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Just /quitEVE

jaharbourjaharbour Member Posts: 42

Observations after only one week:

Graphics were incredible. 

Player base was about 7/10.  After asking questions in the help channels, I typically received a legit answer.  There were a few to many "noob" bashers around for my liking.

EVE = Time Sink.  Travel, travel, and more travel.  OMG did I ever travel.  Seemed to take at least five minutes any time I wanted to go somewhere.  I do have a touch of adult A.D.D. but this was WAY too much for me to handle. 

The depth was overwhelming.  After I completed the quite fun 5 hour tutorial (I wanted to spend ten hours, it was that good), I found myself thinking, "hmmm, ok, what do I do now......"  There were so many choices and I really had no idea where to begin.  I tried to find a corp for some guidance but most that I found were not accepting trial period players.  I did some forum scouring and decided to be a miner.  That brought me more traveling and idle grinding than I could handle.

After the week of really trying to understand and appreciate the high mmorpg.com rating, I just didn't have the patience or the tremendous drive it must take to learn to appreciate the depth and the huge need to TRAVEL TRAVEL TRAVEL travel.  Ah well, I got some good screenies image

Comments

  • Ranma13Ranma13 Member Posts: 747

    Most corp don't accept trial players due to corp spying. That's what happened with my former corp and the corp they were at war with; turns out the other corp had been planning to go to war with us for over a month and they seeded a lot of spies into our corp. When the war started, we had no idea who we could trust.

    As for the travel times, I find it to be the same in other MMORPGs. The difference is that I can hit autopilot and read a webpage while I wait versus holding down W (or turning on auto-run) and occasionally steer my character in the right direction.

    It's all a matter of perspective though. In other MMORPGs, content is thrown in your face and you're told exactly what to do and how to do it. In EVE Online, you ultimately decide what to do and the game is just a tool for you to do it in.

  • fizzle32fizzle32 Member Posts: 171

    Just adding my own observation of the game. It has been my experience that the game does not reward travelling, it rewards finding a sector, making it your home and settling down in it.

    Example you see something you want dirt cheap 10 sectors away, or you can get it for twice the price in the next sector, what do you do?

    Those are the kinds of decisions the game wants you to make. Same thing with selling. They want you selling locally, creating local markets for local corporations. If you are a newb builder, you build ammo, and price it low for the locals, they will always buy from you, you have created an ammo shop.

    Every sector has its denizens, some good, some bad, some may declare war on you, and you can either fight them for the right to stay or you can move.

    The devs don't create your game, you do, they just create the sandbox, its up to you to create your piece of it.

    Create your alter-ego. Be whatever interests you, whatever you imagine you can do it. Pick a piece of space that suits your specialty, create an HQ, haul all your stuff there and just work and play in that area, own the area.

    Anyway, good luck either in Eve or the next game, you take care now.

  • Ranma13Ranma13 Member Posts: 747

    I'd like to see some item specialization though. People will just buy what's cheap and convenient rather than from reliable people. There's no reward for customers to continually buy from you. If you could customize your stuff though, like, say, make your ammo do 5% more damage, that would open up a whole new level of business.

  • fizzle32fizzle32 Member Posts: 171

    Well there's price and availability. Maybe 1 vendor doesn't have all ammo types and the other one does, so you go to the guy with more variety.

    Look at NAGA and ISS and BIG BLUE and corps like Mom n Pop Ammo Shoppe, they're makin isk like its goin out of style. Everybody buys from them because they have everything, and they have reasonable prices.

    The local guy who only makes small depleted uranium ammunition is really not gonna be able to compete.

    It comes down to hard work. I admit it, Eve takes hard work to succeed.

  • AzirophosAzirophos Member Posts: 447

    Harbro, as a miner you usually have to travel very little (only to bring your minerals to a nice selling place). You use a shuttle (because of speed) to look for a nice spot, where you can mine and then bring your equipment there. And that's fro traveling for quite some time. Stock the minerals you refine at a station insystem (or closeby if the system has no station), and sell them when the prices are good, or produce something yourself. In all cases finding the right spot to start your career is ver important.

    IIRC, "EVE Universitiy" accepts trial players too. It is a corp where older players give new players hints and advice. Usually people leave the corp when they are "ready, but soem stick to the corp. Other corps (military, pirate and ecomomy oriented ones) don't take in trial members (or members with a "solid" corp history), because of the fear of spies. You have to view it from their point of view a bit too.

    If you need any hints don't hesitate to ask here or PM me.

    ------------------------------------------------------
    Originally posted by Mandolin

    Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.

  • CerrianCerrian Member Posts: 141

    The reason why you don't hear much complaining about travel time on the EVE forums is due to a simple game mechanic work-around that is second nature to all players (excluding new comers). They are known as "Insta-Jump Bookmarks", "Insta Bookmarks", or just "Instas". This is something that is not taught by the in-game tutorial b/c it is an unofficial game feature.

    Once you learn how to create and use Insta-BMs, your travel time is reduced by 90%. A five system travel distance that used to take 15 mins can be reduced to 3 mins. This is a great tool for systems that you travel through regularly. Most people have Instas of the routes they travel regularly. For the systems that they visit for the first time, they'll take a very fast ship and spend some time creating the Instas for the new system.

