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Square Enix is what scares me.

Xion1985Xion1985 Member UncommonPosts: 229

Lately I heard on a podcast that Blizzard was going to start having microtransactions in WoW (I don't play it) on top of having a sub.  Knowing how Square Enix has been with the mobile market lately I'm sort of scared that they will try to turn this into the same.  I might be one of the few but I think paying a sub for an MMO is great, give me good servers and updates and access to the whole game based on my amount of time invested and I'm happy.  Have they said if there will be microtransactions on top of the sub?  If there will be have they said if they will be just the normal cosmetic type of stuff?  

FFXIV look so much better now than it did a couple years ago but I don't think I'd bother playing a game that is going to have a sub and crazy microtransactions as well.

Comments

  • KanethKaneth Member RarePosts: 2,286

    Microtransactions have existed in WoW for a very long time. There are mounts and companion pets that are only available via the WoW shop, along with account services like name change, race change, server transfer, appearance change, etc. This is really nothing new, and nothing that is required to play the game.

    If SE were to do the same, and have only fluff items or account services available as microtransactions, it wouldn't be a deal breaker for me personally, but I imagine it would cause some type of uproar among the community.

  • Samuel107Samuel107 Member UncommonPosts: 7
    I don't mind at all if they make it sub, I actually want them too so they can keep the game running in good shape. But if they make a huge cash shop with tons of mounts, pets, costumes for appearance, (sort of like guild wars 2), I'm not going to enjoy the game thinking I can get so much more. Crossed fingers.
  • ZenTaoYingYangZenTaoYingYang Member Posts: 354
    I think it will never happen, and if it did , it will be for server transfer. Name change is a big thing for SE appearently, I remember in FFXI there was no way to change your name. they want you to stay you, and I LOVE it, makes people think twice before acting jerks and then the whole community will just push them to quit the game.
  • Xion1985Xion1985 Member UncommonPosts: 229
    Originally posted by Epic1oots
    FFXI no cash shop; player base not high compare to WoW; SE dont care. Its about the game not all about making shity little transactions like other games. FFXIV will be the same. a Solid old school mmorpg. no microtransactions for mounts skins costumes whatever. You want them? earn them.

    That is exactly what I want.  I really hope square enix keeps FFXIV that way.  For whatever reason I just don't feel comfortable trusting them, maybe its because I have made the mistake of putting a few of their games on my phone...

  • Syno23Syno23 Member UncommonPosts: 1,360
    FFXI never went to free to play, I doubt that version 2.0 will be free either.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by Syno23
    FFXI never went to free to play, I doubt that version 2.0 will be free either.

    What is this I don't even.....

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    to people who always say the same in defence of fluff items on subscription mmos ill keep telling the same.

    When there is a subscription-only game and they add a cash shop that sells fluff items. You say that as long as its only fluff items everything is OK.........Stop it! it is not OK. THe more fluff items they add to the cash shopo, the less fluff items they add to the game to "encourage" people to buy the unique fluff items from the cash shop.

    THey are not unique because every person can purchase them. So not only you are paying a sbuscription to play the game, now you have less fluff items in game because they keep adding them to the cash shop instead. That is gargabe. Name change, race change, server transfer, etc, that is fine because thats not in game content, thats account services. WoW has had mounts and pets to their store, but they keep adding in-game (non cash shop) mounts as dungeon drops, pvp, merchants, etc. Thats the only thing that makes the current state of the WoW store a little bit acceptable, because they keep adding non cash shop variety in game.

    The other games that have a sub (whether they went hybrid or not) add more and more to the cash shop and less and less to the game itself. That is wrong. I am not happy with WoW expanding their store to add more traditional cash shop items unless they are going to remove the sub, but at least they keep adding in game stuff (and in bigger quantities and varieties) as good as the ones they sell on their store.

     

    Look at Swtor for example, since they went hybrid they do everything in their power to give every stuff to subscribers only, but even subscribers have to buy certain stuff in the cash shop that they should be getting for free just for being a subscriber, but no, they keep adding and adding to the cash shop, and even subbers have to pay for them.

    Look at TSW, their box + subscription + cash shop didnt work at all. Now they have the GW2 model and their cash shop is pretty good without the sub.

