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What Is The Best Open World PvP System You Have Ever Experienced?

kDeviLkDeviL Member UncommonPosts: 215

Just as the title asks, Which game has the best Pk system you have ever experienced and why?   Not necessarily the most balanced or the best combat or the most fun pvp itself but rather the system in place allowing you to kill other players, the consequences of doing so and so on.

 

 

For me it was Conquer Online.

  First of all you could kill absolutely anyone absolutely anywhere in the game, Including INSIDE any and all cities.  The one and only exception was a seperate zone called the market but other than that it was complete freedom like I've never seen. 

 

 

The Actual PK System Worked Like This: 

 

- Having 0-29 pk points keeps a player white named

- Attacking a white named or red named player makes your name blink for about 20 seconds  (no consequence)

- 30 Pk Points Makes a player red named (50% chance of dropping gear)

- 100 pk points makes a player black named (90% chance of dropping gear and imprisoned when killed until white named)

- Anyone can kill a blinking player name without increasing their own pk points.

- Killing a random player for no reason granted 10 pk pointes

- Killing a personal enemy (someone that killed you) granted 5 pk points

- Killing a guild enemy granted 3 Pk points (Every guild can have up to 5 enemy guilds)

- Killing a red or black named player granted 0 Pk points

- Pk points were reduced by 1 point every 6 minutes.

 

 

 

 

What This Did:

 

- Provided an only-matched-by-Eve Online sort of freedom in the game

- Even with all the freedom it prevented Higher levels from ganking lower levels because it would waste their pk points, each random they killed was an hour they had to wait of pkps to go back down.

- Made ENORMOUS guild and alliance battles happen EVERYWHERE in the world,  Killing or pissing off the wrong player of the wrong guild could land the entire guild's alliance killing you on sight,  if you were in a guild the guild could be enemied and also hunted down. Ofc that guild could and would have an alliance as well making these battles happen at tons of different locations when someone was killed.  Because of this I had some of the most fun pvp battles in conquer to date.

- Made getting rich off dropped gear easy by simply taunting people to go red on you, die, and drop their gear.  Or by sitting in certain cities where guild fights always tended to happen, then wait for some of them to go red and pick up the items when they dropped on the ground, Or by killing players that had to unequip their items to upgrade them etc.

- Provided a GREAT social standing for each player, You could be the guy everyone on the server knew, the guy everyone hated, the guy everyone loved, Mr. popularity, capture whore etc.. The world and the server size were really quite small, Everyone knew everyone in one way or another.  This was even more supported by other rare social features like a friend chat.

 

 

 

 

This game really had ALOT of features and other things that almost no other MMO has or ever will have because it wouldn't work the same way, However I really wonder why more games don't take some of the ones they can from the game because IMO it's really unmatched in a lot of ways...

 

That being said.. DO NOT!!! I repeat DO NOT play this game today,  When the game was released it was fantastic, had tons of players and around 30 servers in 1.0,  there were constant server splits because many of them would get too full.  As their success grew though, so too did their greed.  Today there are actually nearly 80 servers but many of them are somewhat empty, those that are still full are mostly egyptions, br's, and viets, very few people speak english on any of the servers.  On top of that it is by far the most Pay 2 win game in the history or MMOs,  Forget what you know about the word p2w because this blows it out of the water, No other game comes close.

 

That doesn't change what it used to be though, It doesn't change some of the awesome features or great PK system.  What was the best PvP system you've ever seen? What made it so much better than other games?

If WoW was released today even in its' entirety it would be f2p in 3 months.
Why is it still such a big deal?

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Comments

  • RollieJoeRollieJoe Member UncommonPosts: 451

    I'll throw in my vote for the original Darkfall game, because it was the only full-loot, FFA PvP game in a fantasy setting I've played. 

     

    Great PvP ruleset.  Unfortunately, both the game and the company that made it were, are, and will continue to be trash.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    EVE is my favorite. But I've only played Darkfall, Shadowbane, Mortal, EVE and UO when it comes to open world FFA style PvP.
  • stayBlindstayBlind Member UncommonPosts: 512

    A game I played when I was 12 called Graal Online.

    It had a 'karma' system. You started at 50% karma. Over time, if you didn't attack players, your karma went up. At 100% karma, your name would turn gold and it meant that you could not be hurt by other players. Whenever you attacked a player, however, your karma went down. At 0% karma your name turned black/red and you could not heal yourself.

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • TheScavengerTheScavenger Member EpicPosts: 3,321
    While I thought the game was boring. Asheron's Call had the best. They kept open pvp seperate from those who wanted to only PvE. I believe the only sandbox game to do this.

