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E-VR: Can two control schemes co-exist in EvE?

DocBrodyDocBrody Member UncommonPosts: 1,926

All the ships currently in EvE are rather big and they all have the same control scheme (point+click).

No small fighter ships like X-Wings unfortunately. Now they showed this E-VR demo with joystick+Oculus Rift

http://www.youtube.com/watch?v=sUpg9f8I-rQ

Great, but it looks like they are presenting this as a separate game, like they did with Dust 514.

I already hated that they didn´t roll Dust 514 out as a integrated expansion for the EvE client so it can be played on the PC too.

Now they make this demo and present it again as a different project and call it  E-VR?

Wouldn´t it be cool to release a fighter from your fregate and jump into Joystick mode? Wouldn´t it be possible to have different types of ships with different control schemes in the same universe? Classic EvE ships using the present control scheme and small fighter battling in joystick action mode? Impossible??

I really wonder why they are going for this game separations like with Dust instead of simply expanding the EVE client with new types of gameplay. :/

 

Comments

  • ScalplessScalpless Member UncommonPosts: 1,426
    If this were done well, it could be a great addition to EVE in terms of broadening its target audience while gaining complexity instead of losing it.
  • MukeMuke Member RarePosts: 2,614
    Originally posted by Scalpless
    If this were done well, it could be a great addition to EVE in terms of broadening its target audience while gaining complexity instead of losing it.

     

    Doub it would work....

     

    For example, IF I am in a fight piloting a carrier in EVE,  and am tackled by a EVE-VR player in a interceptor, they have to combine my drone skills,  tracking skills, implants,  possible fleet bonuses, navigation skills etc to the skills of the fast EVE-VR interceptor pilot.

    And what would happen with a EVE pilot in a fats ship vs the EVE-VR pilot in the same type of ship? THey would have to merge to completely different mechanics into 1 game.

    I think it's a fkin high mountain of issues and other problems to climb to make it work, or even balanced and fair.

    But if any developer would try it, it's CCP.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • ScalplessScalpless Member UncommonPosts: 1,426

    It's not that different from single-player space sims. You often fight big ships in them, except this time the big ships would be controller by players. Besides, there are many games that combine high-level strategic gameplay and action gameplay, such as Natural Selection. Of course, they'd have to be a separate type, so you wouldn't be able to pilot the same ship in both EVE and E-VR.

    It's lot of work, but would be one of the most meaningful additions they could make. It would make EVE the first MMO with both styles of combat and being the first is extremely important in the MMO business.

  • MukeMuke Member RarePosts: 2,614
    Originally posted by Scalpless

    It's not that different from single-player space sims. You often fight big ships in them, except this time the big ships would be controller by players. Besides, there are many games that combine high-level strategic gameplay and action gameplay, such as Natural Selection. Of course, they'd have to be a separate type, so you wouldn't be able to pilot the same ship in both EVE and E-VR.

    It's lot of work, but would be one of the most meaningful additions they could make. It would make EVE the first MMO with both styles of combat and being the first is extremely important in the MMO business.

    well, you are combining manually shooting with auto aim and defined by skills trained, I've seen it done in some other MMO (bad example) and that game died horribly.

    Curious about the bottlenecks, I can come up with a number,, and i bet CCP devs have whole lists of issues to solve, not to mention the technical issues.

    Still, doing a titan driveby and doomsdaying -old style nuke doomsday- should be awesome.

    Or getting DDed.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • ScalplessScalpless Member UncommonPosts: 1,426
    Originally posted by Muke

    well, you are combining manually shooting with auto aim and defined by skills trained, I've seen it done in some other MMO (bad example) and that game died horribly.

    It can be done well. All single-player space sims combine auto-aim with manual shooting and dodging. After all, the AI has auto-aim. I think the X series even lets you pilot huge ships, but I'm not sure, as I haven't played it.

    Performance is one of the biggest hurdles I can think of. Space sims require good FPS and we all know how well EVE runs during huge battles.

  • KrematoryKrematory Member UncommonPosts: 608
    No.

    "EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by DocBrody

    I really wonder why they are going for this game separations like with Dust instead of simply expanding the EVE client with new types of gameplay. :/

    It's a project that some of the devs teamed up to build in their personal project time at work. The EP's statement on it at one point was "God knows what we'll do with this," so it's still up in the air how the tech may or may not be used in a CCP title/project. :)

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • EleazarosEleazaros Member UncommonPosts: 206

    Perhaps coexist but it would be tricky.

    In EVE you volley weapons that do a great deal of damage as the ammo strikes - at a slow pace.  Even the fastest weapons we have volley measured in seconds.  Lower the damage and provide for faster rates of fire and the 2 might be able to interact cleanly but not as "same setup" - different games might work.  The skills shouldn't translate across easily between an FPS and how EVE currently works.

    Dust as part of eve would have been bad.  Integrating with works but as a straight extension -- not good at all.  This?  This could be more a middle-ground between EVE and Dust - interacting with both.

    Being as Dust is CCP's first step into consoles, doing it first/cleanly there works and they have never said they wouldn't release it on the PC platform even when pressed on the question.

  • cdesteycdestey Member Posts: 70

    2 words to ruin your integrated E-VR hopes: Time Dilation

    Enjoy twitch gaming at 1/10 speed.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by cdestey

    2 words to ruin your integrated E-VR hopes: Time Dilation

    Enjoy twitch gaming at 1/10 speed.

     oh damn, there go my dreams of one day jumping into a small fighter for some twitch action combat...

    well the thought of it was too good to be true :)

  • DihoruDihoru Member Posts: 2,731
    I could always use better "AI" on my drones :3.

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