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Is EQN the best kept secret in MMO history?

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  • IadienIadien Member UncommonPosts: 638
    Originally posted by dejoblue

    SWTOR was an AMAZING game, until you hit 50. SWTOR made me feel like it was the first time all over again. It just ran out of content and the raids were ez mode retard proof and then you had the developers making retarded decisions and being pretty hostile to raiders  and actually stating such things as "we will never allow metrics of any kind in SWTOR we do not want players to compete" that is when my whole guild left, as did many others that we were friendly with. SWTOR was single player creators making not just a multiplayer game but an MMO, they didnt even know that people would want to link gear in chat...

    It wasn't if you were already bored with themeparks. I had the exact opposite feeling that you had. You seriously felt like it was your first MMO all over again? lol You must REALLY love star wars.

  • MajiinXMajiinX Member CommonPosts: 89
    Its ironic that the lack of information put out by EQN has actually created more buzz then most MMOs have gotten by showing their games. 
  • TygranirTygranir Member Posts: 741
    Originally posted by MajiinX
    Its ironic that the lack of information put out by EQN has actually created more buzz then most MMOs have gotten by showing their games. 

     

    I think it may have something to do with the reactions from anyone who has glimpsed it. Giving a game best in show when only seeing a small demo (And it going up against TESO for the spot) is kind of a big deal IMO.

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  • donpopukidonpopuki Member Posts: 591
    The effect of hype has been over-hyped. Hype is only for the initial release of the game. Once it's out and if it sucks no amount of hype is going to rescue the game.
  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by JeroKane
    Which is extremely Dangerous in today´s MMO climate.

    They are bound to create unreleastic expectations, which is already happening. Only to dissapoint.

    It´s basically exactly what happened to SW:TOR really. It wasn´t really until a year or so before launch before we really started to see actual footage, but the game had been hyped through the roof. Especially With the Budget that was thrown against the game. There was just no way this game could live up to people´s expectations. And that´s exactly what happened. Crash and Burn shortly after release and F2P 9 months later.

    SOE really need to be careful With this or EQNext will suffer the same faith.


    i really don't understand this logic purely from a business standpoint and i know you are not alone with this opinion.

    its actually quite brilliant on them to do it this way, even if it does disappoint some people who want a game made with all the features they want and will be disappointed if it doesn't turn out that way (and honestly that is on them). because those people would have never been interested or bought their game to begin with anyways, its just free press for them and gets people talking about the game and helps spread the word quickly.

    also, even if there was quite a bit of info out there currently, people would be raging about the features that are in or the features they want that are not, its going to happen regardless, its inevitable.

    it really doesn't matter, a month or two ago there was a handful of people talking about EQN at most and now look at this forum.....nuff said.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by JeroKane

    Which is extremely Dangerous in today´s MMO climate.

    I agree; there's at least a dozen little sub-factions hoping the game turns out to their ideal.

    Question is; can any of them accept a compromise? We're not big on those 'round here.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • KniknaxKniknax Member UncommonPosts: 576
    Originally posted by hMJem

    EQN has very little hype outside this website. SWTOR had hype at every corner of the internet. I bet a lot of my friends who play MMOs dont even know in less than a month EQN is having its full reveal. Unless youre specifically searching for EQN, you arent going to find it. You couldnt avoid SWTOR.

     

    I mean, honestly, just ask yourself -- Where is the EQN hype coming from? if you're going to blame you being over-excited because of MMORPG and TenTonHammer giving it their E3 best of show, then you're at fault for having expectations set to unrealistic levels if they are. That is hardly any hype at all in the grand scheme of things, when you consider EQN isnt even really discussed outside of this website.

    You have a point. I posted on my guilds FB site about it, a community who play games but don't frequent this site, and only one person had heard of it, and even then just as a passing comment. 

     

    Even in a thread about how a new Sandbox game would be cool, no one had mentioned Everquest.

