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Abilities summary.

KiyorisKiyoris Member RarePosts: 2,130

Does this look right to you or is somethign wrong?

Comments

  • will_wolf_riderwill_wolf_rider Member Posts: 8

    Correct me if i'm wrong..

    Let's say Jalena is the mage class.

    Who knows how many weapons mages can use, but will say a wand and dagger for now. Wand will be Type 1 and dagger will be Type 2. Each weapon type has 4 attacks. So far, so good.

    The image of the ability stuff kinda confuses me.

    As a mage class, Jalena can only have 2 movement, 1 defence and 1 utility. Let's say they are.. Teleport, Slow Fall, Damage Absorb, and Summon Clone. Let's say you've already unlocked the rogue class that has an Invisibility utility. You can swap the Summon Clone utility for the Invisibility utility, but not the Damage Absorb defence ability for the Invisibility utility ability. 

     

  • KiyorisKiyoris Member RarePosts: 2,130
    Originally posted by will_wolf_rider

    As a mage class, Jalena can only have 2 movement, 1 defence and 1 utility. Let's say they are.. Teleport, Slow Fall, Damage Absorb, and Summon Clone. Let's say you've already unlocked the rogue class that has an Invisibility utility. You can swap the Summon Clone utility for the Invisibility utility, but not the Damage Absorb defence ability for the Invisibility utility ability. 

     

    You can I believe.

    They are not hard locked.

    So a rogue might have character abilities:

     

    -movement (Evade)

    -offensive (backstab)

    -offensive (tripple backstab)

    -utility (poisoning)

     

    If you found another class with a movement ability. you can swap the utility (poisoning) for movement. So now you have 2 offensive abilities and 2 movement abilities.

     

    What they did say is that there are "certain limits". They will not allow you to be a full on DPS character so there are no "completely OP" classes. So maybe they will say "Max 3 offensive abilities, not 4"

    Well, that's what I'm thinking now.

  • RydesonRydeson Member UncommonPosts: 3,852

    Just in case things are confusing.. this is what weapons are..

    There are 4 weapons skill keys.. Those keys are represented by your weapon LINE UP..  So if you are using a dagger/wand combo, you will have 4 specific weapons skills 1-4... If you change out the wand and go with something like an orb.. Then you weapons line up is dagger/orb and that has different 1/4 keys..

    Your weapon skills are not represented based on the primary or secondary weapons separately then are combined to determine your 1/4 weapons skills.. 

    I hope I didn't make that more confusing.. LOL

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Kiyoris
    Originally posted by will_wolf_rider

    As a mage class, Jalena can only have 2 movement, 1 defence and 1 utility. Let's say they are.. Teleport, Slow Fall, Damage Absorb, and Summon Clone. Let's say you've already unlocked the rogue class that has an Invisibility utility. You can swap the Summon Clone utility for the Invisibility utility, but not the Damage Absorb defence ability for the Invisibility utility ability. 

     

    You can I believe.

    They are not hard locked.

    So a rogue might have character abilities:

    -movement (Evade)

    -offensive (backstab)

    -offensive (tripple backstab)

    -utility (poisoning)

     

    If you found another class with a movement ability. you can swap the utility for movement. NO you can't.. you can ONLY swap utility for utility and movement for movement.. 

     

    What they did say is that there are "certain limits". They will not allow you to be a full on DPS character so there are no "completely OP" classes. So maybe they will say "Max 3 offensive abilities, not 4" As I indicated above.. you can not do what you think you can.. if a rogue is only allowed 2 offensive, that is ALL .. you can not swap out "unlike" skills from different types..

    Well, that's what I'm thinking now.

     

  • KiyorisKiyoris Member RarePosts: 2,130
    Oh, ok, so they are hard locked slots then.
  • will_wolf_riderwill_wolf_rider Member Posts: 8
    Originally posted by Rydeson

    Just in case things are confusing.. this is what weapons are..

    There are 4 weapons skill keys.. Those keys are represented by your weapon LINE UP..  So if you are using a dagger/wand combo, you will have 4 specific weapons skills 1-4... If you change out the wand and go with something like an orb.. Then you weapons line up is dagger/orb and that has different 1/4 keys..

    Your weapon skills are not represented based on the primary or secondary weapons separately then are combined to determine your 1/4 weapons skills.. 

    I hope I didn't make that more confusing.. LOL

     

    Now that you remind me.. I do remember them saying something about a weapon set. Like the warrior will always have the sword/shield set. So can you change the set to like an axe/shield set then?

  • xyagentguyxyagentguy Member Posts: 78
    Originally posted by Rydeson

    Just in case things are confusing.. this is what weapons are..

    There are 4 weapons skill keys.. Those keys are represented by your weapon LINE UP..  So if you are using a dagger/wand combo, you will have 4 specific weapons skills 1-4... If you change out the wand and go with something like an orb.. Then you weapons line up is dagger/orb and that has different 1/4 keys..

    Your weapon skills are not represented based on the primary or secondary weapons separately then are combined to determine your 1/4 weapons skills.. 

    I hope I didn't make that more confusing.. LOL

    No, you are right, they did indeed say that.  So for example, if I was a rogue and had two daggers in my hand, my weapon set may be something like (for simplicity) 1. stab 2. back-stab 3. front-stab 4. flank-stab

    it wouldn't be 1. stab 2. back-stab 3. front-stab 4. flank-stab (as in 1 dagger created ability 1 and 2 and the second created 3 and 4)

    SO, if I then equip a rapier and a dagger, it would NOT be 1. Riposte 2. Parry 3. front-stab 4. flank-stab

    But something totally unique to that combination, ala 1. Riposte 2. Parry 3. Dagger Lunge 4. Throw Dagger

  • KiyorisKiyoris Member RarePosts: 2,130
    It treats weapons as a set basically.
  • ariestearieste Member UncommonPosts: 3,309
    From the Class panel, it definitely sounds like you're locked to your "primary" class' character ability template.  Meaning that NO, you can't switch a movement slot ability to a support slot ability, only to a different class' movement ability.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • will_wolf_riderwill_wolf_rider Member Posts: 8
    Originally posted by xyagentguy
    Originally posted by Rydeson

    Just in case things are confusing.. this is what weapons are..

    There are 4 weapons skill keys.. Those keys are represented by your weapon LINE UP..  So if you are using a dagger/wand combo, you will have 4 specific weapons skills 1-4... If you change out the wand and go with something like an orb.. Then you weapons line up is dagger/orb and that has different 1/4 keys..

    Your weapon skills are not represented based on the primary or secondary weapons separately then are combined to determine your 1/4 weapons skills.. 

    I hope I didn't make that more confusing.. LOL

    No, you are right, they did indeed say that.  So for example, if I was a rogue and had two daggers in my hand, my weapon set may be something like (for simplicity) 1. stab 2. back-stab 3. front-stab 4. flank-stab

    it wouldn't be 1. stab 2. back-stab 3. front-stab 4. flank-stab (as in 1 dagger created ability 1 and 2 and the second created 3 and 4)

    SO, if I then equip a rapier and a dagger, it would NOT be 1. Riposte 2. Parry 3. front-stab 4. flank-stab

    But something totally unique to that combination, ala 1. Riposte 2. Parry 3. Dagger Lunge 4. Throw Dagger

    ^ that's what I'm imagining as well

  • evilastroevilastro Member Posts: 4,270
    Yep you are locked with certain ratios of movement, utility, offends or defence based on your class. What you can modify is the flavour of that skill. So instead of sprint movement you could have teleport movement instead, or instead of a temp block defence you could have a self heal defence. If a Paladin has 2 defence and 2 utility slots,you can't deck it out with offensive skills.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by arieste
    From the Class panel, it definitely sounds like you're locked to your "primary" class' character ability template.  Meaning that NO, you can't switch a movement slot ability to a support slot ability, only to a different class' movement ability.

    Yea like you can equip a mages offensive ability in a warriors offensive slot and have a heavy wearing warrior with a sword that can shoot fireballs or whatever type of offensive abilities mages learn.

  • xyagentguyxyagentguy Member Posts: 78

    Also, there are 4 "families" of spells/abilities, Movement, Offense, Defense, and Utility.

    If you pick a Warrior, he may be completely well-rounded, say, with 1 Movement, 1 Offense, 1 Defense, and 1 Utility SLOT TEMPLATE.  These are HARD-LOCKED.  If you continue to play a Warrior (meaning the weapons in your hand are restricted by and have abilities for WARRIOR), you can acquire other classes and their abilities.  You can then cherry pick these abilities to a degree but they still have to coincide with your CLASS TEMPLATE  hard-lock -  WARRIOR - 1 Movement, 1 Offense, 1 Defense, 1 Utility.

    If you CHANGE class, meaning you don on a different set of armor and weapon (perhaps declare a base class?) your hard-lock can change but then must fit the NEW classes hard-lock.

