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As we slowly march towards the seminal day of August 2nd, speculation has already begun to mount about what exactly EverQuest Next will be. In our new column devoted to EQN, we talk a bit about what SOE has revealed so far and opine about a few other topics. See what we have to say before adding your voice to the comments.
I have to admit something: I secretly angled to go to SOE Live in August once I heard that the big news of the annual event would be more information released about EverQuest Next. After reading the list of SOE Live’s newly announced panels, I figured that it was a good time to dive into each and to talk about what they could mean.
Read more of Suzie Ford's EverQuest Next: A Different Kind of Norrath.
Comments
"Its better to look ugly and win than pretty and lose"
http://s36.photobucket.com/user/mhoward48/media/OnwYv97.jpg.html
I am very much interested in how Smed's vision of a sandbox will work out for Norrath. The potential impact of this alone will make it, in design, much different than the other two EQ's. I really hope it all pans out in this regard.
My other desire is to see the classes, races, combat, AA's?, leveling and the general lay of the land. I played both EQ's and I was an avid explorer and an equally avid altoholic. I really need to know if EQN is going to snag me so I can continue doing that in the new Norrath.
2 weeks left!! Here's to crossing fingers.
All their MMO's are part of a community that thrive on each other and aren't abandoned eh..?
Remember that Infantry Online game they would tell EQ 1 players to play the MANY times there was a server problem or patch...?
Remember how they left it deserted and told most of its staff to focus on EQ games instead of it?
"Its better to look ugly and win than pretty and lose"
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Yep, same here. Those cash shop reminders everywhere totally break immersion in an MMO. At least for me. But I don't have high hopes we won't see them in EQN. Even if you have a subscrption. Unfortunately....
Why does everyone assume that the name of a certain panel confirms classes in EQN?
Seeing as how SOE wants to make a huge surprise, it seems much more logical to announce a classless skill-based system during the panel.
Yeah the Erudite of Odus and not the alien freaks of EQ2.
Smed has already mentioned Druids and hinted at not having some big skill based system.
They won't be game-breaking if EQN is fantastic. If the game isn't ~really~ what I expect and the Cash Shop prompts are there as well, then it will be one of the factors that will make me say yay or nay.
I hope with the reduction in classes their roles become more important. Specifically, Crowd Control. Enchanters were invaluable in EQ, but their abilities in EQ2 got sidelined with ever increasing numbers of CC immune mobs until Illy's and Coercer's were just mana batteries and buff bots. I'd like to see how they manage this in EQN.
That there will be classes has already been clearly announced. There won't be nearly as many as EQ2, rather "closer in numbers to the original EQ".
Thats waaaaay oldschool. Back when patches and maintenance sometimes took 2-3 days and EQ was down for atleast 1 whole day a week.
I never liked the idea of two kinds of druids, it made the Fury I played feel like half a druid compared to EQ 1's version. I certainly hope they model them much more like EQ 1 and I certainly hope they don't go with EQ 2's combo based combat system. I hate being told which buttons to push and in what order or suffer the consequences for not complying.
All I want to know is whether or not there will be instancing so I know whether or not to ignore it.
Also, the amount of hand holding. Smed claims little to none but I don't buy it. THAT I'll have to wait until beta to find out.
Combo based system? What are you talking about?
Unless you mean heroic opportunities? Which to be honest, are fairly worthless. I just put the starter in my macros and let them finish themselves.
Or were you talking about something else? Fatal follow up chains? Beastlord primal chains? I really don't know what else you could be talking about. Everything else is just a damage / heal priority list.
I 'm with you there. Tab Target is so yesteryear it isn't even funny.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
As long as the combat is smooth and responsive, I'm fine with whatever. I'm not going in with expectations of it not being a Tab Target game.