Sounds like a great game but the one-character-fits-all class system kinda worries me. No one is unique and to me being unique is something I can hang my hat on; being just another player you can expect alot of back-seat driving from other players who "know better than you". Expect being relegated to dps role in PUGs and being bullied into playing roles you don't prefer.
This argument is just like arguing politics, to me this class-by-equipment deal is akin to socialism, and not in a good way.
in any other mmos if everyone levels every class thee not unique either
worst combat system i have ever played.. considering recent action mmorpgs final fantasy is old gen mmo.. tab target + 2.5sec delay for each ability.. gg .. no matter how cool some of the mechanics in-game.. it won't do much when the actual combat mechanics are lame..
Please don't reference SWTOR combat like it's a good thing. That was the only MMO where I actually hated getting new abilities because they were frustratingly boring and not fun at all. The best part of that game was like the first 10 levels. Then the combat just progressively gets more and more annoying.
I love FFXIV. I have withdrawl symptoms in between beta phases..... I have found a home. This is the first time in years where I am not looking forward to any other game. I could care less what games are being released after FFXIV.
No biggie. I own the original so thus I own this one as well. Doesn't do me any harm any way to see more players on but I'm a long time FF14 player. It's really NOT that much different feeling.
It's like most of you ignored it when it first came out, it's pretty much the same game. Only finished. I hear all these options and keep thinking "but...they've pretty much been in the game forever".
I know it's new to some of you, but to those of us vets it's just like NGE for starwars.
Nothing at all special has happened that make me think this game isn't mediocre. I'll play it still but frankly it's because all other games are below even mediocre.
No biggie. I own the original so thus I own this one as well. Doesn't do me any harm any way to see more players on but I'm a long time FF14 player. It's really NOT that much different feeling.
It's like most of you ignored it when it first came out, it's pretty much the same game. Only finished. I hear all these options and keep thinking "but...they've pretty much been in the game forever".
I know it's new to some of you, but to those of us vets it's just like NGE for starwars.
Nothing at all special has happened that make me think this game isn't mediocre. I'll play it still but frankly it's because all other games are below even mediocre.
"us vets" whoa speak for yourself buddy, comparing ARR to NGE is heresy. I hope John Smedley haunts your dreams for that.comment.
Originally posted by afvibe You do realize that at level 50 our GCD will be less than 2 seconds right? Oh wait, I bet you are one of those beta testers that doesn't actually read the forums, or report bugs, or do anything worthwhile. You play to test the game for yourself. Tell you what, before you go running your mouth, bad mouthing a game, go read about it. Level 50 will have a much lower GCD, and not only that, it has been discussed by Yoshi himself why the GCD is the way it is. I am not going to explain it to you, go find the developer letter regarding it. Once again see my above post, people bad mouthing the game after playing it for 15 minutes. The game develops itself just like you develop your character, if you want everything handed to you from the get go, don't play this game, if you want an easy leveling experience, no group play, and basically another WoW clone, don't play this game. It essentially brings the Multiplayer, and thinking aspects back to the MMO genre.
Nobody really knows how well that stat is going to scale at 50. Also, it seems stupid to itemize a stat that completely changes the way the game is played on a mechanical level. The only reason I can think that they would want to do it this way is to ease people unfamiliar with MMO combat into it. As they get more comfortable, the GCD gets lower. That seems stupid as hell to me being that Pong requires more coordination than MMO combat, and I don't think very many players would have a problem with a much shorter (1.0-1.5s) GCD.
It could also be to make playing the game on consoles easier.
Combat feels very sluggish to me, and a lot of the abilities are pretty uninteresting IMO. It's a pretty game, and I'll level to endgame, but I don't have very high hopes of it becoming something special in my eyes.
I like how people argue the game is out dated because of quests and mechanics... Great so lets go make fun Minecraft, Terraria, Cube World oh and 90% of all Indy games that were beyond successful.
This game has a different play style. The only thing that should be up to debate is how polished is it? Is there enough content till end game for 1 class? Is the end game have a end game?
