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Are there any MMOs as responsive as WoW?

TheScavengerTheScavenger Member EpicPosts: 3,321

In WoW, you press the button (or click if you are a clicker, ew)  to cast an ability/spell...and it automatically does it.

 

In every other MMO I've played thus far (RIFT, TERA, Aion, SWTOR...bunch of others), you press the button and a second later the ability is cast.

 

Is this, at least one reason, why WoW saw so much success? I never played an MMO before that, where the game felt so responsive. After WoW, it is easy to notice when an MMO isn't responsive...and I still have yet to find an MMO that feels like WoW. Now, I don't want a WoW clone...or I'd just play WoW...but every MMO it feels like...its just chugging along up hill.

 

So, any MMO as responsive as WoW that has been released after WoW? Where you press the button and it automatically executes the command? Not waiting for a second for the ability to go through?

My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

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Comments

  • VolkonVolkon Member UncommonPosts: 3,748
    I've found GW2 and Defiance to be just as responsive personally, with the notable exception in GW2 of three zerg collisions in WvW causing skill lag.

    Oderint, dum metuant.

  • flizzerflizzer Member RarePosts: 2,455
    yes, I find GW2 responsive in that department. Although I don't like Wow, I would agree the game is polished and runs very smoothly. That goes a long way to making a game a success. It seems with so many newer games even getting to play the game is a challenge between glitches, skill lags, etc..    Not a programmer but I wonder if these games are just promising more than they can deliver technologically speaking. 
  • BanquettoBanquetto Member UncommonPosts: 1,037
    I'm yet to see a game that can match it. GW2 is very good, I agree, but I feel WoW just edges it out for responsiveness.
  • thunberg123thunberg123 Member Posts: 20

    World of Warcraft feels extremly smooth, love the feeling playing it, too bad there is no greater purpose in the game (PvP is instanced for itself, Dungeons is instanced for itself, BGs instanced for itself, ETC).

     

    WoWs responsiveness reminds me of Heroes of Newerth engine of smoothyness. 

    DotA2 feels more of some chinese company with low budget.  

     

  • BraindomeBraindome Member UncommonPosts: 959
    Rift is and will "probably" always be the most close to WoW in almost every single way. It's F2P now so go try it out and you will see.
  • BlizzardShillBlizzardShill Member UncommonPosts: 37

    Some GW2 abilities have great response times, while others may take a moment to respond to keypress or simply won't fire and just go on cooldown (some engineer skills).

     

    My observation is that WoW really has it made in this department.  It's clear that they've spent a good deal of effort on making it feel very polished.  RIFT still has plenty of slow-responding skills, especially in melee, though ranged attacks don't seem to have many response issues.

  • NovusodNovusod Member UncommonPosts: 912
    Originally posted by Braindome
    Rift is and will "probably" always be the most close to WoW in almost every single way. It's F2P now so go try it out and you will see.

    Rift and Wow are not even all that responsive due to the global cool down. Vindictus is much more responsive. When you try action based combat there is no going back.

  • Slappy1Slappy1 Member Posts: 458
    I have yet to find an mmo that's as responsive as WoW,Tera and Neverwinter are the closest for me.

    Some day I'm going to put a sword through your eye and out the back of your skull!

    Arya Stark

  • KuppaKuppa Member UncommonPosts: 3,292
    GW2 is extremely responsive.

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  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Darkfall.
  • Slappy1Slappy1 Member Posts: 458
    Originally posted by Novusod
    Originally posted by Braindome
    Rift is and will "probably" always be the most close to WoW in almost every single way. It's F2P now so go try it out and you will see.

    Rift and Wow are not even all that responsive due to the global cool down. Vindictus is much more responsive. When you try action based combat there is no going back.

    I think the op is talking about when it's not on a cool down.Like if you use an ability off cool down how fast does your character react and use said ability?WoW is the king from what I've seen.

    Some day I'm going to put a sword through your eye and out the back of your skull!

    Arya Stark

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by ReallyNow10
    Polish, smoothness, responsiveness and gameplay flow are WOW's strength, and I have never seen another game (except maybe GW2) which comes close.

    this. People complain that WoW's engine is all but the time and effort Blizz put on that engine makes WoW the most polished mmo to date. And i personally feel that GW2 comes to a close second.





  • newbinatornewbinator Member Posts: 780
    I have not played any MMO that has the fluid control and responsiveness of WoW. GW2 is decent, but still feels "slippery" when compared to the perfect precise controls in WoW.
  • MetalianMetalian Member UncommonPosts: 7
    Originally posted by newbinator
    I have not played any MMO that has the fluid control and responsiveness of WoW. GW2 is decent, but still feels "slippery" when compared to the perfect precise controls in WoW.

    I totally agree with that above statement.

  • GormogonGormogon Member UncommonPosts: 224

    WoW's responsiveness is ridiculous.  To me it feels like there's a mechanical connection between my keyboard and my character's actions, as though I'm directly making him do things ... it's that good.  GW1 and 2 at times come close, but other times I feel like I'm playing on a keyboard filled with sand.  Overall, I personally put TERA ahead of the two Guild Wars games.  /shrug  TSW and TOR are horrible when it comes to the responsiveness of their controls IMO.

  • djazzydjazzy Member Posts: 3,578
    Indeed WoW is almost as responsive as an FPS game which is high praise for an mmo. That is the one edge that it has on almost every other mmo. Some games such as GW2 come close but not quite there yet. I hate WoW's combat but I have to give its due in regards to control responsiveness.
  • EvaidaEvaida Member Posts: 13

    I've been saying it for years  - this is why WOW is great and the others aren't so great.

