This is turning to another beta forum, and very close to being called grass 2.0 thread. In all honesty, those flashy effects can be removed from option menu, not only that it will be universally scaled down. check Yoshida latest plan for " battle adjustment"
This is turning to another beta forum, and very close to being called grass 2.0 thread. In all honesty, those flashy effects can be removed from option menu, not only that it will be universally scaled down. check Yoshida latest plan for " battle adjustment"
That would require people to actually FOLLOW the game and all the information that is available out there. Unless you're a fan like you or myself....you're not really going to want to go through all that. So instead people make ignorant comments based on old information of being out of loop. It's not entirely on them really....I can't say whether or not I would make the effort to read the developers blogs, etc if im not really that interested in it to begin with.
Originally posted by Lord.Bachus The dungeon video shows one of the weak points.... the action and immersion totally gets ruined by the overflashy spelleffects.
The flashy effects are used to cover up the lack of immersion and action. Take them out and you have a bunch of toons standing around barely moving and spamming a single attack every few seconds,
Would rather standing still using combos/communicating as a party than the usual chicken-with-their-head-cut-off circle strafing bunny hopping circle jerk of more "action" MMO combat.
Some people say TERA has great action combat, but from my experience it is far too predictable and unless you are solo'ing BAMs you pretty much stand still and spam combos too. Even BAM fighting was "learn pattern, rinse/repeat." Group combat (dungeons) was really no different than any other MMO except the healing was a bit more challenging.
GW2 was/is fun in solo combat but I always felt the sPvP was the only part of the game in which their combat mechanics really worked - group PvP in WvW and any kind of group PvE was just awful IMO - but I haven't played for a few months I'm not sure how it is after the dungeon and WvW changes.
And from my play experiences with the first 3 dungeons as a Lancer, there was a plethora of movement, combat tactics, and necessary attention to detail.
The biggest thing I LOVED is that AoE threat generation was/is very lacking at early levels, so as a DPS you have to focus fire and follow the tanks target or you will pull aggro.
I really miss the days of MA (main assist) and target priority from WoW dungeons/raiding.
Couple that with crowd control and movement mechanics (lots of angry red circles to move out of) and some more interesting mechanics like a boss you have to kite around into exploding bombs (which you have to DPS down but not kill to "ignite") and it was some of the most refreshing group combat experiences I've had in a MMO since Burning Crusade WoW.
And that does include plenty of time in games like GW2, TERA, TSW, NW in the past couple of years.
It's interesting that the pace of combat in FFXIV is actually slower than RIFT, but (and I think it is largely due to the spell effects and superb animations) it is SOO much more enjoyable to me than RIFT combat, which is pretty much (to me) the very definition of boring and stale.
Would rather standing still using combos/communicating as a party than the usual chicken-with-their-head-cut-off circle strafing bunny hopping circle jerk of more "action" MMO combat.
Some people say TERA has great action combat, but from my experience it is far too predictable and unless you are solo'ing BAMs you pretty much stand still and spam combos too. Even BAM fighting was "learn pattern, rinse/repeat." Group combat (dungeons) was really no different than any other MMO except the healing was a bit more challenging.
GW2 was/is fun in solo combat but I always felt the sPvP was the only part of the game in which their combat mechanics really worked - group PvP in WvW and any kind of group PvE was just awful IMO - but I haven't played for a few months I'm not sure how it is after the dungeon and WvW changes.
I'll take WoW style combat any day over that.
Ya I will take strategy style combat like WoW and EQ1 trinity over the new twitch MMOs any day. Watching someone try to tank in twitch is funny, full plate gymnastics. What his armor and shield for again?
Originally posted by Lord.Bachus The dungeon video shows one of the weak points.... the action and immersion totally gets ruined by the overflashy spelleffects.
The flashy effects are used to cover up the lack of immersion and action. Take them out and you have a bunch of toons standing around barely moving and spamming a single attack every few seconds,
It is a bit like putting makeup on a black eye.
actually there is alot of movemeant underneath the flshy but it looks cooler with it
Would rather standing still using combos/communicating as a party than the usual chicken-with-their-head-cut-off circle strafing bunny hopping circle jerk of more "action" MMO combat.
This is one of the biggest reasons I hate FPS. People are all, "FPS are so realistic" while they jump around and fire at their opponent. Yeah, cuz that's TOTALLY realistic combat right there.