That is what you should be talking about not how you want Guild Wars 2 in every mmo...
Originally posted by ironhelix The game is SO good, that I stopped playing the beta early on so that I didn't experience too much content before I got to keep my character. It did not take long to see that this was going to be a quality game.
Same thing here. I stopped playing after Phase 2, so I don´t burn myself out before the game releases.
I have seen what I wanted to see. Got Legacy status. So I´ll wait for launch now.
I have done my fair share of beta testings and bug reporting through the years. I let others do it now and just focus on having fun when the game launches. :-)
I got over the nostalgia pretty quick. Been a long time fan of the Final Fantasy series and a huge fan of XI but I can't seem to get over how slow the combat feels. No off GCD abilities and a very boring GCD combat system. I do like the fact that they finally have chocobos as mounts. It was very annoying to be playing 1.0 and seeing all the stables but no mounts. Going to have to pass on the game for it has become too westernized for my tastes. Wish the best of Squares Enix though... I grew up playing Squaresoft games.
+1 for the community though!
You must not have played it very long. I have 2 self buffs and a stun that are off GCD.
I got over the nostalgia pretty quick. Been a long time fan of the Final Fantasy series and a huge fan of XI but I can't seem to get over how slow the combat feels. No off GCD abilities and a very boring GCD combat system. I do like the fact that they finally have chocobos as mounts. It was very annoying to be playing 1.0 and seeing all the stables but no mounts. Going to have to pass on the game for it has become too westernized for my tastes. Wish the best of Squares Enix though... I grew up playing Squaresoft games.
+1 for the community though!
You must not have played it very long. I have 2 self buffs and a stun that are off GCD.
Pretty much this.
A lot of gamers get to level 10 in an MMO and compare it to level 90 in WoW. Then they are convinced the game is not as complex.
I am thinking hot MMORPG for the year at this stage. Certainly I will be there at launch. Playing PS3 with keyboard and gamepad. Should be a blast, I know I think it will be one.
compared to the first version of FF14, this game is amazing. but compared to the rest of the MMO market? it's yet another generic WoW clone, nothing special other than the mind blowing visuals and audio.
As usual, the rabid FF fanbase will keep this game alive based on brand name alone. It's not a coincidence that 99% of the players you'll run into have FF/squareenix related names :P
Originally posted by ironhelix The game is SO good, that I stopped playing the beta early on so that I didn't experience too much content before I got to keep my character. It did not take long to see that this was going to be a quality game.
Same thing here. I stopped playing after Phase 2, so I don´t burn myself out before the game releases.
I have seen what I wanted to see. Got Legacy status. So I´ll wait for launch now.
I have done my fair share of beta testings and bug reporting through the years. I let others do it now and just focus on having fun when the game launches. :-)
Same here, that and a baby on the way really kill my gaming time
If the UI and tab targeting wasn't similar to WoW then everyone would be crying about the controls like they did with FFXI. You really can't win with these people, love to hate.
I can't wait personally, need to go ahead and order the CE before it gets too late.
Wow, there really is a mental challenge? That sounds interesting
Indeed. SE has actually done something that's very uncommon in MMOs these days.. They throw content at you that will challenge you, will require you to think and pay attention to the fight. It's been rather funny seeing the reaction from people who are used to just waltzing through lower level content in other MMOs like it was nothing. Not so in this game. There's lots of people asking how you defeat certain encounters. Some are asking the content be made easier (which isn't likely to happen) because they can't beat it. The advice they're being given is "pay attention to what's going on and change your strategy accordingly" - wise advice indeed.
I want to commend the author of the article for doing such a great job of emphasizing the "layers" aspect of how the game unfolds. It's such an important aspect of ARR's design and pacing that is too seldom highlighted or emphasized. People tend to expect to go in and experience "everything" from level 1, and then feel the game is "too simple" when it's not that way. It's not supposed to be that way.
It starts off very simple and rather "shallow" in terms of combat and content, but does so very deliberately. Yoshi-P has gone into great detail explaining exactly why it's done that way, and it has everything to do with easing new players to ARR, or MMOs in general, into the concepts and such behind playing it.
