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How would you manage the fallout?

2

Comments

  • lathaanlathaan Member UncommonPosts: 476
    90% of their future playerbase have not even heard of the game yet - and its the exact 90% that will either love the art style for beeing good to play with the family, or for beeing good to their rediculously old machines or they simply dont care about any art style. This game will launch with carttonish gfx - and the more of you bitter winers are torn away by it, the better for SOE. I hear them laughing ;)
  • CoatedCoated Member UncommonPosts: 507
    Originally posted by lathaan
    90% of their future playerbase have not even heard of the game yet - and its the exact 90% that will either love the art style for beeing good to play with the family, or for beeing good to their rediculously old machines or they simply dont care about any art style. This game will launch with carttonish gfx - and the more of you bitter winers are torn away by it, the better for SOE. I hear them laughing ;)

    Not to mention the amount of 'new blood' that will be attracted to such a game. This game obviously panders to the masses, i doubt anyone will disagree with that statement. For every veteran upset and gone, 5 more take their place.

    While I hate EQN and everything it embodies, I think the game is going to do amazing. They really understand how to rope in the idiots.

  • TicklepinkTicklepink Member UncommonPosts: 123
    F2P model is fine..as long as they have some sort of income to keep them afloat. Will they find that in teen-25 subscribers as opposed to 30+?...probably not.

    image
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

    Delusional, melodramatic, unreasonable are the first 3 words I thought of when I read the thread title. If there is really a "fallout" then MMORPG players have solidified themselves as literally the absolute worst audience in the entire entertainment industry.

     

    The sky is literally falling based on some proofs of concept and announcements? Sad.

     

    This search for the holy grail PC game that will give meaning to your depressed socially inept lives has got to stop man. The problem isn't the games. It's YOU.  There's something missing in your lives and no game will ever be developed that will fill that void my friends.

     

    You know that Open World sandbox game where there is unlimited and layered dynamic content, where you can build a home, have relationships, get rich, become powerful, wage war with tough consequences, AND with perma death? It's called life. Get one. Sheesh.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by tkreep
    Originally posted by Karteli
    Originally posted by DamonVile
    The worst thing any artist can do is let someone else tell them how to paint their picture. Create your game and let it stand on how you envisioned it. Letting a bunch of whinny forum posters dictate how it should be will only end in disaster.

    Those whinny forum posters are some of the people that made SOE in the first place.  You wouldn't have what you have without the founders of EQ1 that supported EQ1.

     

    The ones considered the founding players of the original EverQuest can also be SOE's undoing, if their support isn't catered to.  Would new'ish players cling to a game title they have no affiliation with?  Nope.  Soon as GW3 comes out they are gone.  Your gone.

    Then who'se left if SOE already turned their backs on their once loyal fans?

     

     

    If you go to the EQ forums you will see that many EQ vets have a positive reaction to the game.

    There are no FTC regulations against a company shilling their own main site.

     

    Go to the SWTOR forums and you will believe the game is thriving and in perfect financial status with investors.

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Karteli
    Originally posted by DamonVile
    The worst thing any artist can do is let someone else tell them how to paint their picture. Create your game and let it stand on how you envisioned it. Letting a bunch of whinny forum posters dictate how it should be will only end in disaster.

    Those whinny forum posters are some of the people that made SOE in the first place.  You wouldn't have what you have without the founders of EQ1 that supported EQ1.

     

    The ones considered the founding players of the original EverQuest can also be SOE's undoing, if their support isn't catered to.  Would new'ish players cling to a game title they have no affiliation with?  Nope.  Soon as GW3 comes out they are gone.  Your gone.

    Then who'se left if SOE already turned their backs on their once loyal fans?

     

     

    I can't help but point out that without SOE (EQ) they'd have had nothing to cling to, or be upset about it changing directions. The game(S) got SOE where it's at.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • EstabanIIEstabanII Member UncommonPosts: 12

    This "fallout" that you mention is little more than the vocal minority. Those with complaints are far more likely to talk than those who are content or happy.

    You can't make everyone happy, it is just a fact of life. Some people can't accept change. They want things a certain way that they are use to. But the fact is, the way things survive in this world is by changing. Adapting. Evolving. SOE is trying to evolve the face of MMOs as we know it. This IS the next gen in online RPGs. And if a few "hardcore" players can't appreciate that.....well, EQ1 & 2 are both still running

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Distopia
    Originally posted by Karteli
    Originally posted by DamonVile
    The worst thing any artist can do is let someone else tell them how to paint their picture. Create your game and let it stand on how you envisioned it. Letting a bunch of whinny forum posters dictate how it should be will only end in disaster.

