Wack a mole was good when i was seven. Not so much now.
Best comment coming from a dev. It proves that we are moving up in the gaming industry thanks to dark souls and guild wars 2.
Yeah the only thing they are forgetting is that ALOT of people play MMO's to relax to hang around make friends etc. There is none of that when you have to be on your toes all the time ala Dark souls 2.
If i want to have action il play a FPS dark souls or TERA or GW2. I was hoping they would stay traditional staying true to their core concepts but like evryone else they flung evrything overboard trying to make a cool game when we want a world..
More than anything I see EQN giving a fantastic world unlike anything we've seen. Corny comment? yes but look at what we've heard about the last few days. I see your point about action combat being quick and not allowing as much typing but they should have integrated VoIP like EQ2 does on top of SoEMote. I've heard arguments about immersion, also understandable, but there seems to be a lot of things outside of combat that can allow for social moments, such as digging around for resources or digging for tunnels looking for underground content. The exploration factor alone since there are no quest symbols would allow for a lot of interaction.
IMO trading slower, less engaging combat (that gives more interaction between) for more engaging combat when you have non-keyboard methods of communcation makes sense. Just me though.
Exactly. SOEmote is awesome, and the integrated VOIP makes socializing with people, especially new faces, a lot easier and fluid, especially with people you just met (no need to share VOIP IP's and PWs). And with the quick access to voip, you can easily socialize and pay attention to action combat at the same time.
Wack a mole was good when i was seven. Not so much now.
Best comment coming from a dev. It proves that we are moving up in the gaming industry thanks to dark souls and guild wars 2.
Yeah the only thing they are forgetting is that ALOT of people play MMO's to relax to hang around make friends etc. There is none of that when you have to be on your toes all the time ala Dark souls 2.
If i want to have action il play a FPS dark souls or TERA or GW2. I was hoping they would stay traditional staying true to their core concepts but like evryone else they flung evrything overboard trying to make a cool game when we want a world..
If you want to play a tab targeting/clicker game you have hundreds of choices at your disposal. Your point is invalid.
Also, as already said, world and combat mechanics are not tied together. You can have a great, real open, free-roaming virtual world with either combat system.
I belive there wont be any meaningful combat in this game. There is no classic trinity, more like "everyone is their tank, healer and dps". How can you overcome the "missing" classic healing class? You give every class aoe spells and skills up the yin yang. I fear they choose this road
Wack a mole was good when i was seven. Not so much now.
Best comment coming from a dev. It proves that we are moving up in the gaming industry thanks to dark souls and guild wars 2.
Yeah the only thing they are forgetting is that ALOT of people play MMO's to relax to hang around make friends etc. There is none of that when you have to be on your toes all the time ala Dark souls 2.
If i want to have action il play a FPS dark souls or TERA or GW2. I was hoping they would stay traditional staying true to their core concepts but like evryone else they flung evrything overboard trying to make a cool game when we want a world..
If you want to play a tab targeting/clicker game you have hundreds of choices at your disposal. Your point is invalid.
Also, as already said, world and combat mechanics are not tied together. You can have a great, real open, free-roaming virtual world with either combat system.
i should have explained world diffrently. I know their are hundreds at my disposal but none of those have a world feel. The everquest games have been very fond to me because of that immersion because of it being a world more then a game. Right now looking at these videos i am very unsure if they can capture that everquest feeling in EQnext. its a diffrent thing i kinda oncluded into my comment. my bad
Elder scrolls has been an action oriented combat game for how long now.. And they can do it well.. But if u watch the video from friday you'll see that they are using a form of soft targeting, based on your cursor crosshairs and if they are over a mob..
When they have a target lit up u get a health bar for that mob displayed. and when they cast a targeted spell on that mob it lands.. there is no tab targeting here but a soft lock under the crosshairs..
If u want my opinion on a comparison then i'm gonna have to go with ESO way ahead of EQN based on the gameplay reveals on friday...
ESO has a much more realistic look and feel.. the encounters have a more realistic play to them.. IT also looks much futher along and in a more polished form than what EQN has..
But in EQN defense ESO went into beta in the beggining of this year.. EQN has only just started signups..