    Fluff-only items should be the norm for free to play mmos. They should all be in game in subscription mmos, no cash shops.





  • Snowdon_CloudripperSnowdon_Cloudripper Member CommonPosts: 584
    The only micro transactions ffxi had if you want to call them micro transactions were small quests that you did that gave you gear . There were 3 IIRC . Something to do with seeds .and a boss fight. Other then that nothing I can remember

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by Snowdon_Cloudripper
    The only micro transactions ffxi had if you want to call them micro transactions were small quests that you did that gave you gear . There were 3 IIRC . Something to do with seeds .and a boss fight. Other then that nothing I can remember

    Must have been post Abyssea.  I can't recall any but I quit right before that came out.

  • PanthienPanthien Member UncommonPosts: 559
    Originally posted by rojo6934

    to people who always say the same in defence of fluff items on subscription mmos ill keep telling the same.

    When there is a subscription-only game and they add a cash shop that sells fluff items. You say that as long as its only fluff items everything is OK.........Stop it! it is not OK. THe more fluff items they add to the cash shopo, the less fluff items they add to the game to "encourage" people to buy the unique fluff items from the cash shop.

    THey are not unique because every person can purchase them. So not only you are paying a sbuscription to play the game, now you have less fluff items in game because they keep adding them to the cash shop instead. That is gargabe. Name change, race change, server transfer, etc, that is fine because thats not in game content, thats account services. WoW has had mounts and pets to their store, but they keep adding in-game (non cash shop) mounts as dungeon drops, pvp, merchants, etc. Thats the only thing that makes the current state of the WoW store a little bit acceptable, because they keep adding non cash shop variety in game.

    The other games that have a sub (whether they went hybrid or not) add more and more to the cash shop and less and less to the game itself. That is wrong. I am not happy with WoW expanding their store to add more traditional cash shop items unless they are going to remove the sub, but at least they keep adding in game stuff (and in bigger quantities and varieties) as good as the ones they sell on their store.

     

    Look at Swtor for example, since they went hybrid they do everything in their power to give every stuff to subscribers only, but even subscribers have to buy certain stuff in the cash shop that they should be getting for free just for being a subscriber, but no, they keep adding and adding to the cash shop, and even subbers have to pay for them.

    Look at TSW, their box + subscription + cash shop didnt work at all. Now they have the GW2 model and their cash shop is pretty good without the sub.

    Fluff-only items should be the norm for free to play mmos. They should all be in game in subscription mmos, no cash shops.

    And your statement is flawed from the ground up, before item stores, the game came with X amounth of styles or armor and weapon designs, Y amounth of mounts and vanity pets and in some cases due to player housing.. Z amounth of decorative items for homes, which didnt really got extented till another Tier was added in 1 form or another, which.. is still being done, though some (like WoW ) are rather fond of receicling models.

    This means.. and actually has been proven by pretty much every single mmo in history, that items stores sell fluff that wouldnt have entered the game otherwise.

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by Panthien
    Originally posted by rojo6934

    to people who always say the same in defence of fluff items on subscription mmos ill keep telling the same.

    When there is a subscription-only game and they add a cash shop that sells fluff items. You say that as long as its only fluff items everything is OK.........Stop it! it is not OK. THe more fluff items they add to the cash shopo, the less fluff items they add to the game to "encourage" people to buy the unique fluff items from the cash shop.

    THey are not unique because every person can purchase them. So not only you are paying a sbuscription to play the game, now you have less fluff items in game because they keep adding them to the cash shop instead. That is gargabe. Name change, race change, server transfer, etc, that is fine because thats not in game content, thats account services. WoW has had mounts and pets to their store, but they keep adding in-game (non cash shop) mounts as dungeon drops, pvp, merchants, etc. Thats the only thing that makes the current state of the WoW store a little bit acceptable, because they keep adding non cash shop variety in game.

    The other games that have a sub (whether they went hybrid or not) add more and more to the cash shop and less and less to the game itself. That is wrong. I am not happy with WoW expanding their store to add more traditional cash shop items unless they are going to remove the sub, but at least they keep adding in game stuff (and in bigger quantities and varieties) as good as the ones they sell on their store.