This is something veteran MMO players would do well to remember before they start complaining about it "being too easy" (although they don't and probably won't). It's a cakewalk to veterans, of course. But then, not everyone starting a MMO is a veteran. Everyone starts off in their first MMO with no knowledge or experience of playing one; it's those people ARR's starting levels are designed for.
The game really is multi-layered and new options of playing and progressing open up to you as you level up and reach certain milestones. It's all very nicely paced, and presented in the context of an excellently told story. Anyone who says they aren't following the story in ARR "because MMO stories suck" is cheating themselves of an awesome evolving plot as well as some key information regarding tasks they're undertaking, as the article points out.
Something I'd like to impress on people reading the feedback of this game - here and elsewhere - is to keep something in mind. When you see people saying "the quests are all nothing but "kill x of y", you can safely conclude that the people making those remarks fall into 1 (or both) of 2 categories:
They didn't bother to get through the first 5-6 levels or so of content, which is - again - intended to introduce and ease new players into the game and MMOs overall. It's not long after you hit 5 or 6 that you'll see the story and sidequests move away from that, and become more varied.
They're just talking nonsense and spreading misinformation to try and give the game a bad rep. Never underestimate some people's willingness to do this... for any MMO.. not just ARR.
Ultimately, the best advice I would give is to not take anyone's personal word for it. Instead, give the game a shot in Beta 4 (Open Beta) if you can't get in for Beta 3, and see for yourself. Go in with an open mind, remember the game is going to start off simple and then gradually open up and add more layers and options to the experience and just enjoy it for what it is.
Yoshi-P and his team have been busting their asses on this game for the past 2 years or so. He's famously (infamously?) been getting around 4 hours of sleep a night, living on energy drinks and coffee, but somehow manages to stay active, excited and energized by it. And in the end, he's creating what looks to be a truly special experience. He's continuously impressed those of us following ARR's development with his passion, determination and positive energy. Now he continues to impress us as we get to experience the fruits of those long hours and nights of too little sleep... even if everyone doesn't always agree with some of his decisions.
His dedication to the project actually inspired a community member to draw this awesome illustration for him. it was posted with a message stating (to paraphrase), "We're all excited for ARR, but please look after your health as well". I don't think I've ever seen a community actually express concern over the health and welfare of a developer. Yoshi-P has just been that kinda guy.
Will it be for everyone? Nope. Not at all. And fortunately, unlike so many other MMOs of recent years have tried to do (unsuccessfully), it's not trying to be for everyone. The idea of trying to appeal to everyone is, as Yoshi-P describes it "too idealistic". And so he's not trying to appeal to everyone; not going for that "least common denominator". He's trying to appeal to a more specific type of player. Some will find themselves in that group. Some won't. And that's fine. It's not a crime to not like something.
They already have failed with 1.0, so they learnt on their mistakes and fixed the damage. Simply, they took everything what exist today in MMOs, but made it more better than other MMOs on market. No inovations here, only "same old story" (which is good thing, you know why) but packed in more appeal, more interesting, addictive content.
I've only play FF offline. I've never played an online FF before. I'm looking forward to this when it comes out. The questions for me are: 1- PC or PS3? and 2- Will it be good enough to pull me from my current MMO's/MOBA's?
Originally posted by LadyAsh1 I've only play FF offline. I've never played an online FF before. I'm looking forward to this when it comes out. The questions for me are: 1- PC or PS3? and 2- Will it be good enough to pull me from my current MMO's/MOBA's?
1) Both
2) That's really something you're going to have to decide for yourself
Originally posted by LadyAsh1 I've only play FF offline. I've never played an online FF before. I'm looking forward to this when it comes out. The questions for me are: 1- PC or PS3? and 2- Will it be good enough to pull me from my current MMO's/MOBA's?
Would depend a lot on what you like about the offline FF games. Some people I know loved the adaptation, but others found the inherent difficulties with progressive story lines in MMOs detracted from the FF experience. As for the game, it's all been said before and the only real major drawback that people tend to complain about is the fairly slow paced combat.
