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Improvements coming on June 20 after open beta?

ethionethion Member UncommonPosts: 2,888

There are a lot of things this game does ok but there are a few that REALLY suck.  Any hope they will be fixed or adjusted with release?  I've pretty much stopped playing this game...

1. Itemization is aweful.  You got what 5-6 different equipment appearances?  

2. Bags, what bags...  The socket system really eats up inventory space and don't you know there are no bags in the game at all.  To get a bag costs you $10 in real money....

3. Language management.  There isn't any management of different language speaking people.  Everyone is mixed so when you got a group half the people don't speak english...  Kinda sucks for pickup groups.

4. Exploits and bugs... guess that goes with any new game.

Anyway that's the main list.  Any chance any of these will be fixed with release?

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Ethion

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Comments

  • dugulaladugulala Member Posts: 5
    too late man this game has less then a thousand people playing now.
  • cagancagan Member UncommonPosts: 445

    Good thing I uninstalled this POS with the Cat saturday, none of my friends play it now.

    It could have been a good game, if it wasnt Cryptic and perfect world...there goes another D&D title

  • mcrippinsmcrippins Member RarePosts: 1,642
    Playing the game and loving it. Just turned a few friends onto it and they are enjoying it as well. I read the long list of patch notes (and supposedly more updates to that on the way) and hopefully it will fix some of the problems they are having. People complain like crazy about this game. Yes major exploits happened. From what I can tell they are trying to fix them. I personally have not had any issues or been directly affected by these exploits though. Oh well.. can't wait for the new class(es)
  • LatronusLatronus Member Posts: 692
    Simple solution to bag space.... Mail stuff to yourself.

    image
  • CacaphonyCacaphony Member Posts: 738


    Originally posted by dugulala
    too late man this game has less then a thousand people playing now.

    Source?

    I'm sorry, this is something you just "know", right?


    I am very much hoping that this is sarcasm, lol.

    Anyway, for the OP. Here is a list of improvements that will be implemented soon.

    Balance and Gameplay Update

    I would just give the list a once over to see if anything in there is of interest.

  • PlageronPlageron Member Posts: 109

    I also read the big balance update notes.....noticed most of it was: "Reduced damage on..."  or "Removed the protection from......" or "Players may no longer be effected by more then......." in most of it.

     

    So they still plan to keep the things like Cleric: Class Feature <righteousness> -60% penalty.

    And they plan to keep things like the cleric only able to heal 2500 in one minute while a player can use 5 potions and heal themselves 15,000 in that same minute.

     

    They have not fixed the agro bug on clerics....or the reversed armor on great weapon fighters.....or the plethora of other things like the sorting in the auction house is still broken......and it seams players have figured out how to use the negative thing again.......and they have negative time items there as well again.

     

    I am a bit worried about the fate of this game.

     

     

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by dugulala
    too late man this game has less then a thousand people playing now.
    WAIT!?!? How? My guild has 428 members and my 3 allied guilds have 400+ so how is that? On the Mindflayer server alone when you go to search guilds there are 60+ with 400+ members a piece. So next time you say something dumb, do your research. BTW you can go in game and search a guild and see how many members a guild has. So next time do some research and actually play the game instead of coming here to troll on others.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Allacore69

     


    Originally posted by dugulala
    too late man this game has less then a thousand people playing now.

    WAIT!?!? How? My guild has 428 members and my 3 allied guilds have 400+ so how is that? On the Mindflayer server alone when you go to search guilds there are 60+ with 400+ members a piece. So next time you say something dumb, do your research. BTW you can go in game and search a guild and see how many members a guild has. So next time do some research and actually play the game instead of coming here to troll on others.

     

    Lol, how many members your guild has is totally irrelevant. What's important is how many of them have actively played in the last week, and how long they played for (in case they're just logging in to pray for free AD) image

     

    Most F2P publishers use the same tactics as you do. PWE will most likely announce quite soon that NW now has "over 1 million registered players". That's the beauty of F2P games, the "amount of registered players" will only ever increase. Five years from now, NW will have 5 million registered players, but only 50 of them will actually be logging-in and playing...

  • VaporsVapors Member UncommonPosts: 407
    Originally posted by dugulala
    too late man this game has less then a thousand people playing now.

    From your previous posts I can see, you are a small neverwinter hater.

    Even you don't like the game for which reason it ever could be, doesn't give you the rights to throw out lies about it. This behavior is more likely known as Trolling.

  • furbansfurbans Member UncommonPosts: 968
    Originally posted by Allacore69

     


    Originally posted by dugulala
    too late man this game has less then a thousand people playing now.