EQN just looks like more of a WoW Clone in terms of gameplay and character modeling and thats just a bit of a turnoff. You also have to sit and wonder just what the relative levels of the EQN encounter were.. I mean they just seem to mow thru groups of mobs like they were bowling pins.. Is that what its gonna be like in EQ just bowl over shit-tons of mobs until get to a single boss mob and then finnaly get presented with a challenge..
really Is thier idea to fixing the mob grinding xp sessions to just make mobs easier and use a bigger grinder to mince more meat at a time.. no more sitting at camps huh.. just run around the world like a runaway frieght train.. Well let the mobs be the 7 year olds playing whack a mole while we just drive over them like a friggin 18 wheeler semi-truck..
xp grinding mobs is just gonna start looking like a group thats shakerpaging PoF... seriously welcome to EQN heres your weapon call it earthshaker if u like it's gonna plow thru them the same anyway..
Even tho EQ was my first and a great love.. I'm gonna have to go with ESO til EQN looks like it can be worthy of the EQ in its name..
Originally posted by Canan Well, this 28 year old won't be playing EQN. The more I hear the more tragic this game sounds.
this 51 year old cant wait to play the beta - different strokes for different folks
might wanna be careful.. seeing as the game currently looks like it's designed for 7 year olds playing MASH-n-AOE.. being too old might bring in pedobear trolls.
i'm not as old as u but i'm not about to associate my age with the current saturday morning combat cartoon zone that is currently EQN..
Elder scrolls has been an action oriented combat game for how long now.. And they can do it well.. But if u watch the video from friday you'll see that they are using a form of soft targeting, based on your cursor crosshairs and if they are over a mob..
When they have a target lit up u get a health bar for that mob displayed. and when they cast a targeted spell on that mob it lands.. there is no tab targeting here but a soft lock under the crosshairs..
If u want my opinion on a comparison then i'm gonna have to go with ESO way ahead of EQN based on the gameplay reveals on friday...
EQN just looks like more of a WoW Clone in terms of gameplay and character modeling and thats just a bit of a turnoff.
we havent seen EQN gameplay beyond a 5min tech demo w disabled mob ai
when ESO was discussing their game last year, I never heard anything about crosshair targetting
-- the point im making, is I'd like to see a EQN gamplay demo
Elder scrolls has been an action oriented combat game for how long now.. And they can do it well.. But if u watch the video from friday you'll see that they are using a form of soft targeting, based on your cursor crosshairs and if they are over a mob..
When they have a target lit up u get a health bar for that mob displayed. and when they cast a targeted spell on that mob it lands.. there is no tab targeting here but a soft lock under the crosshairs..
If u want my opinion on a comparison then i'm gonna have to go with ESO way ahead of EQN based on the gameplay reveals on friday...
EQN just looks like more of a WoW Clone in terms of gameplay and character modeling and thats just a bit of a turnoff.
we havent seen EQN gameplay beyond a 5min tech demo w disabled mob ai
when ESO was discussing their game last year, I never heard anything about crosshair targetting
-- the point im making, is I'd like to see a EQN gamplay demo
u dont have ot go by anything they've said.. but u can just see the soft targeting. watch the gamepaly and u can see when his crosshairs get near a mob it lights up with a glow and the health bar pops up.. u can also see the game using a foreground priority on this behaivior as being near 2 mobs it lights the closer one..
If the player pops a spell while the mob is halo'd it lands even if the mob is at a run and moving.... If u watch good enuf u can see a spell curl toward a mob in motion tracking it and landing.. IF it was just fire and forget without any targeting then some of spells would be missing the mobs completely..
Devs dont always say everything.. But the video is there to speak for itself.. u just have to watch closely and see it.. There is a form of targeting for spells at work.. dont believe check out 21:41 during the goblin king fight.. he casts at a goblin on the run and it lands..
Now are arrows staying true to the past and landing only where they were shot at.. dunno.. and i'm not gonna spend the time to figure that out...
EQ1 was also made ages ago. It's not arrogance - it's an acknowledgement that technology and standards have progressed and it is time for game mechanics to advance as well.
Also, the title quote doesn't match the actual quote given above. Basically, you twisted their words to sound more insulting than they actually were and were intended to be.
if they remade EQ1 EXACTLY the same, but with modern graphics and released it tomorrow...people would flock to it in droves.
As far as EQnext, as long as it has a tab target system and not a rectical system like Neverwinter it will at least be ok.
EQ1 was also made ages ago. It's not arrogance - it's an acknowledgement that technology and standards have progressed and it is time for game mechanics to advance as well.
Also, the title quote doesn't match the actual quote given above. Basically, you twisted their words to sound more insulting than they actually were and were intended to be.
if they remade EQ1 EXACTLY the same, but with modern graphics and released it tomorrow...people would flock to it in droves.
