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FFXIV - extended betas are a mistake

stragen001stragen001 Member UncommonPosts: 1,720

Its not just FFXIV that are doing this. Lot of games are doing the same thing.

All of these closed beta sessions, and then an open beta mean that everyone will have already tried the game by release date. 

Those that dont like the game will have realised they dont like it by launch and wont subscribe

Those that do like the game will be burnt out on it already by launch and wont subscribe

Not a clever strategy for a subscription game......

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

Comments

  • paganloftpaganloft Member Posts: 11
    Well there was so much popularity with Arma and The War....Infested Whatever, that leaving the games in Beta are the new Coca-Cola.

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  • I don't think you even played beta at all. Pretty much all the people who tried it, burnt out or not, will be playing in open beta which carry progress to release. If they don't like the game by open beta then they don't buy, it's simple.

    I don't see how you think it's not a good idea to give open beta as a free trial.

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by stragen001

    Its not just FFXIV that are doing this. Lot of games are doing the same thing.

    All of these closed beta sessions, and then an open beta mean that everyone will have already tried the game by release date. 

    Those that dont like the game will have realised they dont like it by launch and wont subscribe

    Those that do like the game will be burnt out on it already by launch and wont subscribe

    Not a clever strategy for a subscription game......

    I am in that boat. I won't be playing at launch the game is more of the same o... 

    "The King and the Pawn return to the same box at the end of the game"

  • paganloftpaganloft Member Posts: 11

    I guess I am curious the actual benefit of releasing in beta for free.  I mean a lot of these new titles coming out are not thrown together Ford Pintos, they are legitimate MMOs.  Not making money on beta, grabbing the attention of people initially, then bleeding people that find the game 'meh'.  Widdle it down into a title, when by release, is ready to shock the world with a 250k user base which is F2P but has an in game store.

     

    image
  • pyrofreakpyrofreak Member UncommonPosts: 1,481
    Disagree, short betas where feedback isn't listened to are a huge mistake. Long drawn out betas where there is time to adapt to player input are how development needs to be.

    Now with 57.3% more flames!

  • ruin2it3ruin2it3 Member UncommonPosts: 3
    Originally posted by pyrofreak
    Disagree, short betas where feedback isn't listened to are a huge mistake. Long drawn out betas where there is time to adapt to player input are how development needs to be.

    Needs to be - but in general isn't.

     

    Extended betas are great IF the developers are actually giving any weight as to what is reported/requested/suggested.

    From my 11 years of FFXI and watching how the betas of XIV have been handled it appears to me S-E could give a flying rats rear end what the NA players have to say. To give them some credit, in the last couple of years they have been a tad more responsive to the JP player base - but I honestly have been wondering if they even bother reading the English forums.

     

    Other games I've seen just use the beta tag as a means of more along the lines of advertising.

     

    In theory, a nice long beta with changes being made in response to the entire player base seems ideal. But lets face it - it just doesn't happen.

  • MishakaiMishakai Member Posts: 105

    What "extended beta" are you talking about?  All the beta events have been 48 hours long over a few weekends.  The only exception thus far was the last weekend of beta 3 which was 5 days.  Each phase has had a week or so in between for SE to make changes.  The next beta is a short open beta which leads right into head-start and launch w/ all data carrying over barring some huge technical issue.

    So looks like the OP made an incorrect conclusion using the wrong data.  Way to go!!

     

     

  • ruin2it3ruin2it3 Member UncommonPosts: 3
    Originally posted by Mishakai

    What "extended beta" are you talking about?  All the beta events have been 48 hours long over a few weekends.  The only exception thus far was the last weekend of beta 3 which was 5 days.  Each phase has had a week or so in between for SE to make changes.  The next beta is a short open beta which leads right into head-start and launch w/ all data carrying over barring some huge technical issue.

    So looks like the OP made an incorrect conclusion using the wrong data.  Way to go!!

     

     

    I think the OP was referring to it basically taking them ~2 months to complete beta stage 3 - plus the wait between stage 2 and the start of stage 3....add in the previous beta stages, and alpha....

  • strellokstrellok Member Posts: 48
    I wanna try FFXIV. If there were no beta Id buy it. But since there will be an open beta I will have a lot of time to decide whether I like this game or not. Therefore the decision of purchasing or not. They will lose a lot of money due to this. It is, however, a very kind offer from them. It will probably filter the unwanted players.
  • XthosXthos Member UncommonPosts: 2,740

    I want to try it, and have been too busy to do so, and I will also miss the open beta, but I am going to get my wife to give it a spin on the open beta to see if she likes it.