    Forget all the fangled new features that other games, the great new PVP ideas (rvr etc), the incredible attention to detail, the amazing graphics, the balance, the end game blah blah blah - it is combat responsiveness and gameplay "feel" that makes WOW the king of the castle. Having played wow for many years, I simply cannot play other MMOs now because they fail terribly in this respect. I've tried all the hyped WOW killers and its the same story every single time. Horrible clunky gameplay that just doesn't "feel" right.

    I havent played wow for a year or two now, but I'm just dying for a game, ANY GAME, to replicate this essential part of WOW along with all the other new exciting ideas, and then I will maybe have a new game to play. I haven't tried GW2 yet so maybe that's the one, but I don't really have time anyway.

    The games developers keep missing the wood for the trees, or maybe they just don't have programmers capable of doing what those at Blizzard did, what the hell do I know?

  • EvaidaEvaida Member Posts: 13
    I must say its really nice to see people are catching on to this. Someone put a note in all the games developers inboxes please and tell them ALL to get this vital part of their games right and maybe they will be able to make their buildings out of gold like Blizzard can.
  • EvaidaEvaida Member Posts: 13
    Originally posted by Gormogon

    WoW's responsiveness is ridiculous.  To me it feels like there's a mechanical connection between my keyboard and my character's actions, as though I'm directly making him do things ... it's that good.  GW1 and 2 at times come close, but other times I feel like I'm playing on a keyboard filled with sand.  Overall, I personally put TERA ahead of the two Guild Wars games.  /shrug  TSW and TOR are horrible when it comes to the responsiveness of their controls IMO.

    I couldn't have put it better myself. You really do become the character, the link is so close between your keys and what happens on screen.

    Now WOW has many faults, but none of them matter because it got this part of the game ohh so wonderfully right from day one.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    GW2 is not close to WoW, but have to give the second place reward to them. Rift has a sluggish feel to it like Warhammer does, which I believe is due to the Gamebyro engine

    Philosophy of MMO Game Design

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by djazzy
    Indeed WoW is almost as responsive as an FPS game which is high praise for an mmo. That is the one edge that it has on almost every other mmo. Some games such as GW2 come close but not quite there yet. I hate WoW's combat but I have to give its due in regards to control responsiveness.

    The same here. I'm tempted to fire up WOW again and do a side by side comparison.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Loktofeit
    Originally posted by djazzy
    Indeed WoW is almost as responsive as an FPS game which is high praise for an mmo. That is the one edge that it has on almost every other mmo. Some games such as GW2 come close but not quite there yet. I hate WoW's combat but I have to give its due in regards to control responsiveness.

    The same here. I'm tempted to fire up WOW again and do a side by side comparison.

    So how the heck are they doing it?!?

    is it because of the lower graphics?

    Philosophy of MMO Game Design

  • EvaidaEvaida Member Posts: 13

    I want to post a section of a review I wrote several years ago, which is relevant to this dicussion:

    "Now, first of all, I'm going to focus on the negative, as for me one of the big let-downs in this game is the same let-down that has afflicted almost every fantasy MMO I have tried in the last 5/6 years - apart from Warcaft. That let down is the feel of the game and the gameplay - that elusive quality that you feel as you take control of your character: the responsiveness of the UI; the speed at which actions are executed on-screen when you press a key,; the fluency of your movements and the degree in which you feel totally in control of your character. I guess its the very first thing I look for in any new game, and so far, nothing comes close to Wow in this regard. When you execute an ability in wow, you know it, and when you get hit by something - you know it. Like Age of Conan, Aion and Warhammer, Rift just doesn't get this critical aspect of the game quite right. Things just feel a little clunky and ever so slightly less responsive than a character in wow does. This could well be a symptom of my less than stellar PC that I am using, but I don't think so. Even at the very lowest graphics settings, the gameplay just doesn't feel smooth or perfectly responsive. Considering all of the games mentioned are more modern than WOW by a significant margin that is a damning indictment of the developers of these new games. Ultimately it is my view that this is the primary reason these new games get steamrollered by wow, and continually fall by the wayside as WOW dwarfs their subscription numbers."
     

  • flizzerflizzer Member RarePosts: 2,455
    I think we need a programmer to answer this question for us. I have no idea why modern games are unable to achieve this level of responsiveness.   Nowadays, it seems a minor miracle to get many of these new games to simply run.  My uneducated opinion (and lets face it , most of them on here are)  is that games with higher graphic detail/textures etc. since WoW demand more of a game engine and thus you will not have that responsive feel.   We come back to gameplay versus graphics again.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Evaida

     

    Now, first of all, I'm going to focus on the negative, as for me one of the big let-downs in this game is the same let-down that has afflicted almost every fantasy MMO I have tried in the last five to six years, apart from World of Warcaft. That let down is the feel of the game and the gameplay - that elusive quality that you feel as you take control of your character.

    • the responsiveness of the UI
    • the speed at which actions are executed on-screen when you press a key
    • the fluidity of your movements
    • the degree in which you feel totally in control of your character

    I guess its the very first thing I look for in any new game and, so far, nothing comes close to WoW in this regard. When you execute an ability in WoW, you know it. When you get hit by something, you know it. Like Age of Conan, Aion and Warhammer, Rift just doesn't get this critical aspect of the game quite right. Things just feel a little clunky and ever so slightly less responsive than a character in WoW does. This could well be a symptom of my less than stellar PC that I am using, but I don't think so. Even at the very lowest graphics settings, the gameplay just doesn't feel smooth or perfectly responsive.

    Considering all of the games mentioned are more modern than WOW by a significant margin, that is a damning indictment of the developers of these new games. Ultimately it is my view that this is the primary reason these new games get steamrolled by WoW, and continually fall by the wayside as WoW dwarfs their subscription numbers.
     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

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