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Let's face it... with this much hype and so many expectations, many of us are expecting some riots. This is an important franchise in the MMO world.
I'm thinking the rage will come from people who are really used to game systems that are much different in EQN. Things involving other sandbox features like lack of direction/linear quests, no loot grind progression, console integration, PVP, etc.
Obviously we won't know untll Aug. 2 or Aug. 3, Based on what you've heard, what do you see as the big ticket items that will make or break the game for people?
Comments
I think most anything else will be pretty easy to consider since the MMO space is going through a bit of a flux.
What about you Bidwood? Will EQN not being forced OWPvP be a deal breaker for you?
I think the sandbox people are going to complain the most. Why? Each one of them has a rigid ideal of "what makes a real sandbox". It's simply not possible to appease all those individual visions.
Honestly, I'm just excited to get back into Norrath without spending months playing catch-up for an old game and getting to exploring a whole new rendition of my favorite virtual world. Sometimes it's great to be a true EQ Fan....No matter what, I'll enjoy the game atleast for a short duration (if it sucks) and for years to come(if it remotely reflects the tid bits of info we have). Hopefully I don't let Real Life pull me from this version for years at a time, never being able to settle back in.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
This ^^ + no decent sandbox designers left at SOE, they are all gone. The end result of all this hype will be no different than TOR.
I'm not going to rage because I'm not invested enough in it... but would need at least a PVP server to consider playing. Sticking around is a different story and depends on the gameplay. I'm also done with upgrading my PCs and am going to play on PS4 - so if they break with the trend and don't put EQN on consoles, I won't be able to play. But again, nothing that will burst any blood vessels.
So it looks like most of the people in this forum are in a similar boat - where they have deal breakers but not sanity breakers.
I'm thinking there are players out there though who will lose their cool over some issues. There were some pretty passionate posts on the official forums. I see things like the art style, approach to combat and UI being potential issues for traditionalists. And as you said, PVP is something people feel strongly about. I think a lot of folks would feel betrayed by SOE if that was the standard.
Theres really not that much hype behind the game yet. Its more people who are starving for information.
Hype, especially over hype, can really only be achieved when you know what the games going to be like, and you have developers and marketeers funneling beer bonging you fantasy info on what the game will be like, casting a spell over receptive consumers.
Right now there is like zero info on this game, its more interest in finding out what exactly this game will be like. Once we know that we can start the overhype train (first stop dissapointmentville) or we can go into insta-hate mode.
Personally I just want to know what route they take, then as usual, ill ignore the hype...and really start to pay attention if people on this site start to really hate it ( I love most the game this site hates for whatever reason)
I think the closer this game is to GW2 the more this site will like it, the less ill be interested...the more sandboxy the more this site will hate it the more I will like it.
Anyway chances are ill avoid it just because it will be a free to play cash shop game...though I do think I have a nice chunk of station cash from planetside 2 when they had that triple cash thing over the winter holidays so who knows maybe ill try it....one of these days im bound to find a f2p game I like more than a month and don't totally regret every single cent spent and retreat back to p2p (where im ok paying my sub for a month of entertainment even if I don't stay...odd how that works)
I have a deep feeling that this game is going to be VERY disappointing as will blizzards new game. I really don't think you can impress the mmorpg crowd anymore unless you release a really cheap to play, light on progression, mmoaction game with high fantasy IP attached (like GW2 which most didn't seem mad to only play it a few weeks)
What we have a few weeks until they give us some media info (probably lacking anything that will tell us exactly what kind of game this will be)?
I'm more worried about the raining tears that come from when EQN has things you don't expect to see in an MMORPG or things that have rarely/never been done before.
A real horizontal progression system, no gear grind, etc.
Not to mention things like action combat system you know it's going to have. Get ready to adapt or die boys.
Or when people figure out you can have a sandbox MMORPG without it being completely PVP oriented. (It's going to have PVP and PVE servers).
Anyone who doesn't like this sort of talk is going to have a sad weekend.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2
Nytlok Sylas
80 Sylvari Ranger
It's fine if you don't like open world pvp, but why do people like you think they speak for some huge group of players that make up the "typical" playerbase for mmos? Many people don't like to be camped or griefed, but I don't think the average mmo player will refuse to play a game simply because there's open world pvp on the servers. That would seem to be an irrational fear held by a small minority.
Honestly, if it's phased (the new "instanced") I think people will be fairly understanding...
Maybe not lol
Because OWPvP forced games have a long history of sub-standard performance when it comes to attracting and keeping players.
EVE manages to do *ok* at 500k.
MO was a flop.
UO was only in the 100k range until they came out with a non-PVP area and then added about 150% more players.
Darkfall was a flop.
SWG didn't do so hot.
Many more examples to be had.
My wife and I are hoping for a great OWPvP game, but we know that it's almost certainly going to have PVE and PVP servers. In fact, aside from this being logical, it's more preferable. We don't want to have a server full of people who don't want to PVP in the first place.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
You saw the Open world vs Instances thread right?
There are some very rigid opinions in that thread. I think they will be really disappointed.
They lost me at Browser based.
Yeah I think some will be surprised no matter what as there are so many angles and little info. I'm also hoping for a PS4 release because I've also hit a wall in PC upgrades and another rig is at least two years out lol.
If EQN is full PvP I'll personally be fine with it. I played Aion for over a year from launch and they did okay having PvP and PvE share the same space. In fact I went weeks PvPing instead of leveling just for the fun of it.
Anxiously awaiting... five more days...
If it isn't some sort of full loot pvp game i'll probably do what I always do and play it for 2 months and quit.
If it is some sort of full loot pvp game i'll probably last 3 months instead.
:P
I guess the vast majority of MMOs being released in the future will lose you as well since this is now the most popular model for online gaming.
BECAUSE, developers have a definition of sandbox, and players have another.
So here it is girls and boys keep your shorts on.
Origional UO, and EVE, are sandbox games, and everything else is not, period.
Both games rely on skills and subskills to develop the character, and are placed in a world that is ever changing. Where anything can happen.
In the last week I have read at least 8 different assumptions about sandbox games, sandbox but with levels, sandbox without levels, sandbox without bad PvP'ers, sandbox with instances, sandbox without instances ect ect ect.
And above all, I believe SOE has their own idea what sandbox means, which may or may not be anything like we have ever seen before, so therefore it's best to not get too crazy and wait just a few more days.
But in the end, those that think their version of how it's supposed to be, will cry, those who agree will cheer, and those of us who just wanna have some fun will play the game if we think it will offer us challenge,
over 20 years of mmorpg's and counting...
I don't think any irrational fear is involved, it's just not a prefered playstyle. I know I don't represent all MMO players but I used the word "typical" because every measurable matrices shows full OWPvP is by far the minority. It's not a knock on PvP, it's just what is shown.
You don't have to believe me, on this very site are many polls tht show it. Of course it's not definitive and doesn't mean full PvP isn't good.
I was responding to what I assume will be the "people's reaction" to whatever EQN is.