Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

what game does not dump me into a fight right at the beginning?

freestonewfreestonew Member Posts: 4

hi all.

I like to explore gameworlds.  slowly, to savor the envirnment.   I do NOT like to create a new character and then to enter my new downloaded mmo or game only to find that my character is dumped into a insta-fight and i need to act *now* to use all of my command keys and sink or swimm in total action!!

 

I am 72 years old and I love to play games.  I began to try the new Runescape3 and lo and behold I was dumped into an instant orc fight and needed right at that very moment nearly every command that i could use.

 

what mmo rpg games are there, out there, that do it where when i enter the world as a new Player, I am alone, where i can slowly learn each key command, learn all about the interface, then slowly get my bearings and wander about and to do what I love to do, to explore a rich world, around me.  I might spend hours doing only that!

Can people recommend to me games that start this way, *and* are visually rich and full of fantasy explorations with little pressure to insta-fight or even to bond up with team mates, essentually a solo experience?

I even have problems with Skyrim and the yet-played witcher 1, as these games do the very same thing!  to toss me to the wolves right off of trhe starting gate!!

 

thank you, all, for your help.

 

freestone

 

«1

Comments

  • LoktofeitLoktofeit Member RarePosts: 14,247

     

    That's a hard one. :)  

    Are you looking for no/low combat or just no combat during the initial learning period?

     

     

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    That's a good question.  Because you're right; there aren't many games--any I can think of--that don't "throw you into combat" right away these days.  Because I'm like you; I like to figure out the interface and wander a bit before I jump into quests and combat.

    In fact, there are a few games where I was required to go through the "obligatory newbie combat" at the beginning.  But it was so tedious, I uninstalled before I could even get to the "real game."

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • VolkonVolkon Member UncommonPosts: 3,748
    Personally, as a young pup of 47, I'd recommend Guild Wars 2. Your character creation includes a mini-boss fight before you even step into the game world, and it gets better from there. It's a lot of fun.

    Oderint, dum metuant.

  • cheyanecheyane Member LegendaryPosts: 9,407
    I do not think GW 2 is what he is looking for. You could try FFXIVARR because in the beginning you gain levels and learn the game for a good hour or 90 minutes before you go out to even start your first fight. You gain levels without fighting by completing the quests and learn the controls.
    Garrus Signature
  • NaqajNaqaj Member UncommonPosts: 1,673
    Originally posted by Volkon
    Personally, as a young pup of 47, I'd recommend Guild Wars 2. Your character creation includes a mini-boss fight before you even step into the game world, and it gets better from there. It's a lot of fun.

    Uhm, GW2 would have been my first choice as the game that does the exact opposite of what freestone is looking for.

    Actually, I can't think of a single MMO in the last 10 or so years that wouldn't have you start fighting within a minute of leaving the character creation. As almost all of them are centered around combat, that tends to be the very first thing you do.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    Wurm Online as well will not throw anyone into combat at the start.  The combat is probably one of the most underdeveloped aspects of the game.

    But I wouldn't call it an easy game to get into by any means.

  • VhayneVhayne Member UncommonPosts: 632

    I recently tried Wurm Online, and your question immediately made me think of it. 

    Immediately after starting the game, you are put into a tutorial to show you the basics of how things are accomplished.  I found it quite deep, as the game is a "sandbox" type.  When you leave the tutorial, you are placed into a world with no direction, and free to roam, harvest, craft, and I assume fight to survive.  I never got that far though.  I got lost very quickly and had no idea what to do, and realized the game wasn't for me.  But with time perhaps you can figure it out and perhaps call the game, home. 

  • freestonewfreestonew Member Posts: 4

    thank you all, so far!

     

    amazing: only 40 minutes and there are many replies.  I like this forum.  thank you all.

     

    Wurm online. maybe i will try it.

    the "hardness' of a game does not off put me, it is that chaotic stress at the beginning where all hell is breaking lose and my appreciation of even the nice castle turrets are ZERO as there is no brain cells availible for this as all is devoted to the fighting!   

    I love "sandbox" type exploration games and with good graphics.  i do not mind fighting.  it is that "twitch-action" that i cannot handle well.