    I think what essentially happens is that your base class is determined by the weapons you hold and the armor you can wear, and then THAT determines what your hard-lock template of abilities can be, and then you have the most freedom in acquiring other classes and abilities to mix and match WITHIN that hard-lock template.

  • AeliousAelious Member RarePosts: 3,521
    If I heard them right each class will only have two weapon combinations to begin with. Hopefully they will open that up because I really, really want to DW a Paladin but I highly doubt I will heh. I wonder how they will decide which combination each class gets?
  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by Aelious
    If I heard them right each class will only have two weapon combinations to begin with. Hopefully they will open that up because I really, really want to DW a Paladin but I highly doubt I will heh. I wonder how they will decide which combination each class gets?

    I think it's going to come down to "what is a paladin to you?"  What makes a paladin a paladin?  It is having a shield?  Heavy armor?  Heals?  Lay on Hands?  Or is it the title "paladin"?    Because if it's just a combination of those first 4 things (for example), chance are, you'll be able to get it via some other class.  

     

    For example, you may take a (not real eqn class) Berserker class that gets dual-wielding + heavy armor, and then change his character abilities to have - (not real eqn abilities) - Lay on Hands, Aura of the Righteous, Defend Innocent and Marr's Blessing.    Your base class won't be Paladin, but you will be... right?      That's kinda how you need to use the system to get what you want.  

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • AeliousAelious Member RarePosts: 3,521
    Yeah which makes perfect sense and is what is nice about it, minus the limited abilities hehe. I've already been thinking about combinations on what I think may be the choices.

    The ability to name your class means you can eventually find the combination of aspects you want and build upon them, which is what the devs want. Not just to multi-class but build your own.
  • jiji1129jiji1129 Member UncommonPosts: 2
    Originally posted by Aelious
    Yeah which makes perfect sense and is what is nice about it, minus the limited abilities hehe. I've already been thinking about combinations on what I think may be the choices.

    The ability to name your class means you can eventually find the combination of aspects you want and build upon them, which is what the devs want. Not just to multi-class but build your own.

     

    I see people mentioning the 'name your own class' thing as if its a notable feature.

    My Impression is its just a way to tag your templates so you can identify them easier when switching back and forth between them (instead of them just being numbered).

    So basically, I can be a Shadowknight real class and then 'name' it Cleric but really that name is not something people will ever see, and they will still know I'm a Shadowknight because of how I hold my weapon.

    Are people getting an impression different than that?

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by jiji1129
    Originally posted by Aelious
    Yeah which makes perfect sense and is what is nice about it, minus the limited abilities hehe. I've already been thinking about combinations on what I think may be the choices.

    The ability to name your class means you can eventually find the combination of aspects you want and build upon them, which is what the devs want. Not just to multi-class but build your own.

     

    I see people mentioning the 'name your own class' thing as if its a notable feature.

    My Impression is its just a way to tag your templates so you can identify them easier when switching back and forth between them (instead of them just being numbered).

    So basically, I can be a Shadowknight real class and then 'name' it Cleric but really that name is not something people will ever see, and they will still know I'm a Shadowknight because of how I hold my weapon.

    Are people getting an impression different than that?

    I also got the impression that you're just naming your template.  However, what they've introduced into EQ2 recently is the ability for people to save their class templates and share them with other people.  I assume that EQN might do the same thing, so in effect, when you name your class "Sick_Cleric_08", you may be able to share that with others under that name.   Just a guess based on the direction that EQ2 is taking - very recent development.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • fizzlesticksfizzlesticks Member Posts: 45
    Originally posted by jiji1129
    Originally posted by Aelious
    Yeah which makes perfect sense and is what is nice about it, minus the limited abilities hehe. I've already been thinking about combinations on what I think may be the choices.

    The ability to name your class means you can eventually find the combination of aspects you want and build upon them, which is what the devs want. Not just to multi-class but build your own.

     

    I see people mentioning the 'name your own class' thing as if its a notable feature.

    My Impression is its just a way to tag your templates so you can identify them easier when switching back and forth between them (instead of them just being numbered).

    So basically, I can be a Shadowknight real class and then 'name' it Cleric but really that name is not something people will ever see, and they will still know I'm a Shadowknight because of how I hold my weapon.

    Are people getting an impression different than that?

    Nope, you're correct.

  • dwarfkinglordsdwarfkinglords Member UncommonPosts: 75

    wow.. i here i thought we severly limited in customizing our class skills ( sarcasm)

    now it already has predetermined slot roles... i can't even put whatever i want.. 