BTW it's very different from MOBAs. MOBAs are singularly focused on Player vs. Player gameplay. FFXIV is quite the opposite, whilst there's been talk of implementing some PvP end-game, it's quite far from playing any kinda major role in the game itself.
Comments
it smore like a zone of its won for housing that probly will have more than one instance
in any other mmos if everyone levels every class thee not unique either
Please don't reference SWTOR combat like it's a good thing. That was the only MMO where I actually hated getting new abilities because they were frustratingly boring and not fun at all. The best part of that game was like the first 10 levels. Then the combat just progressively gets more and more annoying.
Ryahl - Excellent article.
I love FFXIV. I have withdrawl symptoms in between beta phases..... I have found a home. This is the first time in years where I am not looking forward to any other game. I could care less what games are being released after FFXIV.
It's alright.
It's not good or bad.
It's just a mediocre FF title.
They've been that way for ages.
No biggie. I own the original so thus I own this one as well. Doesn't do me any harm any way to see more players on but I'm a long time FF14 player. It's really NOT that much different feeling.
It's like most of you ignored it when it first came out, it's pretty much the same game. Only finished. I hear all these options and keep thinking "but...they've pretty much been in the game forever".
I know it's new to some of you, but to those of us vets it's just like NGE for starwars.
Nothing at all special has happened that make me think this game isn't mediocre. I'll play it still but frankly it's because all other games are below even mediocre.
"us vets" whoa speak for yourself buddy, comparing ARR to NGE is heresy. I hope John Smedley haunts your dreams for that.comment.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
Nobody really knows how well that stat is going to scale at 50. Also, it seems stupid to itemize a stat that completely changes the way the game is played on a mechanical level. The only reason I can think that they would want to do it this way is to ease people unfamiliar with MMO combat into it. As they get more comfortable, the GCD gets lower. That seems stupid as hell to me being that Pong requires more coordination than MMO combat, and I don't think very many players would have a problem with a much shorter (1.0-1.5s) GCD.
It could also be to make playing the game on consoles easier.
Combat feels very sluggish to me, and a lot of the abilities are pretty uninteresting IMO. It's a pretty game, and I'll level to endgame, but I don't have very high hopes of it becoming something special in my eyes.
I like how people argue the game is out dated because of quests and mechanics... Great so lets go make fun Minecraft, Terraria, Cube World oh and 90% of all Indy games that were beyond successful.
This game has a different play style. The only thing that should be up to debate is how polished is it? Is there enough content till end game for 1 class? Is the end game have a end game?
That is what you should be talking about not how you want Guild Wars 2 in every mmo...
SNIP
Same thing here. I stopped playing after Phase 2, so I don´t burn myself out before the game releases.
I have seen what I wanted to see. Got Legacy status. So I´ll wait for launch now.
I have done my fair share of beta testings and bug reporting through the years. I let others do it now and just focus on having fun when the game launches. :-)
You must not have played it very long. I have 2 self buffs and a stun that are off GCD.
Pretty much this.
A lot of gamers get to level 10 in an MMO and compare it to level 90 in WoW. Then they are convinced the game is not as complex.
Seems to be the case here yet again.
compared to the first version of FF14, this game is amazing. but compared to the rest of the MMO market? it's yet another generic WoW clone, nothing special other than the mind blowing visuals and audio.
As usual, the rabid FF fanbase will keep this game alive based on brand name alone. It's not a coincidence that 99% of the players you'll run into have FF/squareenix related names :P
Same here, that and a baby on the way really kill my gaming time
Roll on Launch
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
If the UI and tab targeting wasn't similar to WoW then everyone would be crying about the controls like they did with FFXI. You really can't win with these people, love to hate.
I can't wait personally, need to go ahead and order the CE before it gets too late.
