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SOE may not be making Everquest Next for you

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Comments

  • evilizedevilized Member UncommonPosts: 576

    the emergent gameplay that EQN is focused on creates another type of hardcore play style. build your own kingdom, get all the classes, kill all the bosses, go everywhere in the world, get all the gear that drops, craft all the gear you can, have fun roaming the world and discovering new things (with the way the AI works, there should ALWAYS be new and interesting things going on).

     

    sounds like they made the game for everybody that enjoys RPG's, specifically pen and paper "do anything you want" RPG's.

  • czombieczombie Member Posts: 82
    Originally posted by noncley
    If they are not making EQN for proven long-term players who have spent a lot of money on MMORPGS, including SOE MMORPGS, over a long period, then they've fucked up. We're not only the kind of people who provide the core of the game but we also attract and facilitate that casual players that SOE has made such a crass attempt to pull in.

    How so?  Usually hardcore PvP gankers make me like an MMO less, not more.  But then, I consider myself a casual gamer with MMO's being just one of my many hobbies.  I'm most likely the type of gamer that SOE is trying to attract.  

  • TicklepinkTicklepink Member UncommonPosts: 123
    It looks to me like SOE is trying to be everything to everybody. They're trying to make a "farmville" MMO with graphics that parallel the cheap advertisement games we see here to the side of this forum while trying to pull in a casual gaming community K-12 but naming it something that tricks an older player base into thinking its a throwback to their original EQ.

    image
  • n00854180tn00854180t Member Posts: 16

    They're definitely not making it for the EQ1HD crowd, that's for sure. Luckily, SOE appears to have been awake the last 14 years and realized that tacking on another EQ1 clone onto the 14 years long list of them is not a viable option.

    I couldn't be happier, as a 1999 subscriber and fan of EQ.

  • noncleynoncley Member UncommonPosts: 718
    Originally posted by czombie
    Originally posted by noncley
    If they are not making EQN for proven long-term players who have spent a lot of money on MMORPGS, including SOE MMORPGS, over a long period, then they've fucked up. We're not only the kind of people who provide the core of the game but we also attract and facilitate that casual players that SOE has made such a crass attempt to pull in.

    How so?  Usually hardcore PvP gankers make me like an MMO less, not more.  But then, I consider myself a casual gamer with MMO's being just one of my many hobbies.  I'm most likely the type of gamer that SOE is trying to attract.  

    Don't be oblivious. A long-term player does NOT have to mean "hardcore PVP ganker". It certainly doesn't mean that in my case.

  • MikeJezZMikeJezZ Member UncommonPosts: 1,268

    "This is a GW2 clone - Many of us don't agree its a clone, it's just the closest game we are familiar with that has similar concepts. Are Team Fortress or Call of Duty the same?  They are both first person shooters, with guns and player maps.  So is Arma for that matter.  They are similar in concept but they are very different experiences.  We've not even played EQn yet and some of you are already dead set against it perceived game play.  Again, if you don't like what you are seeing.. maybe Everquest Next is not for you."

     

    I was really turned on, until I found this out myself...

     

    I hate to use a weapon because of the skills rather the looks. I hate the idea that I love the way a 2 hander sword looks like, but my playstyle is more like a 2 handed mace.

     

    God damnit. I just hoped this game was for me. I can't stand GW2 the way it forces me to use weapons I hate the look of, and theres no progression in the game.

  • elyssariaelyssaria Member UncommonPosts: 45
    Originally posted by Sahrhyn

    SO many things about this new game I see and like.  I am looking forward to getting the old EQ community together again - to find new challenges, discover the lore again and actually enjoy the game instead of it being a job.

    /kudos SOE - there are still some fans out here that like what you do and hope EQN is a huge success.

    Sorry to bust your bubble but I wouldn't keep my hopes to high to find the "old" EQ community in this game since it caters to the new EQ community since it is quite obvious that very many of the old EQ fans doesn't like what this has turned into...

     

    The "old" EQ community are indeed wanting a "HARD and CHALLENGING" experience compared to the carebear experiences that are most common these days.

     

    The "old" EQ community wants forced grouping since it brings more joy to the game and there are already tons of games that offer amazing singleplayer experiences (ie Elder Scroll series).

     

    The "old" community wants less handholding which has been the standard the last 10 years.. We actually want to have to explore and discover by ourselves so we feel an achievement to actually find a spot of high interest instead of having NPC's pointing out the exact locations of even worse a glowing trail that shows you the way.

