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Someone just pointed this mmo out to me. I'm looking for something a little old school, or at least an mmo I couild call home.
Would like to ask :
1) When is release ?.....Aug 27th sorry, it was right in front of my face
2) How open world is it...How much zoning and instanced is the world ?
3) As I understand it you pick a Class Disciple of War, Majic, Hand, Land. Now I get the War and Majic part but whats with Hand and Land ? ...They sound like harvesting and crafting classes, are they not side things instead of classes ?
4 ) Jobs, I think I found something about getting a job at level 10. I would like to be a monk as I've been doing Kung fu in real life and thats for me. Do I need to be a War class to become a Monk or something.
FF14 Web site has a lot of info, but not put togeather very well and for a noob !
Now this is a discription of the Monk from the web site....How in the hell is a noob to know what its is talking about :
Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen.
The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats.
Comments
Lots of zones, even cities are made up of more then one zone. Not a fan of that myself but having a lot of fun so I bought the game. Your second quest is simple. Classed are broken into melee, caster, crafter and gather. In the same order you listed them. You can play any and all classes and job on one char. You start at level 1 with one of the classes from char creation. Classes are for solo and small teaming. You level a class to 30 and a second class to 15 and you can unlock a job. Jobs are focused and better for end game teaming/raiding. You can use skills on any class right up to level 34 skills on other classes so leveling them all gives you a fun mix of skills to play with. With a job you can only take 10 skills from all classes if I am remembering right. Someone correct me if I am wrong =-) Jobs stand on their own, you cant take skills from a job and use them with another job. Hope this helps =-)
One other thing about skills. Even if you can only use skills up to level 34 from another class. If you level that class to 50 you stole that skill from, that skill will be more powerful. So leveling to 50 on the class you are using skills from is really helpful. Hope thats clear.
Eg, Paladin uses heals and buffs from leveling a white mage. So if you stop leveling your white mage to something below cap. Another Paladin thats leveled his white mage to 50 will have a bigger heal using the same heal spell.
1) Launch Aug 27th, Early Access 5-7 days hasn't been decided yet, Open Beta After Aug 8th is all we know (Though they have said if there are no major bugs or exploits found, characters(lvls and all) will be carried through to launch. Even though they aren't saying it is mainly to spread out the characters across the world so that early areas aren't over burdened at launch.)
2) There is a some instancing the 3 major cities are broken up into 2 zones, and there are about 4 zones per region(Black Shroud, La Noscea, Thanalan, Coerthas, Mhor Dhana). It does suck a little bit but with the console requirements and the graphics as good as they are my feeling is I can live with a couple zone lines.
3)Yes Disciples of Hand and Land are there own classes, have there own lvls, gain there own abilites, and can share abilites with other Disciples of Hand or Land. The crafting and gathering in this game is interesting enough to make it is own classes and are enjoyable for people who like that sort of thing and not just a side thing like in many other games.
4) Jobs are quests down at lvl 30 based on your class and a secondary class to lvl 15. So for Monk you are going to want to play Pugilist to lvl 30 and Lancer to lvl 15 (if it keeps the same requirements). Then you are able to do said quest and get a soul crystal that you equip on the char page that will change your class to the job Mnk. Jobs lvl based of their base class so if you lvl Pugilist to 31 your Mnk will be 31 as well. Lastly Jobs are party based specializations of their class so if soloing you are going to want to play Pugilist by just unequiping the soul crystal.
Pretty sure that isn't true Nanfoodle. Skills are based off there tooltips IE potency 200 which is affected by base stats and any passives you have from gear and/or class. Unless you have read something some where that I haven't seen.
WoW. so It's not just a bad web site, the game is complicated...........Now, that great.
I'll have to read this a few times to understand,
Thanks
Sorry something else I thought about after posting that earlier. I think it is important for people to understand that this game starts slow on your first job from 1-15 as a tutorial(Yoshi has said it is mainly aimed at many JP who are new to the MMO market) you slowly unlock more and more things to do.
After you have your first job past the initial tutorial you have many more options for lvling then initially which is pretty much grind the standard fetch, kill, go here quests. Also this applies to lvling second and beyond classes as you will have leves, hunting log, additional abilities from other classes, and more unlocked from lvl 1.
Good diagram of the diversity of stuff to do: http://eorzeareborn.com/final-fantasy-xiv-game-systems/
It's true in a sense, because if you lvl a class you can ''steal'' abilities from to lvl 50, you get the lvl II or III or the spells, thus stronger versions like he's saying.
I read you can only use abilities up to level 34. So a Paladin cant use any heal spells a white mage gets past that level. I am looking up where a read skills are more powerful if you level the class to 50 like the eg I gave of the paladin leveling his white mage to 50 wouod have his level 34 heal more powerful because his white mage is 50.
Yes you are right but doesn't work like that for most classes. Very few classes beyond thaumaturge and conjurer (possibly arcanist) get a lvl II or lvl III version of earlier skills (even then most of them have slightly different mechanics Fire 1 is single target, Fire 2 is AoE, etc). Things like Archer, Lnc, Pug, etc. give skills that just scale from the start being Raging strike (20% damage increase for x sec/180 sec cooldown).
As a general rule yes the cross class capable skills are usually learned before lvl 35, but there are exceptions Archers lvl 46 skill "Quelling Strikes" a usefull threat control skill for dps is usable by all classes, and Pugilists "Mantra" lvl 42 are both the exceptions to that rule.
I'd recommend watching this guy, hes practically a living wikia on FFXIV and his videos are well made
TY, didnt know that.
https://docs.google.com/spreadsheet/lv?key=0AsPI9Wq6z6GwdHJEYmR0Qjk4QzV2SmYzVzhYTVdCSkE&f=true&noheader=true&gid=0&pli=1
Here are the abilities that can be used by what jobs. There are exceptions to almost any general rule you want to make, other than no job gets all the skills of a class other than the one it grew out of and that jobs can't use the skills of other jobs (so no paladins using 'white mage' abilities as Nanfoodle keeps putting it). Before you even get to 'jobs' (30+ specializations from 'classes'), some spells are limited to their discipline, others are not but are class exclusive, others can be used by all classes and disciplines.
And as far as I can tell, what Nanfoodle said about spells being more powerful if you've leveled its respective job to 50 is incorrect. Some in beta started a rumor about that because of the way the game gives you a choice to allocate stats when you level up, that those stats were permanent across all classes/jobs. I'm pretty sure that is not true, and would not make sense with the game's design (it would lead to unnecessary imbalance).
I guess Nanfoodle is messin' up with classes and jobs. Jobs can't use skills/spells of another job, but they can use skills/spells from another class (with limitations). Paladins can't use any White Mage specific spell (Presence of Mind, Regen, Divine Seal, Holy and Benediction) , but can use some Conjurer spells (Cure, Protect, Raise and Stoneskin).
On a side note, as you have stated, skills/spells are not more powerful if you've leveled its rspective class to 50. Stats allocated while leveling up are not permanent across all classes/jobs. Each class/job has its own set of stats points to allocate them as you wish for that class/job.