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It's been a few months since the three-part Independency interview series with Divergence Online's creator, Ethan Casner. If you've been wondering what the team's been up to, we've got you covered. See what's in the works and more in our latest Independency column. Tell us what you thin in the comments.
Lisa: So, your last funding campaign was a rousing success. Your goal was reasonable and you exceeded it. How have you been able to make use of that windfall, and what progress has been since we last talked?
Ethan: Since the last funding campaign, we spent that money essentially using it to build a proof of concept prototype. Instead of blowing it on CG trailers or advertising we focused it entirely on the construction of a framework for a truly massive game. The prototype right now doesn’t have a sweet, flashy interface UI or complex layered stat tracking, nor does it integrate with your twitter feed, but what it does do it does very well...
Read more of Lisa Jonte's Independency: Checking in with Divergence Online.
Comments
I have fairly high hopes for this game. the interviews they did a few months ago made it sound it will fill a void in my gaming that hasn't been satisfied in a while.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
the missing link in a chain of destruction.
All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.
A bit of a typo Suzie. "Tell us what you thin in the comments below"
Anyway never heard of this game and it's a sci-fi MMO or will be should I say I will keep my eye on it , thanks for the heads up.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]
Blimey! I'd forgotten about this game. I'm definitely glad to hear Ethan was still plugging away despite disappearing from the radar.
Guess I better go check it out to see what's new
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
This crowdfunding thing might very well actually lead to great games....
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
I just watched 3 videos of the game and i really like what I saw and heard from Ethan. I hope he/they get enough funds to finish this project and I will play it. Good luck to him/them.
Cheers,
BadOrb.
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]
Smile
www.Divergence-Online.com
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
If you watched his previous videos you'd realize his "investor" lied about having any money. All of the previous progress came from his own pocket (maybe some from smaller sources such as family).
This new stuff is all a result of the current campaign so he has not taken more than three months to produce a prototype from player money, which is very fast considering what has been done.
Do research before you decide to flame, you may find you'll have more friends.
(It sucks you dont wanna see it)
If you do the math you will see that it took 6 years, 300 million dollars and 500 programmers to make a piece of crap game called SWTOR which went free to play in record time. It's taken Ethan, mainly by himself and very little money and 7 years to create a game that in pre alpha stages has more depth and is way more fun that biowares bar setting failure. What he is calling a pre alpha already runs better than most games thats been out there for years and has a rabid following online. Just because he is calling it pre alpha doesnt mean that its really a pre alpha level game. I've seen it, have you? I have played it, have you? I have been playing mmo's since you had to roll 32 sided dice and I know a winner when I play it. This game has, "emphasis on HAS", every element that has been missing since WOW set the cookie cutter pattern. If you hate WOW or its many dissapointing clones you are going to love this game with a passion. It's the first true "world simulation" game in history. Now I know some people are going to throw up a few games that "world simulation" elements but this game is wide open in play style. And I do mean wide open.
Feydikan sums up Divergence Online development.
"OMG working so hard..pant pant... need sleep... pant pant.... and money... pant pant....keep faith"
Trust me, there are mechanics in place to make taking over a city or town pretty challenging and its implimentation of defenses are solely up to the city leaders. If your city fails, it's not the games fault...It's yours. As per a conversation last night with other alpha players we were talking about old world but effective ways to defend a city, fort, or keep. The great thing about this game is that you dont have to depend upon the game to help you to survive, you have to depend on yourself and your mates to survive and prosper. You have every option to succeed. From intuitive building, terra forming, tree farming, foritfication placement, to espionage and counter spying, you have total freedom of how and when you can defend or strike. If you watch the lastest videos you will see what they are talking about. Even details of how certain building materials have different difficulties in being destroyed play a very important part in city construction. Add that the map is literally endless in nature you have the option to be so far out that it will take forever to find your enclave or you can build close to others and hope your alliances hold up over time.
You wanted more info. Here, follow this link and watch both videos. What you are watching I have done on the pre alpha just last night.
http://www.youtube.com/watch?v=rH37ME36jfw
This game does sound better than life. I think we have been so programmed from cookie cutter devs that we think that the game should be what holds it together where in this game the player base is the driving force, not some "story line" or linear questing which is always rinse and repeat. If you enjoyed minecraft you love the building system in this game.
Good to see there are still people around who are prepared to fund ventures like this one. Sooner or later, one of these Kickstarter projects will deliver the goods.
The odds against them are higher than I'm prepared to risk though.
those iditos with theyr game ..u cant even create an account on their forums because they faction osi question dont work
Yay, Esenthel engine with trees!!..
Both of them? How about his first appeals for donations in '98 when he shut his website down the first time?
Yeah, this is engine number 5 he had tried right? How many more times are you going to take his obvious incompetence and pleas for money before you just let the project die?
I have plenty of friends, thanks for the concern though!
It took 24 guys $50,000 and 18 months to come up with UO. And they were pioneering the systems and tech!
[citation needed]
I would not call 350 people a rabid following.
Sure, based on a couple hours with an outline that sounds suspiciously like the demo package. Totally believe it. I mean he is even censoring what feedback can be released out of said demo. The proof of the pudding is in the eating, and outside of said "rabid following" he has yet to show any real proof any of it exists, much less has any sort of depth. I mean he cannot even convince any kind of serious investor and he plans to release it on the most shoestring of shoestring budgets, and is already promising away chunks of his profits to do so. How you can hope for something on par with Wyrm Online at best is silly.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
Executive Editor (Games) http://www.wccftech.com