     

    But then, I know EQ is well known here, but how many WoW players have ever tried it, or even heard of it? I'm willing to bet the % is pretty tiny.

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by ReallyNow10
    Originally posted by Icewhite
    Originally posted by JeroKane

    Which is extremely Dangerous in today´s MMO climate.

    I agree; there's at least a dozen little sub-factions hoping the game turns out to their ideal.

    Question is; can any of them accept a compromise? We're not big on those 'round here.

    The biggest compromise that can be made is if the linear storyline MMO crowd (who has 100 games to choose from) allows the free range sandbox crowd just this one game.  Let us have it.  You don't want it?  Fine.  Go be the "Chosen One" in Rift or something.  You have dozens of game choices.

    See? We're already working on exclusion, with an audience that doesn't even exist yet.

    This cannot be a happy outcome.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • ArconaArcona Member UncommonPosts: 1,182
    Originally posted by JeroKane

    Which is extremely Dangerous in today´s MMO climate.

    But there is no hype for this game, the devs dont tell us anything.

    The opposite of hype is secrecy, which is what they are doing :p

    All hyped mmos have a million players on the first day, making the servers crash.

    They should continue what they are doing for a smooth launch :p

     

  • KniknaxKniknax Member UncommonPosts: 576
    Originally posted by Icewhite
    Originally posted by ReallyNow10
    Originally posted by Icewhite
    Originally posted by JeroKane

    Which is extremely Dangerous in today´s MMO climate.

    I agree; there's at least a dozen little sub-factions hoping the game turns out to their ideal.

    Question is; can any of them accept a compromise? We're not big on those 'round here.

    The biggest compromise that can be made is if the linear storyline MMO crowd (who has 100 games to choose from) allows the free range sandbox crowd just this one game.  Let us have it.  You don't want it?  Fine.  Go be the "Chosen One" in Rift or something.  You have dozens of game choices.

    See? We're already working on exclusion, with an audience that doesn't even exist yet.

    This cannot be a happy outcome.

    As long as SOE knows who its target audience is (and even we dont know who they are yet) and they stick to pleasing that audience only, and don't do what they did in a few other games and try to change it to fit in with where the big money is that week, then it should be ok. Those who dont like the style will drop off, and those who do will pick it up eventually. The community will then grow from that, same as any other game. The only segregation will be prior to launch on this site, and lets be honest, most EQ players dont come here anyway, they are on the EQ / EQ2 / Vanguard forums.

     

    And it doesnt need to be alot of people who stick with it. EQ1 "only" had 450K players at the peak of its success, and its STILL going strong with expansions every year. 

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219
    I think if they make the combat more "mount & blade" with LoS magic/arrows etc and even hit locations on the body that itself will hype the hell out of players. It's a guess so if the reveal has that, I think it will be a successful marketing maneuver.
  • redcappredcapp Member Posts: 722

    Best kept secret would be a game without all this ridiculous hype prior to its official announcement.  So no.

     

    And people who buy into this sort of hype are incredibly naive.  Look at SWTOR.  I think plenty of us who have witnessed this scenario unfold time and time again knew what was going to happen with that game long before its release.  And yet people still got all hyped up only to be disappointed later on.

  • ConvoConvo Member UncommonPosts: 160
    It's not hype.. EQN is the real deal!  
  • Shadowguy64Shadowguy64 Member Posts: 848
    I think they are doing a fantastic job of keeping their secrets secret.
  • OnomasOnomas Member UncommonPosts: 1,151
    Originally posted by JeroKane

    Which is extremely Dangerous in today´s MMO climate.

    They are bound to create unreleastic expectations, which is already happening. Only to dissapoint.

    It´s basically exactly what happened to SW:TOR really. It wasn´t really until a year or so before launch before we really started to see actual footage, but the game had been hyped through the roof. Especially With the Budget that was thrown against the game. There was just no way this game could live up to people´s expectations. And that´s exactly what happened. Crash and Burn shortly after release and F2P 9 months later.

