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On EQN payment model

dzoni87dzoni87 Member Posts: 541

Ive been reading through topic these days about EQ and all of stuff about it. All i can say is that i am pretty much excited (but not over-hyped). I liked those innovative and creative ideas they showed up at convention. I, also, really cant care less about art style and all of that stuff (i may even find it similar to older EQs, but its probably just me).

 

However, more on topic. What can probably make or break game for me is a payment model. I know that it will be f2p, but my question is: will SOE keep up with their 'Freemium' model as it is at EQ and EQII? In my opinion, it is toxic, in state as it is in those two games and it is nothing more or less than a subscription game behind f2p mask. Dont get me wrong, I have nothing against those people that can afford to play monthly subs, it is just that i dont want to pay monthly fees for an online game. First, there is far more cheaper options, even when it comes to freemium model, than SOE one. Second, i dont think that one game is worth of paying subs, not even MMO.

 

So, if someone knows more about this, please provide me with some more info about this topic, i would be gratefull. If SOE decide to go for some more convinient model, that would be great. Thanks in advance :)

Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online

Comments

  • KezzadrixKezzadrix Member Posts: 90
    I haven't heard anything yet about their plans for F2P or Subscriptions but I personally have no issue with paying $12-15 a month for something I enjoy. 
  • DarwaDarwa Member UncommonPosts: 2,181
    Nothing to tell yet - it's all speculation.
  • JorlJorl Member UncommonPosts: 257
    There is already another thread which involves the possible payment methods. SoE will likely stick to their old payment methods for their US servers and for the EU who ever keeps those servers in check will have more or less the same methods.
  • flizzerflizzer Member RarePosts: 2,455
    I don't have the link but Sony said going forward all their games will be F2P, so I expect EQ Next would fall under that category. 
  • dzoni87dzoni87 Member Posts: 541

    Thanks for the replies guys... :D

    However, i am perfectly fine with f2p system as long as it goes with a very small restrictions (Rift for ex.). On the other side SOE's "`you cant send mail, you cant use/equip epic items, you cant use AH, you cant have spell skills, you cant have AAs (which they allowed anyway later on) unless you go gold for x months... well ok, fine... you can send mail if you go silver" system bugged me greatly. I am fine even with locking of some (but not like 80% of them) classes/races etc. But for Svarog's sake dont butcher my gameplay in cause of some awfully designed freemium mode.

     

    Well, we are still about to see how will they mix f2p and semi-sandbox game. There can be plenty of asset/cosmetic/build ideas for selling. Plus i am eager to see how will that "Creative Studio" or whatever that thing where you can sell/buy your stuff. But i sincerely hope they will not go with that freemium stupidity. F2P is fine, but freemium is an plague.

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • ShezziShezzi Member Posts: 126
    They haven't said anything other than that it'll be completely free to play. I'm guessing no subscription, but we'll find out in due course.
  • leoo88556leoo88556 Member Posts: 135

    More convenient models? lol

    Admit it, you just greedy XD

  • dzoni87dzoni87 Member Posts: 541
    Originally posted by leoo88556

    More convenient models? lol

    Admit it, you just greedy XD

    Well, i probably am... who knows :D

     

    However, since Diablo III crap, i am skeptical about buying/selling stuff ingame. We'll gonna see how it all turns out. :D

     

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    I wouldn't really mind the freemium model, where it's generally a good idea to sub if you intend on being a serious long term player.

     

    Long as they stay away from that item enchant business where you have to buy tons of cash shop items to enchant a weapon to +10 or something and failure kills all previous work (Which is really the main pay to win that you see out there).   The other stuff in cash shops usually isn't a big deal.

     

     

     

     

     

  • VentlusVentlus Member Posts: 96
    i may be the only person excited for the building aspects of this game >_>, if they restrict that behind the pay wall thatd suck. Since i don't want to pay for multiple mmo's on a long term basis. So like i will be playing FFXIV cause its a better game, but i want to build in eq next cause its free >_>, rather not pay 30$ a month 
  • MendelMendel Member LegendaryPosts: 5,609

    With the concept of a destruction / construction on the main world, and that different servers will progress differently, I'm wondering if SOE will be able to offer 'expansions' in the traditional sense.   Need another city somewhere?  They will invoke a Rallying Point and the city gets built.   But how does SOE monetize an in-game event?  I don't really know what they might be thinking.   I'd hate to see any kind of Pay-to-Participate thing,

    Some random guesswork on what we might see in the cash shop for EQN:

    • New playable races,  If you really want to be a Ratunga, it'll cost ya.
    • Class/Tier items.  The nifty-looking sword usable only by a Tier 3 enabled Warrior class character, it'll cost ya more.  No idea if these will be cosmetic only, or have in-game effects.
    • Claims slips.   The ability to claim land seems like something ideally suited for a cash shop.
    • Classes.  Possible, but I'd hope these are in-game only.
    • Tiers.  Also possible.  Again, let's not purchase 'levels', shall we?   We wouldn't want to wake the anti-P2W crowd.
    • Pre-fabricated housing.  If you want a nice castle to put on that plot of swamp land in New Innuthule, it's really gonna cost you.  But you don't have to mess with your own castle design via Landmark.
    I see a lot more potential for monetizing EQNL, though.
    • Common construction elements.  A massive variety of pre-designed elements.  Can't design a nice looking flying buttress on your own?  Buy one instead!
    • Construction tools.  Expand the functionality of Landmark by buying new development capabilities.
    • Paints and Dyes.  Gonna cost ya.
    • Artistic elements.  Want to tack an emblem on your creation, but don't have the artistic skill?  Let our artists draw it for you!  Columns, vases, urns, flourishes, or wind gauges, we have 'em all.
    • Floor plans.  Here's a scheme for designing your own castle, just add walls where it says, and presto!
    • New building materials.  If you have to ask, you can't afford it.
    There's probably a lot of things I haven't listed or thought of.  But my initial impression is that Landmark might be easier for SOE to monetize, and might be more profitable,

    Logic, my dear, merely enables one to be wrong with great authority.

  • AndraviusAndravius Member UncommonPosts: 82

    All I know is the had better put it on Station Pass(tm) and give us paying customers some things free like the DLC's in DCUO or new races and classes(if they go that far).

     

    I'm hoping people that have been paying since the beginning of EQ1 and never interrupted their payments get priority for the beta.

  • FratmanFratman Member Posts: 344
    Originally posted by dzoni87

    Thanks for the replies guys... :D

    However, i am perfectly fine with f2p system as long as it goes with a very small restrictions (Rift for ex.). On the other side SOE's "`you cant send mail, you cant use/equip epic items, you cant use AH, you cant have spell skills, you cant have AAs (which they allowed anyway later on) unless you go gold for x months... well ok, fine... you can send mail if you go silver" system bugged me greatly. I am fine even with locking of some (but not like 80% of them) classes/races etc. But for Svarog's sake dont butcher my gameplay in cause of some awfully designed freemium mode.

     

    Well, we are still about to see how will they mix f2p and semi-sandbox game. There can be plenty of asset/cosmetic/build ideas for selling. Plus i am eager to see how will that "Creative Studio" or whatever that thing where you can sell/buy your stuff. But i sincerely hope they will not go with that freemium stupidity. F2P is fine, but freemium is an plague.

    Your problem is you want something for free, but then you also want them to cater to your list of preferences. You get what you pay for. This is why I prefer a subscription based model. They get my money monthly and they have to earn my continued sub fee by supporting and updating the game. With F2P you have no voice and and no basis on which to make demands. You're just fodder for the whales they try to hook in the cash shop.

  • dzoni87dzoni87 Member Posts: 541
    Originally posted by Fratman
    Originally posted by dzoni87

    Thanks for the replies guys... :D

    However, i am perfectly fine with f2p system as long as it goes with a very small restrictions (Rift for ex.). On the other side SOE's "`you cant send mail, you cant use/equip epic items, you cant use AH, you cant have spell skills, you cant have AAs (which they allowed anyway later on) unless you go gold for x months... well ok, fine... you can send mail if you go silver" system bugged me greatly. I am fine even with locking of some (but not like 80% of them) classes/races etc. But for Svarog's sake dont butcher my gameplay in cause of some awfully designed freemium mode.

     

    Well, we are still about to see how will they mix f2p and semi-sandbox game. There can be plenty of asset/cosmetic/build ideas for selling. Plus i am eager to see how will that "Creative Studio" or whatever that thing where you can sell/buy your stuff. But i sincerely hope they will not go with that freemium stupidity. F2P is fine, but freemium is an plague.

    Your problem is you want something for free, but then you also want them to cater to your list of preferences. You get what you pay for. This is why I prefer a subscription based model. They get my money monthly and they have to earn my continued sub fee by supporting and updating the game. With F2P you have no voice and and no basis on which to make demands. You're just fodder for the whales they try to hook in the cash shop.

    In my opinion, i think that best possible solution would be GW-esque b2p or any similar way of one-time payment (not speaking of one-time payment format of EQ/EQII, it was equally awfull as non-premium).

    However, we wont see those most deffinatelly :(

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • HanthosHanthos Member UncommonPosts: 242
    Originally posted by Fratman
    Originally posted by dzoni87

    Thanks for the replies guys... :D

    However, i am perfectly fine with f2p system as long as it goes with a very small restrictions (Rift for ex.). On the other side SOE's "`you cant send mail, you cant use/equip epic items, you cant use AH, you cant have spell skills, you cant have AAs (which they allowed anyway later on) unless you go gold for x months... well ok, fine... you can send mail if you go silver" system bugged me greatly. I am fine even with locking of some (but not like 80% of them) classes/races etc. But for Svarog's sake dont butcher my gameplay in cause of some awfully designed freemium mode.

