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Saw this in inside the black box video
There is barrier between tier 2 and tier 3 content we need to break through, it seems...
Barrier between tier 2 and 3 underground, and the flying island is tier 3, so it might not be very easy to get to tier 3 and 4
Tier 4 was the highest I saw they talk about in the presentations
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Yeah, it is a bit confusing because they also said that a tier one of any class will have the ability to group with a tier 5 of any class without restrictions or consequences for either player.
"We are not ready to talk about that , but we are liking the way it looks".........
OK.. I couldn't resist.. I think I heard that phrase 1,001 times this past weekend.. I wish they wouldn't of used the same word, "tiers" to describe two separate game features.. I wish they just stayed with "LEVELS" and "LAYERS".. Because as a character is concern, tiers are just levels renamed.. and my cousins that are geo engineers never use the word tiers, they call them layers.. LOL like most people.. but It is what it is.. lol
Not sure I completely understand it myself but this is the quote from SOELive:
http://www.eqnexus.com/forums/threads/character-creation-customization-and-progression.513/
"So our progression system is not based on levels, it’s based on tiers. There’s a shallow tier pool, because one of our focuses is on horizontal gameplay. We definitely have vertical gameplay, where a player increases in power in a particular class, but remember, there’s 40 classes. There’s a lot of classes out there to gain, and each one of these is advanced individually.
It’s based on player accomplishments. It’s not skill based, so you don’t have to use your mace over and over again to level your mace skill up. But your tier three warrior, in order to advance to tier four, has to collect a full suit of tier three armor. You have to have spent enough points in that class. You have to have accomplished a certain amount of things in the game in order to have advanced.
It’s not grinding XP. It’s not completing a thousand quests or whatever it is. That’s just not how it is. And we reward you with advancement in lots and lots of different ways. Whether it be participating in a Rallying Call, or doing quests, or engaging in any emergent AI that happens to be near you."
So each class can become slightly more powerful with each tier of progression and I guess the class tier matches up with the content tiers in that respect.
Well they probably want it to symbolize not only layers of ground but also the increased difficulty and thats why its tiers. Just a guess.
I wonder what the barrier is for, tho. Maybe the place where f2p content ends ;D
Can be anything really ...
the barrier could be an instance (off the world area) or a dungeon... Maybe it's blocked behind an attunement of some type .. Who knows really
That was my very first thought.. Welcome to pay wall #1 lol
Remember SWG which was a sandbox game? Newbs didn't hunt on Lok or Dath with a 0 0 0 0 weapon template. You had to level up on the starter planets. Very much like how EQNext may do a tier system. Please please steal more from SWG!!
Unlike themepark games though, after we did level up on the starter planets, we had many reasons to return to mine, harvest, rare drops, man I cant wait to dive into this sandbox!
I thought this is what they were saying at first as well. Now I'm not sure anymore. There's another quote saying you could group with a tier 1 because you could just be working on tiering up one of your tier 1 classes but putting the points you earn into your main spec. Then they gave that lavastorm example of it being tier 3 and you really shouldn't go there below it. I'm not sure there's enough info out there to really fill this gap in knowledge unfortunately
Usually a max lvl character and a lvl 1 either can't group or one is not rewarded equally. Max lvl gets all XP or none and is why power lvling exists in some games. I believe in EQN, grouping with whomever will not effect your personal progress.
Classes have tiers. It sounds like you earn progress points in multiple ways and then can spend them on any class you have. So you could play a Tier 1 Warrior and put all the points you earn into a rogue. Essentially you could have a Tier 4 rogue without even spending time as a rogue.
Classes and gear have Tiers. Instead of 100 lvls for one class there are at least 4 Tiers for 40 classes (80 lvls). When you earn a new Tier you unlock more abilities and have access to higher Tiered gear.
These work like atunements in other games. To go from Tier 3 to 4, you have to have a Tier 3 class with full Tier 3 gear at least (might be further steps needed as well).
So basically vertical progression has just been turned on its side to be horizontal. While a Tier 1 and 4 can group in Tier 1 zone, Tier 1 can't follow Tier 4 into Tier 4 zone.
i might be way off or simplifying it, but I think that is the general idea. System allow everyone to play with everyone else without punishment, but you have to put in work to access everything.
In one of the videos, he used WoW as an example, where a level 10 could never group with a level 90. The level 10 wouldn't stand a chance. That's not how this game is.
You can't improve stats and health by tiering up, or by items. So a new player shouldn't die in one hit from a mob in tier 3.
Well they did mention improving stats (They called them attributes). They didn't really say how though just that attributes were extremely important and potent. So increasing your strength by one might make you jump higher and such. They made it sound like it would take some time to increase these things though.
I wonder how many chunks the world will have?
It seems that the 2 km chunk the image shows above is just one part of the world. Are we sure other areas don't dig deeper? Or, build higher.
I like this quote. It sounds sort of like the difficulty of a single expansion in EQ1 currently. You may level each class to become dominant, but the content will never become trivial. So, you become a bit more powerful, but not entirely godlike.
I love other games, and have for years, but I never liked how I could out-level an area in a few minutes bypassing a large amount of content. I really feel that this approach, keeping the world more dangerous over time, is promising.
They said you have to have a full set of Tier 3 gear to enter Tier 4 layer. Assuming you have to have a Tier 3 class to wear Tier 3 gear. So there are restrictions in place, beyond difficulty. They use Tiers in multiple ways which is semi confusing.
Because there is a big difference between grinding for exp and grinding requirements to advance your character.
Not.
In the end, you will still have to play for "x" hours to reach "x" advancement so whether there is a number next to your avatar or there is not, it does not change the experience itself.
I think you can go "anywhere" based on this quote from the Q&A. You just might get your ass handed to you is all.
I have a fairly general question. We keep hearing the term "tiers" and I am wondering is tiers kind of like EQ2 where you need tier 1 nodes to get crafting at X locations or are we talking the tiers of the world? Like, you know, you're on the ground, that's tier 1, and then you drop down?
We use it to refer to a number of things. One of which is certainly the tiers of content underground or above ground.
It's not necessarily indicative to one area. The area outside of Qeynos might be Tier 1 on the surface and get higher as you go down, but the area in Lavastorm might start at Tier 3 on the surface.
The other thing that's really important is that character advancement also refers to tiers and those two have an intimate relationship. If Darrin and I are going to be adventuring together in a Tier 3 area, in general, we should be Tier 3 or better in terms of our character advancement to be appropriate for that particular area. So the two match up in general.
Why would x hours need to be used. If it's truly random then isn't it possible (although unlikely) that a player could be lucky and unlock quite a few "tiers" or classes within an hour, while another player takes 6 months to unlock the same "tiers" or classes.
If I know what I want my character to be, then I'm going to be actively searching for ways to gain those class abilities. Which means actually roleplaying like the concept I'm going for. Along the way it will be fun, but we don't know what the time sink will be for me to actually acquire all of the abilities I want. Same thing with "tiers", do we really know how long of a time sink it will be, and could it be very disproportionate for all players?
T2, T2B, T2C, T3... where is T1 ? Tutorial zone ?
T3 is either blocked by barrier or floating islands. Probably can't be reached as easy as the T2's. Need more input....