Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

You Can Tank Without a Threat Meter

termsytermsy Member Posts: 100

Just because there isn't an invisible threat meter doesn't mean that you can't tank.

It could be the "tanks" job is to shield bash, push, stun, or other wise keep the mob distracted while the other members of the party readjust to the situation and get out of the line of fire.  Maybe the warrior can multiclass in other classes skills to further the defense of his party. There are so many possibilities with this system and I see no reason why you can't still fill this traditional role, all be it in different ways than we are used to.

Everyone needs to stop comparing this combat and role system to GW2. GW2 had almost no stuns, bashes, or CC of any kind really, because the game was built around short duration CC for PVP. This is a different game with a different combat system. Just because the tank and spank system does not exist, does not mean that it will be like GW2.

Comments

  • RydesonRydeson Member UncommonPosts: 3,852

    Is this like DPS'ing without damage?  lol   If it smells like GW2, and looks like GW2, well then...... 

    I'll wait for later details.. but this looks like a game built on 90% DPS and 10% other stuff.. = ZERG..

  • termsytermsy Member Posts: 100
    Originally posted by Rydeson

    Is this like DPS'ing without damage?  lol   If it smells like GW2, and looks like GW2, well then...... 

    I'll wait for later details.. but this looks like a game built on 90% DPS and 10% other stuff.. = ZERG..

     

    I don't think DPS'ing without damage is good comparison lol. I just feel like you can effectively tank by causing stuns, distractions, pushing, and pulls.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Rydeson

    Is this like DPS'ing without damage?  lol   If it smells like GW2, and looks like GW2, well then...... I'll wait for later details.. but this looks like a game built on 90% DPS and 10% other stuff.. = ZERG..

     

    Lol I agree here

    Philosophy of MMO Game Design

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by termsy

    Just because there isn't an invisible threat meter doesn't mean that you can't tank.

    It could be the "tanks" job is to shield bash, push, stun, or other wise keep the mob distracted while the other members of the party readjust to the situation and get out of the line of fire.  Maybe the warrior can multiclass in other classes skills to further the defense of his party. There are so many possibilities with this system and I see no reason why you can't still fill this traditional role, all be it in different ways than we are used to.

    Everyone needs to stop comparing this combat and role system to GW2. GW2 had almost no stuns, bashes, or CC of any kind really, because the game was built around short duration CC for PVP. This is a different game with a different combat system. Just because the tank and spank system does not exist, does not mean that it will be like GW2.

    Yes, there are plenty of ways to block and defend, and only the most obtuse would say that is what defines the 'tank' in the trinity. The tank is the result of the taunting mechanic that defines the tank's role. The threat meter, or aggro management, was never an issue or question.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • munx4555munx4555 Member Posts: 169
    Originally posted by termsy
    Originally posted by Rydeson

    Is this like DPS'ing without damage?  lol   If it smells like GW2, and looks like GW2, well then...... 

    I'll wait for later details.. but this looks like a game built on 90% DPS and 10% other stuff.. = ZERG..

     

    I don't think DPS'ing without damage is good comparison lol. I just feel like you can effectively tank by causing stuns, distractions, pushing, and pulls.

     That sounds like crowd control to me.

  • Eighteen16Eighteen16 Member UncommonPosts: 146
    It is possible to make tanking effective without threat meters, but I don't trust them to get it done right. Using CC to reduce damage should be more of a DPS job rather than the tanks. 
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Jean-Luc_Picard
    I was tanking in AC1, and there was no trinity nor agro management.

    Stop making sense, it just confuses everyone.

    But yeah, you are 100% right.

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by Eighteen16
    It is possible to make tanking effective without threat meters, but I don't trust them to get it done right. Using CC to reduce damage should be more of a DPS job rather than the tanks. 

    Oh no CCing (stunlock) can be a fine tank job. its only worthless when your CC's go on cooldown and evrything you held into place breaks lose again until you can do your cc's again. Result = a party wich runs away from you like headless chickens while you try to manage the situation. 

    Aggro managment is either there wich is acording to some people boring (i tend to like positioning my mobs etc especially when there are alot of patrols around and where u stand actually matters.) On the other hand we have no aggro system wich well becomes a Zerg fest.

    So yeah take your pick.

  • irpugbossirpugboss Member UncommonPosts: 427

    I dunno what system EQN will use but I hope its not using a tank to sit there and face tank an enemy while spamming a taunt/aggro rotation...especially if its a monstrous creature. I personally dislike seeing small humanoids simply eating swipes, bites, and stabs from a creature that is significantly larger than the tank.

    I hope there is a tank system through CC, limited face tanking for like sized humanoids, and kiting or clever tricks to tank monstrous creatures.

    As for CC being a set class or for DPS they should also have some limited CC to support the tank, but the tank, if there is a set tank, should be bodyblocking, snaring, slowing or anything else to give the DPS a getaway.

    Perhaps hybrid class roles:

    Melee DPS = Face Tank with hamstring like CCs and stuns. 

