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Is it true that the devs are calling the sliding on ground animation working as intended?
The game looks great (although some textures not so much, especially grass or trees), but the sliding is really ruining it for me at the moment.
For those that don't know, using a skill and then moving produces a really awkward animation of your character sliding over the ground.
Also turning in place or using right mouse button for camera when moving didn't seem too great to me either.
Anyway, have they posted to address these issues?
Comments
If this is the case I prefer it over animation lock, I HATE animation lock.
GW2 has a similar issue at times especially after using an ability like Blink where your character teleports like 900 units in an instant. To clear it in GW2, you simply jump or use another animation (like swinging a weapon) to clear the stuck animation.
Honestly, many gaming engines (especially for mmos) have these little weird engine issues. If you look closely enough, you'll see characters contort themselves in weird ways at times to avoid animation lock. It looks weird as hell, and is somewhat immersion breaking, but it's something we've dealt with across a number of mmos. Annoying? Yeah it can be. Deal Breaking? Nah not really.
It's a matter of time and effort rather than difficulty.
The sliding was their solution to animation locking in XI also, I wouldn't expect them to change it. Was less noticable there as you were blinking in and out of existence with major animations when you swapped equipment for a skill/spell.
WoW does this, but sometimes during heavy animation use and moving, the torso rotates on the legs in a fairly unnatural looking manner. The armor and character models hide it pretty well, but it's most obvious on the Forsaken, since they are pretty much just skeleton around the hips.
Engine limitation as well as aesthetics are really the deciding factors. SE may just prefer the look of a sliding character or a contorting character.
This.
I always found it amusing watching my WoW Warrior contort into ridiculous positions while moving, swinging his massive 2hander.
Relevant.
http://forum.square-enix.com/ARR-Test/threads/53695-Future-Battle-System-Adjustments?p=777469#post777469
Key stuff:
Regarding feedback on effects mentioning that “battle animations are too flashy,” “I can’t see due to all the flashy animations,” “due to the large amount of participants, it’s hard to comprehend what is going on in FATE and instance dungeons,” and other feedback, the video effects and battle teams are continuing to look into these concerns for launch.
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Regarding the sliding movement while utilizing a weapon skill, we will do our very best to have movement animations completed by launch.
Please provide as much feedback as you can where you feel movement animation needs to be improved.