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Now this best could be defined lots of ways- best in terms of easiness, best in terms of advancement or realness.
My nomination would be WoW for the way tradeskills are easy and not tedious.
AC2 for producing nice rewards but horrible in way of collecting the items.
And Tale of the Desert for most realistic tradeskills/most rewarding in terms of doing tradeskills.- Ie you want to do the tradeskills which some games you do not.
Comments
there are 2 knids of people in this world:those who understand sarcasm and those who dont
Hey, aren't you the guy that was just asking how to persuade his mom to buy him WoW? Seeing as how you've more than likely only played Runescape, there isn't really any decision here and therefore it does not reflect on what one of several MMO's has the best tradeskills.
Best tradeskills are when you tell a NPC smith what to create, after you teach him (rank him) how to do it.
While you as the player, go out into the world, and seige an enemys mine, or city, and take there resourses, to give to your NPC smith, and create whatever you want.
Shadowbane is the game where you can do that. No more hitting that same button for months and months till your finally make something good...
EQ2 because of its realism and the fact that its in depth. For EG to make a sword you dont just MAKE one (like HZ for instance) you actually craft all pieces that make up the sword (crossguard, hilt, blade, pommel) then put it all together. Also can imbue it with a magical extract to give it special properties.
Out of the 6 mmorpgs ive played this is by far the best crafting system i have found.
You forgot the part about parts for crafted items in wow are worth more then anything you can make with them. And it's way cheaper to buy the item you want then learn the skill and make it yourself.
WoW's a fun game, but it's crafting system is probably the worst of all the big budget games out there.
To above poster, I didn't realize that. I'm not very far in WoW but I do make the stuff might as well, is useful while I'm levelling up.
WoW, gets my vote i mainly had. Engenering, a fun Proffesion when it back fires or work
Since when do people trade items in WoW?
I mean the only thing people want is gold right >_<..
Point me out if i'm wrong please..
Anyways I vote Horizons..
scientology
Yeah, I think that WoW could possibly be the worst in the Tradeskill genre. All the craftable items are worthless unless you are going to wear them. Anything good can't be traded and anything good will be trumped by a low level drop anyway. Plus the storage space you waste with all the reagents makes it even more worthless.
My vote is UO. I know it's annoying having to click click click your way to better crafting, but the fact that the items you make are not only usefull, but fun too just good times.
i love crafting and mining alot , btw runescape has one of the best tradeskills i've seen - don be prejudiced becoz u hate the game, i loved the game 4 years ago and its tradeskills were quite good. WoW tradeskills lack depth. IMO, a tale in the desert's tradeskills have the most depth..
SWG had the best crafting/trade skill set up by far IMO. Of course, I dont know if it still does now.
I think crafting the best stuff should be something you devote yourself to, and SWG was like that. It took time and effort and investment and if you did it right the rewards ($$$) were great.
Best Crafting, in order, in my opinion:
I've played many other MMORPG's but none that the CRAFTING really shouts out to me in. These 6 all have very solid crafting systems that are integral and excellent parts of the game which provide much needed items and equipment to the players.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Eve online.
A truly in depth marketplace fought over by mega corps and small lone traders alike.
I haven't played many games, but this RuneScape thing bugs me.
While I agree that the system for TS'ing makes some more sense than games that gimp you if you try to tradeskill, its not that much of an improvement the way they implemented the overall skill system. Instead of a reasonable system of specializations you are intended to become a sort of super miner/smith/fisher/cook/woodcutter/crafter. Thats really nonsense in my opinion. I could understand a miner being able to get good at woodcutting or smithing, those are both strength based activities. Those activities ought to feed back up into strength (and back down from strength if you do other things that raise the attribute).
Overall I think this winds its way back to one of people's biggest beefs about the game; the in game community. Because you're set up to become virtually completely self-sufficient, people actually go out and try it. Creating huge demand for materials. Which are then camped heavily, everyone else raising the skill is an (usually unassailable because hardly anyone bothers with serious collecting in the PVP area) enemy.
Also, purely in my opinion once more, the grinding to reward for rasing trade skills is absurd. Like getting from making Mithril items (which you can wear at level 20/99 or summat) you need to the next best armor, you have to smelt and smith something like 8,000 Mithril bars, which require 5 pieces of ore. Steel is more practical because it only needs 3 ores, but you still need to Smith and Smelt over 11,000 steel bars. Eleven thousand. And this isn't even near the end of the skill, where you basically need to double everything from level 1-90 to get to the cap.
Ok so now you've consumed 22,000 coal ore and 11,000 iron ore, which you either have to mine yourself or buy, and now you can make the next armor level! Which you can wear at level 30 or summat and buy in stores anyway.
Even if you get to the cap in a skill, there isn't anything to do THERE either. Most skills' best thing is at level 85 (at about 3,000,000 experience points opposed to 99's 13,000,000). The exception being smithing, which produces now-virtually-worthless Rune armor and weapons.