Originally posted by Snowdon_Cloudripper Dungeons and Combat ( First 3 dungeons ) Each dungeon has its own challenges
Yet its still so bad. Look at the UI during combat. She's literally sitting there spamming her one skill. AND IT WORKS. AWESOME! ANOTHER 11111111111111111111111111111 GAME!
I actually liked the combat in TERA, where tanks tanked with shield and dps had dodge.
At least i found it awesome to be able to be able to tank huge bosses solo if you where able to perfect the shield reaction. Would be great to see that in ffxiv, i am ok with the way the combat is now, expect the lack of active skills and such. I just like the way tera complement skills and reaction instead of the buttonsmasher ffxiv is
I actually liked the combat in TERA, where tanks tanked with shield and dps had dodge.
At least i found it awesome to be able to be able to tank huge bosses solo if you where able to perfect the shield reaction. Would be great to see that in ffxiv, i am ok with the way the combat is now, expect the lack of active skills and such. I just like the way tera complement skills and reaction instead of the buttonsmasher ffxiv is
........... Slamming FFXIV for being a button masher, while praising Tera really builds credibility and makes me want to engage in words with you.
Originally posted by Lord.Bachus The dungeon video shows one of the weak points.... the action and immersion totally gets ruined by the overflashy spelleffects.
That was combat? I thought someone was lighting off fireworks. But seriously, I'm impressed with the world graphics, character models are ok, but I don't think I could stand standing still so much, and look at all those action bars. I think I had my fill of all that with WoW. For anyone not completely drained by the thought of it, it should be fun.
I actually liked the combat in TERA, where tanks tanked with shield and dps had dodge.
At least i found it awesome to be able to be able to tank huge bosses solo if you where able to perfect the shield reaction. Would be great to see that in ffxiv, i am ok with the way the combat is now, expect the lack of active skills and such. I just like the way tera complement skills and reaction instead of the buttonsmasher ffxiv is
........... Slamming FFXIV for being a button masher, while praising Tera really builds credibility and makes me want to engage in words with you.
Not that I was a big fan of Tera's combat, but as a warrior tank you pretty much had to keep moving. I don't see that happening in FFXIV battles. Whatever her class was, she actually WAS mashing buttons.
Originally posted by Lord.Bachus The dungeon video shows one of the weak points.... the action and immersion totally gets ruined by the overflashy spelleffects.
That was combat? I thought someone was lighting off fireworks. But seriously, I'm impressed with the world graphics, character models are ok, but I don't think I could stand standing still so much, and look at all those action bars. I think I had my fill of all that with WoW. For anyone not completely drained by the thought of it, it should be fun.
Have you played and experienced FFXIV? It is actually quite a breath of fresh air. You should be able to hit up phase 4. Might as well give it a swing? Instead of judging it on videos? Reading a book by it's cover type of thing blah blah...
I actually liked the combat in TERA, where tanks tanked with shield and dps had dodge.
At least i found it awesome to be able to be able to tank huge bosses solo if you where able to perfect the shield reaction. Would be great to see that in ffxiv, i am ok with the way the combat is now, expect the lack of active skills and such. I just like the way tera complement skills and reaction instead of the buttonsmasher ffxiv is
........... Slamming FFXIV for being a button masher, while praising Tera really builds credibility and makes me want to engage in words with you.
Not that I was a big fan of Tera's combat, but as a warrior tank you pretty much had to keep moving. I don't see that happening in FFXIV battles. Whatever her class was, she actually WAS mashing buttons.
If anyone comes to me with anything to do with Tera and it not being referred to as THE button masher then I just don't know what to say. That game is a joke of a button masher. I guess I have a different definition of button masher than most.
Originally posted by Lord.Bachus The dungeon video shows one of the weak points.... the action and immersion totally gets ruined by the overflashy spelleffects.
That was combat? I thought someone was lighting off fireworks. But seriously, I'm impressed with the world graphics, character models are ok, but I don't think I could stand standing still so much, and look at all those action bars. I think I had my fill of all that with WoW. For anyone not completely drained by the thought of it, it should be fun.
Have you played and experienced FFXIV? It is actually quite a breath of fresh air. You should be able to hit up phase 4. Might as well give it a swing? Instead of judging it on videos? Reading a book by it's cover type of thing blah blah...
