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Where does the in game money come from?

terroniterroni Member Posts: 935

For those unfamiliar with the game, there are two types of in game currency, bound and unbound. Bound is money you receive from NPCs for doing quests and the like. As it's name implies it's not tradeable.

Money Translations(I use in my head):

Wen=Copper

Liang=Silver

Ding=Gold

1000 of each nets 1 of the next I believe.

Cash shop trades 1 of their currency for 10 liang. (about 30 cents per cash shop currency)

 

Unbound sources are kidnaps which net around 5 to 25 liang for a VIP member, and negligible amounts for non-vip. When you character is offline it can also generate unbound money. The most I've received for being offline is about 2 liang.

So my question is, where does the money come from? Items are frequently priced around the 1 ding mark, and recently up to 2.5 ding.  Items from the item shop like clothing are sold about 200 liang, horses about 350 liang.

But...where is the money coming from?

Drop the next-gen marketing and people will argue if the game itself has merit.

Comments

  • OpapanaxOpapanax Member Posts: 973

    There are two main ways that bound Liang (Taels) come into came. One more major than the other..

    Major: Cash to Gold to Liang purchases. People that TOP-UP real money into gold can then convert the gold into the in-game bound Liang (Taels).

    Minor: Kidnapping also pays out in bound Liang (Taels). It's not as significant as someone straight converting gold, since the payout for kidnappings varies and is really only profitable for VIP players who get higher cap amounts on the bound Liang (Tael) they recieve.

    I kinda lied because there's a third way, but I believe it would be consider a minor-minor income and that is through Guild escorts. I believe guilds get an escort mission that grants unbound Liang (Taels) also. I'm not sure on the amounts though.

    There have also been rumors of more shady ways of bound Liang (Taels) coming into game through scrupulous means. Those that I won't bring up directly here, it's not like Wushu needs any more reasons not to play it right now.

    EDIT: BCBully mentioned below but yea. Offline Jobs also pay out some unbound Liang (Taels) but its so unreliable that I actually forgot it exist as an option. So that would make 3 main ways that unbound Liang comes into game.

    PM before you report at least or you could just block.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by terroni

    For those unfamiliar with the game, there are two types of in game currency, bound and unbound. Bound is money you receive from NPCs for doing quests and the like. As it's name implies it's not tradeable.

    Money Translations(I use in my head):

    Wen=Copper

    Liang=Silver

    Ding=Gold

    1000 of each nets 1 of the next I believe.

    Cash shop trades 1 of their currency for 10 liang. (about 30 cents per cash shop currency)

     

    Unbound sources are kidnaps which net around 5 to 25 liang for a VIP member, and negligible amounts for non-vip. When you character is offline it can also generate unbound money. The most I've received for being offline is about 2 liang.

    So my question is, where does the money come from? Items are frequently priced around the 1 ding mark, and recently up to 2.5 ding.  Items from the item shop like clothing are sold about 200 liang, horses about 350 liang.

    But...where is the money coming from?

    Cash shop items are sold for gold. Players by these things, then sell them for undound silver, so the Liang (unbound) my vary.

     

    I've gotten 50L from of line work before. I think the majority of the money comes from kidnapping and offline work.  Some people have a lot of alts, and kidnap every hour on the hour. 

     

    Beyond that it's the 10% that buy gold. There are some truly rich people who play Wushu. There is a guy in my guild who is a currency trader who own the second largest poer company in Sweden and a 60% claim in a Video game company in sweeden or something. I don't remember the name, but some of you would. There's another guy named GreatEast, he's a Singapore mogul. 

     

  • terroniterroni Member Posts: 935
    Thanks for the answers. It appears that as long as people are willing to dump real life cash into the game inflation wont stop.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by terroni
    Thanks for the answers. It appears that as long as people are willing to dump real life cash into the game inflation wont stop.

    dont know how you got that answer... The just about killed inflation. Three things.