    WAIT!?!? How? My guild has 428 members and my 3 allied guilds have 400+ so how is that? On the Mindflayer server alone when you go to search guilds there are 60+ with 400+ members a piece. So next time you say something dumb, do your research. BTW you can go in game and search a guild and see how many members a guild has. So next time do some research and actually play the game instead of coming here to troll on others.

    Yeah..... 400 members my ass.  How many ACTIVE members?  And those numbers aren't really all that strong as most "dead" MMO guilds easily meet that number.  Granted 1k pop is ridiculous but certainly not anything to boast about.

    Any rate there will likely be a rival of population when the new content releases but will be short lived.  Especially at the end of the year when Wildstar, ESO, and EQN are all released.  Neverwinter will become a dead MMO in 1/2 a year's time. 

    XFire shows it still going on a steady decline, which is a good indication of trends.  In the end Neverwitner will be for those who are too stingy with their waller.  Just like some of the community that say they won't pay a sub or initial purchase because they can't affort, how pathetic is that?

  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by dugulala
    too late man this game has less then a thousand people playing now.

     

    What a ridiculous and blatant lie. This is the kinda crap that should get you a 24 hour ban. Just trolling for the sake of it. 

  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by furbans
    Originally posted by Allacore69

     


    Originally posted by dugulala
    too late man this game has less then a thousand people playing now.

    WAIT!?!? How? My guild has 428 members and my 3 allied guilds have 400+ so how is that? On the Mindflayer server alone when you go to search guilds there are 60+ with 400+ members a piece. So next time you say something dumb, do your research. BTW you can go in game and search a guild and see how many members a guild has. So next time do some research and actually play the game instead of coming here to troll on others.

    Yeah..... 400 members my ass.  How many ACTIVE members?  And those numbers aren't really all that strong as most "dead" MMO guilds easily meet that number.  Granted 1k pop is ridiculous but certainly not anything to boast about.

    Any rate there will likely be a rival of population when the new content releases but will be short lived.  Especially at the end of the year when Wildstar, ESO, and EQN are all released.  Neverwinter will become a dead MMO in 1/2 a year's time. 

    XFire shows it still going on a steady decline, which is a good indication of trends.  In the end Neverwitner will be for those who are too stingy with their waller.  Just like some of the community that say they won't pay a sub or initial purchase because they can't affort, how pathetic is that?

    Let me go ahead and fill you in on how Xfire works with every single MMO that is released. 

     

    They all go on a decline after the first month -gasp-

     

    While we know these other titles are going to do better than Neverwinter... they will show similar trends. 

  • ZzadZzad Member UncommonPosts: 1,401

    I´m not interested in Neverwinter anymore untill they open a new server to star fresh.

    Current servers have broken economies. Besides that Cash shop prices are ridiculous... 10e for a bag...40e for a mount? Givemme a break...

    And i don´t think they are addressing that on release....

  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by Latronus
    Simple solution to bag space.... Mail stuff to yourself.

    How long are you able to keep mail before it disappears.  If this works, I admit it is a nice workaround and expect a "fix"  as soon as possible. 

  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by Zzad

    I´m not interested in Neverwinter anymore untill they open a new server to star fresh.

    Current servers have broken economies. Besides that Cash shop prices are ridiculous... 10e for a bag...40e for a mount? Givemme a break...

    And i don´t think they are addressing that on release....

    The AD to Zen price has been steadily dropping. Which is generally good.

    I'd expect them to start having better sales in the Zen shop soon. I also avoid buying stuff from there at current rates.

    However, they will never open another server. They have stated this several times and they actually plan to merge them all at some point. 

  • furbansfurbans Member UncommonPosts: 968
    Originally posted by Jyiiga
    Originally posted by furbans
    Originally posted by Allacore69

     


    Originally posted by dugulala
    too late man this game has less then a thousand people playing now.

    WAIT!?!? How? My guild has 428 members and my 3 allied guilds have 400+ so how is that? On the Mindflayer server alone when you go to search guilds there are 60+ with 400+ members a piece. So next time you say something dumb, do your research. BTW you can go in game and search a guild and see how many members a guild has. So next time do some research and actually play the game instead of coming here to troll on others.

    Yeah..... 400 members my ass.  How many ACTIVE members?  And those numbers aren't really all that strong as most "dead" MMO guilds easily meet that number.  Granted 1k pop is ridiculous but certainly not anything to boast about.