     

    Well, we are still about to see how will they mix f2p and semi-sandbox game. There can be plenty of asset/cosmetic/build ideas for selling. Plus i am eager to see how will that "Creative Studio" or whatever that thing where you can sell/buy your stuff. But i sincerely hope they will not go with that freemium stupidity. F2P is fine, but freemium is an plague.

    Your problem is you want something for free, but then you also want them to cater to your list of preferences. You get what you pay for. This is why I prefer a subscription based model. They get my money monthly and they have to earn my continued sub fee by supporting and updating the game. With F2P you have no voice and and no basis on which to make demands. You're just fodder for the whales they try to hook in the cash shop.

    I could not have said this better, Thank You!

  • AsboAsbo Member UncommonPosts: 812
    Originally posted by Fratman
    Originally posted by dzoni87

    Thanks for the replies guys... :D

    However, i am perfectly fine with f2p system as long as it goes with a very small restrictions (Rift for ex.). On the other side SOE's "`you cant send mail, you cant use/equip epic items, you cant use AH, you cant have spell skills, you cant have AAs (which they allowed anyway later on) unless you go gold for x months... well ok, fine... you can send mail if you go silver" system bugged me greatly. I am fine even with locking of some (but not like 80% of them) classes/races etc. But for Svarog's sake dont butcher my gameplay in cause of some awfully designed freemium mode.

     

    Well, we are still about to see how will they mix f2p and semi-sandbox game. There can be plenty of asset/cosmetic/build ideas for selling. Plus i am eager to see how will that "Creative Studio" or whatever that thing where you can sell/buy your stuff. But i sincerely hope they will not go with that freemium stupidity. F2P is fine, but freemium is an plague.

    Your problem is you want something for free, but then you also want them to cater to your list of preferences. You get what you pay for. This is why I prefer a subscription based model. They get my money monthly and they have to earn my continued sub fee by supporting and updating the game. With F2P you have no voice and and no basis on which to make demands. You're just fodder for the whales they try to hook in the cash shop.

    Could not agree more and also people expect it for free now because all the other MMO's bar a few are free. I'd be happy to pay like in the old days on the legends servers and pay that bit more to support a good game and have good customer service. I understand that not everyone can afford to pay subscription but sadly that's life, you have to sacrifice things every now and then and cannot always have what you want in life without working for it.

    Bandit

    Asbo

  • AeliousAelious Member RarePosts: 3,521
    Originally posted by dzoni87

    Thanks for the replies guys... :D

    However, i am perfectly fine with f2p system as long as it goes with a very small restrictions (Rift for ex.). On the other side SOE's "`you cant send mail, you cant use/equip epic items, you cant use AH, you cant have spell skills, you cant have AAs (which they allowed anyway later on) unless you go gold for x months... well ok, fine... you can send mail if you go silver" system bugged me greatly. I am fine even with locking of some (but not like 80% of them) classes/races etc. But for Svarog's sake dont butcher my gameplay in cause of some awfully designed freemium mode.

     

    Well, we are still about to see how will they mix f2p and semi-sandbox game. There can be plenty of asset/cosmetic/build ideas for selling. Plus i am eager to see how will that "Creative Studio" or whatever that thing where you can sell/buy your stuff. But i sincerely hope they will not go with that freemium stupidity. F2P is fine, but freemium is an plague.

     

    EQ2 has opened up a lot since the F2P first happened.  Race/class restrictions are gone (minus xpac specific), gold/storage restrictions are gone, the spells and items are only locked to a point, and are more than enough to get through the normal content. The mail restriction keeps the spam mail out and the broker is something that indeed has to be paid for.

     

    This relates to EQN because although other MMOs may have more freedom they may not have the updates and added content.  Part of the reason SoE's games have good content is because they make the sub worth it.  F2P gets more people playing however so it's good to have both models and keep both sides happy.  Hopefully EQN will have the same Freemium options to let people decide how much they want to pay.

     

    Dave said something a while back that there may not even be a payment matrix for EQN which is strange.  No more word on what that may mean.

  • grimjakkgrimjakk Member Posts: 192
    Originally posted by Aelious

    Dave said something a while back that there may not even be a payment matrix for EQN which is strange.  No more word on what that may mean.

    They might be hoping to monetize primarily through the Station Shop and Player Studio.  If they get enough buy-in among Landscape users, they can sell player-made items and structure templates (for 60% commission) as well as their own in-house generated stuff.

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