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I've noticed many threads talking about EQ Next, more importantly, how its claimed to be the biggest sandbox MMO to hit the market. I myself have many ideas as to what this means but I'm here today to respectably hear what you all believe to be, or hope to be, true for this statement by Sony Online Entertainment.
As a heads up, before you post, keep in mind that the definition for a sandbox themed game is purely the freedom of choice to tackle different situations on a nonlinear path, compared to the linear path of a theme park game where it is coded for a specific path set or story line.
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When did that become definition of Sandbox? Lol. Sandbox is player made content. Nothing more nothing less.
the same voice that called EQNEXT a sandbox also called Everquest a sandbox. So I wouldn't put too much into their words.
Philosophy of MMO Game Design
Philosophy of MMO Game Design
When did STO and NWO become sandboxes?
We both know if you asked 100 people we would get 100 definitions.
I say wait and see or forget about it until release. facts are better than these little marketing blurbs.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
People do agree. The games they reference simply aren't 100% sandbox or not sandbox. Most MMOs contain some sandbox elements, even if they are not 'sandbox games'.
Heres some examples of sandbox elements:
CoH: Mission Editor
EVE: economy, pvp, skill system
SWG: player cities, player housing, player vendors, skill system, quest creator, item crafting, non-combat professions (image designer, dancer, musician, crafter, leader, ranger)
Ultima Online: Placement of permanent objects in the world, open pvp, crafting
PotBS: player owned cities, user submitted art (flags, 3D ship models)
Wurm Online: World modification (movement of trees, dirt, walls), building construction and ownership
Minecraft: World modification, crafting
Archeage: open skill/class system, player housing, world modification (trees, buildings), crafting
Skyrim: open skill system
Most sandbox elements have commonalities such as player choice, world openness, and world permanence. The elements people have described in posts above mine are good examples of sandbox elements.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Interesting to see what Smedley shoves out the door in a few weeks. But I think EQN is using the definition of sandbox to mean simply "not a themepark." Doubtful they mean player-made content or FFA PVP.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Well remember they did buy the StoryBricks thing. And EQ2 got the dungeon-builder thing. (Haven't played with that myself). I would not be surprised to see something like these integrated. Really, it'd be a rather waste if they didn't.
If they can couple those with vastly-craftable items and user housing, they can probably get away with calling it a sandbox. I don't think the inclusion of PvE quests etc makes it "not a sandbox" (since EVE has PvE missions and most people consider that a sandbox), but unless EQN comes down clearly in sandbox-land, we're just arguing definitions.
And really if you have to argue definitions to qualify as something, it is by definition arguably not that something, so you already have a losing battle.
I'd be happy if EQN was a next-gen Everquest with a ton of content and better graphics (and framerate!) than EQ2. User-generated content would be a win, of course.
Me personally, if you really want to look at a true out and out sandbox mmo then it's Wurm Online. It has everything you would find in a game like DF but it also has everything you would find in minecraft and more.
It's an out and out sandbox game, for me it's the ultimate definition of a sandbox mmo.
http://www.youtube.com/watch?v=pw7ZOkjS6qo
I am sticking to what I said in this thread moments ago
http://www.mmorpg.com/discussion2.cfm/thread/389741/page/1
gameplay > graphics