    Any rate there will likely be a rival of population when the new content releases but will be short lived.  Especially at the end of the year when Wildstar, ESO, and EQN are all released.  Neverwinter will become a dead MMO in 1/2 a year's time. 

    XFire shows it still going on a steady decline, which is a good indication of trends.  In the end Neverwitner will be for those who are too stingy with their waller.  Just like some of the community that say they won't pay a sub or initial purchase because they can't affort, how pathetic is that?

    Let me go ahead and fill you in on how Xfire works with every single MMO that is released. 

     

    They all go on a decline after the first month -gasp-

     

    While we know these other titles are going to do better than Neverwinter... they will show similar trends. 

    I know, it's shocking ain't it?

     

  • DullahanDullahan Member EpicPosts: 4,536

    I wanted to play Neverwinter on the side, casually with my friends.  I enjoyed watching the combat in videos, and knew that the game had no substance, so I figured I could play it casually and still have some fun.  It just didn't work out, and theres no way they could fix and improve this turd by June 20th to make me want to play again.

    My biggest disappointments were the fact that in 3 days of casual playing and almost hitting 20 (wtf?), I couldn't find a single person that was actually reading chat or interested in planning, organizing or communicating at all.  Neverwinter is on rails like a single player game and all new MMOs, so theres almost no interdependence, and no sense of community.  As you get higher level, there was the occasional zonewide request for parties, but after joining groups, there was no further communication.  I guess when you design games with single player progression, this is what happens.

    Worst of all was playing a guardian fighter.  The class is completely broken.  The Block skill which they depend on so desperately constantly just stops working while you still have plenty of endurance.  Then the other half the time, it appears that you are blocking, but you aren't.  How do bugs like this still exist?  Amateur hour.

    http://www.youtube.com/watch?v=d4gTH_ePSFc

    Well another one bites the dust.  If EQ Next doesn't pan out, I think I'm done with MMOs for good.


  • BurntvetBurntvet Member RarePosts: 3,465
    At this point, it would take a significant re-investment on the part of Cryptic/PWE to make any kind of meaningful improvement to NW. Considering the fairly poor job they have been doing so far fixing stuff / closing exploits off, I don't think that is going to happen. Even if they felt like paying for a significant revamp / bug-bash, which I doubt, it is unlikely they could actually do it and have it work, if the rest of the game is any indication. (This has got to be the most exploited game "released" that I can remember, except for maybe DF1.)
  • ZzadZzad Member UncommonPosts: 1,401
    Originally posted by DMKano
    Originally posted by Zzad

    I´m not interested in Neverwinter anymore untill they open a new server to star fresh.

    All the existing servers will merge into one big server - so new servers in the future would just be added to one existing "merged" server.

    so in other words, there will not be a fresh server to start on, period.

    Oh well....then it was a fun two weeks in open beta.... that´s all for me then.

  • MaskofManyMaskofMany Member Posts: 8
    Originally posted by Dullahan

    I wanted to play Neverwinter on the side, casually with my friends.  I enjoyed watching the combat in videos, and knew that the game had no substance, so I figured I could play it casually and still have some fun.  It just didn't work out, and theres no way they could fix and improve this turd by June 20th to make me want to play again.

    My biggest disappointments were the fact that in 3 days of casual playing and almost hitting 20 (wtf?), I couldn't find a single person that was actually reading chat or interested in planning, organizing or communicating at all.  Neverwinter is on rails like a single player game and all new MMOs, so theres almost no interdependence, and no sense of community.  As you get higher level, there was the occasional zonewide request for parties, but after joining groups, there was no further communication.  I guess when you design games with single player progression, this is what happens.

    Worst of all was playing a guardian fighter.  The class is completely broken.  The Block skill which they depend on so desperately constantly just stops working while you still have plenty of endurance.  Then the other half the time, it appears that you are blocking, but you aren't.  How do bugs like this still exist?  Amateur hour.

    http://www.youtube.com/watch?v=d4gTH_ePSFc

    Well another one bites the dust.  If EQ Next doesn't pan out, I think I'm done with MMOs for good.

    I notice you ignored the dungeons, skirmishes, the Foundry (lots of awesome player-created content there), and the several large NW social communities.

    The RP community, for example, is all about communicating & organizing dungeon runs, skirmishes, even PvP. They're already planning out Gauntlgrym 20v20 faction runs. They're the smallest community in the game, and yet they have several hundred active (yes, ACTIVE) members.

    You obviously just weren't looking beyond Zone & local chat, or beyond the basic story missions. There's way more to do than you claimed.

    As for GFs, I play one & haven't seen the problem you're talking about - especially not since the recent major update.