    SOE really need to be careful With this or EQNext will suffer the same faith.

    Too much hype and negative criticism can harm a game as well. Look at CU for example, they came here and blasted false information, begging for money for their kickstarter, and basically turned this forum and others into a mess. The players, not developers. Even the developers asked them to stop and it was hurting their game.

     

    I would rather have limited information up to almost the release with heavy advertising and information before launch, than to have hype wars for years on end.

     

    SWTOR failed because too many people bought into it thinking it was going to be SWG2, going to be awesome due to it being Star Wars, and went by Bioware's great name. The information given was enough to tell me it was going to be bad, I didn't need much more. And with EA in the hot seat......come on, you had to know it was going to be bad. A mmorpg can not have a console story driven content and expect to be successful, this isn't a single player market, its called MMORPG for a reason.

     

    MMORPG....

    MMO -Massively Multi-Player Online, no where in there does it say single player with multi-player support, nor does it say console kiddie game that you can solo/

    RPG- Role Playing Game.......... kind of hard to role play when you are forced to follow their story line, that dries up fast and has no meaning to immersion and the virtual world around you.

    MMORPG's lost their way, do hope EQN redeems this.

  • DejoblueDejoblue Member UncommonPosts: 307

    If we want to be realistic, SWTOR was the tipping point, the beginning of a revolution. It let developers say to the financers, look you can be EA, BIOWARE and Freaking Star Wars and throw a quarter million dollars at a project and have it pretty well polished and it doesnt matter, 6 monhts in less than 25% retention rate. The format has to change. You either invest into something different or lower expectations to 250K - 500K playerbase for the life of a themepark MMO.

    I am sure this is where Smedley is coming from. Do we make another themepark and have 250K - 500K players or do we try something different? Hell EVE has 500K players, what if EQNext was a sandbox like EVE. Surely we could get that many players, especially with free to play. And the best part is, it is not EVE, it is not some weird spaceship as your avatar game that plays like a spreadsheet.

    As for hype and secrets. I think that they are doing the right thing. No other company, cough Blizzard, can copy them, yet and the players get to spin hype and when it is announced they have very little in the way of promises made.

    The hype itself is great because it has people talking about sandbox, explaining it to new comers, getting it into the lexicon, so when EQN is released people have been exposed to it indirectly and are not afraid of it.

  • Gallus85Gallus85 Member Posts: 1,092

    I think that some people might have too high of expectations, but I feel they will be the minority.  Of the journalists that have seen the game, they say that they had high expectations, and EQN exceeded them.

    I think MMOs have been steadily improving over the years, but the changes have been slow and small.  One thing is for sure, I am pretty sick of "MMOs" that end up being "Single Player Online" games.  I'm also getting pretty sick of the cookie cutter, getting random quest from ! NPC and told to do some mundane task for a treat.

    I think the best thing EQN could do is make a non instanced world, with live events sort of like GW2's dynamic event system.  You don't "get a quest" and then return once it's done to get a reward, but you just explore and play how you want, and "events" just happen.  A dragon attacking a city or stopping a thief from stealing some old lady's purse.  Whatever.

    Right now, even with most of the cool changes MMORPGs have recieved; better combat mechanics, better graphics, better story telling mechanics, etc etc.  At their core they've all turned into these lobby games.  You "que up" for a match, or warp into a dungeon.  Most MMOs don't feel like a world anymore.  They feel like Call of Duty with elves.

    I'm keeping my expectations to a minimum for EQN, but the one thing I want to see is an open world.  The only thing EQN could do to turn me away at this point is to be another lobby game.

    I also feel that SOE has proven their worth many times over.  They created EQ (best MMORPG ever) and SWG (a great game that LA destroyed, not SOE).  EQ2 offered everything WoW did, but had much higher system requirements, so we know how that ended up.  Planetside and Planetside 2 were simply fantastic.  SOE saved the disaster that was Vanguard, and the game is still alive and kicking today.