As far as EQnext, as long as it has a tab target system and not a rectical system like Neverwinter it will at least be ok.
SOE's concerned about players eating content too fast - and I think SOE is correct
people may go to the game in droves for the first 2 months, then move on or go back to existing games
the ESO video looks great, it gave me interest in the game where i had none before
but I wouldnt compare that to a 5min tech demo
Actually you really can compare them.. That is if you go by the fact that both SOE and Bethesda are top class AAA developers, and that both companys are claiming a Q1 2014 release... The comparison is not the tech, but rather what state the tech is in development..
Now if u put them side by side in a delopmental progression that should be almost the same based on release date... You will see that ESO is currently leaps and bounds ahead of EQN.. ITs such a bad buttwhoopin at the moment, that if u honestly believe that SOE can produce a similar stature of product in Q1 2014 then u are delusional... SOE would prolly be lucky to make a late Q2 release and have as good a polish on thier product...
ESO brought out big guns in the form of a LIVE multiplayer gamplay demo at the same time that SOE puts on a pre-recorded scripted tech clip show..
ESO has been in beta for like 6 months or more.. EQN is just starting to take signups with not even a promise of when beta will start..
This gap is truely disparaging and in fact now that i see it all sorts of bells whistles flags and alarms are going off, up, in out and every which way.... BIG DADDY IS SHOVING EQN FORWARD FASTER THAN IT CAN LEARN TO WALK.. EQN should really reconsider thier release date.. compared to competition it is wholly unrealistic.. If i were them i'd rethink it to the holidays at the end of 2014..
When u put the 2 presentations side by side you see a strongly developed game next to a strong concept of a game..
EQ1 was also made ages ago. It's not arrogance - it's an acknowledgement that technology and standards have progressed and it is time for game mechanics to advance as well.
Also, the title quote doesn't match the actual quote given above. Basically, you twisted their words to sound more insulting than they actually were and were intended to be.
if they remade EQ1 EXACTLY the same, but with modern graphics and released it tomorrow...people would flock to it in droves.
As far as EQnext, as long as it has a tab target system and not a rectical system like Neverwinter it will at least be ok.
SOE's concerned about players eating content too fast - and I think SOE is correct
people may go to the game in droves for the first 2 months, then move on or go back to existing games
EQ has been around for 14 years...I'm pretty sure the game would do just fine and only those looking to rush content (you know the types) would leave, and the game would probably be better for them not being there.
The only solution they have offered with eating content to fast is player made content and a "dynamic world" with limited examples. Both of which are things that could be added to the above concept. I know it's never gonna happen but when you have such a classic, why just let it sit out there and rust?
the ESO video looks great, it gave me interest in the game where i had none before
but I wouldnt compare that to a 5min tech demo
Actually you really can compare them.. That is if you go by the fact that both SOE and Bethesda are top class AAA developers, and that both companys are claiming a Q1 2014 release... The comparison is not the tech, but rather what state the tech is in development..
Now if u put them side by side in a delopmental progression that should be almost the same based on release date... You will see that ESO is currently leaps and bounds ahead of EQN.. ITs such a bad buttwhoopin at the moment, that if u honestly believe that SOE can produce a similar stature of product in Q1 2014 then u are delusional... SOE would prolly be lucky to make a late Q2 release and have as good a polish on thier product...
ESO brought out big guns in the form of a LIVE multiplayer gamplay demo at the same time that SOE puts on a pre-recorded scripted tech clip show..
ESO has been in beta for like 6 months or more.. EQN is just starting to take signups with not even a promise of when beta will start..
This gap is truely disparaging and in fact now that i see it all sorts of bells whistles flags and alarms are going off, up, in out and every which way.... BIG DADDY IS SHOVING EQN FORWARD FASTER THAN IT CAN LEARN TO WALK.. EQN should really reconsider thier release date.. compared to competition it is wholly unrealistic.. If i were them i'd rethink it to the holidays at the end of 2014..
When u put the 2 presentations side by side you see a strongly developed game next to a strong concept of a game..
ESO is also not revolutionizing anything. EQN is offering a ton of innovative, game changing concepts, mechanics and tech. ESO is more of the same and doesn't even look all that amazing.
ESO was also supposed to release this summer, and got pushed back for PS4 development a whole year, but it's further along in the development process, on top of doing more of the same.
So it's not really fair to judge the two.
But if EQN can deliver on half of the things they promised, it will be 1000x better than ESO, imho.
Not sure where the arrogance is coming from. EQ1 was a tab based game.
