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The final speculation - how Everquest Next could save this genre

FestanoFestano Member Posts: 35

Hey people. As most of you, I'm counting the minutes until the reveal, and I stumbled on this article.

http://www.worldsfactory.net/2013/08/01/everquest-next-wish-list-the-day-before-the-reveal

 

It's rather long, but I agree on most points.

 I really hope that SOE takes the true sandbox way and shakes this stale genre. The points are:

  • A seamless world large enough to host player houses and guild castles without instancing
  • A player driven economy with item decay
  • Something to fight for: PvP, diplomacy and consequences
  • The PvE: player created quests, dynamic events and more
  • NPC AI : Storybricks, the true revolution, roleplaying.

What do you think? Will SoE have the courage?

 

Comments

  • keenberkeenber Member UncommonPosts: 438
    all they have to do is redo SWG and old EQ and it would revive the genre. I hope they do a mix of the two with modern tech.
  • TygranirTygranir Member Posts: 741

    Only one simple thing is needed to completely revolutionize the enitre genre:

     

     

     

    Bigger shoulder armor

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  • SojhinSojhin Member UncommonPosts: 226
    I would be shocked if the eqnext definition of open world includes 'siege.'  Shocked in a good way ;p
  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

     It will be what it will be, as long as it is solid, playable and for the long haul (not content done in 2 weeks) then many should be happy. 

    Speculation often leads to hope, hope leads to hype, and hype leads to bitter disappointment. For the most part. 

  • Noraa3903Noraa3903 Member Posts: 30
    The genre is dead.  It died the minute it became mainstream like most things do.  To make this game truly a great mmorpg they would have to take away the things that have killed them over the past years.  But in doing so they would alienate a lot of the fanbase and would stand to not make the money possible by catering to the masses.  As a huge EQ fan i have zero hype for this game because the genre no longer makes games for the longterm
  • FestanoFestano Member Posts: 35
    Originally posted by keenber
    all they have to do is redo SWG and old EQ and it would revive the genre. I hope they do a mix of the two with modern tech.

    true, and the AAA polish will be critical to sell the game to the masses. There has never been a polished sandbox, EQNext could be the first.

  • HarafnirHarafnir Member UncommonPosts: 1,350
    I mostly find it funny how this whole "the MESSIAH of MMOs!" choir for EQN is almost exactly the same as it sounded in the EQ2 forum weeks before release. Pretty much copy and paste... Look how that turned out. People REALLY need to stay within the realm of reality when being excited for a new game. This kind of emotional selfhyping is exactly what will turn into forumrage at release. Not how bad the game is, but how ridiculous the expectations are.

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Jean-Luc_Picard

    I was not aware the genre needed saving.

    EQ Next could IMPROVE the genre though by not copying all the old crap nobody wants anymore, but by trying something really new.

    If you don't think the genre needs saving, you're not paying attention.

    Nothing in the last decade has warranted playing for more than a month, maybe 2 tops at a time.  Games that cater to the masses, ie. so infantile that adults finish all the content in days rather than months or years, have just got to go.

    Something has got to change.


  • corpusccorpusc Member UncommonPosts: 1,341
    Originally posted by Harafnir
    I mostly find it funny how this whole "the MESSIAH of MMOs!" choir for EQN is almost exactly the same as it sounded in the EQ2 forum weeks before release. Pretty much copy and paste... Look how that turned out. People REALLY need to stay within the realm of reality when being excited for a new game. This kind of emotional selfhyping is exactly what will turn into forumrage at release. Not how bad the game is, but how ridiculous the expectations are.

     

    did the devs of eq2 claim it would be nothing like their previous MMOs?   and that it'd be a sandbox?   and all the other things they said about EQN?

     

    use some context

     

    things could still go wrong with the hype, but the situation is FAR from the same

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • XAleX360XAleX360 Member UncommonPosts: 516
    Originally posted by Dullahan
    Originally posted by Jean-Luc_Picard

    I was not aware the genre needed saving.