I've been thinking about it. How do I get in anyway?
Originally posted by Lord.Bachus The dungeon video shows one of the weak points.... the action and immersion totally gets ruined by the overflashy spelleffects.
That was combat? I thought someone was lighting off fireworks. But seriously, I'm impressed with the world graphics, character models are ok, but I don't think I could stand standing still so much, and look at all those action bars. I think I had my fill of all that with WoW. For anyone not completely drained by the thought of it, it should be fun.
Have you played and experienced FFXIV? It is actually quite a breath of fresh air. You should be able to hit up phase 4. Might as well give it a swing? Instead of judging it on videos? Reading a book by it's cover type of thing blah blah...
I've been thinking about it. How do I get in anyway?
Hehehe, welcome to the labyrinth of Square-enix account system, its a bloody mess
I actually liked the combat in TERA, where tanks tanked with shield and dps had dodge.
At least i found it awesome to be able to be able to tank huge bosses solo if you where able to perfect the shield reaction. Would be great to see that in ffxiv, i am ok with the way the combat is now, expect the lack of active skills and such. I just like the way tera complement skills and reaction instead of the buttonsmasher ffxiv is
........... Slamming FFXIV for being a button masher, while praising Tera really builds credibility and makes me want to engage in words with you.
Not that I was a big fan of Tera's combat, but as a warrior tank you pretty much had to keep moving. I don't see that happening in FFXIV battles. Whatever her class was, she actually WAS mashing buttons.
I fully respectfully disagree, if anything, tanking in FFXIV is far from standing there. do not count the first instances please but all these 30+ instances required all tanks to constant moving.
I actually liked the combat in TERA, where tanks tanked with shield and dps had dodge.
At least i found it awesome to be able to be able to tank huge bosses solo if you where able to perfect the shield reaction. Would be great to see that in ffxiv, i am ok with the way the combat is now, expect the lack of active skills and such. I just like the way tera complement skills and reaction instead of the buttonsmasher ffxiv is
........... Slamming FFXIV for being a button masher, while praising Tera really builds credibility and makes me want to engage in words with you.
Not that I was a big fan of Tera's combat, but as a warrior tank you pretty much had to keep moving. I don't see that happening in FFXIV battles. Whatever her class was, she actually WAS mashing buttons.
I fully respectfully disagree, if anything, tanking in FFXIV is far from standing there. do not count the first instances please but all these 30+ instances required all tanks to constant moving.
To bad moving doesnt do shit, as you get hit anyway, outside- inside or behind the red circle
I actually liked the combat in TERA, where tanks tanked with shield and dps had dodge.
At least i found it awesome to be able to be able to tank huge bosses solo if you where able to perfect the shield reaction. Would be great to see that in ffxiv, i am ok with the way the combat is now, expect the lack of active skills and such. I just like the way tera complement skills and reaction instead of the buttonsmasher ffxiv is
........... Slamming FFXIV for being a button masher, while praising Tera really builds credibility and makes me want to engage in words with you.
Not that I was a big fan of Tera's combat, but as a warrior tank you pretty much had to keep moving. I don't see that happening in FFXIV battles. Whatever her class was, she actually WAS mashing buttons.
I fully respectfully disagree, if anything, tanking in FFXIV is far from standing there. do not count the first instances please but all these 30+ instances required all tanks to constant moving.
To bad moving doesnt do shit, as you get hit anyway, outside- inside or behind the red circle
true, this need to be fixed for nooblets :P. I still dont get hit, but I dont wait for circle to appear, usually the monster casting is before the circle appear and its easy then to get away from AoEs.
Yeah, I saw video of the combat elsewhere, and there were tons of little "dodge"'s over the tank's head. It's a traditional style for MMO's, I'm just wondering if I can get back into it. I signed up for the next beta, so who knows? The game is gorgeous, but you can't tell what a game is really like til you play it. I just doubt there's a lot of movement, these games aren't known for moving in favor of rotation.
Originally posted by Eir_S Yeah, I saw video of the combat elsewhere, and there were tons of little "dodge"'s over the tank's head. It's a traditional style for MMO's, I'm just wondering if I can get back into it. I signed up for the next beta, so who knows? The game is gorgeous, but you can't tell what a game is really like til you play it. I just doubt there's a lot of movement, these games aren't known for moving in favor of rotation.
