I alpha tested this game. It does feel like an EQ2 clone, however it's better than EQ2, even in this early of a stage. Just my opinion, I'm sure others will disagree.
I've also played it. I found it fun enough but really nothing special. It's the same as everything else out there. Tho I won't comment to much cus it's still in beta.
What's the difference between being forced to group at level 1, to being forced to group at level 10?
I quit Guildwars when I arrived at the mountain pass, getting raped by hordes of dwarves if I didn't have 7 other PCs with me was frankly silly; the NPC partymembers were not even nearly strong or smart enough to handle it, not to mention my monk's quest was broken and he was unable to get two very nice Monk spells that might've allowed me to viably participate in PvP
So I ask again, what is the difference? You do not waste days of your life and 50$ of your money, thinking you can solo whenever you want, thinking you can have your cake and eat it too, when you KNOW a game is built around the idea of a group.
To be frank, solo game mechanics detract from group game mechanics, they cause groups to break apart quicker and more easily, and conversely, make them take much much longer to form. Getting five people together who I can stand to game with for a half hour can't be that hard, a lot better than being forced to get 7 people, while under the REQUIREMENT of having X numbers of Warriors, X numbers of Monks... seriously, DDO will be better for soloers than Guildwars, despite neither one being for them, and it will be better for groupers too.
I am a habitual solo MMORPGer but that's probably why I quit most games the first week, I thought Guildwars would get me to actually enjoy it, and it did for awhile, but frankly that game is rubbish. I could go play it for free now, I slapped down my 50$ a long time ago, but I'm not going to (I haven't since the month it came out) because it's a terrible game that forces me to group up with 7 idiots only because they are the classes my group requires in order to survive any given quest.
Originally posted by zethcarn GOOD!! Than kudos to the devs! I don't ever remember D&D being a single player experience. And we really don't need a regurgitated WoW with mostly solo content.
There are plenty of solo campaigns. Baldur's Gate 1 & 2 were solo. This will be another clone were you sit lfg for hours on end.
Erm...BG and BG II were single player games that allowed you to have a party of 6, so no they were not solo games. There were 6 characters that were all controlled by you...that's hardly soloing.
To all peoples praising the enforced grouping, you are nothing but commies!
I rather group than solo, but lack of solo never made grouping better. Soloers leaving the game never make the grouping experience better either.
All D&D products with the exception of Neverwinter are solo friendly, not only solo friendly, but they reward soloers more than groupers, now nobody request it to be that friendly, but having a solo hierarchy on it own is great.
The raid aspect in DDO will greatly harm the franchise, D&D fans are not raiders and giving groups rewards to raiders is going to aggravate many fans, all split evenly on the timeline so the devs more or less realise that, since folks understand the raiding focus progressively, not all at once.
The folks who went to WoW where EQ players, not devs. And some of the worst players among their ranks, to bad WoW devs team listen to their illness call raiding enforcement.
- "If I understand you well, you are telling me until next time. " - Ren
I have been on the DDO forums for a LONG time, and the game is nothing like Guild Wars. Go there and check out the forums, and read up on it before anyone judges it.
It's much different than anything else that's coming out or that is out.
Originally posted by Anofalye All D&D products with the exception of Neverwinter are solo friendly, not only solo friendly, but they reward soloers more than groupers, now nobody request it to be that friendly, but having a solo hierarchy on it own is great.
What I find strange is that when talking of soloablity, you consistently compare DDO to DnD computer games, instead of the actual PnP game it is based off of, and trying to capture the spirit of.
By forced grouping they are trying to emulate the PnP game, not Baldur's Gate or Neverwinter Nights.
But, not having alpha or beta'd the game, I'm not quite sure yet. And, nope, I'm not going to hype-meter this one yet.
Knowing D&D since, well, a long time ago, I know how difficult the product line can be and, of course, hardest of all is to do that ellusive transition to an MMO.
Originally posted by Anofalye All D&D products with the exception of Neverwinter are solo friendly, not only solo friendly, but they reward soloers more than groupers, now nobody request it to be that friendly, but having a solo hierarchy on it own is great.
What I find strange is that when talking of soloablity, you consistently compare DDO to DnD computer games, instead of the actual PnP game it is based off of, and trying to capture the spirit of.
By forced grouping they are trying to emulate the PnP game, not Baldur's Gate or Neverwinter Nights.