    So I won't say I'm "hyped" for EQN.  Not yet.  But I have hope that it won't dissapoint and given all the good things SOE has done, I feel they're probably the right team for the job to give us something new and innovative.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • hMJemhMJem Member Posts: 465
    Originally posted by Iadien
    Originally posted by dejoblue

    SWTOR was an AMAZING game, until you hit 50. SWTOR made me feel like it was the first time all over again. It just ran out of content and the raids were ez mode retard proof and then you had the developers making retarded decisions and being pretty hostile to raiders  and actually stating such things as "we will never allow metrics of any kind in SWTOR we do not want players to compete" that is when my whole guild left, as did many others that we were friendly with. SWTOR was single player creators making not just a multiplayer game but an MMO, they didnt even know that people would want to link gear in chat...

    It wasn't if you were already bored with themeparks. I had the exact opposite feeling that you had. You seriously felt like it was your first MMO all over again? lol You must REALLY love star wars.

    I didn't even finish leveling in SWTOR. An MMORPG that purposely the majority of the time has you by yourself? I'm not playing an MMO to play by myself. It's like they tried to bring a single player experience to the MMORPG genre and it tanked hard. I dont get how SWTOR leveling was enjoyable at all, and I dont even have a bias against themepark MMOs or anything. I felt like I was getting trolled "Wait, why does it feel like I'm the only one playing? Am I on a server all by myself?" It was terrible. Anyone who played the SWTOR beta with an objective opinion knew the game was mediocre/trash. But a lot of people just kept stroking to the Star Wars IP trying to erase their doubts or forget it wasnt a good game. Then once their nostalgia wore off, they were like "Man, this is a bad game, especially since I have to pay monthly to play it"

  • Gallus85Gallus85 Member Posts: 1,092

    I leveled in SWTOR mainly in a group.  Doing whatever those dungeon instances were called.  Some of the "story" was forced single player, but for the majority of the game you could level with a group.  I think the interesting thing about leveling in swtor was the mass-effect style choice/dialog mechanic.  The stories were cool (if you like star wars) and overall the experiences were pretty fun.  It just had no real end game content, as is often the case with linear themepark MMORPGs.

    Lets hope EQN encourages group play right from lvl 1 and gives us a world to explore with fun gameplay that brings us back.  The gear treadmills are boring.  They were cute back in 1999, but the real fun of a game should come from playing the game itself.  Not from the trinkets you get along the way.

    My "perfect" EQN is an open world experience.  Heavily group oriented (but some solo content to appease the lone wolfs, but make group content better in every sense, from loot to leveling speed, so that soloing is there, but not promoted as the key way to play).  No quest NPCs spamming / linear progression.  More emphasis on crafted gear than dropped gear.  Non-instanced housing / guild halls and a dynamic world that feels alive and can be affected by players.

    Preferably with a fun, action based combat system (though not a requirement).

    Anything after that is just a bonus for me.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by ReallyNow10
    Originally posted by Torvaldr
    Originally posted by Icewhite
    Originally posted by ReallyNow10
    Originally posted by Icewhite
    Originally posted by JeroKane

    Which is extremely Dangerous in today´s MMO climate.

    I agree; there's at least a dozen little sub-factions hoping the game turns out to their ideal.

    Question is; can any of them accept a compromise? We're not big on those 'round here.

    The biggest compromise that can be made is if the linear storyline MMO crowd (who has 100 games to choose from) allows the free range sandbox crowd just this one game.  Let us have it.  You don't want it?  Fine.  Go be the "Chosen One" in Rift or something.  You have dozens of game choices.

    See? We're already working on exclusion, with an audience that doesn't even exist yet.

    This cannot be a happy outcome.

    No, it cannot be a happy outcome.  I see a lot of posts like the one previous to yours where the players think they get to choose the game they want.

