If you listen to the interviews and what is said closely, lots and lots of what they talk about are clearly IDEAS and PLANS that they have, not things they have already developed or implemented. My guess is that a lot of the development time has been preparing the launch of Landmark, and EQNext itself is likely not going to hit till late 2014 at the earliest and likely 2015. I originally was posting in these threads expecting later this year or early next year because of the black box, but I really don't think they kept the secret just to get a head start on the competition anymore, because it still seems they have a REALLY long way to go. I actually think it probably had more to do with them not really being ready until now to even talk about it or have much to show us. Remember Dave's tweet just a few weeks back that made it seem it was his first time being able to play the game? "I'm actually playing IN the game right now! woot!"
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"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
it maybe further along in development than you think.its a bit early to do beta sign ups if they are not ready but they are already taking names.you maybe right but I think they will be further down the road than most think.
People don't post here to have rational discussions about upcoming games. They come here to throw their hands up in the air and shout things like " MMOS ARE DEAD!!! " while running in circles.
That or endlessly talk about how if they can't kill people and generally make playing the game the worst thing you did that day, it's not fun for them.
So clearly trying to be all normal and realistic is going to fall on deaf ears.
Playing: FFXIV, DnL, and World of Warships
Waiting on: Ashes of Creation
They said that the last reset of development was 2 years ago, they claimed that a year was spent on conceptualizing, so now the game has been in development for a year. In full development that is, seeing as the engine is done for them, some of the game will be procedurally generated, PvP does not seem to be a focus (balancing for PvP takes ages), I think the game will have a late 2015 or early 2016 release date.
Unless the Landmark results in alot of quality content they can use in the proper game.
Didn't he actually say the first 6 months were brainstorming, and the next year was something else (maybe conceptualizing was the word I don't remember)? I just remember as I was watching for sure he said first 6 months brainstorming, and then another year doing something that instantly triggered the thought in my head "woah they didn't even really start developing for a year and a half after the reboot 2 years ago?!). And the progress so far seems to kind of show that.
All we have seen is a Human Wizard and a Kerran Warrior. Plus 2 zones.
Everything else is concept art.
So much for getting our hands on the game this year as we were told. (yea yea, i think we all know he was talking about Landmark now.)
I'm not keen on being treated like a fool. There has already been to much of that in the mmo industry in the last few years.
i remember
until we see a playable demo (not a tech demo) this game seems 2 years away
EQ2 fan sites
I sure hope those bearded female dwarfs will make it in yo!
-.-
Nobody can deny that the SOE team managed to keep EQNext a very big secret for a very long time. There were NO leaks.
Who knows how much they've done ? Did they show us everything in the reveal, or only what they wanted to show ?
We certainly know they didn't tell us everything, because they said so. They want to hold back stuff so they can keep the hype alive and the game sites fed with "exclusive interviews" and mini-reveals, etc.
Perhaps they've built the whole game in "blocks" or "modules", and all they still need to do is interconnect the blocks and test and tune it ?
If they spent a year on design before starting to actually code, that is an excellent start. If you start developing before your design is complete, the work that gets done tends to influence the direction of design: "we've already done so much, it will all have to be changed if we accept these new design concepts. Sorry, too late for that, change the design to fit with what we've done so far."
Once i was willing to let the Hype grab me.
I got infected with the awesomesouce out of what all they promised and how cool it was.
Couldnt wait to finally play SWTOR, was in closed Beta and whatnot.
Never, never again ill allow a Hype, to grab me for a computergame.
Waste of lifetime.
The good games dont need this kind of advertisement, this kind of Hype.
So when EQN goes OB, ill go for a account and judge it by myself.
When is OB, btw ?
gameplay > graphics
To be honest I don't believe them when they say they are holding info back to keep us excited. I think it's because they don't really have an answer yet. They are probably still tossing ideas around and haven't decided on anything fully on the issues they are avoiding answering.
Really? You don't find it questionable why NO WHERE anywhere is there a picture, screenshot or even a conversation about starting cities and how they look? Just saying..
a playable Alpha demo with extremely limited options and choices is often shown at game shows (even SOE does this)
-- they dont have this yet
EQ2 fan sites
They revamp the game not too long ago afterall, the screenshot they shown a two? years ago looked completely different than what we have at the moment.
And the whole "Sandbox" talk weren't mention at ll in the original EQ Next reveal presentation, as a matter of fact they pulled a 180 as they originally said EQN will capture the essence of Everquest 1, for better or worse it's up to your personal preference.
Well I guess it depend in how the world look like he played in and how far the engine is along. Did he play in the world as we play it in. Destructable and such or just a plain simple world with a few textures pasted on.