    I AM going to complain about the Zen-store prices, which are ridiculous ($30 for a mount now? Really?). And the balance is completely off, since they keep trying to balance it either for PvP or PvE, and not really getting either right. Clerics need work, though they aren't meant to only be constant heal-bots like they are in other games. GWFs need a bit more survivability, too... or at least better dodging capability.

    Just my 2 cents.

  • JDogg126JDogg126 Member UncommonPosts: 44
    Originally posted by SpottyGekko 

    Most F2P publishers use the same tactics as you do. PWE will most likely announce quite soon that NW now has "over 1 million registered players". That's the beauty of F2P games, the "amount of registered players" will only ever increase. Five years from now, NW will have 5 million registered players, but only 50 of them will actually be logging-in and playing...

    That is purely speculative.  You don't really know what you are talking about.  You (and perhaps all your friends) have decided you no longer want to play the game and that's fine but don't be so arrogant to assume your tastes in games is the barometer of which all games are judged.  The game itself is fine now that they fixed most of the balance issues.  It's a fun game to play but there have been challenges during open beta.  It was too easy to get everything in the open beta so people who started on day one are basically "done" for now.  Even if you throw all of the currently playing players out, the game is still a good, solid game that has great potential through the foundry and big group stuff like Gauntlgrym.  

    Reality check:  The number of players playing each month will always vary and not likely continuously grow.  This is not a subscription game and they have NO FINANCIAL MOTIVE to keep people playing month after month.  They could have a completely different set of people playing from month to month and that would be perfectly okay.  This game generates revenue most when people are starting new characters and getting started for the first time.  So think about that a bit before you blast it.  Once you have your level 60 guy and have all the gear and stopped buying stuff for it, you no longer matter to the game provider unless you spend a little bit of money from time to time or do something to feed their systems like selling stuff for AD.

  • AyuroxAyurox Member UncommonPosts: 64

    Game had great posibilities but the exploits fucked it up bad and the biggest problem was that Perfect World didnt give a shit about it laughed with the players and just gave everyone crap recompesation.

     

     

    Ive spended about 300$ on the game including the biggest founder pack North one and after 6 weeks ive finnaly got my money back by contacting some external company to look into my case cause from there support you wont have an answer

     

     

    And I can tell you all, not me nor my friends will ever and I mean EVER touch a game that will be distributed by Perfect World.

     

    Support and the attitude to paying customers are just plain ridiculous they dont respect you at all !!! 

  • JDogg126JDogg126 Member UncommonPosts: 44
    I have bought the $200 and the $60 founders packs plus spent at least $100 on zen for various fancy things.  I have more than gotten my money's worth for the amount of hours I have spent playing the game.  I have not had any problems with Cryptic or Perfect World Entertainment.  The open beta was obviously not perfect and clearly the exploits damaged the game severely.  But everyone who has been playing the game so far has been told repeatedly that it was open beta and to expect bugs and serious problems before they were ready to call it "released".  Realistically it's the most fun to play MMO I have seen when compared to WoW, Rift, TERA, GW2, and TSW.  Other games have better aspects no question.  But the fun of just playing in Neverwinter is hard to beat.
  • JyiigaJyiiga Member UncommonPosts: 1,187

    --------------- delete

  • JyiigaJyiiga Member UncommonPosts: 1,187
    Originally posted by JDogg126
    I have bought the $200 and the $60 founders packs plus spent at least $100 on zen for various fancy things.  I have more than gotten my money's worth for the amount of hours I have spent playing the game.  I have not had any problems with Cryptic or Perfect World Entertainment.  The open beta was obviously not perfect and clearly the exploits damaged the game severely.  But everyone who has been playing the game so far has been told repeatedly that it was open beta and to expect bugs and serious problems before they were ready to call it "released".  Realistically it's the most fun to play MMO I have seen when compared to WoW, Rift, TERA, GW2, and TSW.  Other games have better aspects no question.  But the fun of just playing in Neverwinter is hard to beat.

    I am happy that you feel you got your monies worth. However, I think it is safe to say that is much more money than your average gamer is willing to throw at a product such as this. 

    All of the other games you listed have substantially more content and development time than Neverwinter. All of them also have more sane shops. Personally as Neverwinter stands currently, I would consider all of those other titles a better value in the long run. 

    If the Foundry can become more feature rich and useful, my thoughts would change. Right now though, it pales when compared to toolsets from past games. It really isn't any better than the Star Trek Online toolset and it lacks flexibility for truly diverse content. 

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