also, OP has an account since 2003, 20 posts almost all of those posts are about DFUW...seems a bit strange.
With that it does seem to be a bitter 1.0 vet complaining about combat. Let me break down 1.0 combat that the few very vocal bitter vets seem to all of a sudden love so muc (fyi they hated it when DF1 was alive)
First of all, you needed to afk macro script for a month or so. Not because it was fun but because the people who stayed after launch did this and it was the only viable way to get competitive. You would find nooks and crannies within the map or bug out into a structure with thousands of reagents and run the script. Also there were blood walls where afk clan members would log off naked so that other people could run afk macros on them to skill up, the damage caused blood to splatter on the wall they stood against hence the name.
Now that you spent a good month or two macroing, and you chose great sword as your primary weapon, and picked the same 10 skills everyone else used...you can now compete. Combat was: everyone used the same skills the same weapon and the same gear aside from one alternative that maybe 5-10 people were good with and offerd no real benefits other than being harder and making you use more expensive gear to compete.
Now that you are competitive, you now need to autohotkey weapon scripts to help you change weapons mid combat, change hotbars, and have skills preloaded. Don't let people lie and say they played without, it was impossible to mitigate the zero delay of a script between actions using your fingers. watch any DF1 youtube pvp video and watch how instant their actions are.
Now that you have macros to circumvent the GUI, and player reaction time, you can now get to the nitty gritty of how to fight.
everyone cases WOF which was a bubble aoe skill that sucked players into it like a vacuumed and raised them up. if they didn't turn around and parry while in the WOF they could easily be killed with magic and arrows. Other than that you used knockup skills to paunch people into the air, while airborn their movement was predictable and easy to hit. All else fails you can use magic that knocked people up to launch yourself in one of the worst cases of bunny hopping ive ever seen in a game. Bunny hopping in 1.0 allowed you to move many times faster than any mount, you could also catch boats doing it in water, you could basically do this infinitely. again there should be a bunny hop video on youtube that highlights this.
So basically you spam WOF crowd control, spam knock ups, while enemy is in the air spam rays where were short ranged magic skills that cast instantly. Once in melee range whip out greatsword which was scripted to whirlwind 360 degree attack. Time to kill was extremely fast in 1.0 so the process didn't last long.
Once fully maxed you could presurge, a mechanic that guaranteed you crit on your next shot, only way to get it was to fully max the magic skill, another advantage to afk macroing that magic up.
That was DF1 combat, I invite anyone to watch DF1 pvp vidoes and see the same stuff over and over and over.
Now we have roles, variety, strengths and weaknesses. New combat does need improvements, but its certainly not as broke as 1.0...oh and don't listen to OP role complaints, every single role has multiple complaint threads about how that role is way too OP...which means balance and inability to adapt on the complainers side.
All the bitter vets can do to argue against this is call me "bad" or state "and you are?" indicating to other vets that what I say is invalid...despite tons of youtube footage that agrees with me, and other DF1 players who are not having a tantrum over the fact that they can no longer wipe groups of people solo due to the role system.
Heres some links jut since people will be lazy:
bunny hopping: http://www.youtube.com/watch?v=FHh7xGQ-AsI (sorry for troll music not my vid) also notice exact movement when he bunny hops turns 180 degrees and parries with a shield...all of these actions were autohotkeyed.
and DF:UW combat, youll notice blinds and knockups, but not all over the place, youll also notice that everyone doesn't look the same and use the same exact stuff and skill rotation http://www.youtube.com/watch?v=5f2rK50XHuw kind of just like 1.0 just not broke and not everyone doing the same exact shit over and over...just the fact that not everyone uses a great sword is fantastic to me.
also, OP has an account since 2003, 20 posts almost all of those posts are about DFUW...seems a bit strange.
With that it does seem to be a bitter 1.0 vet complaining about combat. Let me break down 1.0 combat that the few very vocal bitter vets seem to all of a sudden love so muc (fyi they hated it when DF1 was alive)
First of all, you needed to afk macro script for a month or so. Not because it was fun but because the people who stayed after launch did this and it was the only viable way to get competitive. You would find nooks and crannies within the map or bug out into a structure with thousands of reagents and run the script. Also there were blood walls where afk clan members would log off naked so that other people could run afk macros on them to skill up, the damage caused blood to splatter on the wall they stood against hence the name.
