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So let me get this straight, the new patch features another "limited" dungeon?

azzamasinazzamasin Member UncommonPosts: 3,105
Man oh man why do they do this, why not leave the dungeons up forever like a normal game.  Totally kills any excitement for me to come back to the game in a years time to experience new content when all the new content is not longer available to play due to timed releases.  Seriously stupid way to design a game, especially one considered to lack a serious case for endgame activities.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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Comments

  • clumsytoes44clumsytoes44 Member UncommonPosts: 463
    It "might" make it back into the fractal's system at a later date, but yeah imo a dumb way to use resources.
  • Shadowguy64Shadowguy64 Member Posts: 848
    I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?
  • flizzerflizzer Member RarePosts: 2,455
    As much as I love this game, this temporary business is starting to get irritating.  You find some dungeon you love  or, for instance, that Super Adventure Box which people were going crazy over, and then it disappears one day when you log in.  I suppose you can say they update so often that there is bound to be something new and exciting you like to replace the dungeon you love that was just removed. Is it so hard to let us keep some of these cool things?
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713

    I think because they are trying to create something different to do month to month. They want to create a sense of things always changing, events happening and then leaving. Rather than "we added a new dungeon run it until you get sick of it!" ok now here's another! Keep going!!

    With this system, there's a good chance people might not be sick of the content before it leaves the game. And if they ever bring it back again it will be something people weren't sick of.

    Personally, I think it's a good system. Keeps things fresh and changing.

    image
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by Shadowguy64
    I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?

    I think it's more of a "I better login every month and see whats new" because things will be different month to month and the content is always fresh rather than "oh hey, I need to do this dungeon that was added 5 months ago but everyone else is bored of it already."

    image
  • YouSamaYouSama Member UncommonPosts: 18
    Guild Wars 2 is not your conventional MMO so stop viewing it as such. Limited time dungeons are implemented in order to leave a feeling of a mutated and constantly changing world - which was, as far as I recall, one of their primary goals, pre-release. If they thought it was a waste of resources, I'm pretty sure they would've changed their way of doing things by now, since they have pretty capable heads over at their HQ.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Typical of people who want something different then complain when you get it.  I don't believe this will turn people off more than it will keep people coming back.  Gamers get hooked and played so easily.
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  • KenaoshiKenaoshi Member UncommonPosts: 1,022
    Originally posted by YouSama
    Guild Wars 2 is not your conventional MMO so stop viewing it as such. Limited time dungeons are implemented in order to leave a feeling of a mutated and constantly changing world - which was, as far as I recall, one of their primary goals, pre-release. If they thought it was a waste of resources, I'm pretty sure they would've changed their way of doing things by now, since they have pretty capable heads over at their HQ.

    ^THIS

    now: GW2 (11 80s).
    Dark Souls 2.
    future: Mount&Blade 2 BannerLord.
    "Bro, do your even fractal?"
    Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  • karat76karat76 Member UncommonPosts: 1,000
    I like how they want to be different but I never enjoyed the dungeons in GW2. The world was alright but the dungeons just did not click with me. My gaming guild is still active there but I have only logged on a handful of times since Christmas.
  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by karat76
    I like how they want to be different but I never enjoyed the dungeons in GW2. The world was alright but the dungeons just did not click with me. My gaming guild is still active there but I have only logged on a handful of times since Christmas.

    That's great so you won't miss anything with a "limited dungeon"

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Fendel84M
    Originally posted by Shadowguy64
    I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?

    I think it's more of a "I better login every month and see whats new" because things will be different month to month and the content is always fresh rather than "oh hey, I need to do this dungeon that was added 5 months ago but everyone else is bored of it already."

    The problem is I don't want to login and be bored within a few days, hence my reason for giving the game time to grow like a normal MMO.  If anything this source of limited timed events will force more to not even consider the possibility to login at all.  I know it has for me.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • jtcgsjtcgs Member Posts: 1,777
    Originally posted by Fendel84M
    Originally posted by Shadowguy64
    I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?

    I think it's more of a "I better login every month and see whats new" because things will be different month to month and the content is always fresh rather than "oh hey, I need to do this dungeon that was added 5 months ago but everyone else is bored of it already."

     ^this

    The genre is in fail mode because the players are locked into fail thinking and so most feel no need to make new forms of gameplay.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • TorgrimTorgrim Member CommonPosts: 2,088

    We all knows what happends if all the dungeons are left ingame...when the novelty wears off and people got the items they wanted the dungeons are left barren and new players having problem getting groups going due to everyone allready run em gazillion times.