    Those whinny forum posters are some of the people that made SOE in the first place.  You wouldn't have what you have without the founders of EQ1 that supported EQ1.

     

    The ones considered the founding players of the original EverQuest can also be SOE's undoing, if their support isn't catered to.  Would new'ish players cling to a game title they have no affiliation with?  Nope.  Soon as GW3 comes out they are gone.  Your gone.

    Then who'se left if SOE already turned their backs on their once loyal fans?

     

     

    I can't help but point out that without SOE (EQ) they'd have had nothing to cling, or be upset about it changing directions. The game(S) got SOE where it's at.

    Touché

    =D
     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Karteli
    Originally posted by tkreep
    Originally posted by Karteli
    Originally posted by DamonVile
    The worst thing any artist can do is let someone else tell them how to paint their picture. Create your game and let it stand on how you envisioned it. Letting a bunch of whinny forum posters dictate how it should be will only end in disaster.

    Those whinny forum posters are some of the people that made SOE in the first place.  You wouldn't have what you have without the founders of EQ1 that supported EQ1.

     

    The ones considered the founding players of the original EverQuest can also be SOE's undoing, if their support isn't catered to.  Would new'ish players cling to a game title they have no affiliation with?  Nope.  Soon as GW3 comes out they are gone.  Your gone.

    Then who'se left if SOE already turned their backs on their once loyal fans?

     

     

    If you go to the EQ forums you will see that many EQ vets have a positive reaction to the game.

    There are no FTC regulations against a company shilling their own main site.

     

    Go to the SWTOR forums and you will believe the game is thriving and in perfect financial status with investors.

    There are just as many EQ vets who are liking the game as there are that arent, maybe more. I used to be in swtor forums before the game came out and they let people talk crap about the game all the time in their forums as long as it was constructive criticism. EA announced after the game became free to play the monthly revenue has doubled and gained about 1.7 million more players, and the ones that are subbed are just under 500K players so it sounds like they are doing just fine because even just a little under 500k subs is a success.  And the free to play players are prolly buying things from the cash shop.

    Even if every single EQ vet didnt support EQN which is not true since there are plenty supporting it, SOE would still be fine as EQ vets compared to the entire mmo market and potential new players in the genre are a niche.  Yes new players can cling to new game they have no affiliation with, example of games that have proven this are Final Fantasy 7 and 10, WoW, GW2 (this game is a big success second to WoW), Zelda, and many more.

  • CallsignVegaCallsignVega Member UncommonPosts: 288
    EQNext would have been way more successful if it was an advanced and modern version of EQ1. A game like that could have a healthy population for a decade+ like the original.  This trite Disney game they are coming out with will be a ghost town a year after release like GW2 and a mere stain on the timeline of MMORPG history. 
  • cybertruckercybertrucker Member UncommonPosts: 1,117

    You mean the fall out on this site? Where you see the same 2  dozen or so people exploding with rage on every topic created over and over again? Or those same people started new topics to try and find new ways to bash to game? Is that the fall out that needs to be managed? Where every single poll that's out  swings drastically in favor of the game?

    well then. ...if that's the fall out your talking about.. I don't see a problem. 

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by CallsignVega
    EQNext would have been way more successful if it was an advanced and modern version of EQ1. A game like that could have a healthy population for a decade+ like the original.  This trite Disney game they are coming out with will be a ghost town a year after release like GW2 and a mare stain on the timeline of MMORPG history. 

    GW2 is hardly a ghost town, at least on my server it isnt.  Lions Arche is always crowded and I see random players everywhere I go especially in the areas with the big public quests chains.  lol I dont know why people keep thinking this.  The game is like the second most successful AAA mmo at the moment.

  • EstabanIIEstabanII Member UncommonPosts: 12
    Originally posted by CallsignVega
    EQNext would have been way more successful if it was an advanced and modern version of EQ1. A game like that could have a healthy population for a decade+ like the original.  This trite Disney game they are coming out with will be a ghost town a year after release like GW2 and a mere stain on the timeline of MMORPG history. 

    You are talking out your rear. You have no idea of how successful it will be when it is completed. You just know a remade EQ1 would attract enough diehards to keep it alive for a long while. But where you would have them play it safe and have a product that just does alright, they have decided to reach higher. To take that chance and possibly make something that isn't just doing ok, but is doing amazing. That could have a major impact on how online games are designed from here on out.