     

    Look at Swtor for example, since they went hybrid they do everything in their power to give every stuff to subscribers only, but even subscribers have to buy certain stuff in the cash shop that they should be getting for free just for being a subscriber, but no, they keep adding and adding to the cash shop, and even subbers have to pay for them.

    Look at TSW, their box + subscription + cash shop didnt work at all. Now they have the GW2 model and their cash shop is pretty good without the sub.

    Fluff-only items should be the norm for free to play mmos. They should all be in game in subscription mmos, no cash shops.

    And your statement is flawed from the ground up, before item stores, the game came with X amounth of styles or armor and weapon designs, Y amounth of mounts and vanity pets and in some cases due to player housing.. Z amounth of decorative items for homes, which didnt really got extented till another Tier was added in 1 form or another, which.. is still being done, though some (like WoW ) are rather fond of receicling models.

    This means.. and actually has been proven by pretty much every single mmo in history, that items stores sell fluff that wouldnt have entered the game otherwise.

    Can't really prove anything here, unfortunately.  It's not until the cash shop is executed and carried out for about a year that you can really get a good feel for it.  It all depends upon the developer really.  You could end up with cash shop items that otherwise wouldnt have made it into the game because the devs want to play it safe, it makes good sense to sell those things in a cash shop after all.  You could also end up with Rojo's situation where they use the cash shop as a way to milk the player base instead of actually adding new content.

    The key here would be observation over a long period of time.  Are they suddenly selling expansion packs with considerably less content yet adding more things to the cash shop at an exponentially higher rate than before?  To me that would be the best indicator...but takes a long while to really gather any conclusive evidence one way or the other.

  • PanthienPanthien Member UncommonPosts: 559
    Originally posted by Kajidourden
    Originally posted by Panthien
    Originally posted by rojo6934

    to people who always say the same in defence of fluff items on subscription mmos ill keep telling the same.

    When there is a subscription-only game and they add a cash shop that sells fluff items. You say that as long as its only fluff items everything is OK.........Stop it! it is not OK. THe more fluff items they add to the cash shopo, the less fluff items they add to the game to "encourage" people to buy the unique fluff items from the cash shop.

    THey are not unique because every person can purchase them. So not only you are paying a sbuscription to play the game, now you have less fluff items in game because they keep adding them to the cash shop instead. That is gargabe. Name change, race change, server transfer, etc, that is fine because thats not in game content, thats account services. WoW has had mounts and pets to their store, but they keep adding in-game (non cash shop) mounts as dungeon drops, pvp, merchants, etc. Thats the only thing that makes the current state of the WoW store a little bit acceptable, because they keep adding non cash shop variety in game.

    The other games that have a sub (whether they went hybrid or not) add more and more to the cash shop and less and less to the game itself. That is wrong. I am not happy with WoW expanding their store to add more traditional cash shop items unless they are going to remove the sub, but at least they keep adding in game stuff (and in bigger quantities and varieties) as good as the ones they sell on their store.

     

    Look at Swtor for example, since they went hybrid they do everything in their power to give every stuff to subscribers only, but even subscribers have to buy certain stuff in the cash shop that they should be getting for free just for being a subscriber, but no, they keep adding and adding to the cash shop, and even subbers have to pay for them.

    Look at TSW, their box + subscription + cash shop didnt work at all. Now they have the GW2 model and their cash shop is pretty good without the sub.

    Fluff-only items should be the norm for free to play mmos. They should all be in game in subscription mmos, no cash shops.

    And your statement is flawed from the ground up, before item stores, the game came with X amounth of styles or armor and weapon designs, Y amounth of mounts and vanity pets and in some cases due to player housing.. Z amounth of decorative items for homes, which didnt really got extented till another Tier was added in 1 form or another, which.. is still being done, though some (like WoW ) are rather fond of receicling models.

    This means.. and actually has been proven by pretty much every single mmo in history, that items stores sell fluff that wouldnt have entered the game otherwise.

    Can't really prove anything here, unfortunately.  It's not until the cash shop is executed and carried out for about a year that you can really get a good feel for it.  It all depends upon the developer really.  You could end up with cash shop items that otherwise wouldnt have made it into the game because the devs want to play it safe, it makes good sense to sell those things in a cash shop after all.  You could also end up with Rojo's situation where they use the cash shop as a way to milk the player base instead of actually adding new content.