    ReallyNow10, it isn't the players' decision how the game turns out.  You want what you envision.  You get whatever they're making.  If it were to end up a linear guided mmo, it's not because some group asked for that and got their way, it's because that is how SoE made the game.

    I think the player community does have some input and do vote with their dollars.  Smed has said that he has seen players "burn through content" in the linear themepark games, and that player community and player-created content is the way to go for longevity.  Hence "drumroll...." free range sandbox play.

    Now, while Smed could certainly lose his marbles, surprise us and give us another linear themepark game where "YOU-ARE-THE-HERO" ("but first we need to give your character a tutorial on how to swing a sword.  The Gods help us"), I think it is a safe bet that players are getting the sandbox many have been clamoring for going on 12 years.

    I agree.  Obviously the final product is going to be what SOE and the dev team want, but their choices and decisions are being based on what they perceive the community is asking for.  As you mentioned, Smedley did say that Linear progression, content churning model is not sustainable.  Players burn through content in days or weeks which took months to develop.  Then they move on to another game and stop supporting the game with their dollars.

    So where EQN might not be a perfect vision of what each player thinks would be perfect in their mind, it will certainly not be based on themepark content churning.  Creating a world and letting players do as they wish is by far a more sustainable model from a development standpoint, and it's what the MMO community has been begging for.

    That alone is enough to get me excited for EQN.  It might very well be the next MMO that holds my attention for years to come.  At this point, sandbox anything would be welcome in my collection.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • MargulisMargulis Member CommonPosts: 1,614
    Originally posted by Vonbek

    Seriously, I am astonished by just how little information is leaking onto the web about this game. Apart from some extremely tantalizing hints in a few well known interviews there is essentially nothing substantive to be found anywhere. No juicy leaked screenshots, no hints about what the UI might be like, nothing about the basic architecture (single shard like Eve or something more familiar?). Has any other game kept its secrets this well over such a long period? Doing wonders for the hype meter obviously.

    It really is, even the sites I know to go to for leaked info has zero.  They must have some MAJOR repercussions if anyone talks lol

  • MargulisMargulis Member CommonPosts: 1,614
    Originally posted by JeroKane

    Which is extremely Dangerous in today´s MMO climate.

    They are bound to create unreleastic expectations, which is already happening. Only to dissapoint.

    It´s basically exactly what happened to SW:TOR really. It wasn´t really until a year or so before launch before we really started to see actual footage, but the game had been hyped through the roof. Especially With the Budget that was thrown against the game. There was just no way this game could live up to people´s expectations. And that´s exactly what happened. Crash and Burn shortly after release and F2P 9 months later.

    SOE really need to be careful With this or EQNext will suffer the same faith.

    I disagree.  With zero info it makes it kind of hard to come up with any expectations at all actually.  It's just endless speculation with nothing to put your finger on and hype up in your mind of how awesome that feature or thing related to the game will be.

  • MargulisMargulis Member CommonPosts: 1,614
    Originally posted by Four0Six
    Nope, Not much has leaked. because there isn't much to leak.

    You're right it's vaporware........... everyone has been lying to us.

  • BurntvetBurntvet Member RarePosts: 3,465
    It's more like, because the game is still largely theoretical, and has been revised/restarted 3 times (accord to Smed, if you can believe anything he says) there is not much firm information to release, and that which there is, is being held back intentionally for the August announcement. That said, this is SOE we are talking about, so they can (and will) say anything they want to generate hype, which means exactly nothing until the game actually shows up.
  • XthosXthos Member UncommonPosts: 2,740

    So...their is not much to release, but at the same time, it is being withheld....So.....That means that they are keeping it secret, even if it is the 1 character model that they have done, because it has been restarted and nothing is finished, because Smed is a big liar and you hate him, so it must be so....Got it.

     

     

    How hard is it to say, yeah, Smed is a jerk, but they have kept things pretty quiet.  See, you get to have a dig at him still that way.

     

     

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