Now that you spent a good month or two macroing, and you chose great sword as your primary weapon, and picked the same 10 skills everyone else used...you can now compete. Combat was: everyone used the same skills the same weapon and the same gear aside from one alternative that maybe 5-10 people were good with and offerd no real benefits other than being harder and making you use more expensive gear to compete.
Now that you are competitive, you now need to autohotkey weapon scripts to help you change weapons mid combat, change hotbars, and have skills preloaded. Don't let people lie and say they played without, it was impossible to mitigate the zero delay of a script between actions using your fingers. watch any DF1 youtube pvp video and watch how instant their actions are.
Now that you have macros to circumvent the GUI, and player reaction time, you can now get to the nitty gritty of how to fight.
everyone cases WOF which was a bubble aoe skill that sucked players into it like a vacuumed and raised them up. if they didn't turn around and parry while in the WOF they could easily be killed with magic and arrows. Other than that you used knockup skills to paunch people into the air, while airborn their movement was predictable and easy to hit. All else fails you can use magic that knocked people up to launch yourself in one of the worst cases of bunny hopping ive ever seen in a game. Bunny hopping in 1.0 allowed you to move many times faster than any mount, you could also catch boats doing it in water, you could basically do this infinitely. again there should be a bunny hop video on youtube that highlights this.
So basically you spam WOF crowd control, spam knock ups, while enemy is in the air spam rays where were short ranged magic skills that cast instantly. Once in melee range whip out greatsword which was scripted to whirlwind 360 degree attack. Time to kill was extremely fast in 1.0 so the process didn't last long.
Once fully maxed you could presurge, a mechanic that guaranteed you crit on your next shot, only way to get it was to fully max the magic skill, another advantage to afk macroing that magic up.
That was DF1 combat, I invite anyone to watch DF1 pvp vidoes and see the same stuff over and over and over.
Now we have roles, variety, strengths and weaknesses. New combat does need improvements, but its certainly not as broke as 1.0...oh and don't listen to OP role complaints, every single role has multiple complaint threads about how that role is way too OP...which means balance and inability to adapt on the complainers side.
All the bitter vets can do to argue against this is call me "bad" or state "and you are?" indicating to other vets that what I say is invalid...despite tons of youtube footage that agrees with me, and other DF1 players who are not having a tantrum over the fact that they can no longer wipe groups of people solo due to the role system.
Heres some links jut since people will be lazy:
bunny hopping: http://www.youtube.com/watch?v=FHh7xGQ-AsI (sorry for troll music not my vid) also notice exact movement when he bunny hops turns 180 degrees and parries with a shield...all of these actions were autohotkeyed.
and DF:UW combat, youll notice blinds and knockups, but not all over the place, youll also notice that everyone doesn't look the same and use the same exact stuff and skill rotation http://www.youtube.com/watch?v=5f2rK50XHuw kind of just like 1.0 just not broke and not everyone doing the same exact shit over and over.
"DF vets like DF1 better but I can't agree".
I don't understand what relevance this has to the clunky gameplay, poor optimization, lack of any sort of infrastructure and generally just an open world with X's on the map to go fight other people while you call it "good".
Just because a game is sandbox doesn't mean it should have no content.
my post count is due to the fact that I barely have to actually come warn people about games because they are not as bad as this....I've played games for as long as I could....and this one actually warranted using these forums to warn people about their bullshit rather than just reading and trying games.
Should be a testament to it's crappiness.
Over 50% of the posts on the DF:UW wars are negative towards the game. This generally only happens when games flop.
also, OP has an account since 2003, 20 posts almost all of those posts are about DFUW...seems a bit strange.