     

    The "old" community wants a combat system that doesn't look like a show in the World Championships of Fireworks when they are in combat. This means no pointless effects added to regular swings of melee weapons (the animations in itself is enough to make a move look cool)

     

    The "old" community wants a combat system that is advanced and challenging and this is not done by having only 8 hotkeys. And the argument that you will have several combos etc etc are still void since you can still have all those cool combos and stuff even if you have more hotkeys which gives you way more possible combos to work with and you can have skills equipped for different situations. For example buffs... I certainly think that 3-5 buffs that you have learned are very appealing, now if you would have all them equipped then you would only have 3-5 hotkeys available for active skills which again is a fail. So to me it's quite obvious that they cater to the console players which means a dumbed down version of what a MMO could be

     

    The "old" community generally prefers more realistic graphics over Disney Online. This is what EQ have had before and since players enjoyed it and liked that then it's not nearly a surprise to see your favorite concept (EQ) turn into Disney Online.

     

    The "old" community are not only negative by any means they actually like alot of the features EQN are presenting like destructable voxels, emergent AI etc etc. However we would have preferred to have these features in a game that doesn't have the above issues I have explained of

     

    So yes the OP of this post are right.... EQN are not the right game for MANY of us old school EQ players and it will result in us playing another game that are more appealing to us.

     

    Yes, SOE can call any game they own EQ if they want to since they own the rights for it, but this doesn't mean that us former loyal players are upset about how the they have done with EQN.

     

    So I dare to say that you will not find the "old" community as you expect since many of them will be so disappointed that they have given up on EQN.

     

    Disclaimer - The words "old" community doesn't mean that everyone agree to what I said but are more the words of what the majority of the old community players think.

     

    /E

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Ticklepink
    It looks to me like SOE is trying to be everything to everybody. They're trying to make a "farmville" MMO with graphics that parallel the cheap advertisement games we see here to the side of this forum while trying to pull in a casual gaming community K-12 but naming it something that tricks an older player base into thinking its a throwback to their original EQ.

    Of course they're trying to trick old gamers by naming the game Everquest 3...oh wait.

    What this game is trying to be is vastly different but familiar at the same time, time will only tell if they have a winning combination though.

    image
  • RekindleRekindle Member UncommonPosts: 1,206

    People who make AAA companies like Sony sound like they haven't done their home work sound like a bunch of newbs.  SOE, Activision, EA and others are employed with a lot of smart and educated people with degrees and experience.

     

    No company, especially one as successful as SOE, is going to start a project without knowing dam well who their target audience is (better than anyone one of the posters here). 

     

    To suggest EA or SOE doesn't 'get it' simply means that you don't connect with what their vision of the majority is.

     

    ps. gamers , the ones who sit for 10 hours do not dictate what happens.  They are the ones that cry after they've blown through the content in 3 days.

     

    The market is casuals and people who don't have time.

  • Loke666Loke666 Member EpicPosts: 21,441

    I actually do like a lot of what have been revealed to us but in some cases I feel like they have screwed over the original EQ fans.

    Making the game no dynamic and trashing the trinity is not really a problem for me as long as they made the new things well but other things kinda sticks into my eyes.

    Mainly how they made the world look and feel so different, an EQ game should still feel like it have the same setting as the original game even if they removed the levels and trinity.

    As long as the new mechanics work in the old world they can do whatever they please mechanics wise but immersion is important to the fans of the 2 earlier games and while a new game preferably should open up the setting to new players you also need to take care of the old ones.

    I am all for trying new mechanics, in fact that is what made EQ big in the first place but I kinda hear the same warning bells I heard from the Star wars prequels here. Where is Jar-Jar?

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Jean-Luc_Picard
    Originally posted by MikeJezZ

    I hate to use a weapon because of the skills rather the looks. I hate the idea that I love the way a 2 hander sword looks like, but my playstyle is more like a 2 handed mace.

    That's actually one of the things I like the most in GW2... weapon usage does make sense.

    In other MMORPGs, you can cut someone with a mace or stun him with a sword... what the hell? That makes no sense at all.

    Agreed, but I think the original GWs mechanics might work better here, there you picked your attacks from a list and many of them were depending on the weapon you wielded.

    Then again, in GW2 you use plenty more than 8 skills. My elementalist uses 25 skills (well it is more like 18 usually) and my thief uses 15. I hope SOE do something similar because 8 is a bit to limited from my taste, 5 years of Guildwars teached me that if nothing else.

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