Have to go with the later, since there are a lot less high quality and fun to play PvP MMOs that dont abuse social and psychological issues like Death Penalty to exploit playerbase mentally.
I play Rift. It has a pvE focused design, yet the game is built to mimick WoW. WoW although started off with PvE at heart, was later known for its change to make PvP an endgame because of the realization that players like both styles of gameplay.
When one side is neglected, this community complains ether way. it just happens to be that developers tend to neglect the PvP more often than the PvE which is why you see more complaining about the lack of PvP.
Becouse ive mainly played pvp mmo's i only know of pve's who whine about lack of pve and screaming demanding pvp should be dumbdown so they can safely pve.
Becouse ive mainly played pvp mmo's i only know of pve's who whine about lack of pve and screaming demanding pvp should be dumbdown so they can safely pve.
Pve players are biggest whiners is my experience.
yep but the majority is them so of course they blame PvP.
The second option may happen a little bit in every MMO. But it is really the first one that has ruined every PvP centric MMO ever created to the point that the PvP centric MMOs are now practically extinct.
Whiny PvEers are the problem. There are dozens of PvE MMOs but people will go an whine about the PVP in EVE.
In the F2P world PvPers aren't very profitable, so it's pretty easy to know what i about to happen with the new developer focus on F2P.
I’ve spent way too much time on figuring out how I could interest PvPers in Golemizer and I’ve lost focus. I’ve coded a lot of gimmicks that were badly planned and I’ve even convinced myself that it NEEDED that. I developed too many mechanics in some ridiculous time that it was doomed right from the start.
And another shocking fact … PvPers don’t spend much money on the game. Dedicated crafters were always the most important supporters of Golemizer while PvP mostly only brought people who were requiring me to spend a lot of time for little money. So the most time I’ve spent on Golemizer was for people who didn’t help me to get any profits out of Golemizer … bringing me further from my goal of making a living out of games. That was my mistake. I shouldn’t have let PvPers take so much place in Golemizer as I know for sure that I’ve lost some of the people I wanted to play Golemizer in the process.
PvPers do a good job of scaring off PvE audience, which are incrediably easy to monetize. The only thing a pure PvPer is going to be interested in is advantages, and advantages are just going to scare off players that don't buy anything(these players are what keep whales there). It takes a lot of effort to balance PvPer, and if you don't balance PvPer you're not going to attract a good audience looking for challenge(only the bad looking for any kill with any advantage), which is just a lot of design time and money tossed at a high risk proposition. And lastly the support cost is higher, and considering support is already insanely taxed in the F2P world that seems silly.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Becouse ive mainly played pvp mmo's i only know of pve's who whine about lack of pve and screaming demanding pvp should be dumbdown so they can safely pve.
Pve players are biggest whiners is my experience.
I have the exact opposite experience. I see PVPers whine endlessly about EVERYTHING. Class balance, getting ganked if they are on an open PVP server, not being able to gank if they are not on an open PVP server, not being able to invade the newbie garden and smush low level characters, being smushed by high level characters while in a newbie garden, their class being underpowered, any class that beats them being overpowered, having to PVE to get PVE equipment, having to que for PVP battlegrounds, the sky being blue.
Yeah balancing both pvp and pve seems to create quite a lot of problems..hell wow keeps rebalancing for this exact reason almost every patch since the game came out...But keeping pvpers satisfied in a game takes an incredible amount of resources for sure..would love to see numbers breakdown on longevity on pve'ers vs. pvpers from mmos but just getting those numbers would be a messy and daunting task.
From what i saw in the mmos i played, the behavior of joining a game and asking changes to it cater better to you instead of choosing well a game or server before joining or adapting yourself to the game, is seen more in pvers than pvpers.
Why that happens?
My opinion: for some still unknows reason, the pvp that occurs in the open world is seen by many players as a thing "unecessary" and thus liable to remotion, while the pve isn't seen that way even by the pvpers.
In terms of what I've personally seen, the first is VASTLY more common. I rarely ever see pvpers complaining about a lack of pvp in a pve game, but I see pve'ers complain night and day about pvp games having no or little pve in complete and total safety.