     

    First that crazy perma ban terror they went on.  If you looked like you bought 3rd party silver, literally you got frozen. Over those 3 weeks they took a lot of bad money and bad players out the game.

     

    People who crafted and stole scripts still had a nice chunk of silver, silver buyers don't save silver. They spent on the stuff the rest of us made. 

     

    Second they instituted a daily silver spending limit. Items that once sold for crazy prices were now being traded. They couldn't be bought out the market. People who trade consume. The skill market crashed. 

     

    Third, supply and demand. After people had traded and consumed things they normally would have sold, but didn't because they couldn't sell it for "what it's worth" the main cash maket for the majority of people, skill scripts, became saturated. No income coming in equaled no armor and weapons being bought. 

     

    We're pulling out of it, but there've been some troubling times in the kingdom the past few weeks. Things seem to be pretty stable atm. It sure as hell wasn't the most tactful approach, but it's been pretty damn effective. 

  • terroniterroni Member Posts: 935
    Well if the money gained from in game activities is liang and the items being sold are in ding, it means the majority of money is coming from cash shop conversion. A single chest piece is going for 3 ding now.(jade quality) and the lower tier silver quality is going for 1 ding.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by terroni
    Well if the money gained from in game activities is liang and the items being sold are in ding, it means the majority of money is coming from cash shop conversion. A single chest piece is going for 3 ding now.(jade quality) and the lower tier silver quality is going for 1 ding.

    By far most the items are wen(copper) then liang (silver), and some ding. Maybe what you want cost ding. That's ok. Make some liang, save some liang, buy it in a week.

     

    In Wushu you set long term goals. You look a month, two months, six months out. You work your way their. That goes for all things, from crafting to skills.

  • GandoresGandores Member UncommonPosts: 55
    terroni, is it just me, or are you starting to enjoy this game?!
  • terroniterroni Member Posts: 935
    Originally posted by Gandores
    terroni, is it just me, or are you starting to enjoy this game?!

    It's one of those games you know has potential and you also know will never be fixed. I play it more than I should and every time I think of quitting I find something interesting that piques my interest.

    That doesn't negate the fact that there are massive issues though.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • GandoresGandores Member UncommonPosts: 55

    amen bro

    oh and btw, you remove gossip in ur jianghu interface, under random encounters i think.

  • AbsolemAbsolem Member Posts: 19

    Lol.  Sell stuff.  I love how nobody mentioned the PRIMARY way to obtain Taels.  You sell things in your stall.  That's the whole point of calling it UNBOUND.  You have to interact with players to get it, you don't just get it grinding mobs and selling junk to NPCs like in most games.

     

    Learn to use the marketplace.  You can EASILY make 50-100 (depending on server) liang a day with even noob-level gathering skills, and opening up your stall whenever you aren't playing.

     

    You guys talk about inflation like it ONLY happens in games where you can buy currency.  Inflation happens when you create money from nothing by vendoring stuff in PvE MMOs too.  The key is gold sinks.  That's why repairing gear costs taels, that's why when you buy a Beggar's bag, it doesn't give ALL the taels to the beggar, and some go "to the school."  There's tons of gold sinks in Age of Wushu.  That's how you balance the economy in a game where you can buy currency, the same exact way you do it in a game where you can't.

     

    But yeah, the only way NEW taels enter the economy is when players buy them. 

  • jesadjesad Member UncommonPosts: 882

    A bone to my MMORPG bro's.

    All of this is capable of being done by a free player but more lucrative if done by a VIP player.

    How Taels get into the game.

    1. Kidnapping.  There are people who just sit and do this all day.  Warning, some schools will penalize you for this task.

    2. Bounty Hunting. There are people who just sit and do this all day.

    3. Being one of the guilds with the highest numbers of escorts for the week.  This awards you bank notes that state that they can be traded for taels but at this moment, the only good intel I've found on it is that the note exchanging boss will give you 100L BOUND (not unbound, as in taels) per note, so this is unreliable.

