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Say no to mana-batteries! The poor necros.

VhayneVhayne Member UncommonPosts: 632

While I loved playing my necro in EQ, grouping and raiding was sometimes a pain.  Mobs went down so fast that DOTs didn't have time to tick up enough damage, and our nukes just sucked (plant-only nukes? really?).  But sometimes you would find a sweet spot in a group and help with CC (Screaming Terror I think it was called) when things got hairy.

But the main thing people wanted us for aside from corpse runs (which I loved) was giving mana to healers.  God that sucked. 

Comments

  • TheJodaTheJoda Member UncommonPosts: 605
    I also was a necro in a top raiding guild, I only recall two fights that I feed mana in.  The Emp in SSRA and the Rathe Council fight.  It was all bout saying  "sorry im LOM."

    ....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  • killahhkillahh Member UncommonPosts: 445

    But the main thing people wanted us for aside from corpse runs (which I loved) was giving mana to healers.  God that sucked. 

    ----------------------------------------------------------------------------------------------------------------------------

    And yet that was a vital deal in raid situations, or else the clerics would run out of mana and everyone would die, and necros, among others would not get those sweet drops.

    you filled a purpose, like the cleric, like the crowd control, like the tank, the dps, the offhand dps.

    in raid situations, everyone had a job to do, your nukes might not have been super uber, but damage is damage.

     

     

    over 20 years of mmorpg's and counting...

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Vhayne

    While I loved playing my necro in EQ, grouping and raiding was sometimes a pain.  Mobs went down so fast that DOTs didn't have time to tick up enough damage, and our nukes just sucked (plant-only nukes? really?).  But sometimes you would find a sweet spot in a group and help with CC (Screaming Terror I think it was called) when things got hairy.

    But the main thing people wanted us for aside from corpse runs (which I loved) was giving mana to healers.  God that sucked. 

    Well you might not of liked the particular mechanic, I generally feel those type of interclass mechanics are meaningful.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

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  • VhayneVhayne Member UncommonPosts: 632

    While I do agree that the game needs dependency on other classes, this ability could have been made to be more fun.  For example, instead of simply casting the spell to transfer the mana to the cleric, it could have been something else.  Like a mana-over-time spell that you "buffed" the cleric with to constantly drain your mana (or even HP)  while giving it to the cleric, and we could have been given another spell that we used to "nuke" the mob and inturn replenishing your mana or hp. 

    In other words, it could have been more thought out.  But instead it really seemed like SOE was like, "Oh, necros can solo better than any class, so lets screw them over and make them fulfill a boring-ass role when it comes to raids". lol

  • AfterlifeAfterlife Member UncommonPosts: 256

    Didn't matter. I could solo sand giants before anyone else! /highfive

    Oh, and also the Priest of Mitra :P

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Vhayne

    While I do agree that the game needs dependency on other classes, this ability could have been made to be more fun.  For example, instead of simply casting the spell to transfer the mana to the cleric, it could have been something else.  Like a mana-over-time spell that you "buffed" the cleric with to constantly drain your mana (or even HP)  while giving it to the cleric, and we could have been given another spell that we used to "nuke" the mob and inturn replenishing your mana or hp. 

    In other words, it could have been more thought out.  But instead it really seemed like SOE was like, "Oh, necros can solo better than any class, so lets screw them over and make them fulfill a boring-ass role when it comes to raids". lol

    Well, other things could be a mage opens a connection to a plane of fire which is used to summon monsters or cast certain spells.  But a elemental shaman could open a connection as well, the mage could get more powerful monsters or better versions of the spells he would cast from the plane of fire connection.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • ice-vortexice-vortex Member UncommonPosts: 960
    Just don't play a class you don't like instead of trying to turn a class you don't like into a class you do. I knew Necromancers that really liked being able to feed mana. Class interdependency is important and if you took that away from the Necromancer, it wouldn't have much else.
  • LokeroLokero Member RarePosts: 1,514
    Originally posted by ice-vortex
    Just don't play a class you don't like instead of trying to turn a class you don't like into a class you do. I knew Necromancers that really liked being able to feed mana. Class interdependency is important and if you took that away from the Necromancer, it wouldn't have much else.

    I never had to use them much in raiding, thankfully.  Necro dps was way too solid later on in raids(once dot stacking made it live) with long boss fights to waste all their mana like that.  Necro was one of the highest dps classes if played right on those long fights.

    That said, I rather enjoyed having the ability/option to feed mana when it was needed.  I would have hated it as a full time role though.  As someone else in this thread said, a buff style version or a "mana-over-time" HoT style cast of it would have been nice and allowed you to still play the rest of your class while feeding mana.

    Off-topic:  But, do you guys remember when Necro in EQ was an absolutey amazing healer?  Back when the 2 HoTs that Necromancers had actually stacked, you could actually play healer in groups quite easily.  With the heals costing nothing more than your own health, and how easy it was for necro to heal themselves, it was quite doable.

    It's funny, how in every single MMO, the necro style class is pretty misunderstood for the most part.  I wonder why that is?  Do they not have many people playing them or what?  Or is it just because their mechanics are so different from other casters?

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by killahh

    And yet that was a vital deal in raid situations, or else the clerics would run out of mana and everyone would die, and necros, among others would not get those sweet drops.

    you filled a purpose, like the cleric, like the crowd control, like the tank, the dps, the offhand dps.

    in raid situations, everyone had a job to do, your nukes might not have been super uber, but damage is damage.

    Mana battery is kinda a role, yes. But frankly should all players do a little more during combat than one simple thing.

    I hope they make the classes a little more flexible in EQN.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Loke666
    Originally posted by killahh

    And yet that was a vital deal in raid situations, or else the clerics would run out of mana and everyone would die, and necros, among others would not get those sweet drops.

    you filled a purpose, like the cleric, like the crowd control, like the tank, the dps, the offhand dps.

    in raid situations, everyone had a job to do, your nukes might not have been super uber, but damage is damage.

    Mana battery is kinda a role, yes. But frankly should all players do a little more during combat than one simple thing.

    I hope they make the classes a little more flexible in EQN.

    Well let's not take it too far.  Have a major and a very minor other thing.  WOW seems to be in a state were you have tank, heal and DPS.  All the DPS has been rolled into a generic that seems only different by range.  PLus the whole hybrid thing gets player complaining.  They like a druid that can do all the tank, dps and healing part but also want them to be equal to a class that only gets to do one of them.

    IMO, it ruins games when the classes get blurred.  Might as well just change to a skill based system at that point.  We know some people would like that.  I prefer my class based system to be more pure.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • MasterfuzzfuzzMasterfuzzfuzz Member Posts: 169
    Originally posted by ReallyNow10
    I doubt they are going to hose necros with this mana-battery nonsense like they did in EQ1.  They have learned.

    They really haven't. Ever since WoW came out their games (even EQ1) started leaning more and more towards it. EQ1 became a pok hubworld focused on all raiding and progression. Instead of being an open sandbox. They even increased experience in all zones. I would not be surprised in the least to see SoE fuck up EQN. But the nostalgic in me hopes it will be at least an ok game.

  • asdarasdar Member UncommonPosts: 662

    One of my best friends in game was a necro (I was cleric) and she'd do so much and mana was just the tiniest part even in raids. I think raids that used a necro that way were wasting a lot of talent, but then again we were a small guild so maybe it was just that we needed every bit of help we could get.

    I never regretted having a necro in a group.

    Asdar

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