You actually can dodge charge-up attacks by moving to the side or behind the mob.
The difference (I think) is between abilities and spells.
Abilities, you can dodge by moving behind or beside the most.
Spells, they will turn and auto face you right as the spell casts.
I think that was how it worked. Depending on the mob and the fight, I could dodge all kinds of attacks.
Some of the mobs spells you could out-range their effect even without a red circle and even with the auto-facing.
The red circles you can easily get out of, obviously connection speed/strength matters, if your connection isn't as good, you'll have to get out faster to compensate for any lag.
Lot more movement in the fights in dungeons (and open world) starting around level 14+
Most of the charge up attacks in the open world deal a real big chunk of damage, best to try and avoid them.
I actually died in this game, not often but a fair amount, throughout the beta - in open world content!
Pull an extra mob or two by accident, not dodge/out distance a big attack etc.
And a couple of the story-quest related "private" mini-boss fights I had to try a second time after failing and dying the first time.
And I'd consider myself a pretty "good" gamer - especially MMO gamer - and especially this more "classic" style of game.
Yes their indications of attacks don't spell out from point A-B exactly what is going to happen. You have to learn the fight, know the moves, know how to dodge, and know that their notifications are an indication and not a 100% accurate line that any moron can dodge by stepping on the other side of.
Is it really that hard? Now do we have to argue about it being too difficult vs. too easy in an MMO battle.
Holy shit I can see why people of any veterancy or age disappear off of this site. Tera is 25% of the complexity of FFXIV with 250% of the button mashing of FFXIV.
People are actually going to screw themselves out of this unique MMO experience. A diamond in the rough of the 600+ title this site claims to be MMO's where only 20-30 deserve to be listed here because of some cosmetic BS. Why am I even wasting my time with you people...
Comments
This is turning to another beta forum, and very close to being called grass 2.0 thread. In all honesty, those flashy effects can be removed from option menu, not only that it will be universally scaled down. check Yoshida latest plan for " battle adjustment"
That would require people to actually FOLLOW the game and all the information that is available out there. Unless you're a fan like you or myself....you're not really going to want to go through all that. So instead people make ignorant comments based on old information of being out of loop. It's not entirely on them really....I can't say whether or not I would make the effort to read the developers blogs, etc if im not really that interested in it to begin with.
The flashy effects are used to cover up the lack of immersion and action. Take them out and you have a bunch of toons standing around barely moving and spamming a single attack every few seconds,
It is a bit like putting makeup on a black eye.
Would rather standing still using combos/communicating as a party than the usual chicken-with-their-head-cut-off circle strafing bunny hopping circle jerk of more "action" MMO combat.
Some people say TERA has great action combat, but from my experience it is far too predictable and unless you are solo'ing BAMs you pretty much stand still and spam combos too. Even BAM fighting was "learn pattern, rinse/repeat." Group combat (dungeons) was really no different than any other MMO except the healing was a bit more challenging.
GW2 was/is fun in solo combat but I always felt the sPvP was the only part of the game in which their combat mechanics really worked - group PvP in WvW and any kind of group PvE was just awful IMO - but I haven't played for a few months I'm not sure how it is after the dungeon and WvW changes.
I'll take WoW style combat any day over that.
And from my play experiences with the first 3 dungeons as a Lancer, there was a plethora of movement, combat tactics, and necessary attention to detail.
The biggest thing I LOVED is that AoE threat generation was/is very lacking at early levels, so as a DPS you have to focus fire and follow the tanks target or you will pull aggro.
I really miss the days of MA (main assist) and target priority from WoW dungeons/raiding.
Couple that with crowd control and movement mechanics (lots of angry red circles to move out of) and some more interesting mechanics like a boss you have to kite around into exploding bombs (which you have to DPS down but not kill to "ignite") and it was some of the most refreshing group combat experiences I've had in a MMO since Burning Crusade WoW.
And that does include plenty of time in games like GW2, TERA, TSW, NW in the past couple of years.
It's interesting that the pace of combat in FFXIV is actually slower than RIFT, but (and I think it is largely due to the spell effects and superb animations) it is SOO much more enjoyable to me than RIFT combat, which is pretty much (to me) the very definition of boring and stale.
