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Anybody else interested in seeing how Guild Wars 2 will respond to all this? I mean we're 1-2 years away from EQN launch, so there's plenty of time for ArenaNet to respond to what would appear to be a game that's going to copy a lot of what they offer, but claim to be 1 up on them. And how fitting would be for GW2 to try to make some changes in their game, to add some of the features that SOE let out of the bag, and try to release some nice expansion packs?
I always advocate competition, as competition creates better games and products. I definitely will be looking out to see how ArenaNet will respond to competition. I mean GW2 has a pretty good engine, they aren't too shabby themselves. I wouldn't be surprised to see GW2 coming out with some surprises of their own.
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Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
They can't
GW2 engine won't allow the use of Voxels (world destructibility)
GW2 map are not big enough to allow player made buildings to be drpped in it (Landmark)
GW2 already has Dynamic events which are permanent unless players decide to act on it (Rally calls)
Challenging crafting is not Guild Wars style, GW has never been about Crafting and never will.
Guild war always been pvp game mainly.
everquest is pve game mainly, but EQN can chance that too.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
Copy what gw2 offers? the only thing that sounds remotely close to what gw2 did is the way they removed trinities, which is prob the worst feature of gw2.
(Not that I have any love for the trinity, but Gw2's approach to replacing/removing it was about as flawed as it could get)
If you are talking about dynamic events etc, lets not pretend gw2 events are dynamic, hell they don't even do a decent job of providing the illusion of a dynamic event system.
While I think gw2 is a piece of overrated crap, I cannot deny that it has done very well in asia, so I doubt there will be any need for changes, due to eqn.
who cares how Arenanet "responds"?
How will Blizzard respond, or Trion, or Funcom or any other developer?
You think they'll all add a magic voxel tech button and get rid of their loading screens?
From what I've seen Gw2 can't hold a candle to EQN, not much they can do now. Maybe start work on Gw3.
EQN will have Subscription+ Cash Shop + Expansions
SoE are the masters at mlking their customers.
GW2 business model is more honest, and it should give it a good advantage on EQN
Imagine those Fans faces,ultimate themepark goes sandbox.
I can give a hint,Justin Bieber starts to play Krautrock from now on..
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Pretty sure they are following their new F2P model, aka Planetside 2. Which has a "subscription" but really that is just a monthly allowance of SOE fun money to spend in the cash shop.
I seriously doubt there will be ANY option where you access all items/content in the game for a subscription fee and not have to use the cash shop.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
...and EPIC lol at "what EQN copied".
how about making a list what every MMO including GW2 stole from a decade old Everquest ideas.
EQ can't copy anything, it will always be the original no matter what.
Don't pretend Gw2 came up with anything original.
GW2 dropping the trinity wasn't the problem. Like someone said, its what they replaced it with. Look at how much better boarderlands 2's 'downed state' is. You can move, shoot and get back on your feet fast. But GW2 choice of giving people different skills, you can't move, etc. Not good. Same with the underwater combat. Interesting idea that was not put in well.
EQN could screw it up too, we will just have to wait and see.
ppl seems forget that EQ was there before WoW,GW,FF and others games.
EQ has 20 expasion pack.. yeah think about that! how many mmorpg done that?
EQN will at its core be gameplay based. Which will give it an enormous advantage over GW2. SoE tends to build EQ games to last. EQ1 is more than likely the oldest MMO to never come off of continuous development. 14 years and counting.
Pretty sure MUD's including a game called DikuMUD would disagree with that!
Everquest was basically one of the first 3D MUD's and they went from there. But yes, this industry is all about evolutionary leaps. Everyone takes select ideas from everyone else, tries some new things, and hopefully comes up with a new cohesive whole that people find great to play.
That's how it works.
Except Guild Wars 2 is not a pvp game at all. GW2 pvp is laughable and they should never have called it Guild Wars even because there is little for guilds to do and they certainly are not warring with each other. That said, GW2 (which would have been more appropriately called "Tyria Online") is fun to play through to max level at least once but does not have compelling group content.
There is nothing in EQN that really forms the basis for PvP. You cannot play dragons and all of the playable races are on the same side. The only thing I see happening would be arena type crap unless (or until) they make evil be playable.
You are assuming there's no grinding in EQN. While they can sugar coat it by saying "horizontal progression", that's like Planetside 2 saying all their weapons are "sidegrades". I think there's going to be grinding still, maybe a different type of grinding, but grinding none the less. Even without calling them "levels", they are already calling them "tiers".