With that it does seem to be a bitter 1.0 vet complaining about combat. Let me break down 1.0 combat that the few very vocal bitter vets seem to all of a sudden love so muc (fyi they hated it when DF1 was alive)
First of all, you needed to afk macro script for a month or so. Not because it was fun but because the people who stayed after launch did this and it was the only viable way to get competitive. You would find nooks and crannies within the map or bug out into a structure with thousands of reagents and run the script. Also there were blood walls where afk clan members would log off naked so that other people could run afk macros on them to skill up, the damage caused blood to splatter on the wall they stood against hence the name.
Now that you spent a good month or two macroing, and you chose great sword as your primary weapon, and picked the same 10 skills everyone else used...you can now compete. Combat was: everyone used the same skills the same weapon and the same gear aside from one alternative that maybe 5-10 people were good with and offerd no real benefits other than being harder and making you use more expensive gear to compete.
Now that you are competitive, you now need to autohotkey weapon scripts to help you change weapons mid combat, change hotbars, and have skills preloaded. Don't let people lie and say they played without, it was impossible to mitigate the zero delay of a script between actions using your fingers. watch any DF1 youtube pvp video and watch how instant their actions are.
Now that you have macros to circumvent the GUI, and player reaction time, you can now get to the nitty gritty of how to fight.
everyone cases WOF which was a bubble aoe skill that sucked players into it like a vacuumed and raised them up. if they didn't turn around and parry while in the WOF they could easily be killed with magic and arrows. Other than that you used knockup skills to paunch people into the air, while airborn their movement was predictable and easy to hit. All else fails you can use magic that knocked people up to launch yourself in one of the worst cases of bunny hopping ive ever seen in a game. Bunny hopping in 1.0 allowed you to move many times faster than any mount, you could also catch boats doing it in water, you could basically do this infinitely. again there should be a bunny hop video on youtube that highlights this.
So basically you spam WOF crowd control, spam knock ups, while enemy is in the air spam rays where were short ranged magic skills that cast instantly. Once in melee range whip out greatsword which was scripted to whirlwind 360 degree attack. Time to kill was extremely fast in 1.0 so the process didn't last long.
Once fully maxed you could presurge, a mechanic that guaranteed you crit on your next shot, only way to get it was to fully max the magic skill, another advantage to afk macroing that magic up.
That was DF1 combat, I invite anyone to watch DF1 pvp vidoes and see the same stuff over and over and over.
Now we have roles, variety, strengths and weaknesses. New combat does need improvements, but its certainly not as broke as 1.0...oh and don't listen to OP role complaints, every single role has multiple complaint threads about how that role is way too OP...which means balance and inability to adapt on the complainers side.
All the bitter vets can do to argue against this is call me "bad" or state "and you are?" indicating to other vets that what I say is invalid...despite tons of youtube footage that agrees with me, and other DF1 players who are not having a tantrum over the fact that they can no longer wipe groups of people solo due to the role system.
Heres some links jut since people will be lazy:
bunny hopping: http://www.youtube.com/watch?v=FHh7xGQ-AsI (sorry for troll music not my vid) also notice exact movement when he bunny hops turns 180 degrees and parries with a shield...all of these actions were autohotkeyed.
and DF:UW combat, youll notice blinds and knockups, but not all over the place, youll also notice that everyone doesn't look the same and use the same exact stuff and skill rotation http://www.youtube.com/watch?v=5f2rK50XHuw kind of just like 1.0 just not broke and not everyone doing the same exact shit over and over.
"DF vets like DF1 better but I can't agree".
I don't understand what relevance this has to the clunky gameplay, poor optimization, lack of any sort of infrastructure and generally just an open world with X's on the map to go fight other people while you call it "good".
Just because a game is sandbox doesn't mean it should have no content.
my post count is due to the fact that I barely have to actually come warn people about games because they are not as bad as this....I've played games for as long as I could....and this one actually warranted using these forums to warn people about their bullshit rather than just reading and trying games.
Should be a testament to it's crappiness.
Over 50% of the posts on the DF:UW wars are negative towards the game. This generally only happens when games flop.
No you are just mad you cant be a solider of 1 and stomp full groups alone anymore, mad you have to choose a role. Combat was just as clunky in 1.0 right after launch, if not worse.
