whole big zone, and you have to "load into" another one to change your instance. You're not connected to the other loads of the same map.
Phasing (without instancing) is when everybody is on the same map, but some see aspects of it differently. You're on the same "load" in principle, but there are flags for what each player loads... so some might load an NPC there, while another doesn't, or some even loads an NPC camp with some lava around it, while others don't. It's a bit like the "death" state in WOW.
From what I've seen and heard, WildStar probably will probably have some phasing, but it's not going to be excessive: at least the Settler's work won't be phased and the devs seem to dislike overly using phasing anyway...
As for zone instancing, I have no idea. I don't know if they've even spoken about it. The beta testers would know, but, you know, the NDA.
Originally posted by Instigator-Jones Damn, hit the button to soon: Finish that with: "without a loading screen"
Actually no. You can travel from zone to zone within the same continent whithout loadingscreens. From continent to continent however there is a small loading screen to signify the traveltime your zeppelin or boat takes. And if you think about it it's also a whole other map. But within a continent you have no loadingtimes except if you enter a dungeon ofc.
the steel shines red with enemy blood. It sings of victory, granted by the gods. And as they return bleeding but proud, the horizon burns and the song is ringing LOUD!
Comments
http://www.youtube.com/watch?v=B2_ggHgbuKs got my answer at 5:50. They will use phasing. Laaaame.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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How can it have a seamless world and zone phasing? What are the boundaries for each phased zone? I suppose each zone could be phased/copied, but what happens when you walk into an adjacent zone? Like, if you are in Zone A Instance 3 and walk into Zone B, does it instantly move you into whichever instance of Zone B that has room?
I just really hate the concept of instancing/phasing zones. It breaks the sense of immersion that you can walk up to and encounter everyone on your server community. Some MMOs have tried to improve this by instantly placing you in phases where you have guildmates or friends, but what if you have a lot of friends?
So i'll be able to travel from Elden Root to Sentinel and on to Black Marsh without seeing a loading screen, the whole world is seamless?
I'll be able to travel to Cyrodiil without any loading.
You should also know what a seamless world is.
I look forward to traveling all over Tamriel's seamless world.
So you are saying that the whole world is like DarkFall which is a seamless mmo.
Phasing, if used properly, is potentially awesome. How it is implemented also matters. However, I've come to thinking, that perhaps the best games don't require that much stuff thrown in there, but in any case, it sure beats instancing. I am still convinced that any real gamer on here (read: not fanbois) could lead and produce a better game than most of the current game directors. Its that bad.
Also, NDA without pay? Pretty useless here. So the pay is being able to play the game? Sure, the minimum salary here is 10$ per hour, no company wants to claim that playing the game is "pay". I aint no american though
Boycotting EA. Why? They suck, even moreso since 2008.
Yep, that's what we've been told at previous events. Haven't seen it in action myself. Bear in mind, these are the old Vanilla WoW guys, who know how to do it right.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Sorry, from what i've read you cannot travel the whole world without loading.
From what I understand
The World, Nexus world in Wildstar is seamless world just like WoW, Rift
But when sometimes you do the PVE path quests, starting zone, arena pvp it will be phasing instance.
Also the game will has open world PVP, Flying Mounts so it is highly possible that Wildstar has seamless world
Sure I could walk from the Eastern Plaguelands to Stranglethorn vale & not see a single loading screen, but knowing that I'll never need to visit these zones again when I've out-leveled them begs the question of the point to this seamless world? Or the fact that I could simply fly over it all. Or the fact that if I want to do a dungeon in one of those zones I need to simply open a menu and que up for it.
I could go on & on... Point is, there is no point to having "seamless worlds" if there is nothing to do in them after leveling and up through them.
My mistake i'm actually on two forums here, i'm talking about Wildstar.
If Wildstar has instanced dungeons then it's not a seamless world.
Depends which game you are playing, perhaps in WOW but games like DF or even Vanguard where you have multiple level contents in different areas don't fit into your category.
WOW, RIFT are not seamless worlds, they all have instanced dungeons that are cut off from the main world. I can travel across continents in RIFT without a loading screen.
If you have ever played DF you would know what a seamless world was.
...but nobody but the most neckbeardiest neckbeards play games like Darkfall because they have horrible production value and are unforgiving as hell. Instanced dungeons are fine, it's instanced overworlds that suck.
Mate, WOW and Rift are seamless worlds. yeah dungeons are instanced and they require loading time but seamless world means that you can travel from zone to zone without loading.
the steel shines red with enemy blood. It sings of victory, granted by the gods. And as they return bleeding but proud, the horizon burns and the song is ringing LOUD!
I'm ok with instanced dungeons as long as there's no LFD/LFR or any other kind of queue tool for PvE content. Phased zones are ok too if used with moderation, but instanced ones are not.
This is a good thread since these things are very important to me when i make a decision to buy this game or skip it like i did with TSW and GW2.
Phasing and instancing are two separate things.
To the best of my knowledge, here's how it works:
When you see a Misty Forest 1, Misty Forest 2, Misty Forest 3, that's zone instancing, like AOC does it, like SWTOR does it, like the Cryptic games do it...
In instancing, there are several different "loads" of a map. For example, a dungeon, or a whole big zone, and you have to "load into" another one to change your instance. You're not connected to the other loads of the same map.
Phasing (without instancing) is when everybody is on the same map, but some see aspects of it differently. You're on the same "load" in principle, but there are flags for what each player loads... so some might load an NPC there, while another doesn't, or some even loads an NPC camp with some lava around it, while others don't. It's a bit like the "death" state in WOW.
From what I've seen and heard, WildStar probably will probably have some phasing, but it's not going to be excessive: at least the Settler's work won't be phased and the devs seem to dislike overly using phasing anyway...
As for zone instancing, I have no idea. I don't know if they've even spoken about it. The beta testers would know, but, you know, the NDA.
Finish that with: "without a loading screen"
Do you see the word "Edit"/
Actually no. You can travel from zone to zone within the same continent whithout loadingscreens. From continent to continent however there is a small loading screen to signify the traveltime your zeppelin or boat takes. And if you think about it it's also a whole other map. But within a continent you have no loadingtimes except if you enter a dungeon ofc.
the steel shines red with enemy blood. It sings of victory, granted by the gods. And as they return bleeding but proud, the horizon burns and the song is ringing LOUD!