Ah, the maturity of this post is above all else! Naturally if PvP isn't in, it suddenly must mean that obviously, no flaw at all with that point its just sheer perfect. Totally doesn't make it sound like you are so full of yourself.
/facepalm
Really though, why does a game have to be defined by it being PvE OR PvP, the label suddenly banishing it to be a "Carebear" game or a "Gank fest"? You do realize games can have different focuses and they don't need to cater an element up front if they don't feel it is needed and STILL do that element right.
When talking about destructability they said something like: You might imagine a PvP experience where you have to destroy parts of a castle. That is a rough paraphrase. It's not much but the DID mention it.
If it makes you feel better, they didnt even give a release date or a hint at the release of the actual game.
I assume they want us to play EQN:Landmark for 6 months. Shame, I'm not really the builder type, I want to play the real game. I thought we were spoonfed how close the game was to being finished and not even a hint at release.
Originally posted by CraxonCrais So dissapointed. Well at least pve carebears have a new bible now.
Dave mentioned PvP scenarios in regards to destructible environments. Now if they were in the context of battlegrounds or open world, no idea.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Everquest has never been a game with a major focus on PvP, more importantly OP with that kind of mentality I'm glad for it. I don't care to surround myself with hyper-competitive whine bags who are more at home playing games like CoD than exploring dungeons and enjoying an epic fantasy world online.
Ah, the maturity of this post is above all else! Naturally if PvP isn't in, it suddenly must mean that obviously, no flaw at all with that point its just sheer perfect. Totally doesn't make it sound like you are so full of yourself.
/facepalm
Really though, why does a game have to be defined by it being PvE OR PvP, the label suddenly banishing it to be a "Carebear" game or a "Gank fest"? You do realize games can have different focuses and they don't need to cater an element up front if they don't feel it is needed and STILL do that element right.
Aside from the word "carebear" I'm not really sure what the problem is. Whether or not a game is OW PvP (though almost as important is the looting system, or lack thereof) is a HUGE question. It really does play an enormous role in defining the game.
I got excited when he mentioned siege equipment and a castle; but then nothing else was said. I can't remember where I read it, but it was today some time that players would be able to own individual land; well I think that's in EQN Landmark. I have no interest in Landmark as a separate game from EQN, just so the devs can use our ideas so they don't have to work as hard.
I'm not knocking Landmark for players that want a creative outlet......
EQN has not lived up to any of the hype that Smedley touted.....should I be surprised.
they mentioned a PVP scenario, but did you guys really really think that a game of this magnitude would really want to commit PR suicide by having FFA PVP?
With the stuff they're showing I don't think PVP vs PVE is high on the reveal list. They seem to be mostly showcasing the tech involved with the project. Which makes sense.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don't see how the game could avoid open world pvp. Think about it: If everything in the world is destructible, then any home you built would be destructible. How else could you defend your home? Otherwise, someone could just come along and destroy it without you being able to do anything. I would imagine there would be safe areas to build. There will be open world pvp in this game. I don't think they could avoid it.
Dave mentioned PvP scenario and mentioned destroying another person's castle too at one point.
However, just based on everything he talked about and the way he talked about them, it seemed very clear this is a PvE focused game. Almost all talk was about mob interactions with players, and the storyline and quests and so forth. There is a zero percent chance this is a FFA PvP game and likely not even highly pvp focues at all
Comments
Ah, the maturity of this post is above all else! Naturally if PvP isn't in, it suddenly must mean that obviously, no flaw at all with that point its just sheer perfect. Totally doesn't make it sound like you are so full of yourself.
/facepalm
Really though, why does a game have to be defined by it being PvE OR PvP, the label suddenly banishing it to be a "Carebear" game or a "Gank fest"? You do realize games can have different focuses and they don't need to cater an element up front if they don't feel it is needed and STILL do that element right.
If it makes you feel better, they didnt even give a release date or a hint at the release of the actual game.
I assume they want us to play EQN:Landmark for 6 months. Shame, I'm not really the builder type, I want to play the real game. I thought we were spoonfed how close the game was to being finished and not even a hint at release.
Dave mentioned PvP scenarios in regards to destructible environments. Now if they were in the context of battlegrounds or open world, no idea.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Well sorry then I must have missed that.
But still, so much potential without advanced pvp would be a shame.
Cartoony carebear title #312 revealed.
Whoop-dee-doo...!
Well - interesting presentation, great technical achievements for sure, but I´ll wait for a real sandbox MMO.
Aside from the word "carebear" I'm not really sure what the problem is. Whether or not a game is OW PvP (though almost as important is the looting system, or lack thereof) is a HUGE question. It really does play an enormous role in defining the game.
I got excited when he mentioned siege equipment and a castle; but then nothing else was said. I can't remember where I read it, but it was today some time that players would be able to own individual land; well I think that's in EQN Landmark. I have no interest in Landmark as a separate game from EQN, just so the devs can use our ideas so they don't have to work as hard.
I'm not knocking Landmark for players that want a creative outlet......
EQN has not lived up to any of the hype that Smedley touted.....should I be surprised.
they mentioned a PVP scenario, but did you guys really really think that a game of this magnitude would really want to commit PR suicide by having FFA PVP?
With the stuff they're showing I don't think PVP vs PVE is high on the reveal list. They seem to be mostly showcasing the tech involved with the project. Which makes sense.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
well, back to World of Darkness waiting mode.
Thank god for CCP, the only company which knows about what makes a triple A sandbox MMO.
Hint: It´s not a destructible bridge with a troll on top
Dave mentioned PvP scenario and mentioned destroying another person's castle too at one point.
However, just based on everything he talked about and the way he talked about them, it seemed very clear this is a PvE focused game. Almost all talk was about mob interactions with players, and the storyline and quests and so forth. There is a zero percent chance this is a FFA PvP game and likely not even highly pvp focues at all
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