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This game with its promises offer a
- city that grow in world,
- offer best small (up to 6 ) group team play of all i have seen around,
- offer base that in time will fullycover one of best game systems in world D&D,
- ofer on 1st level more content of top quality that you can have acces to of any game around,
- is finally one game where is not most important to level as you can have fun from 1st to last level,
- finally offer something new to MMo market.
- offer adventure based reward and is all out against mindless kill grinding.
- offer instances to enchant gameplay and not like others to save server brandwitch
- limit stupid world traveling timesinks, you can jump right to adventuring !
hmm cannot wait to play it !
Comments
You make me laugh.
/golf clap.
You probably right... DDO will encourage role playing more then any other up coming MMO. Not that that reallly means anything, because it will still be the minority of players.
To me it looks like a Guild Wars clone with dd rules.
Name a game that was completely new and innovative. Every game cloned from another. GuildWars is an instanced DAoC with worse PvP. It's usual game development. Take the best of everything and bring in some new aspects...
Let's see how it'll be in release state. I can't await to see this game live.
I'm not talking about innovation. I'm talking about the totally absurd idea of making mmo's singleplayer games.
Alright guys what is an RPG to you?
Reading a book...? By that I mean you kill stuff and if you win you get to read a few more pages. This is what every single player RPG is, they are locked into this.
or
People acting? By that I mean you have some dwarf fighter that says he used to be a pirate and killed a dragon single handedly. So you end up with a real player saying "ARggh... I don't knows whys bopping dis gobs be so hard, when me was younger I'd smacked whole dragon all by mes self." MMOs can do this as can PnP has you have a groups of people you can interact with. It isn't all that common in any MMO and in some MMOs if you said that in open chat you'd be called a freak even.
or
Some combo of both.
I Believe DDO will have a decent passive story book role play going on. Also, compared to other MMOs it will probably have more active role play going on. But people that actively roleplay will still be the minority.
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I don't really think DDO will be a good game. But the OP didn't make any mention of that. They simply commented that DDO is probably the best RPG being made... and if you assume a true RPG has to have both passive and active role playing going on then the OP is IMO correct.
If not THE best at least ONE OF the best
Tusken Raiders - Your Italian Guild on Star Wars: The Old Republic
Yes there are making game much more alike single player games, but still it is not single player game!
Most misions/quests you will not be able to do single and in any case as you are in MMO it is much easier, and more fun to play in group, game is balanced for a clasic D&D GROUP 4 - 6 people, and lack of PvP give developer possibility to make every class more unique, you need some skills and you cannot have all. Mage can be true devastation machine as there is no problems to think if you will kill somone in one hit in PvP.
I think that just this bold decision to try something new is most important, MMO without PvP, without Traveling sinks, with instancing (city instancing is hard to support) still i think it is more then worth to try
Also as for RPG i think that voice chat and small group base will really help so that RP people will have much easier time to create groups to play with
DDO is labeled a MMORPG not an MMO. The emphasis should by on the RPG aspect (player interaction, character evolution through specific skill development....PvP was never a huge part of PnP D&D and shouldn't be in DDO (but a later release or PvP shard could be a cool thing if done right...)
The way the game is being designed is exactly how I have run my PnP campaigns for years. The MMO aspect of the game will allow for a wider array of groups to select from or trade with...
Bringing 3.5 core rules from a turn -based PnP game to an action MMORPG is worrisome to me, but NWN seemed to handle the mechanics well so I have no doubt this will be a MMORPG true to its name..
People that have played D&D for years and love video games should love this game...kids that have not played D&D that are video game player probably won't like this game. God I hope kids, brats, and jerks stay out of this game. I always hated hearing BS in the chat channels...
In my opinion, voice chat has always taken away from the dramatic part of RPG, but speaking is undoubtedly easier than typing....
This is gonna be a good one...
MaSheegro
Either you ve played the beta and you are breaking the NDA, either you don't know what you' re talking about.
For me, a mmorpg is far from being a rpg, as i can't be the hero (or one of the main heroes), the game is less focused on me or my pals.
A mmorpg, and particulary an action mmorpg is made to be fun. I don't want this game to be immersive, i want it to be just fun , entertaining and astonished.
There wasn't any travels in Diablo2, but the game was actually really fun.
There wasn't any travels in BG2, and the game is the best rpg i ve ever played.
About the 3.5 rules, i can't say as i ve only read what the dev said, but it seems to me that they are trying to be as close as possible to the real game. As it is not obviously possible to be exactly the same game for balancing issues (some skills/features are not used, mana pool is a must have, etc...)
Man I didn't think my post was worth debating, but I'm thrilled you guys are actually engaged.
Now keep in mind I have played alot of D&D (I'm 32...). Never was it worthwhile to actual pit PCs against each other (for me or the people I gamed with). Simply put, once your PC and anit-PC meet in combat, only one will win. From the DMs standpoint, you can plan a campaign around this idea, but once your PC and PC villian meet and one falls...how does this campaign continue for the guy that died? It doesn't. At least not in a PnP campaign. That's where my remark was coming from. Sure I love PvP as much as the next guy: I was hardcore PvP in the initial (ORIGINAL) release of Ultima online (best PvP implementation to date), played hardcore Aheron's call, and even led an incredibly large clan in the hardest hardcore PvP game, Lineage2...
DnD simply aint about PvP though...But no PvP initially is a good thing I agree...
Next, look at some of the original Greyhawk modules. A lot of them focused on small villiages or certain locales (with nearby dungeons or caverns ofcourse). Not a lot of travelling required there...
I also ran campaigns where my players would simply adventure in (and closely around) the city of Waterdeep. If you design one city with enough detail it can truly carry this game far (6 months?). I will admit though, Im sure I know alot less about DDO than you guys. Im still doing my research.
I have run into all sorts of DND players. Some purests I know would never touch DDO. Coincidently, these people either A) dont own PCs have weak PCs or C) dont know how to use their machines). For people like this I would say, don't knowck it till you tried it. Its the ultimate compromise for the man that dosn't have time to play PnP but wants to role-play a bit...Can't really say what kind of people will ultimate line up to buy the game, but rest assured any video game playing avid DND enthusiast has his eyes open on this one.
I continue to keep my fingers crossed only because the horizon dosn't seem to bode well for the video game industry releases...EXCEPT FOR OBLIVION OMG!!!!!!!!!!!!!!!!!!!!
ok im done rambling- you guys rule.