    EQ Next could IMPROVE the genre though by not copying all the old crap nobody wants anymore, but by trying something really new.

    If you don't think the genre needs saving, you're not paying attention.

    Nothing in the last decade has warranted playing for more than a month, maybe 2 tops at a time.  Games that cater to the masses, ie. so infantile that adults finish all the content in days rather than months or years, have just got to go.

    Something has got to change.

    Exactly. Let's hope that Smedley's tease wasn't in vain.

    Executive Editor (Games) http://www.wccftech.com

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by Dullahan
    Originally posted by Jean-Luc_Picard

    I was not aware the genre needed saving.

    EQ Next could IMPROVE the genre though by not copying all the old crap nobody wants anymore, but by trying something really new.

    If you don't think the genre needs saving, you're not paying attention.

    Nothing in the last decade has warranted playing for more than a month, maybe 2 tops at a time.  Games that cater to the masses, ie. so infantile that adults finish all the content in days rather than months or years, have just got to go.

    Something has got to change.

    Not to nitpick, but aren't  'the masses' the ones most devs try to entice? If by your definition, the niche crowd should be targeted then your version of the genre is small indeed. 

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by Festano

    Hey people. As most of you, I'm counting the minutes until the reveal, and I stumbled on this article.

    http://www.worldsfactory.net/2013/08/01/everquest-next-wish-list-the-day-before-the-reveal

     

    It's rather long, but I agree on most points.

     I really hope that SOE takes the true sandbox way and shakes this stale genre. The points are:

    • A seamless world large enough to host player houses and guild castles without instancing -Tried this in other games, like UO or ArcheAge. You run out of places to make houses and that deters new players from trying your game, which condemns it to a limited player base, or if the world is too large, then it decentralizes the player base too much and makes it impossible to meet other people.
    • A player driven economy with item decay  - Tried this in other games, like Ultima Online, or SWG, FFXIV 1.0 A Player driven economy sounds nice and item decay does too, but you need the right system for it or it will end up having a negative impact on the speed in which you can get things done and the casual player base in general. If you need to fully repair your gear after every excursion then you'll create a time sink, and a gold sink, it needs to be well managed.
    • Something to fight for: PvP, diplomacy and consequences - My concern with this is that it will be too zergy and too punishing, or not valued enough.  Either DAoC style where one side almost always was winning on one server, or where it feels like GW2 (which to me didn't feel meaningful)
    • The PvE: player created quests, dynamic events and more - very exploitable and can feel shallow, I've played several games with player created content, it's rarely done well.
    • NPC AI : Storybricks, the true revolution, roleplaying.

    What do you think? Will SoE have the courage?

     

     

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Jean-Luc_Picard

    I was not aware the genre needed saving.

     

  • XAleX360XAleX360 Member UncommonPosts: 516
    Originally posted by whisperwynd
    Originally posted by Dullahan
    Originally posted by Jean-Luc_Picard

    I was not aware the genre needed saving.

    EQ Next could IMPROVE the genre though by not copying all the old crap nobody wants anymore, but by trying something really new.

    If you don't think the genre needs saving, you're not paying attention.

    Nothing in the last decade has warranted playing for more than a month, maybe 2 tops at a time.  Games that cater to the masses, ie. so infantile that adults finish all the content in days rather than months or years, have just got to go.

    Something has got to change.

    Not to nitpick, but aren't  'the masses' the ones most devs try to entice? If by your definition, the niche crowd should be targeted then your version of the genre is small indeed. 

    No, of course a triple A game will never be targeting a niche only. The trick here is to introduce sandbox elements in a way that isn't too punishing on more casual gamers. It's hard, really hard to accomplish,  but I believe it can be done.

