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Rallying Calls - most easily likened to the public quest format that's become a staple of the modern MMO - will draw an entire server community together. Cities will need to be constructed, invasions driven out, and defences built, for example. Once completed, every construction effort remains a permanent feature of the landscape, giving players a tangible sense of impact upon the world.
Yes, I realize that the first thing mentioned is public quests, because at the core, they are public quests. But from what they described they have much more at stake, much more depth, than a typical public quest.
In the demo they even talkedabout how during a siege a cave could open up under the city and monters start swarming out, so theres players fighting at the walls and others who have to delve into the unknown depths of the city to fight off an entirely different random enemy.
I know this has yet to be seen in anything other than the concept art and description but no one thinks this is dynamic or complex??
I personally think its an intelligent system thats far beyond a simple WoW quest mold like everyones claiming about this game.
J-Hun Lookin to Creep Yall!
Comments
Rallying calls are awesome. I've posted similar suggestions for years and am thrilled to see it added to the game.
As it stands, I think it's the future of themepark gaming and if they start making multiple-branch rally calls, it has the potential to become an amazing sandbox element as well.
It's the single best thing announced about EQN so far and pretty much the only reason i've haven't 100% given up on the game despite how fail a lot of the other stuff looks.
So yeah - awesome, complex feature. Future of MMOs imo, hopefully it catches on and more games start doing their game's "story" in this format.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
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I certainly like Rally calls. It's one of my favorite part of the demo.
There was a LOT that I liked, things that I've wanted for years and thought they could put in. Rally calls were one, deep layered world is another, smarter AI too.
I complain about what I saw in the demo for combat, and a tiny bit about the character graphics, but they did a fantastic job in my opinion.
It might not be the game for me if the combat isn't good, but the demo impressed me.
Asdar
[mod edit]
to me Rallies in EQN sound like the opening of AQ gates in WOW, or the racial discovers of Horizons, events that last 2-3 months and change your server completely and forever.
I have never seen a PQ/event/etc last more than an HR in any other game, and once its over, its just recycled back into the loop.
In EQNext, it is highly unlikely you ever do the same Rally twice, even if its similar at the beginning Dave even said, you never know whats going to trigger the next phase.
Rallies can adapt and change based on how we adapt and change, if we have very few crafters, maybe our walls never get finished, and the town gets sieged
Every server will be different, and that is something I havent seen since 2001 in Horizons. No game since has done it
Yeh, every 3 months a city might be destroyed because players failed to defend it.. and that is going to be the ongoing content.. just like the living story in GW2. It might be done better in EQN, we don't know yet. I can't get over the graphics though... I'll try it, but only out of curiosity.. even with an amazing dynamic series of rallying calls going on, it looks like the clones wars version of everquest. I'll never get over it.. I thought EQ had cartoon graphics in the first place but with what they showed I was like... waaaaaaa? Plus, it's not even a sandbox. EQ landmark is a sandbox.
But EQ landmark is part of EQ next.....
These Rallying Calls have incredible potential, especially if they are sometimes "one-off" events.
As an extreme example, they could be used to populate a whole new continent with roads, bridges, villages and cities over a period of time. Players would land at an initial beachhead, a small tent camp, and then through a progression of RC's they would push inland. Along the way, NPC's have to be pacified or destroyed, roads built and villages established.
Or, as in the show demo, Halas can be founded, built into a great city and defended from NPC hordes besieging it. After several months, that city could fall after an epic battle. It would then turn into a maze of ruins,becoming infested with monsters and turning into a surface dungeon.
I have a hard time getting excited about this after GW2. This is almost exactly how they described dynamic events, and it just wasn't as interesting as I thought it would be. The whole game seems like a mix of GW1, GW2 and minecraft all mixed up and pumped full of steroids. I'm not saying that is a bad thing, its really very interesting, and will be fun to watch it develop and see how everything is integrated together.
EQ Landmark is a way the devs get the fans to build their game for them. What happens after EQ Next launches? Is Landmark still able to change EQN after that or will it be shut down? Once EQ Next launches, will the same world building tools be available in it? Or will we have to do that separately in Landmark and 'hope' the devs pick our creations out of millions of others for the proper game?
Nah, the chances of anything you do in Landmark having an effect on EQ Next is like winning the lottery.
First of all Dynamic Events in GW2 were one good things in GW2.. they just didn't last long, just to few, there was no whatsoever interaction(always the same).
Rallying calls is dynamic content(as long as it is as they described it) and is a lot more than dynamic events from GW2. And what is even more important... no fu**ing heart quests. Because heart quests made the GW2 experience somewhat terrible.. somewhat of another WoW clone.
But those rallying calls and dynamic behavior from Mobs can make this world a dynamic world. And in all honestly almost everyone thinking of virtual worlds always dreamed about it, but never thought we will ever see it. Now they have to deliver.
Because.. yes, up to now it is just talks.
And another one didn't understand what EQ landmarks is.. or for that matter what EQN is.
landmarks is minecraft creative server, whereas EQN is the survival server. You can build things in both. And as much as i guess you build stuff could be select from both to be resold.. if you ever wish it would. The reselling thing is just secondary.. and it is even a good idea for a sandbox to sell in a cash shop. Because you can really not sell any items in a cash shop. But design, player made design can really work. Because Design is no ingame asset, will not f'*** up the economy.
But as a sidenote i don't like the bind on equip thing for items..
You mean it wasn't a scene from Beauty and the Beast? I'm confused....
EQ Landmark is where you will create stuff yes, but all this will be vetted by SoE before it is even added to the game. In the game proper, you will only be able to destroy stuff, and even then it will regenerate over time. There will also be events where you can contribute to building fortifications etc, but I dont think you have any control over what is built. This is my understanding from what was shown yesterday so I could be completely wrong.
I agree with this.
Rally Calls seem to be a great idea...focal points for people to work together and the world changing around what players actually do to acheive these goals.Hell potentially non related things could affect the Rally Calls.
Imagine an unrelated crafter mining resources in a mine he built in a nearby mountain digging to deep and unleashing lovecraftian horrors on the world for example.
Of course it may all turn out to be just another name for Public Quests just like it turned out in GW2.