    I suggest you ask in you NPC corp channel how Insta-BMs work and how to create them. You'll probably create a number of Instas early on, but eventually you start meeting people and trade Instas for an area you don't have.

    This should address your issues with traveling time.

  • aipokaipok Member Posts: 29


    Originally posted by Cerrian
    This is something that is not taught by the in-game tutorial b/c it is an unofficial game feature.

    CCP will add an official "tool" to do this in the game, including it in the autopilot options :D

  • checkthis500checkthis500 Member Posts: 1,236

    I have to say I've never seen one noob basher in the Help Channel.  Ok I did see one, but he got so made fun of and put down, that he didn't do it again.  I even asked questions like, "how do I make my ship move?" and I didn't get noob bashed when I first started.

    I would suggest to any other new players reading this.  You don't necessarily have to find a corp to find direction.  There are plenty of people on the Help channels that can help give direction.  Of course if you ask anyone in the game "what should I do, or what skills should I train?"  you'll either get the "that's up to you" answer or a thousand different answers. 

    I highly suggest using www.eve-online.com to browse the items and get a feel for what different ships do, and set some short-term goals.  Besides that, just have fun doing whatever you want.

    ---------------------------------------------
    I live to fight, and fight to live.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221

    Travel time was a big turnoff for me as well. Takes too long to travel 20 sectors to buy cheapest missile launcher. And takes too long to travel to a place where prices for minerals I mined arent ridiculously low because of all the rich players who mine with huge ships while can barely make a profit with mine.

    This game would rock if it was more fast paced and less grind.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • piquetpiquet Member UncommonPosts: 189

    Harbro, I had pretty much the same experience with EVE. When I joined the not-so-helpful help channel, I was met by a bunch of guys discussing off-topic stuff like movies, music, beer brands and sexual preferences, and when I asked for help with the game, they just made fun of me. There was a helpful GM in there too though (think it was a GM because his texts were a different greenish colour). However, after mining for a couple of weeks and getting my first cruiser, I kinda lost interest. I was also pretty annoyed with all the travelling, the game felt like a huge timesink. I must say though, that even though the game is getting old, it looks way better than any other MMO out there.

    Have a hard time finding a MMO that I really like now. Been playing SWG for some time, but it's bugged beyond repair and the new "enhancements" made everything even worse. Also tried WoW but didn't really fall in love with it, though I had a lot of fun at the early stages. After WoW I played CoH/CoV for a couple of months, but I think they both lack depth and are extremely repetitive, but I like the concept a lot though.

    I'm thinking about giving DAoC a try again (where I started my MMO experience) or try Everquest 2. I really would prefer a sci-fi MMO, but think I'll have settle with some fantasy until Star Trek Online is released in 2007(?) image

  • IsissIsiss Member Posts: 4

    could someone ellaborate on how to make the Instas ?

    Thanks in advance

  • CerrianCerrian Member Posts: 141

    Instas


    The simplest way:

    Warp to the abject you wish "to" make an insta to from the object you wish the Insta to be "from".

    Fly about 15kms PAST the object you are making an insta "to", then maneuver your ship so the Icons for BOTH objects are at least 75% overlapped (it helps if you slow down when doing this).

    Once you have the Icons overlapping, approach the object you are making an Insta "to" until you are about 10kms from it (precise distance can vary a bit, depending on the size of the object. Amarr gates, for example, I make em at about 12kms. Bases are the opposite extreme, being so huge they are impossible to miss)

    Then make a BM. You now have your Insta.

    At no point do you need to drop a can.


  • daeandordaeandor Member UncommonPosts: 2,695

    fizzle32 pretty much summed up my thoughts on the way to make the best of eve.

    I will say that EVE is very time intensive if you let *it* run your avatar and real life.  However, the great thing about EVE for many is that it does not have to run your life and your avatar can do almost literally anything.  The first time I played Eve for the 14 day free trial, I thought the same stuff you did.  Then I decided to return and found a lot of my original feelings about the game had changed.  Even though I am not in a corp, I found that settling myself into a sector / station resulted in a much more rewarding experience for me.

    Developing a decent insta list or even just making a ship for travel will help your travel times alot.  For small cargos, I use a frigate (agents start giving them for free with combat missions) with an Afterburner or micro warp drive in areas that I don't have instas and my travel times are cut significantly. 

    TBH, the only thing I don't like right now is picking up rat cans, some of the scams I have seen, folks who come around trying to steal mining cans, and some of the training times I am going to be looking at in the near future.  In the end, I play while I am having fun, stop when I am not, and keep my training running to ensure that when I return to play I can continue to have fun.

  • ElnatorElnator Member Posts: 6,077

    In my opinion EVE was an ok game. But the looting (as mentioned by the above poster) really left me crying at times... especially after a big mission.... I remember one mission where I literally spent almost 30 minutes flying around to get all the darn cans because I had to kill around 30 rats.... not fun...

    I hear they have a new patch that's going to address the looting issue with tractor beams... I may grab a new trial to see what that's all about.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • CerrianCerrian Member Posts: 141

    deleted - wrong thread

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