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sojobo69sojobo69 Member UncommonPosts: 72

New

Game

Everquest

 

yep they did it again.. most have been a hack of a meeting to decided this

 

Ok guys we have a new great engine lets make the new EQ   Ideal ?

Minecraft is fun  cool lets add it

lets have smarter mobs hmm I know lets allow the mobs to show where the speels and action will hit  that makes them smarter   right ???   ={

I like the Lion king   nice one

Lets remove the trinity and make everyone the same     .....blank looks....   maybe we should poll this ingame and see these people have been paying us for 15 years ...........NAAA its out lets try for new ones like the great swg NGE that went well =/

 

now to add I can deal with the graphics and most items look cool minecraft and all  but the trinity really  I played gw2 zerg is not fun after a few weeks ..   but hey they made it like swg they know best .....

Comments

  • OnomasOnomas Member UncommonPosts: 1,151
    tissue?
  • Redfeather75Redfeather75 Member UncommonPosts: 230

    So what exactly about GW2 suffers from the lack of a trinity.
    I am curious.
    image

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Arent EQ1-2 more like the NGE and EQN more like the original SWG, you know sandbox, character freedom and such? Your only complaining because of the art style obviously just like the vast majority are complaining about it.  Since the NGE was meant for new style of gameplay, in this case it has a lot of improvements upon the originals.  Plus we have no full idea about how the combat system and multi-classing system works.
  • sojobo69sojobo69 Member UncommonPosts: 72
    What I am talking about is the core eq is the trinity .. to take it out is like the nge ... most of the eq peeps have tried gw2 and you know what they are playing and paying for  yep eq 1-2 not gw2 cash shop .. I still have hope over the next year or two that they work on this they will make it better .. time will telll
  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by sojobo69
    What I am talking about is the core eq is the trinity .. to take it out is like the nge ... most of the eq peeps have tried gw2 and you know what they are playing and paying for  yep eq 1-2 not gw2 cash shop .. I still have hope over the next year or two that they work on this they will make it better .. time will telll

    Add 2-man raiding, scaling, and instancing also.

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by Karteli
    Originally posted by sojobo69
    What I am talking about is the core eq is the trinity .. to take it out is like the nge ... most of the eq peeps have tried gw2 and you know what they are playing and paying for  yep eq 1-2 not gw2 cash shop .. I still have hope over the next year or two that they work on this they will make it better .. time will telll

    Add 2-man raiding, scaling, and instancing also.

    No idea where you are getting 2 man raiding and instancing from... 

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • AlleinAllein Member RarePosts: 2,139
    Originally posted by sojobo69

    New

    Game

    Everquest

     

    yep they did it again.. most have been a hack of a meeting to decided this

     

    Ok guys we have a new great engine lets make the new EQ   Ideal ?

    Minecraft is fun  cool lets add it

    lets have smarter mobs hmm I know lets allow the mobs to show where the speels and action will hit  that makes them smarter   right ???   ={

    I like the Lion king   nice one

    Lets remove the trinity and make everyone the same     .....blank looks....   maybe we should poll this ingame and see these people have been paying us for 15 years ...........NAAA its out lets try for new ones like the great swg NGE that went well =/

     

    now to add I can deal with the graphics and most items look cool minecraft and all  but the trinity really  I played gw2 zerg is not fun after a few weeks ..   but hey they made it like swg they know best .....

    Can you point me in the direction where they said it will be a GW2 zerg fest?

    They have talked about combat very little and what they have does not instantly turn into faceroll zergfest. We have no idea how the new AI will work or how the 40 classes and abilities that come with them will end up.

    A tech demo of a kitty spinning into trash mobs != the entire games combat system.

    Seems people have a really hard time looking outside the box and assume that what has come before will be exactly what will come to be.