    The key here would be observation over a long period of time.  Are they suddenly selling expansion packs with considerably less content yet adding more things to the cash shop at an exponentially higher rate than before?  To me that would be the best indicator...but takes a long while to really gather any conclusive evidence one way or the other.

    You are right, its hard to proof the impact of an item store but pretty much every single mmo in history has proven the game only comes with a certain amounth of fluff and styles and ONLY gets extended with (larger) content updates, some smaller updates trew some minor things in at the time, ussually due to some special event IG or RL.

    To pick a few excamples.. AO, EQ, WoW, FFXI, Rift, SwToR(yep pre- store they definately show this)Aoc, I can list alot more but listing pretty much every single mmo is a tad redundant.

  • LivnthedreamLivnthedream Member Posts: 555
    Originally posted by rojo6934

    to people who always say the same in defence of fluff items on subscription mmos ill keep telling the same.

    When there is a subscription-only game and they add a cash shop that sells fluff items. You say that as long as its only fluff items everything is OK.........Stop it! it is not OK. THe more fluff items they add to the cash shopo, the less fluff items they add to the game to "encourage" people to buy the unique fluff items from the cash shop.

    So you would rather you have $20, $25, $30 subs? Cause that is your realistic alternative. The costs to make and maintain games are doing nothing but going up, from virtually every front. Players are actually paying less now than they were a decade ago. That is how economics work.

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by Livnthedream
    Originally posted by rojo6934

    to people who always say the same in defence of fluff items on subscription mmos ill keep telling the same.

    When there is a subscription-only game and they add a cash shop that sells fluff items. You say that as long as its only fluff items everything is OK.........Stop it! it is not OK. THe more fluff items they add to the cash shopo, the less fluff items they add to the game to "encourage" people to buy the unique fluff items from the cash shop.

    So you would rather you have $20, $25, $30 subs? Cause that is your realistic alternative. The costs to make and maintain games are doing nothing but going up, from virtually every front. Players are actually paying less now than they were a decade ago. That is how economics work.

    If it means better development of the game...then yes, absolutely.  Granted, not everyone is going to agree with that.  I'm not going to do the typical flamewar thing here and go on and on about how wrong you are, and about how much better games would be if they were all subbed, because its stupid, and it isnt inherently true.  

    I do maintain that for my dollar(s) though, I prefer this methodology.

  • deerstopdeerstop Member UncommonPosts: 31
    Originally posted by Syno23
    FFXI never went to free to play, I doubt that version 2.0 will be free either.

    Actually why won't they try f2p model with FFXI? It may be a good idea.

    image
  • ArthasmArthasm Member UncommonPosts: 785
    Originally posted by deerstop
    Originally posted by Syno23
    FFXI never went to free to play, I doubt that version 2.0 will be free either.

    Actually why won't they try f2p model with FFXI? It may be a good idea.

    Nope, they think it's a bad idea and will never go F2P. If game fails, they will just shut down.

  • ShadowzanonShadowzanon Member UncommonPosts: 350

    I am trying to find it but there was an interview with Yoshi P regarding about adding fluff for people to buy in a cash shop like wow has presented, being able to add in fluff armor sets from previous ff games, pets n mounts.

    He clearly stated they do not want to nickle and dime their fans for adding things to the game, if they ever decide to add something from previous final fantasy games they will do it in a way the player can earn it in game.

    For now if you want take that as if it came from my mouth till i can provide a link to said interview.

  • sumdumguy1sumdumguy1 Member RarePosts: 1,373
    I am not against micro transactions as long as they don't create a pay to win advantage.  For transfers to other servers or stuff like that its not an issue for me.
  • LexinLexin Member UncommonPosts: 701
    I don't mind account services such as race change and server transfers. But the thing with server transfer I don't think you should ever be able to return to any server you previously transfer from. As for cash shops no i don't care what's in it just no I will not support an MMO with money that want's to double dip.

    image

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Kaneth
    Microtransactions have existed in WoW for a very long time. There are mounts and companion pets that are only available via the WoW shop, along with account services like name change, race change, server transfer, appearance change, etc. This is really nothing new, and nothing that is required to play the game.

    Except this time the shop is implemented into the game client and has performance items.

    image
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