    Ranged DPS = Kite tank with snares and gap making abilities.

    My point being a single tank player getting chewed on by a dragon for 15 minutes without having to do little more than yell at it and get healed by another player is so insanely boring to do and to watch imo that there should be a better way of splitting that responsibility.

     

    image
  • RusqueRusque Member RarePosts: 2,785

    If you're banking on some amazing combat system and not GW2 style, then you're going to be a sad panda. Go ahead and believe what you want, EQN has a very obvious direction and it's pointing squarely at GW2.

    Personally I enjoy GW2, and that control is definitely present, and the only reason people don't work on making their roles stand out more, is because players always choose the path of least resistance. If that path is a group in full zerker gear, then so be it.

  • udonudon Member UncommonPosts: 1,803
    The job of a tank is to manage the damage incoming to the party in such a way to maximize their odds of wining the fight.  I don't think that taunts and high damage mitigation are the only ways of doing that.  Yea once you step out of that "classic" method of doing it you might very well start to blur the lines between tanks and CC somewhat but so what. 
  • ToxiaToxia Member UncommonPosts: 1,308
    Originally posted by DMKano

    Things that Devs said (assuming this ends up in game - you never know, we're early alpha still)

    1. Mobs AI is such that they won't only attack 1 person - they will start attacking other players in the group

    2. No threat generation or taunt mechanics

    Put 1 and 2 together - no viable way of tanking, you can't taunt, and mobs will change who they are attacking - so no way to tank effectively.

    So IMO according to information at hand - I don't see tanking working period.

    On top of that the panel clearly said there would. be. no. tanking. mechanics. 

    'B-but that doesnt mean we cant tank!'

    Yeah...okay sure. Whatever floats ya boat people. smh.

    The Deep Web is sca-ry.

  • cybertruckercybertrucker Member UncommonPosts: 1,117

    There are also systems that might be in place that have been used in other SOE games like EQ2, vanguard etc. such as rescues, damage transference, reactive healing. 

    While the devs did state that there was no taunting. They also stated there would be classes that are better at mitigating damage.  Meaning they are more tank like. They gave no indication of what all abilities are in store for this game though. Is the more traditional tanking with taunts out? Yes...this doesn't mean though tanking in other more creative ways might be in store.

    GW2 attempted to make all classes equal but only play the game differently in all aspect. It's already been stated by the developers that is not the case in EQ2. They have clearly stated certain classes will be better in certain ROLES. however since everyone can have access to to healing abilities or defensive abilities. It wasn't a requirement for a specific person or class to be there.

    i enjoyed parts of GW2 however I was not blind to some of its faults either. I myself played a water/fire Sorceror. My primary was healing. The group I played regularly all assisted in healing but knew that was what I was mainly doing and acted accordingly. We found a system and for the most part it worked pretty well. There were times we had to Zerg. And times we worked like a more traditional MMO machine.

    With EQN being designed with less of the "every class has to be able to do everything equally". I feel a quad system more in the spirit if EQ1 will come into play. For those that truly played EQ1 we know there was no holy trinity of tank, dps, and healer. Because without CC you were gimped. This is something the WOW and later generation just dont seem to get.

  • AeliousAelious Member RarePosts: 3,521
    Originally posted by termsy

    Just because there isn't an invisible threat meter doesn't mean that you can't tank.

    It could be the "tanks" job is to shield bash, push, stun, or other wise keep the mob distracted while the other members of the party readjust to the situation and get out of the line of fire.  Maybe the warrior can multiclass in other classes skills to further the defense of his party. There are so many possibilities with this system and I see no reason why you can't still fill this traditional role, all be it in different ways than we are used to.

    Everyone needs to stop comparing this combat and role system to GW2. GW2 had almost no stuns, bashes, or CC of any kind really, because the game was built around short duration CC for PVP. This is a different game with a different combat system. Just because the tank and spank system does not exist, does not mean that it will be like GW2.

     

    Exactly and after watching the gameplay videos again it seem like that's how you would "tank" with the physics engine EQN has.  Not by taunting and having the mob turned a certain way but actually reacting to the mobs and using abilities to get mobs off your squishies.  Since classes can have a "movement" ability I also think that will be a huge part in not getting trampled once an enraged golem decides you are next.

     

    I welcome our interactive and skill based overlords

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by munx4555
    Originally posted by termsy
    Originally posted by Rydeson

    Is this like DPS'ing without damage?  lol   If it smells like GW2, and looks like GW2, well then...... 

    I'll wait for later details.. but this looks like a game built on 90% DPS and 10% other stuff.. = ZERG..

     

    I don't think DPS'ing without damage is good comparison lol. I just feel like you can effectively tank by causing stuns, distractions, pushing, and pulls.

     That sounds like crowd control to me.

    He He.. I was actually thinking more like WoW's rogue stun locking.. I hate that crap.. LOL

Sign In or Register to comment.