     

    freestone

  • keviebyokeviebyo Member UncommonPosts: 31

    I agree with a few other posters that GW2 might be a good choice. It's quite casual but enjoyable at the same time. My 60 year old Dad plays it. It's very much about exploring the world, uncovering new zones, and completing whatever tasks are around you. Definitely a soloable game.

     

    Another possible choice is either of the online Final Fantasy games. They usually have cut scenes to get the story started and you often start in a town while the game shows you the basics. Instead of immediately killing monsters, you are safe while you start to explore the world and eventually venture out.  They have beautiful scenery, buildings, monsters, and characters. Final Fantasy 11 was pretty group oriented, but I know there have been updates since i last played it. For FF 14, which is still in beta (again), I'm not sure if you'll be able to solo or if it will require a party.

  • WW4BWWW4BW Member UncommonPosts: 501

    Hmm I can only think of http://www.havenandhearth.com 

    Not the greatest game I have ever played. But far from the worst.. Biggest detracter was probably that I was playing alone, instead of with a friend. Having a partner to trust would have helped enormously.

    But pretty much any other game I can think of, that has any combat in it, puts you in a fight straight away.

    Maybe UO.. Did that put you in a fight or was there any other useful progression you could start with and go on doing for as long as you liked?

    EvE online didnt force you into combat right away when I started.. Sure you went looking for trouble because you needed cash, but it wasnt strictly necessary. I think when they added tutorials it changed to be a bit harder to stear around conflict... And then I didnt even mention PvP.. That could get you at any time.

    SWG?.. I belive that started with a combat scenario, no matter what you decided to start as. But, later on, you could avoid fighting. (I think. Only played a few hours of it.(and thats not a comment on quality, I was just busy with other stuff.))

  • Eir_SEir_S Member UncommonPosts: 4,440
    You could try Age of Wushu.  You'll probably be so bored going through the tutorial that you'll appreciate games with immediate combat again.
  • VolkonVolkon Member UncommonPosts: 3,748

    I completely read that wrong OP, I seem to have missed the "not" part and apologize.

     

    You may hit me with a hammer, but only once.

    Oderint, dum metuant.

  • voigtvoigt Member Posts: 23

    I recently had the pleasure of playing Final Fantasy 14 A Realm Reborn, and I think I found you a game.  After creating your character it shows an interactive cut scene as you travel to your starting city on a caravan and you have to talk to a merchant.  Once in the town you are sent to explore the city by doing a series of quests that familiarize yourself with all the various points of interest and your class guilds, where to craft, where to bind your soul, etc.  Then after about say 30-40minutes of doing these you are sent outside to fight non aggressive monsters at your leisure. 

    FF14 ARR will qualify for your exploration MMO that does not immediately drop you into a combat scene.

  • hfamgamerhfamgamer Member UncommonPosts: 64
    weeelllll I would suggest EVE online if you were more of a sci-fi kinda player. You could go the explorer/trade play style but you still have the obligatory "rat" or two to defend against. And it does have a rather steep learning curve. Option two is to wait for Wildstar to go live. Although most games require some kind of combat
  • Zefiris8Zefiris8 Member UncommonPosts: 37
    Just happened to see this on the main page after surfing the FF14 section.  The fact that FF14 doesn't just drop you into a fight seems to be a complaint to some, as they are in a rush to just go kill stuff.  There is a 5-10 minute intro video thing, then you get dropped into town.  Phase 3 beta was the first time I tried it out, and it was probably an hour before I even killed my first monster.  Most of the starter quests in town are just fetch and delivery quests to get you familiar with where everything is.
  • jazz.bejazz.be Member UncommonPosts: 962

    I think there are many games out there.

    Doesn't WoW still just drop you at the starting zone, apart from the new races?

    Also the newest Final Fantasy just drops you in a town or city.

     

    I'd even prefer they just drop you character somewhere with no starting quest at all. Just go in the wild and figure it out. And start with first quest giver you meet.

    In Final Fantasy you're heavily pushed to follow a sequence of quests. I think it's even a unavoidable. Hopefully I'm still respecting NDA here.

  • Zefiris8Zefiris8 Member UncommonPosts: 37

    Forgot to mention for FF14, the first time you have to group (if you follow the story line quests) is around level 15 since you need to complete a dungeon.  It has a duty finder (group finder tool), so it's easy to jump in a group.  Just have to wait on a queue depending on your class.