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • AyuroxAyurox Member UncommonPosts: 64

    Hands down - Risk Your Life : Path of the Emperor

     

    2 bad not many ppl know the game !!!

  • Ladrann27Ladrann27 Member Posts: 43

    Hmm, that is a tough question, I cannot pinpoint it to one game, there are several:

     

    UO, EVE, Shadowbane, Darkfall, Lineage 2.

     

    These where also some of my favourite games to play, having this kind of PvP just adds that bit extra that you need to immerse yourself in the world and care for your character. Where as games where this form of PvP is not present it is mostly just going from quest hub to quest hub, without having a care in the world besides maximizing XP gain.

  • DrekorDrekor Member UncommonPosts: 22

    I'd say EVE.

    So much freedom and nearly everything is player driven then to make it even more awesome the scale some battles can reach is pretty damn impressive.

    Drekor Silverfang
    The Shipwrecked Pirates

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Still Age of Conan for me, tried lots of others, always went back
  • UlorikUlorik Member UncommonPosts: 179

    I know I'm gonna get a lot of aggro from those who create a self-fulfilling prophecy:

     

    With all it's flaws in my humble opinion WAR is still the best Open World PvP game out there !

     

    Challenge: name me a better one

    P.S: just started to play DaoC on Uthgard again, nice memories, but by god..its cluncky

  • cribettcribett Member UncommonPosts: 135

    The Legend Of Mir 2 

     

    Probably my first real MMORPG and most fun I have ever had in a game to date along with vanilla WoW , similar PvP system to conquer online. 

    The community however was brilliant .. great friends were made along with great enemies , Guild wars , Sabuk Wall wars , fights for bosses it had it all.

     

    PVP System in a bit more detail 

    Players are allowed to attack and kill other players ingame for any given reason, though it is generally frowned upon. Once a player has killed another player they are labeled with either yellow or later, red, that informs other players that they have killed somebody recently. Red players are not allowed in most cities and are generally ignored by NPC's. Red players are also fair game to other players, a punishment for their PK status.

    Another punishment is the chance of having one's weapon cursed by killing another player. Curses cause weapons to deal less of a melee blow. Increased number of curses will render a weapon useless.

    While attacking another player, the attacker will be labeled with a Brown player name. Any other player can attack and kill the offending player without accumulating PK points.

    Point System [edit]

    Players are labeled with a PK status after successfully killing another player. Each kill is considered 100 PK points. One point is removed every minute. Following the point system

    • 0-99 Points - The player continues to have a white character name, even though the character still has PK points.
    • 100-199 Points - The player's name will turn yellow, a symbol that the player has killed somebody recently.
    • 200 and above - The player's name will be red, showing that the player has killed at least Two people. While red the player can be killed without any ill effect to the attacking player. Red players will lose almost all of their bag when dying. Some players joined guilds specific to player killing, resulting in characters that could spend months if not years waiting for their PK points to expire.

    Any towns that are guarded by a GuardArcher Guard or a Town Archer will attack any red named player on sight. This stops any red named players from entering towns, or if they're already in the town it decreases their safe areas dramatically. The damage caused by a guard or archer is considerably high, requiring only a few strikes to take down even the highest level character.

  • SwagsurfinSwagsurfin Member Posts: 29
    It definitely wasn't the pvp system, and it wasn't exactly balanced, but the most fun I had was open world PvP in Everquest. I think it was probably because of how sandboxy and community driven the game was. I also really like the good v neutral v evil and how that escalated into guild warfare. Spent many, many hours outside "The Overthere" and "Misty Thicket" in massive skirmishes. It wasn't about getting points or getting pvp gear, it was about you and your friends taking on other folks and their friends for no real gain other than it was simply loads of fun.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Eve
  • PrenhoPrenho Member Posts: 298
    Lineage 1 > all world pvp MMOs, the best pk-clan war system I've seen. Maybe Lineage Eternal can be a true L1 successor.
  • mcrippinsmcrippins Member RarePosts: 1,642
    Ultima Online. True open world. PvP was risk vs reward. Very exciting. 
  • aspekxaspekx Member UncommonPosts: 2,167
    i am really not one of those people, but SWG preNGE. while many complain about the flagging system i think it introduced more people to pvp than it drove away from pvp.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • GreatswordGreatsword Member RarePosts: 429
    Definitely Shadowbane.
  • newbinatornewbinator Member Posts: 780
    Originally posted by Prenho
    Lineage 1 > all world pvp MMOs, the best pk-clan war system I've seen. Maybe Lineage Eternal can be a true L1 successor.

