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Hey people. As most of you, I'm counting the minutes until the reveal, and I stumbled on this article.
http://www.worldsfactory.net/2013/08/01/everquest-next-wish-list-the-day-before-the-reveal
It's rather long, but I agree on most points.
I really hope that SOE takes the true sandbox way and shakes this stale genre. The points are:
What do you think? Will SoE have the courage?
Comments
Only one simple thing is needed to completely revolutionize the enitre genre:
Bigger shoulder armor
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It will be what it will be, as long as it is solid, playable and for the long haul (not content done in 2 weeks) then many should be happy.
Speculation often leads to hope, hope leads to hype, and hype leads to bitter disappointment. For the most part.
true, and the AAA polish will be critical to sell the game to the masses. There has never been a polished sandbox, EQNext could be the first.
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
If you don't think the genre needs saving, you're not paying attention.
Nothing in the last decade has warranted playing for more than a month, maybe 2 tops at a time. Games that cater to the masses, ie. so infantile that adults finish all the content in days rather than months or years, have just got to go.
Something has got to change.
did the devs of eq2 claim it would be nothing like their previous MMOs? and that it'd be a sandbox? and all the other things they said about EQN?
use some context
things could still go wrong with the hype, but the situation is FAR from the same
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Corpus Callosum
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Exactly. Let's hope that Smedley's tease wasn't in vain.
Executive Editor (Games) http://www.wccftech.com
Not to nitpick, but aren't 'the masses' the ones most devs try to entice? If by your definition, the niche crowd should be targeted then your version of the genre is small indeed.
No, of course a triple A game will never be targeting a niche only. The trick here is to introduce sandbox elements in a way that isn't too punishing on more casual gamers. It's hard, really hard to accomplish, but I believe it can be done.
Executive Editor (Games) http://www.wccftech.com
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Sounds good to me. I'll tell you, I know everyone has a different agenda on what they want in a game, but that said...there's a few games that you hear of that are legacy's of the past yet no one has tried to mimic then with success. When I hear games that people say, "OMG I remember when..." I think of SWG and UO. I didnt' play UO, but I hear about it a lot. Smaller companies have tried to remake these types of sandbox games, but they run out of money or they just don't have what they need to pull it off and most important, they don't get the following as its not a known publisher. If SOE were to try to follow some of the sandbox ideas of these old games, they could be the ones to finally pull it off. Would be cool to hear about.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
It is the high end companies that are the ones doing new things and trying out new features and systems, so I'm not sure how them going under would help.
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On topic:
Item decay is very unlikely to happen, as much as I'd like to see it.
I could see some type of diplomacy system being there. They have the groundwork done already through Vanguard experience.
Player created quests and DEs are pretty unlikely. I think it would just be too much trouble for them to have to screen through all that crap, honestly. In a F2P game I can't see them wanting to focus their resources on that stuff.
Storybricks might be pretty cool if it helps them get more for less. But, I don't see it being some major revolution.
Seamless world sure would be nice, but this largely depends on graphics. If they went with high-end graphics, I expect to see zoning(I sure hope there's not as much zoning as EQ1/2, regardless).
I would certainly love legitimate housing, and SoE has plenty of experience with it and what works and how to clean up the mess, but it really does largely depend on world size and implementation.
I think gigantic cities with rentable houses/buildings is probably going to be the solution of future games in the genre to open-world housing. Which means probably waiting sometimes for someone to quit/fall behind on rent, etc. I hope SoE makes some attempt at real housing, though, with this game.
I agree it can be done. The genre however is not dying as some believe it to be. They have acquired different types of players and variety is key to please all the diverse playstyles out there. No longer can 'One game rule them all'
I just disagree that because Mmo's are more 'mainstream' now, that it means it's the funeral march rounding the corner for it.