    I rather like this new "living" world Anet trying to make with these dungeons and events and imo It's really a breeze of fresh air.

    If it's not broken, you are not innovating.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by jtcgs
    Originally posted by Fendel84M
    Originally posted by Shadowguy64
    I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?

    I think it's more of a "I better login every month and see whats new" because things will be different month to month and the content is always fresh rather than "oh hey, I need to do this dungeon that was added 5 months ago but everyone else is bored of it already."

     ^this

    The genre is in fail mode because the players are locked into fail thinking and so most feel no need to make new forms of gameplay.

    So taking out content that you just put in creates "new forms of gameplay?"  

     

    I'm not dis'n. I left long before these things and have no idea how this feels, but doesn't that sound like marketing spin?

  • saurus123saurus123 Member UncommonPosts: 678
    Originally posted by bcbully
    Originally posted by jtcgs
    Originally posted by Fendel84M
    Originally posted by Shadowguy64
    I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?

    I think it's more of a "I better login every month and see whats new" because things will be different month to month and the content is always fresh rather than "oh hey, I need to do this dungeon that was added 5 months ago but everyone else is bored of it already."

     ^this

    The genre is in fail mode because the players are locked into fail thinking and so most feel no need to make new forms of gameplay.

    So taking out content that you just put in creates "new forms of gameplay?"  

     

    I'm not dis'n. I left long before these things and have no idea how this feels, but doesn't that sound like marketing spin?

    its a living world

    you beat the pirates so you cant beat them again when they move from your land

    living story not gonna wait for you to finish it

    but some of the content stays in the world its not like they disable all of it

  • jskeets916jskeets916 Member Posts: 154
    Originally posted by bcbully
    Originally posted by jtcgs
    Originally posted by Fendel84M
    Originally posted by Shadowguy64
    I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?

    I think it's more of a "I better login every month and see whats new" because things will be different month to month and the content is always fresh rather than "oh hey, I need to do this dungeon that was added 5 months ago but everyone else is bored of it already."

     ^this

    The genre is in fail mode because the players are locked into fail thinking and so most feel no need to make new forms of gameplay.

    So taking out content that you just put in creates "new forms of gameplay?"  

     

    I'm not dis'n. I left long before these things and have no idea how this feels, but doesn't that sound like marketing spin?

    ^This 100%

    Long time GW1/Arenanet fan, and its UNBELIEVABLE how deep the marketing has penetrated to some of these gamers.

    They are creating content and removing it, it's that simple anything else you say about it is exactly just a marketing spin.

    "Living World"? All this is doing is rewarding those who would have already been experiencing this content when it was fresh.

    Me as well as 30% of the other posters in this thread so far don't even touch the content for such a reason, not to mention as it was perfectly stated initially that this games endgame experience is lacking to say the least.

    A true living world in a MMO is not created by restricting developed content over an elapsed period of time.  I guess maybe if you've only been apart of MMOs the last 5 years than maybe...

  • OpapanaxOpapanax Member Posts: 973

    Although I'm not currently playing the game to really understand the depth of peoples concern. I am in favor of this type of dynamic (schedual) changing of events. It gives the game more history not by the fact that it's up and can revisited for nostalgia purposes but more for the "had to be there to see it" type of thing thats sorely missing from most MMO's. 

    Interesting to see how far they tend to take it and what other types of 'timed / temporary" events other MMO's try to use.

    PM before you report at least or you could just block.


  • Originally posted by bcbully
    Originally posted by jtcgs Originally posted by Fendel84M Originally posted by Shadowguy64 I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?
    I think it's more of a "I better login every month and see whats new" because things will be different month to month and the content is always fresh rather than "oh hey, I need to do this dungeon that was added 5 months ago but everyone else is bored of it already."
     ^this The genre is in fail mode because the players are locked into fail thinking and so most feel no need to make new forms of gameplay.
    So taking out content that you just put in creates "new forms of gameplay?"  

     

    I'm not dis'n. I left long before these things and have no idea how this feels, but doesn't that sound like marketing spin?


    It's a living world.And trust me its a very good feature.Yes there is a living world with limited dungeons and events.But with them there are limited items and limited achievements too.And it is a good thing. Old players have items and achievements that new players can never get.And I like it very much actually.