    Executive Editor (Games) http://www.wccftech.com

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    they will savethe genre by reintroducing some great sanbox principles back into a themepark, features like challenge and freedom of choicd

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • SirBalinSirBalin Member UncommonPosts: 1,300
    Originally posted by Festano

    Hey people. As most of you, I'm counting the minutes until the reveal, and I stumbled on this article.

    http://www.worldsfactory.net/2013/08/01/everquest-next-wish-list-the-day-before-the-reveal

     

    It's rather long, but I agree on most points.

     I really hope that SOE takes the true sandbox way and shakes this stale genre. The points are:

    • A seamless world large enough to host player houses and guild castles without instancing
    • A player driven economy with item decay
    • Something to fight for: PvP, diplomacy and consequences
    • The PvE: player created quests, dynamic events and more
    • NPC AI : Storybricks, the true revolution, roleplaying.

    What do you think? Will SoE have the courage?

     

    Sounds good to me.  I'll tell you, I know everyone has a different agenda on what they want in a game, but that said...there's a few games that you hear of that are legacy's of the past yet no one has tried to mimic then with success.  When I hear games that people say, "OMG I remember when..."  I think of SWG and UO.  I didnt' play UO, but I hear about it a lot.  Smaller companies have tried to remake these types of sandbox games, but they run out of money or they just don't have what they need to pull it off and most important, they don't get the following as its not a known publisher.  If SOE were to try to follow some of the sandbox ideas of these old games, they could be the ones to finally pull it off.  Would be cool to hear about.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • NagelRitterNagelRitter Member Posts: 607
    The genre doesn't need saving, it's fine as it is. If anything, we'd benefit if a lot of these larger companies would go under.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • LokeroLokero Member RarePosts: 1,514
    Originally posted by NagelRitter
    The genre doesn't need saving, it's fine as it is. If anything, we'd benefit if a lot of these larger companies would go under.

    It is the high end companies that are the ones doing new things and trying out new features and systems, so I'm not sure how them going under would help.

    ---------------

    • A seamless world large enough to host player houses and guild castles without instancing
    • A player driven economy with item decay
    • Something to fight for: PvP, diplomacy and consequences
    • The PvE: player created quests, dynamic events and more
    • NPC AI : Storybricks, the true revolution, roleplaying.

    On topic:

    Item decay is very unlikely to happen, as much as I'd like to see it.

    I could see some type of diplomacy system being there.  They have the groundwork done already through Vanguard experience.

    Player created quests and DEs are pretty unlikely.  I think it would just be too much trouble for them to have to screen through all that crap, honestly.  In a F2P game I can't see them wanting to focus their resources on that stuff.

    Storybricks might be pretty cool if it helps them get more for less.  But, I don't see it being some major revolution.

    Seamless world sure would be nice, but this largely depends on graphics.  If they went with high-end graphics, I expect to see zoning(I sure hope there's not as much zoning as EQ1/2, regardless).

    I would certainly love legitimate housing, and SoE has plenty of experience with it and what works and how to clean up the mess, but it really does largely depend on world size and implementation.

    I think gigantic cities with rentable houses/buildings is probably going to be the solution of future games in the genre to open-world housing.  Which means probably waiting sometimes for someone to quit/fall behind on rent, etc.  I hope SoE makes some attempt at real housing, though, with this game.

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668
    Originally posted by XAleX360
    Originally posted by whisperwynd

    Not to nitpick, but aren't  'the masses' the ones most devs try to entice? If by your definition, the niche crowd should be targeted then your version of the genre is small indeed. 

    No, of course a triple A game will never be targeting a niche only. The trick here is to introduce sandbox elements in a way that isn't too punishing on more casual gamers. It's hard, really hard to accomplish,  but I believe it can be done.

    I agree it can be done. The genre however is not dying as some believe it to be. They have acquired different types of players and variety is key to please all the diverse playstyles out there. No longer can 'One game rule them all'

    I just disagree that because Mmo's are more 'mainstream' now, that it means it's the funeral march rounding the corner for it. image

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