    Yep Lineage 1 was great. I too have high hopes for Lineage Eternal.

  • AxehiltAxehilt Member RarePosts: 10,504
    Planetside 1.  Because it was just extremely huge instanced PVP, and therefore balanced teams, and therefore rewarding of skill, and therefore fun.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • DeivosDeivos Member EpicPosts: 3,692

    ^

    Same here. Planetside had plenty of back and forth issues with some class specific vehicle/gear balance and bugs, but it provided an exceptional environment for it's execution.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • HellidolHellidol Member UncommonPosts: 476

    For me Shadowbane had the best pvp system to date, why? Shadowbane was a game where you can kill anyone any place but the 3 npc cities and later they dropped it down to 2. The way pvp was set up in shadowbane was done in RPK, Siege warfar, city skirmishes and node takeover/defense. Each character was good at one thing or a few things which kept you on your toes with knowing info about the class, race and which type of set up they are running with, I.E. if you are fighting a sentinel as a 2h barb and you go to town on him spamming all your attacks you might find out to late they he had in sane block and would run you dry of stamina; making you a sitting target allowing him to wither you down to nothing with out you being able to do anything.

    Everything about shadowbane was set up to use tatic and skill, many times often then not I would find my self running into a full farming group of max level characters with my vamp scout. With my weak damaging scout I would be able to take  on  a group of 6-10 people solo because my skills and tactics were that good or they were that bad.

    The siege warfare was more about coordination and tactics then any game i have ever played, if you were good with your tactics and coordinating  things your group of 20 could take out three other groups of 20 with no problem.

    What was even more amazing about Shadowbane is the balance between classes with all the different factors  involved, Shadowbane was far ahead of any mmo out there for its time and today's mmos often seem like a tutorial when I play them in comparison.

    image
  • RynetRynet Member UncommonPosts: 114
    Originally posted by Deivos

    ^

    Same here. Planetside had plenty of back and forth issues with some class specific vehicle/gear balance and bugs, but it provided an exceptional environment for it's execution.

    Planetside 1 is now free to all previous subscribers for 6 months!! Come back lots of battles going on~!

  • DeivosDeivos Member EpicPosts: 3,692

    I noticed, was running around in it earlier this week, was kind of on my lonesome though ghost capping random things. :p

     

    I'll have to see if anyone I played with is still active or intending to return.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • LanternkeeperLanternkeeper Member Posts: 2
    Shadowbane, hands down.
  • kosdethkosdeth Member UncommonPosts: 36
    Originally posted by Hellidol

    For me Shadowbane had the best pvp system to date, why? Shadowbane was a game where you can kill anyone any place but the 3 npc cities and later they dropped it down to 2. The way pvp was set up in shadowbane was done in RPK, Siege warfar, city skirmishes and node takeover/defense. Each character was good at one thing or a few things which kept you on your toes with knowing info about the class, race and which type of set up they are running with, I.E. if you are fighting a sentinel as a 2h barb and you go to town on him spamming all your attacks you might find out to late they he had in sane block and would run you dry of stamina; making you a sitting target allowing him to wither you down to nothing with out you being able to do anything.

    Everything about shadowbane was set up to use tatic and skill, many times often then not I would find my self running into a full farming group of max level characters with my vamp scout. With my weak damaging scout I would be able to take  on  a group of 6-10 people solo because my skills and tactics were that good or they were that bad.

    The siege warfare was more about coordination and tactics then any game i have ever played, if you were good with your tactics and coordinating  things your group of 20 could take out three other groups of 20 with no problem.

    What was even more amazing about Shadowbane is the balance between classes with all the different factors  involved, Shadowbane was far ahead of any mmo out there for its time and today's mmos often seem like a tutorial when I play them in comparison.

    What he said. Shadowbane was the best PvP game because of all it's details. You could solo, play in small groups, medium size groups, large groups or participate in Banes with 100's of people. Shadowbane was the only game that managed to create reasons for people to engage each other. They used rune dropping and gear dropping mobs as well as high end mob camps, mine fights, territory fights and R8 mobs to bring everyone out into the world to engage each other. Of course there were many other reasons people would meet up to fight as well. I remember being kept constantly on my toes as I would shop at different towns for better gear or to just train up my abilities.  I constantly check on the EMU for it's release, any day now...

  • radiosradios Member Posts: 10
    UO, Shadowbane, Vanguard, DnL (well SoG).
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