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I have a huge fear that p2p will ruin EQN like it did SWTOR and FFIV, and literally every other p2p I've seen. I have not enjoyed a single p2p game because the games are so shallow, and anytime you need to do anything important you have to grind. You usually end up paying more than in f2p, especially if you don't spend all your time ingame. What are some good p2p? Because the ones I've played and seen are just so boring after the first week. How can EQN do any better?
P.S. I know, that EQN is f2p. I'm just annoyed with countless pointless f2p posts by clueless posters.
Comments
If SOE keeps EQN to a model similar to EQ, f2p wouldn't be too bad. I would have they keep out xp potions and such for the beginning of the game. Wait a year or so and then release those items. Make the initial people earn max level. I'm fine with them selling fluff, or items that give limited benefits, i.e. Levitation, some resistance, or even a slight regen in HP/mana. When I mean slight, max of 1hp per tick, from parlance of the original.
Limit the cash shop and the game will be better.
No, I'm saying exactly what I've said. Nothing else.
See post 1?
Killing dragons is my shit
Wow....... who could possibly argue with that logic, you've convinced me.
My new motto: If an argument can be made, it is therefore true.
lol you have a point
NO but shallow minded people will surely kill it. come to think of it, your post is very shallow.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
>>NO but shallow minded people will surely kill it. come to think of it, your post is very shallow. <<
Have you seen it?! Have you seen it, mods!?!! That's a personal attack! A personal attack of negativity on poor me! Woe unto me, for I'm now emotionally scared for life! Ban him!
Not sure I get you. How is it true if you can make it?
Anyways.
Tell me HOW, with an example, P2P makes a game shallow?
Was SWTOR shallow because of P2P? No, it wasnt! It was shallow because of the incorrect design desicions, because of the incorrect assumptions, because those who were making the game failed to forsee that voiced-over rich storyline will not keep people playing the game because they will have nothing to do when it ends, and that making alts is not fun because most of the voiceover quests are the same!
How is P2P a matter here? How does P2P corellate to making a game with very little endgame potential? How does P2P corellate to making flawed game design desicions?
P2P is just a model. A way they get paid for the work they've done. Form of payment does not make your work good or bad.
EDIT: No really, implying that P2P makes a game shallow is like implying that being paid via credit card, bank transfer, cash or by barter has a direct effect on the quality of the work done?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
hmm.. seems like you are full of sarcasm. in soe f2p game this slight sarcasm may get you banned if it is deemed "insulting community or attack on GM/devs". but if you are subscribed user you will be overlooked as you are bringing in $. so now think carefully if p2p will kill eqn or not.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I don`t know if anything is going to ruin EQN but the freemium is going to anger a lot of people, who don`t know SOEs fremmium+subscription model. I`am a Eq player myself and i have played Eq2 from the beginning. I still play it here and there and i`am really disappointed with the freemium system. And i will name some of the problems that are associated with SOE-freemium:
1) You have to get a sub to play the game, so SC is a bad addition ( to get more money ) to a subscription model. It was not intendet to be for the F2P dudes. With SC you cant buy enough Brokerslots ( with shinys you need hundres) to get your broker stuff in, you cant send messages etc.
2) In Eq2 you can upgrade your spells/combat arts with Station Cash. Which is such a economy breaker. Master Spells/Ad3 are less worth than before!
3) Flying Mounts can be obtained without the one week quest instantly with lvl 85. And guess what SOE is selling so much in the cash shop..
4) Selfrez, Heals, porter etc. damage the gameplay.
5) Even your gear can be repaired with SC
6) Lots of housing stuff and houses are just available in the SC market..
*Station Cash = SOEs virtual currency
So what do you think? Will SOE continue the give me your money and shut up strategie? Maybe i`am wrong, the time will show what SOE has got to offer.
The type of subscription model has little to no effect on the success of the game. The crap content, the horrible design, and the boring combat makes games fail.
P2P Models that "work(ed)": WoW, EQ1, EQ2, FFXI, DAoC
B2P Models that work: Guild Wars, Guild Wars 2, Defiance (somewhat)
Freemium Models that work: DDO, LotR
If the game is good enough to warrant a subscription, people will p(l)ay it.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
No, it really isn't. But, EQ2 wasn't designed with F2P in mind, EQN is.
I would go one further, if a game is good it will succeed regardless of whether the game is P2P F2P or B2P, the subscription model used in any game has no bearing whatsoever on a games success.
it doesnt make a game more fun, or add depth to the gameplay, although in some cases it can impede gameplay, though this is usually only in F2P games where some activities may require a payment. But overall, if a game is fun to play, it will succeed regardless.
P2P does not ruin games, bad games ruin themselves, and players that have unrealistic expectations about how much money they have to spend in a f2p game are inevitably disappointed when they discover that F2P does not actually mean the game is totally free. Payment is required at some point, in every case.Because it means that the cash shop is integral to the game, it just means that it will be easier to access. If you were disappointed with EQ2 because of how intrusive it was, then your likely not suited to F2P games anyway, although EQ2 did have a lot of flaws regardless.
I have many comments, none of which you'll listen to (based on your replies to reasonable arguments so far) so if this has to do with people's opinion on F2P please move it to The Pub.
I would add TSW to that list, but yeah.