Not necessarily what you want, but good honest estimation of what you think they will go with. Big open zones? Seamless World? Instanced versions of the old zones? Zones that adjust you to them (GW2)?
one giant open world, if they can do it with vanguard, then why not?
That would be amazing. Since they are using forgelight I have been paying attention to the zones in PS2, and those would make good area maps size-wise. Bigger the better, but reality will probably be something less huge I'm thinking.
Originally posted by Dzone one giant open world, if they can do it with vanguard, then why not?
They did it with Vanguard? In Vanguard you did a zone load every time you crossed a fixed size tile of land, no matter if it was the middle of a cornfield. Then if you got turned around, sucks to be you.
Let's give credit where credit is due: WoW got the blend between seamless worlds and loading breaks just right.
Originally posted by Dzone one giant open world, if they can do it with vanguard, then why not?
They did it with Vanguard? In Vanguard you did a zone load every time you crossed a fixed size tile of land, no matter if it was the middle of a cornfield. Then if you got turned around, sucks to be you.
Let's give credit where credit is due: WoW got the blend between seamless worlds and loading breaks just right.
Nope you don't zone in vanguard, you cross a chunk line but it's not the same as zoning. When you cross a chunk line in Vanguard you don't load and you don't disappear, that's why mobs can chase you across chunk lines. SSD is your friend, it's over in a blink of an eye for me.
Pretty sure Smed has already said EQN is seamless and an open world.
Will probably have to pay money to go to the next zone. The cash shop will rule all. Its going to be PvCS.
Smed and co are very flexible when it comes to EQ servers, hopefully they will provide us with multiple server choices. I'll take a sub only server with no cash shop please and hardcore game mechanics.
Originally posted by Fearum Will probably have to pay money to go to the next zone. The cash shop will rule all. Its going to be PvCS.
Smed and co are very flexible when it comes to EQ servers, hopefully they will provide us with multiple server choices. I'll take a sub only server with no cash shop please and hardcore game mechanics.
I like the Idea of different payment servers something to ponder:) I am just hoping it will be closer to the first EQ with some modern touches as far as the zones are concerned.
The difference between a zoned and an seamless world is the streaming technology behind it. The size of zones and whether they will be seamless will ultimately be decided by what other technologies are running in EQ Next as well. Guild Wars 2 as an example was limited to having zones because of the dynamic events which would have eaten way too much bandwidth to relay the information to everyone nearby on a different map. Of course they were limited by their map size as well.
Forgelight allows for quite large maps, it will be interesting what that technology can pull off. Planetside 2 is limited by the sheer fact that it is an FPS and the servers are monitoring and relaying all the physics information to every client in a nearby area. It is also probably running on a earlier version of the engine. It will be interested on how EQ Next utilizes the engine.
Originally posted by ShakyMo HugeA let's put it this way. Ps2 has 3 zones, called continents. You could easily fit 5 or 6 gw2 zones inside them.
^ this
one only needs to go look at PS2 (which has the same engine that is being used to make EQN) to come to the conclusion that it will be a huge seamless world with possible loading from one continent to the next (like wow)
the only real question for me is, will it have instancing? if so then it may not be seamless.
Originally posted by Dzone one giant open world, if they can do it with vanguard, then why not?
They did it with Vanguard? In Vanguard you did a zone load every time you crossed a fixed size tile of land, no matter if it was the middle of a cornfield. Then if you got turned around, sucks to be you.
Let's give credit where credit is due: WoW got the blend between seamless worlds and loading breaks just right.
Nope you don't zone in vanguard, you cross a chunk line but it's not the same as zoning. When you cross a chunk line in Vanguard you don't load and you don't disappear, that's why mobs can chase you across chunk lines. SSD is your friend, it's over in a blink of an eye for me. Pretty sure Smed has already said EQN is seamless and an open world.
Bah, that's 90% semantics.
You certainly DID disappear if you didn't have a state-of-the-art expensive SSD.
The bottom line is Vanguard didn't stream. Hopefully EQNext does.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Originally posted by Fearum Will probably have to pay money to go to the next zone. The cash shop will rule all. Its going to be PvCS.
Smed and co are very flexible when it comes to EQ servers, hopefully they will provide us with multiple server choices. I'll take a sub only server with no cash shop please and hardcore game mechanics.
I like the Idea of different payment servers something to ponder:) I am just hoping it will be closer to the first EQ with some modern touches as far as the zones are concerned.
remember EQ1? they originated that idea with the stormhammer server, you had to pay more to play on it but the gms gave you special vip attention or something (i played on xegony so i'm not sure)
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Originally posted by Dzone one giant open world, if they can do it with vanguard, then why not?
They did it with Vanguard? In Vanguard you did a zone load every time you crossed a fixed size tile of land, no matter if it was the middle of a cornfield. Then if you got turned around, sucks to be you.
Let's give credit where credit is due: WoW got the blend between seamless worlds and loading breaks just right.
Nope you don't zone in vanguard, you cross a chunk line but it's not the same as zoning. When you cross a chunk line in Vanguard you don't load and you don't disappear, that's why mobs can chase you across chunk lines. SSD is your friend, it's over in a blink of an eye for me. Pretty sure Smed has already said EQN is seamless and an open world.
Actually mobs don't chase you across zone lines in Vanguard. Its why you will rarely see a mob pathing within 10 m of a zone line. Crossing a chunk was a safe way to ditch mob aggro in that game. It was still zoning, just disguised.
Zoning has never bugged me, in fact the chunk lines were far more annoying and seamless for me than zoning at a gate. I have SSD and Vanguard still tears at chunk lines.... its a server side, not client side issue.
Originally posted by Fearum Will probably have to pay money to go to the next zone. The cash shop will rule all. Its going to be PvCS.
Smed and co are very flexible when it comes to EQ servers, hopefully they will provide us with multiple server choices. I'll take a sub only server with no cash shop please and hardcore game mechanics.
I like the Idea of different payment servers something to ponder:) I am just hoping it will be closer to the first EQ with some modern touches as far as the zones are concerned.
I agree, I think more companies should offer servers with both payment types. I did like the Dragon's Prophet cash shop though, where you could earn the equivalent of Station Cash by doing daily quests. It makes the cash shop a clear distinguishable convenience to eliminate the grind, rather than offering items that are unobtainable any other way (although slots for dragons were cash shop only, but relatively cheap ~$10 to unlock them all).
Originally posted by Fearum Will probably have to pay money to go to the next zone. The cash shop will rule all. Its going to be PvCS.
Smed and co are very flexible when it comes to EQ servers, hopefully they will provide us with multiple server choices. I'll take a sub only server with no cash shop please and hardcore game mechanics.
I like the Idea of different payment servers something to ponder:) I am just hoping it will be closer to the first EQ with some modern touches as far as the zones are concerned.
I agree, I think more companies should offer servers with both payment types. I did like the Dragon's Prophet cash shop though, where you could earn the equivalent of Station Cash by doing daily quests. It makes the cash shop a clear distinguishable convenience to eliminate the grind, rather than offering items that are unobtainable any other way.
Completely defeats the purpose of f2p which is to keep the player base from dwindling.
Originally posted by Fearum Will probably have to pay money to go to the next zone. The cash shop will rule all. Its going to be PvCS.
Smed and co are very flexible when it comes to EQ servers, hopefully they will provide us with multiple server choices. I'll take a sub only server with no cash shop please and hardcore game mechanics.
I like the Idea of different payment servers something to ponder:) I am just hoping it will be closer to the first EQ with some modern touches as far as the zones are concerned.
I agree, I think more companies should offer servers with both payment types. I did like the Dragon's Prophet cash shop though, where you could earn the equivalent of Station Cash by doing daily quests. It makes the cash shop a clear distinguishable convenience to eliminate the grind, rather than offering items that are unobtainable any other way.
Completely defeats the purpose of f2p which is to keep the player base from dwindling.
I just hope they don't rehash all the zones/mobs like they did in EQ2. Nektropos castle anyone? They made like 4 or 5 different versions of the zone. Same with most raid instances. You had the regular "heroic" zone which consisted of two or three group instances, plus at least one raid instance. Completely unimaginative and lazy imo. Oh and don't forget mob placement. Most of the open zones look great, but in most cases they just threw mobs anywhere without any thought. Same with named mobs. They just throw a named mob in some random spot. The named look like all the regular mobs around it. Again, lazy and unimaginative. In EQ1, named mobs actually mean/ment something. They were generally sought after and celebrated. In EQ2, open world named at least, are far from the case. What's the point? ugh..
One of the most overrated concepts ever is 'seamless world'
I do suspect seamless continents though. SoE can do the seamless sandbox (SWG)
Im als thinking they go back to the eq1 roots and have dangerous mobs in all areas. I fully expect griffons in the commonlands that will kill low level/skill players.
Im curious how they will do it timeline wise though, seeing as how weve already seen a sequel and prequel. Im thinking it will be set between EQ1 and EQ2.
One of the most overrated concepts ever is 'seamless world'
I do suspect seamless continents though. SoE can do the seamless sandbox (SWG)
Im als thinking they go back to the eq1 roots and have dangerous mobs in all areas. I fully expect griffons in the commonlands that will kill low level/skill players.
Im curious how they will do it timeline wise though, seeing as how weve already seen a sequel and prequel. Im thinking it will be set between EQ1 and EQ2.
Now I'm not sure how the term "seamless is being used." Also, are you making the argument that instanced zones are just fine?
Not saying your doing that, but when people advocate boxing the player in, it reminds me of conversations with angry drunks. Makes no sense and its offensive.
One of the most overrated concepts ever is 'seamless world'
I do suspect seamless continents though. SoE can do the seamless sandbox (SWG)
Im als thinking they go back to the eq1 roots and have dangerous mobs in all areas. I fully expect griffons in the commonlands that will kill low level/skill players.
Im curious how they will do it timeline wise though, seeing as how weve already seen a sequel and prequel. Im thinking it will be set between EQ1 and EQ2.
Now I'm not sure how the term "seamless is being used." Also are you making the argument that instanced zones are just fine?
Not saying your doing that, but when people advocate boxing the player in, it reminds me of conversations with angry drunks. Makes no sense and its offensive.
zoning like in eq1 is perfectly ok
not a fan of the eq2/swg/neverwinter cloned zones concepts, although GW2 seemed to do it relatively well.
If you mean dungeons I prefer open world and non linear. A few instances are ok if they are like EQ2's Unrest, one of the best instances ever created.
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Survivor of the great MMORPG Famine of 2011
They did it with Vanguard? In Vanguard you did a zone load every time you crossed a fixed size tile of land, no matter if it was the middle of a cornfield. Then if you got turned around, sucks to be you.
Let's give credit where credit is due: WoW got the blend between seamless worlds and loading breaks just right.
They did it with Vanguard? In Vanguard you did a zone load every time you crossed a fixed size tile of land, no matter if it was the middle of a cornfield. Then if you got turned around, sucks to be you.
Let's give credit where credit is due: WoW got the blend between seamless worlds and loading breaks just right.
Pretty sure Smed has already said EQN is seamless and an open world.
I like the Idea of different payment servers something to ponder:) I am just hoping it will be closer to the first EQ with some modern touches as far as the zones are concerned.
A let's put it this way. Ps2 has 3 zones, called continents. You could easily fit 5 or 6 gw2 zones inside them.
The difference between a zoned and an seamless world is the streaming technology behind it. The size of zones and whether they will be seamless will ultimately be decided by what other technologies are running in EQ Next as well. Guild Wars 2 as an example was limited to having zones because of the dynamic events which would have eaten way too much bandwidth to relay the information to everyone nearby on a different map. Of course they were limited by their map size as well.
Forgelight allows for quite large maps, it will be interesting what that technology can pull off. Planetside 2 is limited by the sheer fact that it is an FPS and the servers are monitoring and relaying all the physics information to every client in a nearby area. It is also probably running on a earlier version of the engine. It will be interested on how EQ Next utilizes the engine.
^ this
one only needs to go look at PS2 (which has the same engine that is being used to make EQN) to come to the conclusion that it will be a huge seamless world with possible loading from one continent to the next (like wow)
the only real question for me is, will it have instancing? if so then it may not be seamless.
Bah, that's 90% semantics.
You certainly DID disappear if you didn't have a state-of-the-art expensive SSD.
The bottom line is Vanguard didn't stream. Hopefully EQNext does.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
remember EQ1? they originated that idea with the stormhammer server, you had to pay more to play on it but the gms gave you special vip attention or something (i played on xegony so i'm not sure)
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Actually mobs don't chase you across zone lines in Vanguard. Its why you will rarely see a mob pathing within 10 m of a zone line. Crossing a chunk was a safe way to ditch mob aggro in that game. It was still zoning, just disguised.
Zoning has never bugged me, in fact the chunk lines were far more annoying and seamless for me than zoning at a gate. I have SSD and Vanguard still tears at chunk lines.... its a server side, not client side issue.
I agree, I think more companies should offer servers with both payment types. I did like the Dragon's Prophet cash shop though, where you could earn the equivalent of Station Cash by doing daily quests. It makes the cash shop a clear distinguishable convenience to eliminate the grind, rather than offering items that are unobtainable any other way (although slots for dragons were cash shop only, but relatively cheap ~$10 to unlock them all).
Completely defeats the purpose of f2p which is to keep the player base from dwindling.
Not really.
I just hope they don't rehash all the zones/mobs like they did in EQ2. Nektropos castle anyone? They made like 4 or 5 different versions of the zone. Same with most raid instances. You had the regular "heroic" zone which consisted of two or three group instances, plus at least one raid instance. Completely unimaginative and lazy imo. Oh and don't forget mob placement. Most of the open zones look great, but in most cases they just threw mobs anywhere without any thought. Same with named mobs. They just throw a named mob in some random spot. The named look like all the regular mobs around it. Again, lazy and unimaginative. In EQ1, named mobs actually mean/ment something. They were generally sought after and celebrated. In EQ2, open world named at least, are far from the case. What's the point? ugh..
One of the most overrated concepts ever is 'seamless world'
I do suspect seamless continents though. SoE can do the seamless sandbox (SWG)
Im als thinking they go back to the eq1 roots and have dangerous mobs in all areas. I fully expect griffons in the commonlands that will kill low level/skill players.
Im curious how they will do it timeline wise though, seeing as how weve already seen a sequel and prequel. Im thinking it will be set between EQ1 and EQ2.
Now I'm not sure how the term "seamless is being used." Also, are you making the argument that instanced zones are just fine?
Not saying your doing that, but when people advocate boxing the player in, it reminds me of conversations with angry drunks. Makes no sense and its offensive.
Survivor of the great MMORPG Famine of 2011
Survivor of the great MMORPG Famine of 2011
zoning like in eq1 is perfectly ok
not a fan of the eq2/swg/neverwinter cloned zones concepts, although GW2 seemed to do it relatively well.
If you mean dungeons I prefer open world and non linear. A few instances are ok if they are like EQ2's Unrest, one of the best instances ever created.