That's one of the reason exactly WHY they aren't making an EQ sequel (EverQuest 3) 14 years later. They wanted to break out of that box. Doesn't sound arrogant to me at all. The times are changing. MMORPGs have started offering combat experiences other than tab target for each mob you can attack. A lot as changed since the late 1990s.
Not having tab-targetting doens't mean you can't have depth and tactics.
The problem is that an mmo that has ditched tab-targetting hasn't yet figured it out and came anywhere close to well designed action combat games with their combat that's actually fun and rewarding but hard to master.
And you think SoE will?
The problem is that when you throw trinity, tanking / healing and tab target overboard you create action zerg games.
That's fun for a while, until you realise the game has no community, the gameplay is worse than that on a console, and there is no communication, CC, pulling, cooperation or strategy because you're button mashing and facerolling content.
They seem to have no idea what they're doing or saying.
Good Observation.. I"m starting to think this game is feeling more like Mortal Kombat or Planetside with swords.. I remember when people have issues with target range.. I hate to be swinging and missing all the time.. Let me go range dps..
Comments
Exactly. SOEmote is awesome, and the integrated VOIP makes socializing with people, especially new faces, a lot easier and fluid, especially with people you just met (no need to share VOIP IP's and PWs). And with the quick access to voip, you can easily socialize and pay attention to action combat at the same time.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
If you want to play a tab targeting/clicker game you have hundreds of choices at your disposal. Your point is invalid.
Also, as already said, world and combat mechanics are not tied together. You can have a great, real open, free-roaming virtual world with either combat system.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
I belive there wont be any meaningful combat in this game. There is no classic trinity, more like "everyone is their tank, healer and dps". How can you overcome the "missing" classic healing class? You give every class aoe spells and skills up the yin yang. I fear they choose this road
-Massive-Industries- Heavy Duty
i should have explained world diffrently. I know their are hundreds at my disposal but none of those have a world feel. The everquest games have been very fond to me because of that immersion because of it being a world more then a game. Right now looking at these videos i am very unsure if they can capture that everquest feeling in EQnext. its a diffrent thing i kinda oncluded into my comment. my bad
lets do a short compare on targeting and spell casting with an action oriented game..
so this weekend also saw some gameplay footage of ESO over at quakecon.. http://www.twitch.tv/bethesda/c/2685766
skip to 16:00 for the dungeon crawl..
Elder scrolls has been an action oriented combat game for how long now.. And they can do it well.. But if u watch the video from friday you'll see that they are using a form of soft targeting, based on your cursor crosshairs and if they are over a mob..
When they have a target lit up u get a health bar for that mob displayed. and when they cast a targeted spell on that mob it lands.. there is no tab targeting here but a soft lock under the crosshairs..
If u want my opinion on a comparison then i'm gonna have to go with ESO way ahead of EQN based on the gameplay reveals on friday...
ESO has a much more realistic look and feel.. the encounters have a more realistic play to them.. IT also looks much futher along and in a more polished form than what EQN has..
But in EQN defense ESO went into beta in the beggining of this year.. EQN has only just started signups..
EQN just looks like more of a WoW Clone in terms of gameplay and character modeling and thats just a bit of a turnoff. You also have to sit and wonder just what the relative levels of the EQN encounter were.. I mean they just seem to mow thru groups of mobs like they were bowling pins.. Is that what its gonna be like in EQ just bowl over shit-tons of mobs until get to a single boss mob and then finnaly get presented with a challenge..
really Is thier idea to fixing the mob grinding xp sessions to just make mobs easier and use a bigger grinder to mince more meat at a time.. no more sitting at camps huh.. just run around the world like a runaway frieght train.. Well let the mobs be the 7 year olds playing whack a mole while we just drive over them like a friggin 18 wheeler semi-truck..
xp grinding mobs is just gonna start looking like a group thats shakerpaging PoF... seriously welcome to EQN heres your weapon call it earthshaker if u like it's gonna plow thru them the same anyway..