You forget how bad the game was and why it had to be shut down and a new one made....lol "over 50% of the posts.." yeah fake stats and the 50 or so buthurt vets haven't stopped spamming since beta...we get it you don't like combat...but wont move on...let those of us who enjoy the new game be...no one wanted to play 1.0 with you guys...you all cheated and exploited to the top and you got a dead game in return. Cant do that in the new game, which is another advantage.
Yes combat needs optimization...not gonna argue that...but its not broke at its foundation like in 1.0.
also, OP has an account since 2003, 20 posts almost all of those posts are about DFUW...seems a bit strange.
With that it does seem to be a bitter 1.0 vet complaining about combat. Let me break down 1.0 combat that the few very vocal bitter vets seem to all of a sudden love so muc (fyi they hated it when DF1 was alive)
First of all, you needed to afk macro script for a month or so. Not because it was fun but because the people who stayed after launch did this and it was the only viable way to get competitive. You would find nooks and crannies within the map or bug out into a structure with thousands of reagents and run the script. Also there were blood walls where afk clan members would log off naked so that other people could run afk macros on them to skill up, the damage caused blood to splatter on the wall they stood against hence the name.
Now that you spent a good month or two macroing, and you chose great sword as your primary weapon, and picked the same 10 skills everyone else used...you can now compete. Combat was: everyone used the same skills the same weapon and the same gear aside from one alternative that maybe 5-10 people were good with and offerd no real benefits other than being harder and making you use more expensive gear to compete.
Now that you are competitive, you now need to autohotkey weapon scripts to help you change weapons mid combat, change hotbars, and have skills preloaded. Don't let people lie and say they played without, it was impossible to mitigate the zero delay of a script between actions using your fingers. watch any DF1 youtube pvp video and watch how instant their actions are.
Now that you have macros to circumvent the GUI, and player reaction time, you can now get to the nitty gritty of how to fight.
everyone cases WOF which was a bubble aoe skill that sucked players into it like a vacuumed and raised them up. if they didn't turn around and parry while in the WOF they could easily be killed with magic and arrows. Other than that you used knockup skills to paunch people into the air, while airborn their movement was predictable and easy to hit. All else fails you can use magic that knocked people up to launch yourself in one of the worst cases of bunny hopping ive ever seen in a game. Bunny hopping in 1.0 allowed you to move many times faster than any mount, you could also catch boats doing it in water, you could basically do this infinitely. again there should be a bunny hop video on youtube that highlights this.
So basically you spam WOF crowd control, spam knock ups, while enemy is in the air spam rays where were short ranged magic skills that cast instantly. Once in melee range whip out greatsword which was scripted to whirlwind 360 degree attack. Time to kill was extremely fast in 1.0 so the process didn't last long.
Once fully maxed you could presurge, a mechanic that guaranteed you crit on your next shot, only way to get it was to fully max the magic skill, another advantage to afk macroing that magic up.
That was DF1 combat, I invite anyone to watch DF1 pvp vidoes and see the same stuff over and over and over.
Now we have roles, variety, strengths and weaknesses. New combat does need improvements, but its certainly not as broke as 1.0...oh and don't listen to OP role complaints, every single role has multiple complaint threads about how that role is way too OP...which means balance and inability to adapt on the complainers side.
All the bitter vets can do to argue against this is call me "bad" or state "and you are?" indicating to other vets that what I say is invalid...despite tons of youtube footage that agrees with me, and other DF1 players who are not having a tantrum over the fact that they can no longer wipe groups of people solo due to the role system.
Heres some links jut since people will be lazy:
bunny hopping: http://www.youtube.com/watch?v=FHh7xGQ-AsI (sorry for troll music not my vid) also notice exact movement when he bunny hops turns 180 degrees and parries with a shield...all of these actions were autohotkeyed.
and DF:UW combat, youll notice blinds and knockups, but not all over the place, youll also notice that everyone doesn't look the same and use the same exact stuff and skill rotation http://www.youtube.com/watch?v=5f2rK50XHuw kind of just like 1.0 just not broke and not everyone doing the same exact shit over and over.
"DF vets like DF1 better but I can't agree".