    You would play it safe. Small risk, small reward. But in this world, it is the risk takers who shape the future of things.

  • jerlot65jerlot65 Member UncommonPosts: 788
    Originally posted by dgarbini

    Lets say you are the manager of this game when this happened.  What would you do to manage the fallout and why? Today and going forward.  Remember your goal is to get as many customers as possible.

     

    Whether you agree with the outrage/anger or not, is not the purpose of this thread I am just curious what choices you would make as a manager.  And what do you think about how they are handling it so far?  And what should have been done?

     

    This is purely hypothetical of course so lets not get to heated and have fun.

    Fallout?  This post a joke?

    image
  • dimnikardimnikar Member Posts: 271

    Troll thread.

    The response has generally been favorable in the media as well as on message boards (MMORPG is an anomaly, and even here there is no real "fallout").

     

     

  • jerlot65jerlot65 Member UncommonPosts: 788
    Originally posted by dgarbini

    Lol guy, guys, I dont care if you like it or not.  There is a PR issue here obviosly.  That is what this thread is about.  How would you spin, manage, dispute, alter, whatever.

     

    Your goal is to get as many customers as possible.  So the consensus so far is do nothing.  You can say they are doing great it will blow over, I would do nothing.  Personally I am more curious about the business side of things and how companies handle major PR issues in general.

    LOL guy, guy.  There is no PR issue here obviously.

    They could have released the most innovative, best graphics, awesome gamplay, game ever conceived and you would still have troll hater posts by the thousands on the internet.  Even if you take the 1,000 haters, thats a drop in the bucket for how many people are going to play this game.

    Besides, haven't you ever, "there is no such thing as bad publicity"????

    image
  • MardyMardy Member Posts: 2,213

    If there's a fallout with EQN, and we're playing with hypothetical here, then they'll do the same thing they did with EQ2 when they had a fallout.  EQ2 initially launched with a lot of ticked off Everquest fans who didn't like what they saw.  When EQ2 failed to attract mass market audience, SOE went back to their roots and revamped the game.  They reached back to their fanbase, changed the game so that EQ2 two years after launch was nothing like EQ2 at launch.

     

    So, playing hypothetical games (and yes I know this is a troll thread), this is how SOE would handle it if EQN fails to attract mass market audience.  They'll go back to their fanbase and try to please them again.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • BurrickBurrick Member UncommonPosts: 11
    Originally posted by dgarbini

    Lets say you are the manager of this game when this happened.  What would you do to manage the fallout and why? Today and going forward.  Remember your goal is to get as many customers as possible.

     

    Whether you agree with the outrage/anger or not, is not the purpose of this thread I am just curious what choices you would make as a manager.  And what do you think about how they are handling it so far?  And what should have been done?

     

    This is purely hypothetical of course so lets not get to heated and have fun.

    Lie through my back teeth and promise the world yet deliver nothing but vapour.

     

    MMO developers have been doing it for years.

  • DracomonDracomon Member UncommonPosts: 30

    I don't understand how people can say they are appealing to the masses. The masses have been playing WoW and WoW has way more than 8 abilities that can be used at any one time.

    So is it just the couple of million how bought GW2 (most of them don't play anymore because combat is boring with so few abilities) Or are they hoping to pick up millions on a console. My buddys who only play consoles play CoD, Battlefield or Forza. They are not interested in MMORPG's.

    As it is quite clear they didn't target the EQ1 and 2 fans who exactly are they targeting?

     

    image
  • SahrhynSahrhyn Member Posts: 49
    I think the only fallout has been from this community. I've not really seen it on other web sites. They have been largely positive.
  • KyleranKyleran Member LegendaryPosts: 44,070
    Stick to the vision, take negative feedback with a grain of salt, and build the game the way they think it needs to go in order to make a good return on the investment.

    Ignore the lunatic fringe on either end of the spectrum and know that success lies somewhere in the middle.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Loktofeit

    How would I manage it? Assess the extent of it. Is it a vocal minority or is it a greater issue? Are the people upset even part of the target audience? What is the reach of it? Is it impacting the greater message?  If someone wants to find out about Everquest Next, they'll google it, look for videos on youtube or visit the official website. When they do that, what is the theme and positive/negative vibe they'll get?

     

    If you visit MMORPG.com, you'd swear that EQN was the epitome of evil - violating people's childhoods while disemboweling kittens. But then there's what the rest of the world seems to think and, more importantly, what the rest of the world will see when they go looking.

