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Everquest
yep they did it again.. most have been a hack of a meeting to decided this
Ok guys we have a new great engine lets make the new EQ Ideal ?
Minecraft is fun cool lets add it
lets have smarter mobs hmm I know lets allow the mobs to show where the speels and action will hit that makes them smarter right ??? ={
I like the Lion king nice one
Lets remove the trinity and make everyone the same .....blank looks.... maybe we should poll this ingame and see these people have been paying us for 15 years ...........NAAA its out lets try for new ones like the great swg NGE that went well =/
now to add I can deal with the graphics and most items look cool minecraft and all but the trinity really I played gw2 zerg is not fun after a few weeks .. but hey they made it like swg they know best .....
Comments
So what exactly about GW2 suffers from the lack of a trinity.
I am curious.
Add 2-man raiding, scaling, and instancing also.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
No idea where you are getting 2 man raiding and instancing from...
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Can you point me in the direction where they said it will be a GW2 zerg fest?
They have talked about combat very little and what they have does not instantly turn into faceroll zergfest. We have no idea how the new AI will work or how the 40 classes and abilities that come with them will end up.
A tech demo of a kitty spinning into trash mobs != the entire games combat system.
Seems people have a really hard time looking outside the box and assume that what has come before will be exactly what will come to be.
As far as the Lion King and the hate on the new Kerran. I get it, but at the same time I thought most of the new races added in EQ2 were silly and not on par with EQ races. Again, wait and see, maybe the lion is just one breed of kitty people. Regardless if we like it the look or not, it is still very well made and top of the line graphics wise.
From an interview where raids are discussed .. not large scale raids, but more about with you and a buddy, unless you lack the class unlocks and need more skills / variety, in which you may need other(s). The tone is all about small "raids". Very small - as little as 2 people if skill unlocks are met.
Timeframe locked in for convenience.
EverQuest Next Interview with David Georgeson 02 AUG 2013
https://www.youtube.com/watch?feature=player_detailpage&v=Ut4riV8MjJw&t=405
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
This isn't a signature, you just think it is.
But if you think on it it was smart if it works cool , if not then a year or two we will here look we are making the next real eq game eq3.. forget eqnext it was just a off shoot nothing more .. like fable journey
look I'm sure there are people out there who think they can do a better job than the people who are actually making games. very few actually put their money where their mouth is and actually try to make a better game. most people just complain and do amateur hour armchair quarterbacking. now kurt shilling was at least bold enough to put his money where his mouth is but in the end he found that the truth is just because you play a game and think you can make a better game that doesn't make it so.
Agreed or better yet it not working since the AI will not allow it to.
"ouch! Those arrows REALLY sting... but this guy is shouting really loud so I'll keep attacking him"
It's been mentioned not just in the class panels that you can still play a tank role but obvious from the very limited gameplay videos we've seen. If you want to play a toon that protects people you can do that with certain classes.
It is funny how two people can watch the same interview and take away two different things. I didn't see him say that all content would be doable by two people, in fact the hundred and hundreds of orcs comment made me think you would need a large group to go in and take care of it, he did say if you and a buddy are adventuring you may try different tactics and then, after failing, decide you need more people. Thus getting more and more people to take on some "thing".
But, this reminds me of nothing so much as the old school UO and SWG people kept asking for. A raid is by definition a themepark element, it has a story and you go through it and you can repeat it or not but that is the nature of all things themepark. A challange that you come across in the world and gather a large group (raid-ish size group) to tackle is very reminiscent of old school sandbox type gameplay.
Think about what a raid is, in every game you have every played them how are they not 100% themepark in nature? They are just a larger version of every other quest with interesting monster mechanics and an enemy base so hard to defeat you need large groups of people to take down They are interesting themepark events, especially the first couple of times you run through them, or however many times it takes you to finish one but then they quickly turn into another themepark grind...I have enjoyed grinding that particular element more than certain others but make no mistake raids=themepark.
The best you could do in a sandbox to replicate such a thing would be to make a place in the world that no matter how much destruction the player base throws down on it, the enemies bounce back, an orc homeland or some such, a dragon nesting site, within these areas I suppose you could have static enemies with what we consider raid like effects but the more static you make them the less sandbox you make the world.
It is high time the player base decides what the heck it wants out of new games, for over a year now this websites player base has been blowing the sandbox trumpet, maybe not this particular poster but it would almost be like blaming the "new sandbox" game for not giving you tiered areas based on levels and then giving you quests to go from spot to spot to spot until you finish the game.
How can you have an Ice Crown Citadel in a game that makes it possible to completely relocate the types of mobs that would inhabit it to the other side of the map? You couldn't its prescence, non moving and static like all themepark elements, would be jarring.
You can have world bosses in a sandbox, invasions, world events and "rally" events, you can even have the above mentioned static "power points" but an instanced story driven dungeon dive that resets itself at the click of a button, or after a timer counts down? I loved Sunwell Plateau when it came out, was one of my favorite raids for a long time, but the fact that you kept killing this guy and the entire world didn't recognize it when you started a new character highlighted the other side of the themepark coin, it is a ride that you start over from the start each time.
The key points were the "raid" was not massive. It was scaled to the number of players participating. It could be completed with as little as two people if they jiggle their abilities around.
So what if it is 3 people, 4 people or 5 people in a drunken stupor that can take the Dragon. Georgeson mentions it can be 2 people if the skills are juggled. Still, 2 or 5, whatever - this is a raid?
A Raid with 2+ players? Not a great interview, IMO. To EQ vets, a raid is dozens+ of players. You may come back and say well wait and see .. no, I just saw the interview. 2+ people to do a raid. Bring a few friends if you are having trouble, or juggle your skills and try with 2 people again.
Hmm small scale, GW2'ish solo / small groups, no large guilds.
And to me entire zone scaling implies instancing.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
He didn't say two people with the right skills could do everything, he specifically said you would find a situation where it could not be done and you would HAVE to get more people.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
What I don't get is why people are so damn passionate. If it looks good, yay, play it. I am going to.
But there are literally hundreds, maybe thousands of games I have zero interest in, or I lose interest in, or that fall short of what I was hoping for. I don't obsess about what might have been, I move on, and find something else to spend my time on. SWTOR was a massive disappointment, I played it until I didn't enjoy it (about three months) and moseyed on down the road. I didnt spend a lot of time hating it, or defending it for that matter.
Is EQN going to be like either of its predecessors? I think the answer is definitely NO. But does that mean it is going to be bad? No. It just means it is not going to be either of the two that came before it.
It really comes down to like it or leave it, there are some other games coming out that might interest you, why fret so much about what might have been with this one?
Then again, why do I care what people who don't like what they see think? /shrug
Was pretty much the worst grouping experience I've had in any game so far. I actually thought the dungeon was broken or bugged and was told no that's really how its supposed to work.
I was done.