Even tho EQ was my first and a great love.. I'm gonna have to go with ESO til EQN looks like it can be worthy of the EQ in its name..
this 51 year old cant wait to play the beta - different strokes for different folks
EQ2 fan sites
might wanna be careful.. seeing as the game currently looks like it's designed for 7 year olds playing MASH-n-AOE.. being too old might bring in pedobear trolls.
i'm not as old as u but i'm not about to associate my age with the current saturday morning combat cartoon zone that is currently EQN..
we havent seen EQN gameplay beyond a 5min tech demo w disabled mob ai
when ESO was discussing their game last year, I never heard anything about crosshair targetting
-- the point im making, is I'd like to see a EQN gamplay demo
EQ2 fan sites
GW2 has tab-targeting, it even has face-turning in PvE (not PvP).
u dont have ot go by anything they've said.. but u can just see the soft targeting. watch the gamepaly and u can see when his crosshairs get near a mob it lights up with a glow and the health bar pops up.. u can also see the game using a foreground priority on this behaivior as being near 2 mobs it lights the closer one..
If the player pops a spell while the mob is halo'd it lands even if the mob is at a run and moving.... If u watch good enuf u can see a spell curl toward a mob in motion tracking it and landing.. IF it was just fire and forget without any targeting then some of spells would be missing the mobs completely..
Devs dont always say everything.. But the video is there to speak for itself.. u just have to watch closely and see it.. There is a form of targeting for spells at work.. dont believe check out 21:41 during the goblin king fight.. he casts at a goblin on the run and it lands..
Now are arrows staying true to the past and landing only where they were shot at.. dunno.. and i'm not gonna spend the time to figure that out...
the ESO video looks great, it gave me interest in the game where i had none before
but I wouldnt compare that to a 5min tech demo
EQ2 fan sites
if they remade EQ1 EXACTLY the same, but with modern graphics and released it tomorrow...people would flock to it in droves.
As far as EQnext, as long as it has a tab target system and not a rectical system like Neverwinter it will at least be ok.
SOE's concerned about players eating content too fast - and I think SOE is correct
people may go to the game in droves for the first 2 months, then move on or go back to existing games
EQ2 fan sites
Actually you really can compare them.. That is if you go by the fact that both SOE and Bethesda are top class AAA developers, and that both companys are claiming a Q1 2014 release... The comparison is not the tech, but rather what state the tech is in development..
Now if u put them side by side in a delopmental progression that should be almost the same based on release date... You will see that ESO is currently leaps and bounds ahead of EQN.. ITs such a bad buttwhoopin at the moment, that if u honestly believe that SOE can produce a similar stature of product in Q1 2014 then u are delusional... SOE would prolly be lucky to make a late Q2 release and have as good a polish on thier product...
ESO brought out big guns in the form of a LIVE multiplayer gamplay demo at the same time that SOE puts on a pre-recorded scripted tech clip show..
ESO has been in beta for like 6 months or more.. EQN is just starting to take signups with not even a promise of when beta will start..
This gap is truely disparaging and in fact now that i see it all sorts of bells whistles flags and alarms are going off, up, in out and every which way.... BIG DADDY IS SHOVING EQN FORWARD FASTER THAN IT CAN LEARN TO WALK.. EQN should really reconsider thier release date.. compared to competition it is wholly unrealistic.. If i were them i'd rethink it to the holidays at the end of 2014..
When u put the 2 presentations side by side you see a strongly developed game next to a strong concept of a game..
EQ has been around for 14 years...I'm pretty sure the game would do just fine and only those looking to rush content (you know the types) would leave, and the game would probably be better for them not being there.
The only solution they have offered with eating content to fast is player made content and a "dynamic world" with limited examples. Both of which are things that could be added to the above concept. I know it's never gonna happen but when you have such a classic, why just let it sit out there and rust?
I agree
I like what SOE has told us but I'm not going to preach EQN being the next big thing until i can play it or see real gameplay footage
EQ2 fan sites
I check my email every day for an ESO beta invite.... i'm not holding my breath for an EQN beta invite till maybe around xmas..
ESO is also not revolutionizing anything. EQN is offering a ton of innovative, game changing concepts, mechanics and tech. ESO is more of the same and doesn't even look all that amazing.
ESO was also supposed to release this summer, and got pushed back for PS4 development a whole year, but it's further along in the development process, on top of doing more of the same.
So it's not really fair to judge the two.
But if EQN can deliver on half of the things they promised, it will be 1000x better than ESO, imho.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
That's one of the reason exactly WHY they aren't making an EQ sequel (EverQuest 3) 14 years later. They wanted to break out of that box. Doesn't sound arrogant to me at all. The times are changing. MMORPGs have started offering combat experiences other than tab target for each mob you can attack. A lot as changed since the late 1990s.
Good Observation.. I"m starting to think this game is feeling more like Mortal Kombat or Planetside with swords.. I remember when people have issues with target range.. I hate to be swinging and missing all the time.. Let me go range dps..