    As far as the Lion King and the hate on the new Kerran. I get it, but at the same time I thought most of the new races added in EQ2 were silly and not on par with EQ races. Again, wait and see, maybe the lion is just one breed of kitty people. Regardless if we like it the look or not, it is still very well made and top of the line graphics wise.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by fyerwall
    Originally posted by Karteli
    Originally posted by sojobo69
    What I am talking about is the core eq is the trinity .. to take it out is like the nge ... most of the eq peeps have tried gw2 and you know what they are playing and paying for  yep eq 1-2 not gw2 cash shop .. I still have hope over the next year or two that they work on this they will make it better .. time will telll

    Add 2-man raiding, scaling, and instancing also.

    No idea where you are getting 2 man raiding and instancing from... 

    From an interview where raids are discussed .. not large scale raids, but more about with you and a buddy, unless you lack the class unlocks and need more skills / variety, in which you may need other(s).  The tone is all about small "raids".  Very small - as little as 2 people if skill unlocks are met.

     

    Timeframe locked in for convenience.

    EverQuest Next Interview with David Georgeson 02 AUG 2013

    https://www.youtube.com/watch?feature=player_detailpage&v=Ut4riV8MjJw&t=405

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • AkulasAkulas Member RarePosts: 3,029
    Should have name it something else not Everquest Next.

    This isn't a signature, you just think it is.

  • sojobo69sojobo69 Member UncommonPosts: 72
    Originally posted by emperorwings
    Should have name it something else not Everquest Next.

    But if you think on it it was smart if it works cool , if not then a year or two we will here  look we are making the next real eq game eq3.. forget eqnext it was just a off shoot nothing more .. like fable journey 

  • velmaxvelmax Member UncommonPosts: 224
    I dont know if you know this, but the devs have said that the game was build around not needing a trinity. They're aware of games like GW2 where the non-trinity system "doesn't work" ( which i believe it does work, but it seems im the very few that does). Since they did build the game around this philosophy i believe they can pull it off. 
  • JDogg126JDogg126 Member UncommonPosts: 44

    look I'm sure there are people out there who think they can do a better job than the people who are actually making games.  very few actually put their money where their mouth is and actually try to make a better game.  most people just complain and do amateur hour armchair quarterbacking.  now kurt shilling was at least bold enough to put his money where his mouth is but in the end he found that the truth is just because you play a game and think you can make a better game that doesn't make it so.

  • AeliousAelious Member RarePosts: 3,521
    Originally posted by velmax
    I dont know if you know this, but the devs have said that the game was build around not needing a trinity. They're aware of games like GW2 where the non-trinity system "doesn't work" ( which i believe it does work, but it seems im the very few that does). Since they did build the game around this philosophy i believe they can pull it off. 

     

    Agreed or better yet it not working since the AI will not allow it to.

     

    "ouch! Those arrows REALLY sting... but this guy is shouting really loud so I'll keep attacking him"

     

    It's been mentioned not just in the class panels that you can still play a tank role but obvious from the very limited gameplay videos we've seen.  If you want to play a toon that protects people you can do that with certain classes.

  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by Karteli
    From an interview where raids are discussed .. not large scale raids, but more about with you and a buddy, unless you lack the class unlocks and need more skills / variety, in which you may need other(s).  The tone is all about small "raids".  Very small - as little as 2 people if skill unlocks are met.

     

    Timeframe locked in for convenience.

    EverQuest Next Interview with David Georgeson 02 AUG 2013

    https://www.youtube.com/watch?feature=player_detailpage&v=Ut4riV8MjJw&t=405

    It is funny how two people can watch the same interview and take away two different things. I didn't see him say that all content would be doable by two people, in fact the hundred and hundreds of orcs comment made me think you would need a large group to go in and take care of it, he did say if you and a buddy are adventuring you may try different tactics and then, after failing, decide you need more people. Thus getting more and more people to take on some "thing".