If you try to explain today western Society and jump over Renaissance and Dark Age, you have a similar result. (Chapter 1: Ancient Greeks and Alexanders, Chaper 2: WWI and Roosevelt! LOL)
PnP is actually extremely solo friendly, nothing prevent you in PnP to run 6 characters and actually solo, in fact I did it a LOT. PnP was never against solo, solo was always great. You doesn't even need a DM. All you need is a book and tons of imagination! (I see folks freaking LOL)
Putting an obligation to be more than 1 is something new with Neverwinter Night and...it is an awful mistake.
Before building the 2nd floor, you build the first floor! Enforced grouping can't be half as successful as willingly grouping, like sex. A partner who WANT you badly is a MUCH funnier experience than a partner who rather be alone.
Solo is not an enemy, it is not a disease, a flourishing soloing is the first step to a flourishing grouping system. Peoples should need to group only to advance group-wise...
The funniest thing is...I AM A GROUPER! 70% grouper, about 30% soloer. And here I am, seeing tons of folks trashing solo. I just can't believe it. Come on, if Bob the geek is happy soloing (let's face it, most soloers are guys, I don't say girls can't solo, but they are more socials than guys USUALLY, the most dedicated soloer in the world is prolly a woman however just to contradict me), let's him be happy. He refuse to group you? Well, it is better like that, trust me! Enforcing grouping on him can only lead to disaster for someone who believing enforcing is good, yes I group those soloers and they are very nice players in their own ways. But understanding them is the first step and obviously, you can't.
- "If I understand you well, you are telling me until next time. " - Ren
Originally posted by bmcdee123 I have been on the DDO forums for a LONG time, and the game is nothing like Guild Wars. Go there and check out the forums, and read up on it before anyone judges it. It's much different than anything else that's coming out or that is out. So am I both public and beta and guess what? you are wrong.
Originally posted by Scrat^ITA There is plenty of single player games out there. Where is the meaning in playing a MMORPG just soloing?
When you only have an hour or two to play, and dont want to try and find a group, or just want to putter around online, you solo. Every game I've ever played in, I've played 60-70% solo, and the rest of the time grouped with peopel because I felt like it. I'm not a hardcore player, I'm a touristy, "Hey, whats over here?" player who likes to take his time doing stuff. Without some cementhead in the group that I had to invite just because I need more ppl.
Comments
GOOD!! Than kudos to the devs!
I don't ever remember D&D being a single player experience.
And we really don't need a regurgitated WoW with mostly solo content.
I alpha tested this game. It does feel like an EQ2 clone, however it's better than EQ2, even in this early of a stage. Just my opinion, I'm sure others will disagree.
Wrong
The original EQ Devs are now "Sigil" and are developing the upcoming MMORPG: Vanguard
Google It. I Think they're targetting 2007 or 2008 for release.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Durn double posts..
Owell since I have an entry anyway may as well fill it:
Tried the Stress Test.
It sucks. This is NOT an MMORPG...
Has decent graphics
Did a good job of following the 3.5 ruleset
But it's not an MMORPG... it's a glorified CORPG much like GuildWars.
And it's got more zoning than guildwars (and more instancing too).
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
What's the difference between being forced to group at level 1, to being forced to group at level 10?
I quit Guildwars when I arrived at the mountain pass, getting raped by hordes of dwarves if I didn't have 7 other PCs with me was frankly silly; the NPC partymembers were not even nearly strong or smart enough to handle it, not to mention my monk's quest was broken and he was unable to get two very nice Monk spells that might've allowed me to viably participate in PvP
So I ask again, what is the difference? You do not waste days of your life and 50$ of your money, thinking you can solo whenever you want, thinking you can have your cake and eat it too, when you KNOW a game is built around the idea of a group.
To be frank, solo game mechanics detract from group game mechanics, they cause groups to break apart quicker and more easily, and conversely, make them take much much longer to form. Getting five people together who I can stand to game with for a half hour can't be that hard, a lot better than being forced to get 7 people, while under the REQUIREMENT of having X numbers of Warriors, X numbers of Monks... seriously, DDO will be better for soloers than Guildwars, despite neither one being for them, and it will be better for groupers too.
I am a habitual solo MMORPGer but that's probably why I quit most games the first week, I thought Guildwars would get me to actually enjoy it, and it did for awhile, but frankly that game is rubbish. I could go play it for free now, I slapped down my 50$ a long time ago, but I'm not going to (I haven't since the month it came out) because it's a terrible game that forces me to group up with 7 idiots only because they are the classes my group requires in order to survive any given quest.