I don't understand what relevance this has to the clunky gameplay, poor optimization, lack of any sort of infrastructure and generally just an open world with X's on the map to go fight other people while you call it "good".
Just because a game is sandbox doesn't mean it should have no content.
my post count is due to the fact that I barely have to actually come warn people about games because they are not as bad as this....I've played games for as long as I could....and this one actually warranted using these forums to warn people about their bullshit rather than just reading and trying games.
Should be a testament to it's crappiness.
Over 50% of the posts on the DF:UW wars are negative towards the game. This generally only happens when games flop.
No you are just mad you cant be a solider of 1 and stomp full groups alone anymore, mad you have to choose a role. Combat was just as clunky in 1.0 right after launch, if not worse.
You forget how bad the game was and why it had to be shut down and a new one made....lol "over 50% of the posts.." yeah fake stats and the 50 or so buthurt vets haven't stopped spamming since beta...we get it you don't like combat...but wont move on...let those of us who enjoy the new game be...no one wanted to play 1.0 with you guys...you all cheated and exploited to the top and you got a dead game in return. Cant do that in the new game, which is another advantage.
Yes combat needs optimization...not gonna argue that...but its not broke at its foundation like in 1.0.
You kids cant get past that for some reason.
By entering a thread that is clearly giving a negative review, and you defending it's crappiness - you are ruining the game for yourself.
You're right. Combat was even worse in 1.0 right after launch.
It's pretty pathetic the leniency this game has been given by fanboys simply because they allow you to full loot pvp.
All you said was "Yeah, this game sucks like 1.0 sucked at launch".
That's an F-ing retarded argument to make in support of a video game. Things like this...is why developers release shitty video games and steal your money and then die when their cash flow is cut short due to a lack of resubs due to crappy content.
the majority of the game right now is either gaining prowess (levels), gaining materials to build your city up or small scale pvp. the prowess grind is just that, a grind. the materials grind is also fairly daunting, but building a city shouldn't be easy. the pvp is probably the most fun i have had in an MMO since shadowbane. if AV can hammer out the flaws / bugs currently in the game and have something presentable by the end of summer then I think this game has some legs.
AV has been making slow, steady progress with their patches. they ARE taking suggestions from the community and implementing them in order to help the game. yes it is slow but i'm willing to sit in limbo for a while and wait, gives me more time to grind out more prowess and more materials for gear.
if you are considering this game, don't let the haters fool you. there is a very vocal minority that cries on the forums about every little thing. the game isn't in that bad of shape. in the couple months it will take to get a character fleshed out the political game should be in full swing.
the majority of the game right now is either gaining prowess (levels), gaining materials to build your city up or small scale pvp. the prowess grind is just that, a grind. the materials grind is also fairly daunting, but building a city shouldn't be easy. the pvp is probably the most fun i have had in an MMO since shadowbane. if AV can hammer out the flaws / bugs currently in the game and have something presentable by the end of summer then I think this game has some legs.
AV has been making slow, steady progress with their patches. they ARE taking suggestions from the community and implementing them in order to help the game. yes it is slow but i'm willing to sit in limbo for a while and wait, gives me more time to grind out more prowess and more materials for gear.
if you are considering this game, don't let the haters fool you. there is a very vocal minority that cries on the forums about every little thing. the game isn't in that bad of shape. in the couple months it will take to get a character fleshed out the political game should be in full swing.
Here's what I want you realize about what you're saying though....
"if AV can hammer out the flaws / bugs currently in the game and have something presentable by the end of summer then I think this game has some legs.
AV has been making slow, steady progress with their patches. they ARE taking suggestions from the community and implementing them in order to help the game. yes it is slow but i'm willing to sit in limbo for a while and wait, gives me more time to grind out more prowess and more materials for gear. "
I don't have a problem with this!
I will likely play Darkfall when it is completed, because its offering an infrastructure that is not available in other games out there that I want.
However, it's currently not delivering. Even players that like it admit it's in a limbo state of gathering materials and waiting for it to be fixed? That does not bode well...