    But, this reminds me of nothing so much as the old school UO and SWG people kept asking for. A raid is by definition a themepark element, it has a story and you go through it and you can repeat it or not but that is the nature of all things themepark. A challange that you come across in the world and gather a large group (raid-ish size group) to tackle is very reminiscent of old school sandbox type gameplay.

    Think about what a raid is, in every game you have every played them how are they not 100% themepark in nature? They are just a larger version of every other quest with interesting monster mechanics and an enemy base so hard to defeat you need large groups of people to take down They are interesting themepark events, especially the first couple of times you run through them, or however many times it takes you to finish one but then they quickly turn into another themepark grind...I have enjoyed grinding that particular element more than certain others but make no mistake raids=themepark.

    The best you could do in a sandbox to replicate such a thing would be to make a place in the world that no matter how much destruction the player base throws down on it, the enemies bounce back, an orc homeland or some such, a dragon nesting site, within these areas I suppose you could have static enemies with what we consider raid like effects but the more static you make them the less sandbox you make the world.

    It is high time the player base decides what the heck it wants out of new games, for over a year now this websites player base has been blowing the sandbox trumpet, maybe not this particular poster but it would almost be like blaming the "new sandbox" game for not giving you tiered areas based on levels and then giving you quests to go from spot to spot to spot until you finish the game.

    How can you have an Ice Crown Citadel in a game that makes it possible to completely relocate the types of mobs that would inhabit it to the other side of the map? You couldn't its prescence, non moving and static like all themepark elements, would be jarring.

    You can have world bosses in a sandbox, invasions, world events and "rally" events, you can even have the above mentioned static "power points" but an instanced story driven dungeon dive that resets itself at the click of a button, or after a timer counts down? I loved Sunwell Plateau when it came out, was one of my favorite raids for a long time, but the fact that you kept killing this guy and the entire world didn't recognize it when you started a new character highlighted the other side of the themepark coin, it is a ride that you start over from the start each time.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by GrayKodiak
    Originally posted by Karteli
    From an interview where raids are discussed .. not large scale raids, but more about with you and a buddy, unless you lack the class unlocks and need more skills / variety, in which you may need other(s).  The tone is all about small "raids".  Very small - as little as 2 people if skill unlocks are met.

     

    Timeframe locked in for convenience.

    EverQuest Next Interview with David Georgeson 02 AUG 2013

    https://www.youtube.com/watch?feature=player_detailpage&v=Ut4riV8MjJw&t=405

    It is funny how two people can watch the same interview and take away two different things. I didn't see him say that all content would be doable by two people, in fact the hundred and hundreds of orcs comment made me think you would need a large group to go in and take care of it, he did say if you and a buddy are adventuring you may try different tactics and then, after failing, decide you need more people. Thus getting more and more people to take on some "thing".

    But, this reminds me of nothing so much as the old school UO and SWG people kept asking for. A raid is by definition a themepark element, it has a story and you go through it and you can repeat it or not but that is the nature of all things themepark. A challange that you come across in the world and gather a large group (raid-ish size group) to tackle is very reminiscent of old school sandbox type gameplay.

    Think about what a raid is, in every game you have every played them how are they not 100% themepark in nature? They are just a larger version of every other quest with interesting monster mechanics and an enemy base so hard to defeat you need large groups of people to take down They are interesting themepark events, especially the first couple of times you run through them, or however many times it takes you to finish one but then they quickly turn into another themepark grind...I have enjoyed grinding that particular element more than certain others but make no mistake raids=themepark.

    The best you could do in a sandbox to replicate such a thing would be to make a place in the world that no matter how much destruction the player base throws down on it, the enemies bounce back, an orc homeland or some such, a dragon nesting site, within these areas I suppose you could have static enemies with what we consider raid like effects but the more static you make them the less sandbox you make the world.

    It is high time the player base decides what the heck it wants out of new games, for over a year now this websites player base has been blowing the sandbox trumpet, maybe not this particular poster but it would almost be like blaming the "new sandbox" game for not giving you tiered areas based on levels and then giving you quests to go from spot to spot to spot until you finish the game.

    How can you have an Ice Crown Citadel in a game that makes it possible to completely relocate the types of mobs that would inhabit it to the other side of the map? You couldn't its prescence, non moving and static like all themepark elements, would be jarring.

    You can have world bosses in a sandbox, invasions, world events and "rally" events, you can even have the above mentioned static "power points" but an instanced story driven dungeon dive that resets itself at the click of a button, or after a timer counts down? I loved Sunwell Plateau when it came out, was one of my favorite raids for a long time, but the fact that you kept killing this guy and the entire world didn't recognize it when you started a new character highlighted the other side of the themepark coin, it is a ride that you start over from the start each time.

    The key points were the "raid" was not massive.  It was scaled to the number of players participating.  It could be completed with as little as two people if they jiggle their abilities around.

     

    So what if it is 3 people, 4 people or 5 people in a drunken stupor that can take the Dragon.  Georgeson mentions it can be 2 people if the skills are juggled.  Still, 2 or 5, whatever - this is a raid?

     

    A Raid with 2+ players?  Not a great interview, IMO.  To EQ vets, a raid is dozens+ of players.  You may come back and say well wait and see .. no, I just saw the interview.  2+ people to do a raid.  Bring a few friends if you are having trouble, or juggle your skills and try with 2 people again.

     

    Hmm :(   small scale, GW2'ish solo / small groups, no large guilds.  :(

     

    And to me entire zone scaling implies instancing.

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • GrayKodiakGrayKodiak Member CommonPosts: 576
    Originally posted by Karteli

    So what if it is 3 people, 4 people or 5 people in a drunken stupor that can take the Dragon.  Georgeson mentions it can be 2 people if the skills are juggled.  Still, 2 or 5, whatever - this is a raid?

     

    A Raid with 2+ players?  Not a great interview, IMO.  To EQ vets, a raid is dozens+ of players.  You may come back and say well wait and see .. no, I just saw the interview.  2+ people to do a raid.  Bring a few friends if you are having trouble, or juggle your skills and try with 2 people again.

     

    Hmm :(   small scale, GW2'ish solo / small groups, no large guilds.  :(

     

    And to me entire zone scaling implies instancing.

    He didn't say two people with the right skills could do everything, he specifically said you would find a situation where it could not be done and you would HAVE to get more people.

  • ElikalElikal Member UncommonPosts: 7,912
    Come on... honestly. Did you REALLY want the same old EQ/WOW gameplay formula AGAIN?

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • NaralNaral Member UncommonPosts: 748

    What I don't get is why people are so damn passionate. If it looks good, yay, play it. I am going to.

    But there are literally hundreds, maybe thousands of games I have zero interest in, or I lose interest in, or that fall short of what I was hoping for. I don't obsess about what might have been, I move on, and find something else to spend my time on. SWTOR was a massive disappointment, I played it until I didn't enjoy it (about three months) and moseyed on down the road. I didnt spend a lot of time hating it, or defending it for that matter.

    Is EQN going to be like either of its predecessors? I think the answer is definitely NO. But does that mean it is going to be bad? No. It just means it is not going to be either of the two that came before it.

    It really comes down to like it or leave it, there are some other games coming out that might interest you, why fret so much about what might have been with this one?

    Then again, why do I care what people who don't like what they see think? /shrug

  • AndraviusAndravius Member UncommonPosts: 82
    The OP insults us that actually experienced the NGE.  Comparison is not even apt.
  • BigmamajamaBigmamajama Member Posts: 198
    Originally posted by Redfeather75

    So what exactly about GW2 suffers from the lack of a trinity.
    I am curious.

     

    Was pretty much the worst grouping experience I've had in any game so far.  I actually thought the dungeon was broken or bugged and was told no that's really how its supposed to work.

    I was done.

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