That's hardly a knock on GW2 however. Also the talk of dynamic events and public quests, yes we know how it works in GW2 currently, but that's what I'm saying. I don't see a reason why ArenaNet couldn't change things up in their next expansion. It's pretty hard for EQN fans to knock on GW2 when with the information currently available, there are so many similarities between the two games, namely the character progression, abilities, itemization, and combat.
I just thought it'd be interesting to see how ArenaNet will respond to their first competition. Blizzard has responded to competition over the past 10 years by doing things on their own, by introducing things unexpected that pleases their fanbase, by releasing certain content arc that pulled their playerbase into playing more. I guess it'll be interesting to see what Blizzard will do this time around as well, when there's another game with stylized graphics, with smooth animation and combat (which I always thought WoW was the best at...smooth animation and combat).
Someone mentioned GW2 is a buy-2-play game, which I agree is an advantage to GW2. You would spend less money playing GW2 than with SOE's cash shop f2p model. So for people on a budget and don't want to be restricted or limited while playing without paying a subscription, GW2 is still an attractive model and alternative.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
Eh you can take your EPIC lol, it's not needed. I'm one of those Everquest die hards that have played EQ1 since 1999 and last played EQ1 just a year ago. So you don't need to harp on the whole who copied what junk that somehow certain EQ fans like to do.
Facts are facts, all MMO's copy each other in one form or another. Sometimes a feature would be innovated by 1 game, but then further improved by another after they copied it and made it their own. So when talking about what a new game has copied off other games, it's not meant to offend, so chill your EQ logo underwear out.
With what we've heard, seen, and know so far, the combat, character progression, ability usage, and itemization sound the most similar to what GW2 has done. That could change, SOE could whip something up that ends up being better, but we can only discuss what we know and what we've seen.
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GW2 makes tons of money from their cash shop and you have every bit of the F2P cash shop elements of any F2P game. In GW2 you have to pay money for bag space, bank space, lock box keys, costumes, etc. It all very similar. Most F2P games have a way to earn the premium currency through playing the game too like GW2 does, and Neverwinter, and Rift. So don't give any advantage to GW2 because you have to buy a box to get the game... you'll be paying something to get the most out of your playtime for certain.
I've played EQ1, EQ2, Planetside 2, and Guild Wars in the past 2 years. Trust me, as an avid SOE fan, you pay a lot more money in SOE's model. Speaking from experience, not making it up.
I would say one game is more true to saying they sell more cosmetic and not power. Where as SOE does sell power, as evident in EQ1, EQ2, and Planetside 2. I'm interested in seeing how SOE handles EQN.
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Best answer so far.
I would add that Anet is getting a lots of flak for temporary content (Living Story) right now and they are going to make that content less temporary...pretty much the opposite of what EQNext is aiming at with their entire game.
well blizzard works on titan, and funcom works on Lego universe or how its called, guess every company has it own goals atm without even look to much on eqn
Verant developed EQ1, SOE bought EQ1 from verant 6 months after it's release. Since then they had Planetside, Matrix Online and SWG, where are they now? EQII released one month then had it's ass kicked by WoW the following month and had to undergo some pretty sever changes in its core gameplay. within the first quater after release Lets not for get Vanguard which was arguably the most anticipated flop in MMO history, or at least it tied with AoC for that title.
Might as well face it, SOE has a crap track record. If EQN releases with half it's announced features and half of those work as promised I will be pleasantly surprised. I hate WoW with a passion, but Blizzard had a decent track record up to D3 at least
I miss DAoC
Sony Online Entertainment's history can be seen as starting with Sony Interactive Studios America (SISA), an internal game development studio of Sony that formed around 1995. In 1996, John Smedley was put in charge of SISA's development of an online role-playing video game that would evolve into the MMORPG EverQuest. Smedley hired programmers Brad McQuaid and Steve Clover who had come to Smedley's attention through their work on the single-player RPG Warwizard.
EverQuest launched with modest expectations from Sony on March 16, 1999 under its Verant Interactive brand and quickly became successful. Numbers continued rising at a steady rate until mid-2001 when growth slowed. As of 2004, Sony reported subscription numbers close to 450,000. In March 2000, Verant released EverQuest: The Ruins of Kunark, the first in a long list of expansions for EverQuest.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson