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Living virtual world ?

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Comments

  • JemcrystalJemcrystal Member UncommonPosts: 1,989
    Living virtual world has already been done - it's called SIMS.  A simulation mmo would be nice but boring if to realistic.


  • rissiesrissies Member Posts: 161

    I think the most viable living virtual world, where you feel the impact of time and player actions, would be mostly text based, honestly. Which may be hard within the high fantasy genre (graphics > text + setting issues) but very doable (and even successful considering EVE) with anything modern/futuristic.

  • maplestonemaplestone Member UncommonPosts: 3,099
    Originally posted by Jemcrystal
     A simulation mmo would be nice but boring if to realistic.

    Just because there exist not-fun ways of doing things is not a good excuse to avoid looking for fun ways of doing them :)

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by maplestone
    Originally posted by Jemcrystal
     A simulation mmo would be nice but boring if to realistic.

    Just because there exist not-fun ways of doing things is not a good excuse to avoid looking for fun ways of doing them :)

    Is there a fun way to make it fun if the game requires you to sit for 10 min every hour?

    And games are entertainment products, it is silly to put ANY non-fun stuff in the game.

     

  • maplestonemaplestone Member UncommonPosts: 3,099
    Originally posted by nariusseldon

    And games are entertainment products, it is silly to put ANY non-fun stuff in the game.

    A maze is only fun because of its walls.

     

  • JemcrystalJemcrystal Member UncommonPosts: 1,989
    Originally posted by maplestone
    Originally posted by nariusseldon

    And games are entertainment products, it is silly to put ANY non-fun stuff in the game.

    A maze is only fun because of its walls.

     

    That's what Minecraft is for.  Just blow the wall up.

     



  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by maplestone
    Originally posted by nariusseldon

    And games are entertainment products, it is silly to put ANY non-fun stuff in the game.

    A maze is only fun because of its walls.

     

    So? How does that have anything to do with MMOs?

  • ironhelixironhelix Member Posts: 448
    I agree with the OP wholeheartedly. Unfortunately, the idea of building a living, breathing world was abandoned a long time ago. There was a glimmer of hope at the dawn of this genre, but it has fallen by the wayside.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by ReallyNow10
    Originally posted by ironhelix
    I agree with the OP wholeheartedly. Unfortunately, the idea of building a living, breathing world was abandoned a long time ago. There was a glimmer of hope at the dawn of this genre, but it has fallen by the wayside.

    EVE proved otherwise.  A less popular genre with harsh PVP, almost zero-hand-holding and it still held its own against the Big One.  When fantasy PVE comes out, it will undoubtedly own, so look to a bright future, I say.

    "Hold its own"? By having 500k sub after so many years, a fraction of the players of Lol, WoT, D3, WoW, GW2, even TOR.

    If that is "holding its own", i suppose TOR is "holding its own" against the big one too.

    Eve proves that sandbox + harsh pvp is a niche .. a niche with some die-hard players no doubt .. but niche nevertheless.

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