Ya I will take strategy style combat like WoW and EQ1 trinity over the new twitch MMOs any day. Watching someone try to tank in twitch is funny, full plate gymnastics. What his armor and shield for again?
actually there is alot of movemeant underneath the flshy but it looks cooler with it
This is one of the biggest reasons I hate FPS. People are all, "FPS are so realistic" while they jump around and fire at their opponent. Yeah, cuz that's TOTALLY realistic combat right there.
Yet its still so bad. Look at the UI during combat. She's literally sitting there spamming her one skill. AND IT WORKS. AWESOME! ANOTHER 11111111111111111111111111111 GAME!
I actually liked the combat in TERA, where tanks tanked with shield and dps had dodge.
At least i found it awesome to be able to be able to tank huge bosses solo if you where able to perfect the shield reaction. Would be great to see that in ffxiv, i am ok with the way the combat is now, expect the lack of active skills and such. I just like the way tera complement skills and reaction instead of the buttonsmasher ffxiv is
........... Slamming FFXIV for being a button masher, while praising Tera really builds credibility and makes me want to engage in words with you.
That was combat? I thought someone was lighting off fireworks. But seriously, I'm impressed with the world graphics, character models are ok, but I don't think I could stand standing still so much, and look at all those action bars. I think I had my fill of all that with WoW. For anyone not completely drained by the thought of it, it should be fun.
Not that I was a big fan of Tera's combat, but as a warrior tank you pretty much had to keep moving. I don't see that happening in FFXIV battles. Whatever her class was, she actually WAS mashing buttons.
Have you played and experienced FFXIV? It is actually quite a breath of fresh air. You should be able to hit up phase 4. Might as well give it a swing? Instead of judging it on videos? Reading a book by it's cover type of thing blah blah...
If anyone comes to me with anything to do with Tera and it not being referred to as THE button masher then I just don't know what to say. That game is a joke of a button masher. I guess I have a different definition of button masher than most.
I've been thinking about it. How do I get in anyway?
Hehehe, welcome to the labyrinth of Square-enix account system, its a bloody mess
I fully respectfully disagree, if anything, tanking in FFXIV is far from standing there. do not count the first instances please but all these 30+ instances required all tanks to constant moving.
To bad moving doesnt do shit, as you get hit anyway, outside- inside or behind the red circle
true, this need to be fixed for nooblets :P. I still dont get hit, but I dont wait for circle to appear, usually the monster casting is before the circle appear and its easy then to get away from AoEs.
You actually can dodge charge-up attacks by moving to the side or behind the mob.
The difference (I think) is between abilities and spells.
Abilities, you can dodge by moving behind or beside the most.
Spells, they will turn and auto face you right as the spell casts.
I think that was how it worked. Depending on the mob and the fight, I could dodge all kinds of attacks.
Some of the mobs spells you could out-range their effect even without a red circle and even with the auto-facing.
The red circles you can easily get out of, obviously connection speed/strength matters, if your connection isn't as good, you'll have to get out faster to compensate for any lag.
Lot more movement in the fights in dungeons (and open world) starting around level 14+
Most of the charge up attacks in the open world deal a real big chunk of damage, best to try and avoid them.
I actually died in this game, not often but a fair amount, throughout the beta - in open world content!
Pull an extra mob or two by accident, not dodge/out distance a big attack etc.
And a couple of the story-quest related "private" mini-boss fights I had to try a second time after failing and dying the first time.
And I'd consider myself a pretty "good" gamer - especially MMO gamer - and especially this more "classic" style of game.
Yes their indications of attacks don't spell out from point A-B exactly what is going to happen. You have to learn the fight, know the moves, know how to dodge, and know that their notifications are an indication and not a 100% accurate line that any moron can dodge by stepping on the other side of.
Is it really that hard? Now do we have to argue about it being too difficult vs. too easy in an MMO battle.
Holy shit I can see why people of any veterancy or age disappear off of this site. Tera is 25% of the complexity of FFXIV with 250% of the button mashing of FFXIV.
People are actually going to screw themselves out of this unique MMO experience. A diamond in the rough of the 600+ title this site claims to be MMO's where only 20-30 deserve to be listed here because of some cosmetic BS. Why am I even wasting my time with you people...