Which is suprising, considering how many pve games there are, and how few pvp ones there are.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
I picked the latter from my own experiences. When the former happens though, PVPers get very abusive. Obviously not all PVPers do but most of the "hardcore" PVP communities I've seen have been very hostile towards opposing views.
Originally posted by ozmono I picked the latter from my own experiences. When the former happens though, PVPers get very abusive. Obviously not all PVPers do but most of the "hardcore" PVP communities I've seen have been very hostile towards opposing views.
What else would you expect from a play style that is all about hostility towards other gamers. The kinds of gamers that attracts are likely to be very vocal and very hostile. It's kind of funny, but when I think of a pvper, I think of them as a typically rude New Yorker.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
PvE can exist perfectly well without PvP, but the reverse has proven (almost) impossible to achieve in an MMO thus far.
Planet Side 2
I am going to need enlightening of the PvE content of Planet SIde 2.
As a PvE player I saw FFA PvP with ray guns said "not for me" and have ignored it ever since.
That's not the purpose of darwa's post darwa stated, "PvE can exist perfectly well without PvP, but the reverse has proven (almost) impossible to achieve in an MMO thus far." I'm simply telling him at least one game that fits this category. The game works perfectly fine without PvE.
I stand corrected, Planet SIde 2 is a good example of PvP without PvE and is doing well enough to be called a success.
PvE can exist perfectly well without PvP, but the reverse has proven (almost) impossible to achieve in an MMO thus far.
Planet Side 2
You're being ridiculous. It's quite obvious that the reference is to MMORPGs in general and not persistent FPS's.
The only one to *try* and tackle this will be CU (if they pull it off, it'll be great but I doubt it).
For the one claiming PVP'ers were whining about getting ganked, that's a PERFECT example of a PvE'er on a PvP server whining....no real PvP'er whines about getting ganked, they strategize and retaliate.
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I'm playing Darkfall Unholy Wars at the moment and the amount of whining that the game has been ruined by vets that cannot "gank noobs" because of the addition safe zones is incredible.
PvE can exist perfectly well without PvP, but the reverse has proven (almost) impossible to achieve in an MMO thus far.
Planet Side 2
I am going to need enlightening of the PvE content of Planet SIde 2.
As a PvE player I saw FFA PvP with ray guns said "not for me" and have ignored it ever since.
That's not the purpose of darwa's post darwa stated, "PvE can exist perfectly well without PvP, but the reverse has proven (almost) impossible to achieve in an MMO thus far." I'm simply telling him at least one game that fits this category. The game works perfectly fine without PvE.
I stand corrected, Planet SIde 2 is a good example of PvP without PvE and is doing well enough to be called a success.
What about Defiance would this meet the criteria?
Ermm as a game that plays well without PvE or as a game that plays without PvP?
Emmm <scratches head> not sure for me Defiance comes under the heading "FFA PvP with ray guns" so I have ignored it.
But if there is only one exemplar of a PvP only MMORPG (out of what 600 or so) I think perhaps the "(almost) impossible to achieve" has to stand.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Comments
Have to go with the later, since there are a lot less high quality and fun to play PvP MMOs that dont abuse social and psychological issues like Death Penalty to exploit playerbase mentally.
I play Rift. It has a pvE focused design, yet the game is built to mimick WoW. WoW although started off with PvE at heart, was later known for its change to make PvP an endgame because of the realization that players like both styles of gameplay.
When one side is neglected, this community complains ether way. it just happens to be that developers tend to neglect the PvP more often than the PvE which is why you see more complaining about the lack of PvP.
again look at the history of Rift.
Philosophy of MMO Game Design
Definitely the latter.
PvE can exist perfectly well without PvP, but the reverse has proven (almost) impossible to achieve in an MMO thus far.
Becouse ive mainly played pvp mmo's i only know of pve's who whine about lack of pve and screaming demanding pvp should be dumbdown so they can safely pve.
Pve players are biggest whiners is my experience.
yep but the majority is them so of course they blame PvP.
typical carebear hypocrisy.