I apologize that I've been rather fiery with some of my posts - but it's just absurd to me to tell people "This game does not suck guys! In 3 months it will be great when all the problems are fixed!".
....
The game should be in open beta right now and their company should be THEIR Research and Development money on their product, not our money on their product. I would prefer to wait 3 months to have a fair shot at starting a fun game rather than joining a finally finished game when it's played out by everything that likes it.
I bought this game looking to have some summer fun before starting a big job this summer and likely being swept up in work for a while. There are a ton of reasons people buy video games - they are not always able or willing to sit and fund a game for 2-3 months because it simply doesn't fit into their life schedule / whatever....
I truly think it's just absurd to spend $40 on this half completed video game. Go spend your time and money doing something else, come back in 2 months and see what they've done with it. The current fanbase will always disagree because it's not in their best interestes (funding, more players, etc), but that's the reality for a large group of gamers
do what you want, but the game isnt a steaming pile like your thread title implies. things are shaping up and i am having fun running around in a small group killing people nightly. maybe that's not your thing, but for anyone that enjoys pvp for the sake of pvp they will probably enjoy the game as well, even in its current state.
I'm glad that i only spent 15 dollars to try this version of darkfall. I would pay 1000$ to bring back Darkfal online. I miss it so much!
I'm not from UO so i don't know what's the monolit thing, but it's supposed to be their last patch at the end of july. If the monolits thing and the sea towers don't end up becoming as good as i think they will be, i will for ever be done with DF UW.
Enchanting is not even on their to do list when the enchanting rings and millions of enchanting resources are still collectible. I expect a huge influx on enchanting when it will be in. There's no plan for a meaningful murder system. You currently just have a red name and that's it. As a result, everyone's hugging the safe zones unless their city is at a safe zone state(walls too high to get inside without a siege engine and towers so powerful that you can't possibly win inside.)
Salvaging is so crappy that you might as well not waste your time with a warrior if you're a mage since you don't get much in return if you break them regardless of your skills or clan crafter skills.
Perhaps if you and the 500 others like you paid $1000 each per month they might be able to bring back the old, broken 1.0 that no one played and died due to lack of players.
Really you use salvaging as ammo to trash the game? ITS OPTIONAL, if you want to gamble on getting rare mats, or want to salvage crap gear then do it, if not sell it for 1 gold, if not don't bother...its better than the 1.0 version of nothing.
I really do think the few hundred bitter 1.0 vets are quite pathetic. considering I was active and on the DF forums during 1.0 and watched just about every one of them do the same trash talk and whines with the game they now hold as the perfect game.
DF1 died and was remade because not enough people agreed with you that it was good...and when it was alive you and many others did nothing but complain how bad it was. Move on, give it a rest.
It happened with RO1, of course it happened with DF1 too.
I said it many time. If a dev team decide to stop wroking on a mmo when it's not even completed with many bugs, exploits and overall uncompleted stuff with a terrible grind, only a few will stay. It's even worse when they announce a wipe 1 year before and that's what they did, it's the reason we lost a lot more players. I remember when we had a huge game breaking bug(stam bug) It took AV 3-6 months to fix it.
As For RO1(Ragnarok online) It was a great game, but it was obviously unfinished. RO2 happened, but the game is worse. Both games can't stand up to the modern game and if the RO dev team believed in RO1 instead of trying to be wow, it would have easily been one of the best mmo instead of being free.
Comments
I'm so lucky I only lost 0 usd by avoiding it ;P
________________________________
Oh my got!!!
i neber see a graphic of this before,
i neber p2p any game before, but this game i must!
________________________________
also, OP has an account since 2003, 20 posts almost all of those posts are about DFUW...seems a bit strange.
With that it does seem to be a bitter 1.0 vet complaining about combat. Let me break down 1.0 combat that the few very vocal bitter vets seem to all of a sudden love so muc (fyi they hated it when DF1 was alive)
First of all, you needed to afk macro script for a month or so. Not because it was fun but because the people who stayed after launch did this and it was the only viable way to get competitive. You would find nooks and crannies within the map or bug out into a structure with thousands of reagents and run the script. Also there were blood walls where afk clan members would log off naked so that other people could run afk macros on them to skill up, the damage caused blood to splatter on the wall they stood against hence the name.