     

    I myself do not play the crap out of open/closed betas, if I get to play them.  I will play enough to see if I like it or not, then be done for a open beta.  Before someone complains about the purpose of beta, yes I do report things still while I play.

     

  • NetSageNetSage Member UncommonPosts: 1,059
    Their open beta is a weekend.  How is that an extended beta?  The servers were never up for more than a weekend during most beta phases and level cap for the last on is 20 for each class.  From how Yoshi talks this is more of free trail / server stress test than anything.
  • azmundaiazmundai Member UncommonPosts: 1,419

    yep, tried it .. was pretty boring and overly instanced. same thing happened with NW though I guess that's different as it isnt a sub game. same with tsw.

    most other games though I do play like rift, swtor, gw2? cant even remember if I was in beta for that actually. I should say played. I don't play them anymore. this limited themepark era has to end at some point >.< or they at least have to make more than 5% of the content challenging again. im simply no longer willing to buy into a short term themepark game.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by stragen001

    Those that dont like the game will have realised they dont like it by launch and wont subscribe

    thats the way it should be, either by beta access or free trial. Try the game long enough to see if i want to buy it and subscribe.

    Those that do like the game will be burnt out on it already by launch and wont subscribe

    Those that do like the game dont rush the game hard enough to get burned out within few days of beta access.

    Not a clever strategy for a subscription game......

    if you dont  allow  me try your subscription based game to see if i am interested then youll never get my money up front.

    what its not a very clever strategy actually is  If your business is shady enough that you cant let players try your product before deciding if they want to spend money and support it, then i dont want to give my money to you.





  • Lebros89Lebros89 Member UncommonPosts: 48
    Originally posted by stragen001

    Its not just FFXIV that are doing this. Lot of games are doing the same thing.

    All of these closed beta sessions, and then an open beta mean that everyone will have already tried the game by release date. 

    Those that dont like the game will have realised they dont like it by launch and wont subscribe

    Those that do like the game will be burnt out on it already by launch and wont subscribe

    Not a clever strategy for a subscription game......

    All games have multiple closed betas... They are to test different aspects of the game pre-launch.. Then there is the open beta which is mainly for stress testing the servers... So that is why they make sense.. As far as being burnt out, they severely limit content that can be tackled during each phase in order to corral players into testing the items that the development teams need feedback on. The content has been VERY limited in each of these phases. Phase 3 had the most content and you could only get to level 35, there was no voice acting, story quest ended at 20, there were no jobs (I don't think), there was no arcanist class, etc. So if you're "burnt out" on what you played then its safe to say that this game just isn't for you, since you didn't even get to see half of what FFXIV:ARR has to offer yet.

    So really, everything they have done is typical mmo testing procedure and if people don't sub because they don't like how FFXIV:ARR plays, then I think they should be happy that they were able to see that before wasting the money. So really it seems that the development team has done people a service by helping them make an educated choice on the game before it launches. It's not like they need every single person to sub. They have a huge fan base and multi-platforming will give them staggering amounts of subs anyway.

    So if you don't want to read that ramble.. Betas = good.    Choices = good.

  • NagelRitterNagelRitter Member Posts: 607
    Originally posted by stragen001

    All of these closed beta sessions, and then an open beta mean that everyone will have already tried the game by release date. 

    Those that dont like the game will have realised they dont like it by launch and wont subscribe

    Those that do like the game will be burnt out on it already by launch and wont subscribe

    Not a clever strategy for a subscription game......

    That's kind of the point. People deserve to know what the product looks like before they pay money for it. If you are trying to bait people into subscribing to something they haven't played, and are not secure about your product's quality, it's probably not going to last long. MMO's are long term projects.

    Do people seriously burn out that fast on an MMO????? I never experienced that.

    If anything, the trial lets people who are on the fence or would generally not look at it try the game. If they try the game, there is a chance that they'll change their mind.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • RidelynnRidelynn Member EpicPosts: 7,383

    There was a good article over on Gamasutra about demos, and I think it aptly applies to long "open betas" (which are essentially demos with an expiration date).

    http://www.gamasutra.com/blogs/CaspianPrince/20130603/193494/The_Demo_Is_Dead.php
    http://www.gamasutra.com/blogs/CaspianPrince/20130605/193709/The_Demo_Is_Dead_Part_2.php

    Two key quotes, for those who don't want to click over:


    Just about every game I've bought for the last 5 years has been on the basis of watching a video of the game ... Usually I don't even need a recommendation from a friend if I watch a trailer for a game that I think looks interesting. But there is another thing at play. Almost none of the games I've bought have even had demos.