Indeed. SE has actually done something that's very uncommon in MMOs these days.. They throw content at you that will challenge you, will require you to think and pay attention to the fight. It's been rather funny seeing the reaction from people who are used to just waltzing through lower level content in other MMOs like it was nothing. Not so in this game. There's lots of people asking how you defeat certain encounters. Some are asking the content be made easier (which isn't likely to happen) because they can't beat it. The advice they're being given is "pay attention to what's going on and change your strategy accordingly" - wise advice indeed.
I want to commend the author of the article for doing such a great job of emphasizing the "layers" aspect of how the game unfolds. It's such an important aspect of ARR's design and pacing that is too seldom highlighted or emphasized. People tend to expect to go in and experience "everything" from level 1, and then feel the game is "too simple" when it's not that way. It's not supposed to be that way.
It starts off very simple and rather "shallow" in terms of combat and content, but does so very deliberately. Yoshi-P has gone into great detail explaining exactly why it's done that way, and it has everything to do with easing new players to ARR, or MMOs in general, into the concepts and such behind playing it.
This is something veteran MMO players would do well to remember before they start complaining about it "being too easy" (although they don't and probably won't). It's a cakewalk to veterans, of course. But then, not everyone starting a MMO is a veteran. Everyone starts off in their first MMO with no knowledge or experience of playing one; it's those people ARR's starting levels are designed for.
The game really is multi-layered and new options of playing and progressing open up to you as you level up and reach certain milestones. It's all very nicely paced, and presented in the context of an excellently told story. Anyone who says they aren't following the story in ARR "because MMO stories suck" is cheating themselves of an awesome evolving plot as well as some key information regarding tasks they're undertaking, as the article points out.
Something I'd like to impress on people reading the feedback of this game - here and elsewhere - is to keep something in mind. When you see people saying "the quests are all nothing but "kill x of y", you can safely conclude that the people making those remarks fall into 1 (or both) of 2 categories:
Yoshi-P and his team have been busting their asses on this game for the past 2 years or so. He's famously (infamously?) been getting around 4 hours of sleep a night, living on energy drinks and coffee, but somehow manages to stay active, excited and energized by it. And in the end, he's creating what looks to be a truly special experience. He's continuously impressed those of us following ARR's development with his passion, determination and positive energy. Now he continues to impress us as we get to experience the fruits of those long hours and nights of too little sleep... even if everyone doesn't always agree with some of his decisions.
His dedication to the project actually inspired a community member to draw this awesome illustration for him. it was posted with a message stating (to paraphrase), "We're all excited for ARR, but please look after your health as well". I don't think I've ever seen a community actually express concern over the health and welfare of a developer. Yoshi-P has just been that kinda guy.
Will it be for everyone? Nope. Not at all. And fortunately, unlike so many other MMOs of recent years have tried to do (unsuccessfully), it's not trying to be for everyone. The idea of trying to appeal to everyone is, as Yoshi-P describes it "too idealistic". And so he's not trying to appeal to everyone; not going for that "least common denominator". He's trying to appeal to a more specific type of player. Some will find themselves in that group. Some won't. And that's fine. It's not a crime to not like something.
They already have failed with 1.0, so they learnt on their mistakes and fixed the damage. Simply, they took everything what exist today in MMOs, but made it more better than other MMOs on market. No inovations here, only "same old story" (which is good thing, you know why) but packed in more appeal, more interesting, addictive content.
1) Both
2) That's really something you're going to have to decide for yourself
Would depend a lot on what you like about the offline FF games. Some people I know loved the adaptation, but others found the inherent difficulties with progressive story lines in MMOs detracted from the FF experience. As for the game, it's all been said before and the only real major drawback that people tend to complain about is the fairly slow paced combat.
BTW it's very different from MOBAs. MOBAs are singularly focused on Player vs. Player gameplay. FFXIV is quite the opposite, whilst there's been talk of implementing some PvP end-game, it's quite far from playing any kinda major role in the game itself.
The different posts really intrigue me on this game. Gonna have to take a look
Also from what I read if I pay extra I can have more than one character per server? Is that true?
Playing: TSW, D&D NW, Defiance (more the tv show than game >.> ) LotRO, DCUO