    There are also randomly spawning FATEs (like rifts in Rift) in the open world which you can do a quick group to take down.  You can work with other people in these without actually grouping up and still get credit.

  • ApraxisApraxis Member UncommonPosts: 1,518

    As funny as it may sound. EvE Online. It is in the space and you are a ship, just that you know before.

    EvE is very slow paced and you can take you all the time you need, in the beginning, but more or less all the way through the game. You can so to say choose when you want more action or combat.. at least most of the time.

    BUT, it is very complex and very in-depth... you may have the time to read on... but you can literally read hours or days on different guides what and how you can do. So you have the time, but you also will very well need it. The available information may be overwhelming in the beginning.

    But it is more or less the most slow paced MMO i am aware of. And exploration, gathering, market play, with other words non combat activities are absolut huge, and if you want to, you don't have to combat at all.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Most MMOs have combat as the focus gameplay. And they need to teach new players the mechanics, mostly through tutorials.

    I suppose you can play tales of the desert, one of the rare non-combat focus MMOs.

     

  • MaquiameMaquiame Member UncommonPosts: 1,073

    Final Fantasy XIV: ARR, for the first hour of the game you are not fighting, you are getting introduced to mechanics and doing quests that familiarize you with your home city. There are crafting classes that you can access at level ten that have nothing to do with fighting. You will have to fight a little to get to level ten but once you get there you can go learn a crafting class, and yes I said class because they are separate from the fighting classes.  Once you learn one of these you could literally be a miner, botanist, culinarian (cook), fisherman, goldsmith (jeweler), leatherworker, weaver, blacksmith or carpenter for the entire rest of the game with their own quests and objectives.

     

    Ever seen the show Sword Art Online where there were people who were -just- blacksmiths- or -just- merchants with their own shops and just did these things? Yes in FFXIV:ARR you can do just that, including the part of having -your- own shop. In one of the first patches of the game after launch housing will be in the game and you can turn your house into a shop.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • Shadowguy64Shadowguy64 Member Posts: 848

    OP, a good MMO for you would be World of Warcraft. You will begin in a starting zone where the monsters will not attack you unless you attack them first. They will not call their friends and out number you.

     

    This will allow you ample time to get accustomed to your skills, the user interface, how to move, determine what the various stats do for you, etc.

     

    Best of all you can download and play the trial version for as long as you like up to level 20. So no rush to buy the game. You can determine for yourself if it's for you before you spend a penny.

  • MyrdynnMyrdynn Member RarePosts: 2,483

    another vote for FF14

    takes like 3 hrs before you're even allowed to fight it seemed like

     

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

     

    [mod edit] 

    Not the same reasons, but I might recommend Minecraft as well. Starting in single player mode, even with combat it's a lot of fun. It can be stressful as all get out until you figure out what you're doing, but that applies to everyone. Once you figure out what you're doing, you'll have a sky garden with water falls and a subterranean complex full of lava falls and stairs to nowhere.

    **

    You could start in survival, but on peaceful, so there wouldn't be any monsters. The survival challenge remains, so you still have to get renewable resources for food and such, but you don't have to deal with creepers showing up to blow up your cow pen.

     

    I can not remember winning or losing a single debate on the internet.

  • oGMooGMo Member UncommonPosts: 89

    As I recall FFXIV does not have fighting immediately, but there is fighting in the tutorial intro .. but even then, you can pretty much stand around and screw with settings etc before actually having to fight.

    Not sure it's the game you're looking for though. OTOH, decent, laid-back crafting and harvesting, and hopefully fishing system that is more like FFXI's original fishing system.

    Combat isn't really twitch in any case. Compared to many games it's a bit slow, but I like it.

  • karbonistakarbonista Member UncommonPosts: 78

    http://www.salemthegame.com/

     

    Salem was fun when I tried it -- before their change in publisher (so I have no idea where it stands now).  There will eventually be fighting, and you will die a few times getting your bearings.  You have to earn skills and some of the paths to earning them are counter-intuitive.  But google will help out a lot in the process.

    It's an open-world crafting sandbox.  It also has full-loot pvp, but I only ever saw other players in the wild a few times and only got killed once.  Gear you make isn't all that important so losing it doesn't hurt much.

Sign In or Register to comment.