Now that you spent a good month or two macroing, and you chose great sword as your primary weapon, and picked the same 10 skills everyone else used...you can now compete. Combat was: everyone used the same skills the same weapon and the same gear aside from one alternative that maybe 5-10 people were good with and offerd no real benefits other than being harder and making you use more expensive gear to compete.
Now that you are competitive, you now need to autohotkey weapon scripts to help you change weapons mid combat, change hotbars, and have skills preloaded. Don't let people lie and say they played without, it was impossible to mitigate the zero delay of a script between actions using your fingers. watch any DF1 youtube pvp video and watch how instant their actions are.
Now that you have macros to circumvent the GUI, and player reaction time, you can now get to the nitty gritty of how to fight.
everyone cases WOF which was a bubble aoe skill that sucked players into it like a vacuumed and raised them up. if they didn't turn around and parry while in the WOF they could easily be killed with magic and arrows. Other than that you used knockup skills to paunch people into the air, while airborn their movement was predictable and easy to hit. All else fails you can use magic that knocked people up to launch yourself in one of the worst cases of bunny hopping ive ever seen in a game. Bunny hopping in 1.0 allowed you to move many times faster than any mount, you could also catch boats doing it in water, you could basically do this infinitely. again there should be a bunny hop video on youtube that highlights this.
So basically you spam WOF crowd control, spam knock ups, while enemy is in the air spam rays where were short ranged magic skills that cast instantly. Once in melee range whip out greatsword which was scripted to whirlwind 360 degree attack. Time to kill was extremely fast in 1.0 so the process didn't last long.
Once fully maxed you could presurge, a mechanic that guaranteed you crit on your next shot, only way to get it was to fully max the magic skill, another advantage to afk macroing that magic up.
That was DF1 combat, I invite anyone to watch DF1 pvp vidoes and see the same stuff over and over and over.
Now we have roles, variety, strengths and weaknesses. New combat does need improvements, but its certainly not as broke as 1.0...oh and don't listen to OP role complaints, every single role has multiple complaint threads about how that role is way too OP...which means balance and inability to adapt on the complainers side.
All the bitter vets can do to argue against this is call me "bad" or state "and you are?" indicating to other vets that what I say is invalid...despite tons of youtube footage that agrees with me, and other DF1 players who are not having a tantrum over the fact that they can no longer wipe groups of people solo due to the role system.
Heres some links jut since people will be lazy:
bunny hopping: http://www.youtube.com/watch?v=FHh7xGQ-AsI (sorry for troll music not my vid) also notice exact movement when he bunny hops turns 180 degrees and parries with a shield...all of these actions were autohotkeyed.
WOF and knockups and rays and blinds: http://www.youtube.com/watch?v=oNIgCCotiQc
and DF:UW combat, youll notice blinds and knockups, but not all over the place, youll also notice that everyone doesn't look the same and use the same exact stuff and skill rotation http://www.youtube.com/watch?v=5f2rK50XHuw kind of just like 1.0 just not broke and not everyone doing the same exact shit over and over...just the fact that not everyone uses a great sword is fantastic to me.
"DF vets like DF1 better but I can't agree".
I don't understand what relevance this has to the clunky gameplay, poor optimization, lack of any sort of infrastructure and generally just an open world with X's on the map to go fight other people while you call it "good".
Just because a game is sandbox doesn't mean it should have no content.
my post count is due to the fact that I barely have to actually come warn people about games because they are not as bad as this....I've played games for as long as I could....and this one actually warranted using these forums to warn people about their bullshit rather than just reading and trying games.
Should be a testament to it's crappiness.
Over 50% of the posts on the DF:UW wars are negative towards the game. This generally only happens when games flop.
Pardon my low tolerance for stupidity.
No you are just mad you cant be a solider of 1 and stomp full groups alone anymore, mad you have to choose a role. Combat was just as clunky in 1.0 right after launch, if not worse.
