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In WoW, you press the button (or click if you are a clicker, ew) to cast an ability/spell...and it automatically does it.
In every other MMO I've played thus far (RIFT, TERA, Aion, SWTOR...bunch of others), you press the button and a second later the ability is cast.
Is this, at least one reason, why WoW saw so much success? I never played an MMO before that, where the game felt so responsive. After WoW, it is easy to notice when an MMO isn't responsive...and I still have yet to find an MMO that feels like WoW. Now, I don't want a WoW clone...or I'd just play WoW...but every MMO it feels like...its just chugging along up hill.
So, any MMO as responsive as WoW that has been released after WoW? Where you press the button and it automatically executes the command? Not waiting for a second for the ability to go through?
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Comments
Oderint, dum metuant.
World of Warcraft feels extremly smooth, love the feeling playing it, too bad there is no greater purpose in the game (PvP is instanced for itself, Dungeons is instanced for itself, BGs instanced for itself, ETC).
WoWs responsiveness reminds me of Heroes of Newerth engine of smoothyness.
DotA2 feels more of some chinese company with low budget.
Some GW2 abilities have great response times, while others may take a moment to respond to keypress or simply won't fire and just go on cooldown (some engineer skills).
My observation is that WoW really has it made in this department. It's clear that they've spent a good deal of effort on making it feel very polished. RIFT still has plenty of slow-responding skills, especially in melee, though ranged attacks don't seem to have many response issues.
Rift and Wow are not even all that responsive due to the global cool down. Vindictus is much more responsive. When you try action based combat there is no going back.
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
I think the op is talking about when it's not on a cool down.Like if you use an ability off cool down how fast does your character react and use said ability?WoW is the king from what I've seen.
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
this. People complain that WoW's engine is all but the time and effort Blizz put on that engine makes WoW the most polished mmo to date. And i personally feel that GW2 comes to a close second.
I totally agree with that above statement.
WoW's responsiveness is ridiculous. To me it feels like there's a mechanical connection between my keyboard and my character's actions, as though I'm directly making him do things ... it's that good. GW1 and 2 at times come close, but other times I feel like I'm playing on a keyboard filled with sand. Overall, I personally put TERA ahead of the two Guild Wars games. /shrug TSW and TOR are horrible when it comes to the responsiveness of their controls IMO.
I've been saying it for years - this is why WOW is great and the others aren't so great.
Forget all the fangled new features that other games, the great new PVP ideas (rvr etc), the incredible attention to detail, the amazing graphics, the balance, the end game blah blah blah - it is combat responsiveness and gameplay "feel" that makes WOW the king of the castle. Having played wow for many years, I simply cannot play other MMOs now because they fail terribly in this respect. I've tried all the hyped WOW killers and its the same story every single time. Horrible clunky gameplay that just doesn't "feel" right.
I havent played wow for a year or two now, but I'm just dying for a game, ANY GAME, to replicate this essential part of WOW along with all the other new exciting ideas, and then I will maybe have a new game to play. I haven't tried GW2 yet so maybe that's the one, but I don't really have time anyway.
The games developers keep missing the wood for the trees, or maybe they just don't have programmers capable of doing what those at Blizzard did, what the hell do I know?
I couldn't have put it better myself. You really do become the character, the link is so close between your keys and what happens on screen.
Now WOW has many faults, but none of them matter because it got this part of the game ohh so wonderfully right from day one.
Philosophy of MMO Game Design
The same here. I'm tempted to fire up WOW again and do a side by side comparison.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
So how the heck are they doing it?!?
is it because of the lower graphics?
Philosophy of MMO Game Design
I want to post a section of a review I wrote several years ago, which is relevant to this dicussion:
"Now, first of all, I'm going to focus on the negative, as for me one of the big let-downs in this game is the same let-down that has afflicted almost every fantasy MMO I have tried in the last 5/6 years - apart from Warcaft. That let down is the feel of the game and the gameplay - that elusive quality that you feel as you take control of your character: the responsiveness of the UI; the speed at which actions are executed on-screen when you press a key,; the fluency of your movements and the degree in which you feel totally in control of your character. I guess its the very first thing I look for in any new game, and so far, nothing comes close to Wow in this regard. When you execute an ability in wow, you know it, and when you get hit by something - you know it. Like Age of Conan, Aion and Warhammer, Rift just doesn't get this critical aspect of the game quite right. Things just feel a little clunky and ever so slightly less responsive than a character in wow does. This could well be a symptom of my less than stellar PC that I am using, but I don't think so. Even at the very lowest graphics settings, the gameplay just doesn't feel smooth or perfectly responsive. Considering all of the games mentioned are more modern than WOW by a significant margin that is a damning indictment of the developers of these new games. Ultimately it is my view that this is the primary reason these new games get steamrollered by wow, and continually fall by the wayside as WOW dwarfs their subscription numbers."
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre