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Smed once said he wanted players to be able to light entire forest on fire. Also, WoW's catacylsm would be a player created spell.
" You’ll be able to destroy, massive, massive parts of this world, almost all of it. You can light the forest on fire; we have ambition with this thing "
"We want it to be something where the world you log into, might not be the world you log into in five days. What you saw in WoW’s Cataclysm could take place because someone cast a spell that is powerful enough to do something major. We want it to be meaningful. And that’s what we’re building. It’s actually what we’ve built, because we’ve got this now."
http://www.zam.com/story.html?story=30916&storypage=2
-Smed
Thoughts? Will it be a giant trolling fest? This reminds me of Minecraft, and I can't imagine building anything and having it stay up for 10 seconds without someone wanting to destroy it. But then again this sounds amazingly innovative and fun.
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Smed also mentioned player created bounties. Can you imagine placing a bounty on a player that destorys a house in your guild? This could be a great way to make the community respond to someone who does evil. Imagine having an actual EVIL character? That would be rad...
How evil can you be in games today? You can choose Necromancer... Wow, so evil *eye roll*
If it's possible to troll a huge number of people, even as a one time thing, it will happen.
I can not remember winning or losing a single debate on the internet.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
-Unconstitutional laws aren't laws.-
So true. Eq1 was my first, I loved the lore. EQ2, I like the lore so it keeps me coming back. But like you said, it's SOE.
-Unconstitutional laws aren't laws.-
Woah. I didn't even THINK about the NPC's we will have control over thanks to Storybricks. That just adds a whole new element that could work great with creating/destorying the world.
I have hopes as well that they will pull it off. Really, I want them to blow my mind. I'm playing GW2 right now as a placeholder and I am praying to whoever is listening that EQN will be the game I can really sink my teeth into for years. I played EQ and EQ2 for years; let's hope this new design has all the rich depth and immersiveness that retained those communities.
Regarding the OP..who knows. Smed says a lot of things.
So they're probably working on alterable environments.
SWG had a persistent world that allowed the semi-permanent placement of player structures and even towns. It also had a pretty sophisticated system of bounties which, while having many glitches, was very ambitious.
Of course, after Smed had created that game, he destroyed it.
He can't help himself. He's like Lenny from 'Of Mice & Men'.
Smed couldn't say it, but I have a belief that the NGE was forced on them by Lucas, he had control over the direction. You don't often see such a huge rework of a game, like they did, unless they had to. I have no inside information or anything, but SoE couldn't point the finger at LA and risk losing any future licenses that they wanted to obtain imo.
No, the NGE was an initiative that originated inside SOE, specifically a small group of producers and designers who were themselves more interested in FPS games than MMORPGs. They put together a mock-up which they showed to Smed, telling him the game would suddenly become much faster and freer and that, at last, he would be able to compete with WoW whose sub numbers had really begun to take off. Smed has always liked investing in new things which offer a chance of quick future revenue rather than investing in fixing and fine-tuning things which her regards as a cost liability. Unfortunately, while Smed is very good at studio management, finance and revenue structuring, he knows fuck all about the games in his stable [ he's not a gamer. So he approved the NGE internally and then took it to LA promising it would allow SWG to compete with WoW. He trusted the devs to make the NGE work and they failed.
Nice speculation both of you, how about some links or any proof? Oh yea you didn't put any because they don't exist. All rumors.
Like someone said earlier griefing is what will ruin this. To some extent I think it's what hurt SWG. Even in this thread you see excitement over destroying things. I'd much rather people were excited about building things.
It would be a good thing if people weren't so bad.
Asdar
As I read in another post,
If people want to be able to destroy other players creations, then let us be able to build prisons to put these griefers in.
I kind of like the idea of being able to restrain your enemies... maybe ransom them off. But the prison must also be destructible so a player's guild or city can come rescue them.
There could be a lot of conflicts over this kind of thing.
I used to play CTF in Quake 2 and the player created maps were awesome and sustained my CTF drive for a long time. I can just imagine how this will transform the MMORPG world.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
Logic, my dear, merely enables one to be wrong with great authority.
Full freedom is impossible to do and at the same time make a fun game. The more freedom you put in the more chance there is it will end in chaos, and some players having alot of fun because they control the chaos and most players having alot of fun.. in other games. This is the fundamental problem to overcome in all games with alot of freedom, especially pvp freedom. Everyone think they want full freedom extreme sandbox and full player driven content, but only those who succeed in this environment will like it, the rest will quit - Its fun beeing the bully untill You get bullied.
So freedom has to be carefully designed and limited, and no matter how complex You will always be able to see the patterns. The Forest will regrown fast, the city will rebuild itself, the defeated enemy defenses will bounce back after an hour, and maybe these things will be rubber band effected but there will be a force towards status quo. GW2 try to be very dynamic, but its freedom designs are very visible after a short while. EqNext will either be limited and designed freedom or it will be empty. There will be dedicated areas with freedom (sandbox) elements, and there will be areas where players can be safe.
Dont be fooled by the smedblurps, EqNext will not be radically different. But it has a chance to be good if they don't mess up as usual haha.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
This sounds amazing, this is exactly the way it should be, so what, if most of the world gets destroyed, that's the point, the world will be filled with good and evil players and the fight will be ongoing.
I hear the term "griefing" all the time, and I think it means many different things to many people, the people afraid of any type of negative interaction between players should maybe stay away from "rogue type" games and game elements, the rest of us "good or evil" will keep fighting no matter what the odds or grief.