     

    IGN - Everquest Next is Real, and it's Amazing

    Kotaku - Everquest Next could fix everything wrong with MMORPGs

    Destructoid - Everquest Next lives up to the hype - it's frickin' insane!

    Engadget - Sony keeps the MMORPG flame alive with Everquest Next

    Polyogon - How Everquest Next will be forged by players

    Eurogamer - Everquest Next Preview - a true next gen MMO

    Escapist - Everquest Next redefines Next-Gen MMOs

    GamesIndustry - Everquest next to kick off Emergent Era of MMOs

    Rock Paper Shotgun - “This isn’t a reinvention of the wheel, it’s the unveiling of a hovercar.”

     

    As I mentioned in another thread, I think some people here are overestimating their relevance. The question isn't how one would manage the fallout, rather whether or not there's any 'fallout' to begin with.

         Now.. I have to ask.. ALL those good reviews.. Where are they basing all this "awesomeness" on?  The game isn't even close to being playable, a 5 minute tech demo isn't good enough..  That would be as silly as using a 30 second trailer to nominate a movie for the Oscar.... WHAT???  What I saw this past weekend at SOE Live was next to nothing but conceptual marketing..

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by dimnikar

    Troll thread.

    The response has generally been favorable in the media as well as on message boards (MMORPG is an anomaly, and even here there is no real "fallout").

    I don't think he's trolling. I think he has the same issue that a lot of the poster here have, which is assuming that the view inside their personal bubble of like-minded posters is indicative of the greater view.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Rydeson
    Originally posted by Loktofeit

    How would I manage it? Assess the extent of it. Is it a vocal minority or is it a greater issue? Are the people upset even part of the target audience? What is the reach of it? Is it impacting the greater message?  If someone wants to find out about Everquest Next, they'll google it, look for videos on youtube or visit the official website. When they do that, what is the theme and positive/negative vibe they'll get?

     

    If you visit MMORPG.com, you'd swear that EQN was the epitome of evil - violating people's childhoods while disemboweling kittens. But then there's what the rest of the world seems to think and, more importantly, what the rest of the world will see when they go looking.

     

    IGN - Everquest Next is Real, and it's Amazing

    Kotaku - Everquest Next could fix everything wrong with MMORPGs

    Destructoid - Everquest Next lives up to the hype - it's frickin' insane!

    Engadget - Sony keeps the MMORPG flame alive with Everquest Next

    Polyogon - How Everquest Next will be forged by players

    Eurogamer - Everquest Next Preview - a true next gen MMO

    Escapist - Everquest Next redefines Next-Gen MMOs

    GamesIndustry - Everquest next to kick off Emergent Era of MMOs

    Rock Paper Shotgun - “This isn’t a reinvention of the wheel, it’s the unveiling of a hovercar.”

     

    As I mentioned in another thread, I think some people here are overestimating their relevance. The question isn't how one would manage the fallout, rather whether or not there's any 'fallout' to begin with.

         Now.. I have to ask.. ALL those good reviews.. Where are they basing all this "awesomeness" on?  The game isn't even close to being playable, a 5 minute tech demo isn't good enough..  That would be as silly as using a 30 second trailer to nominate a movie for the Oscar.... WHAT???  What I saw this past weekend at SOE Live was next to nothing but conceptual marketing..

    Ask BillM. Does this have anything to do with 'PR fallout' or is this another attempt to shift toward ranting about the game? If the latter, shoo... there are plenty of other threads already started for that.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Loktofeit

    Ask BillM. Does this have anything to do with 'PR fallout' or is this another attempt to shift toward ranting about the game? If the latter, shoo... there are plenty of other threads already started for that.

         I read Bill's write up and it sounded like a repeat of the Sony Live weekend.. But that still doesn't answer the question.. What are they all basing their review on?  When I read reviews in Car & Driver, it's based on the fact that the person giving the review actually sat behind the wheel and drove it.. (more then 3 minutes).. Being I'm a golf freak, and read reviews of all new clubs and balls hitting the market, I base it on actual performance, not hype..  Especially in the golf industry where every company boast their product to be "the best" and that is clearing NOT SO.. But in any case, I only consider those reviews that have a track record of unbiased reporting and if they actually SWUNG the club or hit the ball..

        So.. back to EQN.... What are these reviews based on?  The game isn't even in playing condition.. They don't even have a character creation screen ready.. NO cities are in play.. And what about crafting, who, what, where and how?   Nothing was released about crafting, not even Bill touched on it..  See where I'm coming from?

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