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by YouSama
    Guild Wars 2 is not your conventional MMO so stop viewing it as such. Limited time dungeons are implemented in order to leave a feeling of a mutated and constantly changing world - which was, as far as I recall, one of their primary goals, pre-release. If they thought it was a waste of resources, I'm pretty sure they would've changed their way of doing things by now, since they have pretty capable heads over at their HQ.

    ^This^

    People want stereotypical MMO gameplay so much and they have soooo many MMOs to choose from, yet they still want GW2 to fall in line with all the other clones.  Oh well, ANet isn't going to change for the minority anyways because the game is designed the way it is for a reason.  If they wanted players to mindlessly re-play dungeons over and over again they would have put in the stereo typical raids.  A lot of these temporary dungeons are not for gear anyways, but for story and achievements.  I'm pretty sure Anet is well aware they can't please everyone.  I also wouldn't be surprised they are going to keep doing what they are doing because obviously they are doing something right to continue being successful.

    Pro tip:

    Companies that aren't successful and continue turning profit don't hire for:

    Nope, they start layoffs way before they fall off their fiscal cliff.
     
    Side Note:  Should be interesting to see how they do in China. 

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  • MardukkMardukk Member RarePosts: 2,222
    Temporary content is fine as long as it doesn't take away from permanent content. As much as I love cursed shores and southsun don't you think they should be adding more max lvl zones? How long can you screw around in two zones and stay entertained?
  • Loke666Loke666 Member EpicPosts: 21,441

    Some temporary content is just fun, many of the old MMOs had it. But GW2 also really needs to add new permanent stuff, right now it seems like they have been putting far too much work into temporary stuff compared to permanent.

    Just adding permanent zones and dungeons in expansions (besides the lost shores that still is kinda weak) wont really be enough unless they release large expansions every 9 months or even faster and it frankly doesnt look like we will be getting the first expansion this year so I think ANET should rethink their strategy here.

  • ChrisboxChrisbox Member UncommonPosts: 1,729

    From what I understand, or atleast the smartest way they could go about it, is that they are using the living story dungeons as temp content up until a much larger permanent content patch.  Taken from their site, they said to have a large roadmap for the game being introduced to the community on july 2nd.   In addition, when I was watching their stream, one of the staff members hinted towards it.   

    I'd enjoy the patch and balances, and look forward to July 2nd.  Cautious at the moment, but optimistic.  

    Played-Everything
    Playing-LoL

  • observerobserver Member RarePosts: 3,685
    The main problem with the Living Story so far, is that it doesn't change the old world.  It just adds temporary content.  When i initially read their idea for the Living Story, i thought they would change the older Personal Story, Heart Tasks, Dynamic Events, Dungeons, Skill Points, etc., but this isn't what happened.  Instead, we got temporary content that didn't change the world at all.  The only exception is Southsun Cove.
  • redcappredcapp Member Posts: 722
    Originally posted by azzamasin
    Originally posted by Fendel84M
    Originally posted by Shadowguy64
    I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?

    I think it's more of a "I better login every month and see whats new" because things will be different month to month and the content is always fresh rather than "oh hey, I need to do this dungeon that was added 5 months ago but everyone else is bored of it already."

    The problem is I don't want to login and be bored within a few days, hence my reason for giving the game time to grow like a normal MMO.  If anything this source of limited timed events will force more to not even consider the possibility to login at all.  I know it has for me.

    Same.

     

    I was hoping the game would mature into something greater, as I did enjoy it for a bit.  But they don't seem to be adding any systems to the game that would increase longevity for me. 

  • observerobserver Member RarePosts: 3,685
    Originally posted by Fendel84M
    Originally posted by Shadowguy64
    I don't understand the limited time only dungeon philosophy either. Perhaps it's aimed a t"OMG, I better buy GW2 before the dungeon is gone" people?

    I think it's more of a "I better login every month and see whats new" because things will be different month to month and the content is always fresh rather than "oh hey, I need to do this dungeon that was added 5 months ago but everyone else is bored of it already."

    It's a good concept, but when players finish it in one day, then they will just log off until next month.  I've noticed lately, they've been gating content, releasing more updates throughout the week (instead of monthly as in Flame & Frost), but it's still not enough in my opinion.  There needs to be more incentive to stick around throughout the entire Living Story phases, because breaking pinatas and running around press F on effigies isn't going to keep players interested.  I would rather have permanent  (or temporary) dungeons with full armor sets to strive for.  Lately though, the dungeons only drop minis or one-piece items instead of a full set.  With more items in dungeons, it will keep players interested until the next Living Story update.  They could also add new crafting recipes to them too.

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