    What Does a Demo Do?
    I'll tell you: it has three primary functions:

    1.) To assure the end user that the product actually installs and runs ok on their machine
    2.) It gives the potential customer a good long demonstration of the game with no up-front investment on their part
    3.) The shocker: it then gives them 99 excuses not to buy the game.


    To this end, I totally agree with Caspian Prince in his article. A lot of people say they won't buy a game without a demo (or free open beta) to try it out. I think more people than that won't buy a game with a demo (or free open beta). I think the Benchmark/character creator was demo enough, very smart - it was essentially a live trailer, proving point 1, and involving some game feature to satisfy point 2, but no actual game play, so you can't really get to point 3.

    Here, S/E has a short open beta period - like 3 days. I think this is mainly for stress testing. It's not the same as, say, Neverwinter's months-long beta period. Not an indefinite demo like Prince Caspian is talking about.

    The rest of the betas were all closed; by invitation only. Companies need betas to refine, to gather feedback, and to fix stuff. About 6-9 months is pretty typical for a large AAA game to be in Beta from my experience, with the company adding invitiations as they feel comfortable and need to start testing things with more players. I don't think the P1-P3 betas were in the same category as "Lot of games (that) are doing the same thing". And in a F2P game, is there really a difference between "open beta" and "release" anyway? - FFXIVARR will be P2P, so there is a definitive cutoff.

    The few P1-P3 beta players (they had over a million signed up, I don't think the number of invitations was 5% of that) may be "burnt out" - but that's on them. No one should sign up for Beta thinking it's fun and games; it's a volunteer job - your supposed to test on what the company asks you to test, your supposed to seek out and report bugs, and your supposed to submit suggestions and feedback. If you burned out on the story/gameplay/whatever, then ok - but you signed up for the labor of love that is beta testing, and you should have known what you were getting into before you submitted your application. Beta does not mean the same thing as "early access gameplay".

  • DragimDragim Member UncommonPosts: 867
    Originally posted by stragen001

    Its not just FFXIV that are doing this. Lot of games are doing the same thing.

    All of these closed beta sessions, and then an open beta mean that everyone will have already tried the game by release date. 

    Those that dont like the game will have realised they dont like it by launch and wont subscribe

    Those that do like the game will be burnt out on it already by launch and wont subscribe

    Not a clever strategy for a subscription game......

    This x1000000000

    ------------

    And if there is no open beta, gamers cry foul.  I get tired of playing a "new" mmo only to have the elitists calling me a noob on day 1 because I didn't play the open beta and "know everything" already.

    -----------

    Open betas are one of the dumbest ideas in mmo history if you ask me.

    ----------

    "Oh by Dragim, they need to stress test and find bugs!"

    Yeah, maybe they do.. But what did they USED to do?  What did Everquest do?  What did Ultima Online do? What did Dark age of Camelot do?

    I don't recall them having massive open betas.  Or "closed betas" letting thousands of people in.

    But hey...I could be wrong.

    ----------

    "But Dragim, if you don't want to spoil anything, just don't play"

    Yeah but everyone else playing spoils it for me.  They know all the secrets.  They know all the spots, they know how to maximize the auction house, farming spots and driving prices up and down.

    There is no "Great Discovery".  It is "omg i got as much information in beta I could so I can beat everyone else out and talk about how elite I am."

    ---------

    End open betas!  It ruins it for everyone!

    I am entitled to my opinions, misspellings, and grammatical errors.

  • moosecatlolmoosecatlol Member RarePosts: 1,531
    Not letting someone test the product before they buy it. . .  WHAT ARE YOU?
  • DenambrenDenambren Member UncommonPosts: 399

    If the game was any good, people would subscribe on release, whether they played the beta or not.

     

    It's a hard concept to fathom, considering almost every MMO release is trash. We're getting so accustomed to immediately quitting these horse manure game titles, to the point where we start believing the only profit in an MMO is found in the first opening weeks, generating posts like the OP made. I.e. "a MMO won't be profitable without suckering in a large pool of players to try the game for the first time".

  • RyowulfRyowulf Member UncommonPosts: 664

    If you make a sub game and tell players you will be enjoying it for years to come that's the harm in a month or two of beta?

    The title of this thread says to me, FFXIV won't be holding your attention for very long.  You'll be moving on to something else sooner rather than later, so the Devs are making a mistake. They should be just teasing you with hype and false promises, so you'll buy the game.

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