The second option may happen a little bit in every MMO. But it is really the first one that has ruined every PvP centric MMO ever created to the point that the PvP centric MMOs are now practically extinct.
Whiny PvEers are the problem. There are dozens of PvE MMOs but people will go an whine about the PVP in EVE.
In the F2P world PvPers aren't very profitable, so it's pretty easy to know what i about to happen with the new developer focus on F2P.
I’ve spent way too much time on figuring out how I could interest PvPers in Golemizer and I’ve lost focus. I’ve coded a lot of gimmicks that were badly planned and I’ve even convinced myself that it NEEDED that. I developed too many mechanics in some ridiculous time that it was doomed right from the start.
And another shocking fact … PvPers don’t spend much money on the game. Dedicated crafters were always the most important supporters of Golemizer while PvP mostly only brought people who were requiring me to spend a lot of time for little money. So the most time I’ve spent on Golemizer was for people who didn’t help me to get any profits out of Golemizer … bringing me further from my goal of making a living out of games. That was my mistake. I shouldn’t have let PvPers take so much place in Golemizer as I know for sure that I’ve lost some of the people I wanted to play Golemizer in the process.
http://www.over00.com/?p=1119
PvPers do a good job of scaring off PvE audience, which are incrediably easy to monetize. The only thing a pure PvPer is going to be interested in is advantages, and advantages are just going to scare off players that don't buy anything(these players are what keep whales there). It takes a lot of effort to balance PvPer, and if you don't balance PvPer you're not going to attract a good audience looking for challenge(only the bad looking for any kill with any advantage), which is just a lot of design time and money tossed at a high risk proposition. And lastly the support cost is higher, and considering support is already insanely taxed in the F2P world that seems silly.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I have the exact opposite experience. I see PVPers whine endlessly about EVERYTHING. Class balance, getting ganked if they are on an open PVP server, not being able to gank if they are not on an open PVP server, not being able to invade the newbie garden and smush low level characters, being smushed by high level characters while in a newbie garden, their class being underpowered, any class that beats them being overpowered, having to PVE to get PVE equipment, having to que for PVP battlegrounds, the sky being blue.
From what i saw in the mmos i played, the behavior of joining a game and asking changes to it cater better to you instead of choosing well a game or server before joining or adapting yourself to the game, is seen more in pvers than pvpers.
Why that happens?
My opinion: for some still unknows reason, the pvp that occurs in the open world is seen by many players as a thing "unecessary" and thus liable to remotion, while the pve isn't seen that way even by the pvpers.
In terms of what I've personally seen, the first is VASTLY more common. I rarely ever see pvpers complaining about a lack of pvp in a pve game, but I see pve'ers complain night and day about pvp games having no or little pve in complete and total safety.
Which is suprising, considering how many pve games there are, and how few pvp ones there are.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
What else would you expect from a play style that is all about hostility towards other gamers. The kinds of gamers that attracts are likely to be very vocal and very hostile. It's kind of funny, but when I think of a pvper, I think of them as a typically rude New Yorker.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I am going to need enlightening of the PvE content of Planet SIde 2.
As a PvE player I saw FFA PvP with ray guns said "not for me" and have ignored it ever since.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I stand corrected, Planet SIde 2 is a good example of PvP without PvE and is doing well enough to be called a success.
What about Defiance would this meet the criteria?
A and it;s not even close
You're being ridiculous. It's quite obvious that the reference is to MMORPGs in general and not persistent FPS's.
The only one to *try* and tackle this will be CU (if they pull it off, it'll be great but I doubt it).
For the one claiming PVP'ers were whining about getting ganked, that's a PERFECT example of a PvE'er on a PvP server whining....no real PvP'er whines about getting ganked, they strategize and retaliate.
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Emmm <scratches head> not sure for me Defiance comes under the heading "FFA PvP with ray guns" so I have ignored it.
But if there is only one exemplar of a PvP only MMORPG (out of what 600 or so) I think perhaps the "(almost) impossible to achieve" has to stand.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.