    4. Conversion of gold, purchased from Snail, or whoever LOL, into Taels.

    5. Offline VIP work, which to date I too have only made 50L doing so maybe the 50L is really just an award for one months worth of VIP.  Not sure.

    Hint for the future. You can actually open up your mission window and on that first page mouse over the icons next to each mission in order to figure out which ones reward you in taels.

     

    How you get your hands on that money.

    1. Performing the above tasks in the proper configurations for yourself.

    2. Setting up a stall and selling things. 

    (Super player hints)

    a. It is more profitable to sell things that crafters need than it is to sell things that crafters make.

    b. Random Encounters (which only happen to VIP players I believe) can often give you items that you can turn around and sell for major taels.  I got goose from one for free which I was able to turn around and sell for 600L taels.

    c. Script stealing also produces items that are valuable for resale on the open market.

    d. (and I am about to raise the level of intensity here to a whole nother level)  Assassination missions, if you can kill enough people, will also gift you with rewards that are valuable on the resale market.

    e. Forbidden Area runs drop items and mats that are valuable for resale but screw that, I'm not going to tell you what those are because I really do need some of that stuff and I'm not going to shoot myself in the foot by making contention for it any greater than it already is, so go figure that one out for yourself.

    f. Finally, influence challenges all have a hidden stash. (Click missions, instances, click on a particular influence challenge, and click on the stash tab in the help menu that pops out on the right.  Each of these scripts can be collected and used/sold.  And that was a huge secret I just told you.

     

    Special and unrelated note.  Did you know that you lose a little bit of bound money every time you die in a pvp fight?  Ever go out killing and come home and realize that you have a ton of bound in your bags all of a sudden?  That's because you just dropped some guy who was probably carrying the total sum of bound money he has ever made around on his body.  The drop goes by a percentage, so the more you are carrying, the more you drop.  Pay attention though, I said BOUND money, so don't all go rushing into the game and become serial killing thieves just because I told you this.  It will not net you any taels and will probably make you a criminal, and then the smart people will come and make real taels off of your bounty.

    As for the pricing of things, the reason that the prices of things are so high is because people are generally dumb and/or greedy.  The gold farmers set the stage, they come in and hammer the game getting all of their items by these various means and others, then they set them up in the stalls at inflated prices and wait for your weak selves to come along and say "There's no way I will ever make that kind of money!  I gotta buy gold!!!"  Then they sell you the gold that you think you need in order to buy the stuff that you think is going to make you better, then I come along in ghetto gear and own you down because you actually have no skills, and then you quit and come here and complain about how the game sucks hehe.

    The cool thing about the gold farmers (and possibly the Snail staffs) pricing is that when you get a hold of something that they have been successfully selling, you get to make that money too.  The bad thing about it is that unless you really play fairly hard, and really sit down and learn how to play your character, and really participate, the only way you will ever get your hands on any of this stuff is via option 1, buying gold.

    Gaining power in AoW is not for the shy.  The 5 or 6 new guilds you see popping up every day?  90% losers who are never going to make it beyond TV.  You gotta get out there and make friends, mingle, and try everything until you figure out what you can and can not do.  You gotta find the numbers and get with them because even the structure of the guilds is going to penalize you for not growing.  So you gotta do that stuff.  Either that or settle down into a life of farming, fishing, mining, etc....because even the crafters need to go into a lot of these places in order to get things needed to progress in their craft.  And if you think that you can rely on someone else doing that for you, well you can, but be prepared to pay dearly, because they are gonna gouge you.

    When I first started playing there was a moment when all of this crazy looking stuff started to flood the market for these huge prices.  Now I know that this stuff was just stuff from the next tier, and that the people selling it really had no idea what it was or what it was worth, they were just selling it for crazy prices because it was new.

    And you know what?  People were buying it too.

     

     

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