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It need not be a mash-up of features from every mmorpg since the dawn of time.
Alot of games fall into these traps and fail to become what they're hyped up to be.
I believe if EQN is truly going to be revolutionary it needs to take some well thought through risks in terms of gameplay feature and/or mechanics, just like EQ1 and WoW etc.
I really hope they don't hold back on the development of something truly revolutionary as I feel and I know alot of my MMO lovers do as well that the genre really needs a break-through.
That's my 5 cents!
Comments
Not only a mash-up but logical advancements from the old systems!
I agree though, I hope they are not pressured into something that pulls old customers just for the sake of extra $ ... and continue on this 'new and bold' path.
I suppose that comes under the heading of: "We are all sitting in the gutter, but some of us are looking at the stars".
Setting your expectations at zero avoids disappointment but hope is far more fun.
two more words "vomit bucket"
I do believe revolutionary is a relative term. If the game claims to re-define an MMO as they have stated it would - then succeed in providing me with evidence of that - i'd consider it revolutionary. At this point I am as skeptical as you are, but have hopes.
Correct me if I am wrong, but I read/saw a video (I forget which it is) that stated we could be even more excited as we might very well be able to expect its release some time this year. The key words being 'sooner than expected'. Now, just pause a second.
When was the last time you heard that phrase?
How did that game turn out?
I think that's all that really need be said on this game. I'd like to see it soar, but I didn't get that impression and being as it is SoE.. If they made a half decent game that people could stick with for a long time (as of recent), this might have more of my vote. I guess we'll see.
How can you say that without knowing anything about it. Look at WoW, I doubt anyone would of thought it would of had the success it has had up until today when it was in development stages.
I do believe if anyone is going to revolutionize the genre it has to be someone that has alot of experience in the genre, SOE definitely has the pedigree.
oh i do hope its a great game. I cant stand the horrible engine on EQ2 or i would be playing it. EQN will have a different engine and will be more sandboxy so i definitelly hope its great. I just wont hype it expecting it will be the next revolution or something.
For games that have followed the standard MMO model - effectively re-creating the wheel, the answer to your question is: horribly. They have crashed and burned.
I see SoE recently as a cash cow - they need cash, and have generated enough hype around a few games to get it. This isn't sustainable forever, so it would make sense to invest/research in an idea that could be sustainable. If this is truly their first attempt at that, I wish them luck, and hope it works out.
They'll have to keep changing and improving what they have or they will fail.
Hard to say this when everyone who's in the know has said it is going to be huge. Considering the game got no news at E3 and it still managed to snag Best in Show from 2 reputable MMO sites says a lot to its innovation and revolutionary nature.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
The same was said of the Segway by some very well known and influential tech titans.
Remember when entire cities were going to be designed around it?
How'd that work out ?
For better or ill, people "in the know" often talk out their arse.
Kind of a silly comparison, one compares games to games, the other assumes a remodel of society because of a product.
The better point would be that these same people have said mmos would be good and you thought they sucked or were very mediocre...I know that's how I look at it.
Actually this is what Smed said.
"Players will get their hands on an actual release version of what we're doing late [this] year - and I don't mean a beta," says Smedley.
I wouldn't take much notice of awards especially from this site and others. Remember, this is the same site and reporters that gave SWTOR glowing reports before we got to play it.
We ill see in 30 days.
we have no idea..
Just have to wait and see..
If this, or any other, game is going to be revolutionary, it has to take some chances. It has to push the customer's expectations in unexpected ways.
I think back to the game Populous. When it was released, it was unusual. It did not follow usual gaming conventions. The player did not have direct control of the game 'pieces'. Instead, the player tried to influence the behavior of the pieces with indirect operations. Flatten a spot of land, and the villagers might build a village there. Or they might not. The lack of direct control was, at times, infuriating. It was unconventional.
But Populous worked. It managed to give the gaming industry as massive kick in the pants and encouraged gamers to re-think what a game actually was. And it defined an entirely new category of game, the god game.
If EQ Next is revolutionary, we will be educated and entertained in a new, different way. It will challenge us; push us in different ways; cause us to reconsider our concept of the game. And in a decade or so, we'll look back and wonder how we managed to squeak an ounce of entertainment value out of previous MMORPGs.
Logic, my dear, merely enables one to be wrong with great authority.
^ I would listen to this guy, he's got it right.
Actually I disagree. I personally think the issue with newer mmorpg's is the fact they aren't packed with features. Games get boring and gamers have become lazy as hell.
I would rather have a sandbox full of features that I can pick and chose, over not having enough or one major revolutionary feature you want. Sandbox is all about features, choices, freedom, and much more. I would rather have 200 features that I can pick and chose than not having enough.
Newer mmorpg's have stripped some great features and content from their games, obmitted some of the best features out there. Due to their player bases whines and crying. And the mmorpg's today have no longevity and play like console rpg's. If EQN is to be successful they will need a lot to keep us going and allow us to make our own content along the way.
This isn't a themepark, you cant get away with a handful of features and promises of new content.
Commitment is the only thing EQN needs in order to be a revolution. These are the rules and no matter how much your whine and cry we are not changing them. This is the game it is not going to be a themepark. They gave in pretty quickly with EQ2 in the wake of WoW. Now that they are heading into a new direction, does this mean they have a backbone once again and can tout "The Vision" and stick with it?
People want a leader, they want to know the rules and invest into their chosen endeavour within those rules. You lose loyal players when you change the rules, especially after they have invested with previous rules.
Admittedly, giving forewarning of changing rules and not bowing to the torrent of complaints has not been their strong suit for a very long time. Hopefully Smed has had another "Vision"
People on this board seem to think this game is a reskinning of Everquest. It's not, it's an attempt at evolving the genre that happens to use the same lore. They shouldn't include dated and inferior concepts like tab-targeting and corpse-runs for the sake of getting rid of the unnecessarily easy introductions to the genre we've seen recently. They should either adopt existing systems that evolved over the past 15 years, create entirely new ones, or refine the existing if a complete reimagining isn't feasible.
To be revolutionary, it doesn't necessarily have to introduce anything new, it needs to take what's good about existing systems and combine it into one wherever possible. Take travel for example. Some people like convenience, some like immersion, and exploration. Fast travel isn't inherently bad, but the system can be modified, and limits can be put in place. Maybe there's a significant fee associated with fast travel, and it can only be activated at 'shrines' that must be visited on foot first to unlock. There are many solutions, but what we can't have is either extreme, when implementing newer ideas and concepts wouldn't inhibit how people choose to play the game.
Just to play Devil's Advocate -- Didn't WoW "Kill Everquest" because all it did was take the best EQ elements and make them more accessible for the casual fanbase? In Jace Hall's 10 year anniversary of EQ video (An hour long, it's on youtube) he talks with WoW developers/Smedley/EQ people/fans of Everquest and its history and how it was made, and the WoW designers or developers or whoever were Everquest players and they said without Everquest there is no WoW.
Correct me if I'm wrong, and I'm not just pretending to be an idiot, as I did play WoW for a long time -- What did WoW create that no other MMORPG's had done before? Was WoW the first to do LFD or something?