Erm...BG and BG II were single player games that allowed you to have a party of 6, so no they were not solo games. There were 6 characters that were all controlled by you...that's hardly soloing.
I will try it.
To all peoples praising the enforced grouping, you are nothing but commies!
I rather group than solo, but lack of solo never made grouping better. Soloers leaving the game never make the grouping experience better either.
All D&D products with the exception of Neverwinter are solo friendly, not only solo friendly, but they reward soloers more than groupers, now nobody request it to be that friendly, but having a solo hierarchy on it own is great.
The raid aspect in DDO will greatly harm the franchise, D&D fans are not raiders and giving groups rewards to raiders is going to aggravate many fans, all split evenly on the timeline so the devs more or less realise that, since folks understand the raiding focus progressively, not all at once.
The folks who went to WoW where EQ players, not devs. And some of the worst players among their ranks, to bad WoW devs team listen to their illness call raiding enforcement.
- "If I understand you well, you are telling me until next time. " - Ren
If you want to solo, why play an online game at all?
-W.
I have been on the DDO forums for a LONG time, and the game is nothing like Guild Wars. Go there and check out the forums, and read up on it before anyone judges it.
It's much different than anything else that's coming out or that is out.
What I find strange is that when talking of soloablity, you consistently compare DDO to DnD computer games, instead of the actual PnP game it is based off of, and trying to capture the spirit of.
By forced grouping they are trying to emulate the PnP game, not Baldur's Gate or Neverwinter Nights.
I've been looking at the screenshots (nice).
But, not having alpha or beta'd the game, I'm not quite sure yet. And, nope, I'm not going to hype-meter this one yet.
Knowing D&D since, well, a long time ago, I know how difficult the product line can be and, of course, hardest of all is to do that ellusive transition to an MMO.
For now, wishing them luck until I know more.
-- The Maxx
What I find strange is that when talking of soloablity, you consistently compare DDO to DnD computer games, instead of the actual PnP game it is based off of, and trying to capture the spirit of.
By forced grouping they are trying to emulate the PnP game, not Baldur's Gate or Neverwinter Nights.
If you try to explain today western Society and jump over Renaissance and Dark Age, you have a similar result. (Chapter 1: Ancient Greeks and Alexanders, Chaper 2: WWI and Roosevelt! LOL)
PnP is actually extremely solo friendly, nothing prevent you in PnP to run 6 characters and actually solo, in fact I did it a LOT. PnP was never against solo, solo was always great. You doesn't even need a DM. All you need is a book and tons of imagination! (I see folks freaking LOL)
Putting an obligation to be more than 1 is something new with Neverwinter Night and...it is an awful mistake.
Before building the 2nd floor, you build the first floor! Enforced grouping can't be half as successful as willingly grouping, like sex. A partner who WANT you badly is a MUCH funnier experience than a partner who rather be alone.
Solo is not an enemy, it is not a disease, a flourishing soloing is the first step to a flourishing grouping system. Peoples should need to group only to advance group-wise...
The funniest thing is...I AM A GROUPER! 70% grouper, about 30% soloer. And here I am, seeing tons of folks trashing solo. I just can't believe it. Come on, if Bob the geek is happy soloing (let's face it, most soloers are guys, I don't say girls can't solo, but they are more socials than guys USUALLY, the most dedicated soloer in the world is prolly a woman however just to contradict me), let's him be happy. He refuse to group you? Well, it is better like that, trust me! Enforcing grouping on him can only lead to disaster for someone who believing enforcing is good, yes I group those soloers and they are very nice players in their own ways. But understanding them is the first step and obviously, you can't.
- "If I understand you well, you are telling me until next time. " - Ren
/agree Anofalye
A game that forces grouping is a game that deserves to die a hard death.
And it will.
There is plenty of single player games out there. Where is the meaning in playing a MMORPG just soloing?
Tusken Raiders - Your Italian Guild on Star Wars: The Old Republic
When you only have an hour or two to play, and dont want to try and find a group, or just want to putter around online, you solo.
Every game I've ever played in, I've played 60-70% solo, and the rest of the time grouped with peopel because I felt like it.
I'm not a hardcore player, I'm a touristy, "Hey, whats over here?" player who likes to take his time doing stuff. Without some cementhead in the group that I had to invite just because I need more ppl.