You forget how bad the game was and why it had to be shut down and a new one made....lol "over 50% of the posts.." yeah fake stats and the 50 or so buthurt vets haven't stopped spamming since beta...we get it you don't like combat...but wont move on...let those of us who enjoy the new game be...no one wanted to play 1.0 with you guys...you all cheated and exploited to the top and you got a dead game in return. Cant do that in the new game, which is another advantage.
Yes combat needs optimization...not gonna argue that...but its not broke at its foundation like in 1.0.
You kids cant get past that for some reason.
By entering a thread that is clearly giving a negative review, and you defending it's crappiness - you are ruining the game for yourself.
You're right. Combat was even worse in 1.0 right after launch.
It's pretty pathetic the leniency this game has been given by fanboys simply because they allow you to full loot pvp.
All you said was "Yeah, this game sucks like 1.0 sucked at launch".
That's an F-ing retarded argument to make in support of a video game. Things like this...is why developers release shitty video games and steal your money and then die when their cash flow is cut short due to a lack of resubs due to crappy content.
Pardon my low tolerance for stupidity.
the majority of the game right now is either gaining prowess (levels), gaining materials to build your city up or small scale pvp. the prowess grind is just that, a grind. the materials grind is also fairly daunting, but building a city shouldn't be easy. the pvp is probably the most fun i have had in an MMO since shadowbane. if AV can hammer out the flaws / bugs currently in the game and have something presentable by the end of summer then I think this game has some legs.
AV has been making slow, steady progress with their patches. they ARE taking suggestions from the community and implementing them in order to help the game. yes it is slow but i'm willing to sit in limbo for a while and wait, gives me more time to grind out more prowess and more materials for gear.
if you are considering this game, don't let the haters fool you. there is a very vocal minority that cries on the forums about every little thing. the game isn't in that bad of shape. in the couple months it will take to get a character fleshed out the political game should be in full swing.
Here's what I want you realize about what you're saying though....
"if AV can hammer out the flaws / bugs currently in the game and have something presentable by the end of summer then I think this game has some legs.
AV has been making slow, steady progress with their patches. they ARE taking suggestions from the community and implementing them in order to help the game. yes it is slow but i'm willing to sit in limbo for a while and wait, gives me more time to grind out more prowess and more materials for gear. "
I don't have a problem with this!
I will likely play Darkfall when it is completed, because its offering an infrastructure that is not available in other games out there that I want.
However, it's currently not delivering. Even players that like it admit it's in a limbo state of gathering materials and waiting for it to be fixed? That does not bode well...
I apologize that I've been rather fiery with some of my posts - but it's just absurd to me to tell people "This game does not suck guys! In 3 months it will be great when all the problems are fixed!".
....
The game should be in open beta right now and their company should be THEIR Research and Development money on their product, not our money on their product. I would prefer to wait 3 months to have a fair shot at starting a fun game rather than joining a finally finished game when it's played out by everything that likes it.
I bought this game looking to have some summer fun before starting a big job this summer and likely being swept up in work for a while. There are a ton of reasons people buy video games - they are not always able or willing to sit and fund a game for 2-3 months because it simply doesn't fit into their life schedule / whatever....
I truly think it's just absurd to spend $40 on this half completed video game. Go spend your time and money doing something else, come back in 2 months and see what they've done with it. The current fanbase will always disagree because it's not in their best interestes (funding, more players, etc), but that's the reality for a large group of gamers
Pardon my low tolerance for stupidity.
It happened with RO1, of course it happened with DF1 too.
I said it many time. If a dev team decide to stop wroking on a mmo when it's not even completed with many bugs, exploits and overall uncompleted stuff with a terrible grind, only a few will stay. It's even worse when they announce a wipe 1 year before and that's what they did, it's the reason we lost a lot more players. I remember when we had a huge game breaking bug(stam bug) It took AV 3-6 months to fix it.
As For RO1(Ragnarok online) It was a great game, but it was obviously unfinished. RO2 happened, but the game is worse. Both games can't stand up to the modern game and if the RO dev team believed in RO1 instead of trying to be wow, it would have easily been one of the best mmo instead of being free.
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