    NOW ITS SUPER LIMITING... they really are creating a moba style ability mechanic.. which is really lacking in a giant mmo world... 

     

    im not liking this at all

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by dwarfkinglords

    wow.. i here i thought we severly limited in customizing our class skills ( sarcasm)

    now it already has predetermined slot roles... i can't even put whatever i want.. 

    NOW ITS SUPER LIMITING... they really are creating a moba style ability mechanic.. which is really lacking in a giant mmo world... 

     

    im not liking this at all

    I'm sure I read somewhere that they were planning on doing the same thing that LoL does with heros, i.e. adding a new class to the Cash Shop every month at very low prices.

     

    I imagine you'd pay for the right to "unlock" the class, then you have to search the world until you find a situation where that class can actually be earned ingame (just as you would do in the case of the 40 initial classes). If you never pay for the unlock, you simply never end up in a situation where it could be offered to you, because that dialogue option will be removed from NPC's you talk to (via StoryBricks).

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by Kiyoris
    Originally posted by will_wolf_rider

    As a mage class, Jalena can only have 2 movement, 1 defence and 1 utility. Let's say they are.. Teleport, Slow Fall, Damage Absorb, and Summon Clone. Let's say you've already unlocked the rogue class that has an Invisibility utility. You can swap the Summon Clone utility for the Invisibility utility, but not the Damage Absorb defence ability for the Invisibility utility ability. 

     

    You can I believe.

    They are not hard locked.

    So a rogue might have character abilities:

     

    -movement (Evade)

    -offensive (backstab)

    -offensive (tripple backstab)

    -utility (poisoning)

     

    If you found another class with a movement ability. you can swap the utility (poisoning) for movement. So now you have 2 offensive abilities and 2 movement abilities.

     

    What they did say is that there are "certain limits". They will not allow you to be a full on DPS character so there are no "completely OP" classes. So maybe they will say "Max 3 offensive abilities, not 4"

    Well, that's what I'm thinking now.

     There 4 slots Utility/Movement/Offence/Defence.

    Depending on what class u pick depends how many of these types u have for example rogues are offence mainly class so they may get 2 offence and 1 utility slo 1 movement slott, while a warriors may get 1 defence 1 offence, 1 utility and 1 movement. The class u are depends on what slows u get.

    Now u can put any utility skill in the utility slots that you have unlocked from any class. Same with offence ability you could be a mage with 2 offensive slots where u put in a warrior offensive skill and a rogue offensive skill and try and be a melee mage or somthing along those line assuming uve unlocked those rogue and warriors offensive skills.

    Im pritty sure this is hwo it will work

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by sanshi44
    Originally posted by Kiyoris
    Originally posted by will_wolf_rider

    As a mage class, Jalena can only have 2 movement, 1 defence and 1 utility. Let's say they are.. Teleport, Slow Fall, Damage Absorb, and Summon Clone. Let's say you've already unlocked the rogue class that has an Invisibility utility. You can swap the Summon Clone utility for the Invisibility utility, but not the Damage Absorb defence ability for the Invisibility utility ability. 

     

    You can I believe.

    They are not hard locked.

    So a rogue might have character abilities:

     

    -movement (Evade)

    -offensive (backstab)

    -offensive (tripple backstab)

    -utility (poisoning)

     

    If you found another class with a movement ability. you can swap the utility (poisoning) for movement. So now you have 2 offensive abilities and 2 movement abilities.

     

    What they did say is that there are "certain limits". They will not allow you to be a full on DPS character so there are no "completely OP" classes. So maybe they will say "Max 3 offensive abilities, not 4"

    Well, that's what I'm thinking now.

     There 4 slots Utility/Movement/Offence/Defence.

    Depending on what class u pick depends how many of these types u have for example rogues are offence mainly class so they may get 2 offence and 1 utility slo 1 movement slott, while a warriors may get 1 defence 1 offence, 1 utility and 1 movement. The class u are depends on what slows u get.

    Now u can put any utility skill in the utility slots that you have unlocked from any class. Same with offence ability you could be a mage with 2 offensive slots where u put in a warrior offensive skill and a rogue offensive skill and try and be a melee mage or somthing along those line assuming uve unlocked those rogue and warriors offensive skills.

    Im pritty sure this is hwo it will work

         True and well said.. The more I think about it too.. Why do I have a gut feeling there will NOT be a plate class with 2 offensive skills for example.. The last thing you want are plate classes out dps'ing everyone.. If they allow that, that will be the flavor of the mouth build and unbeatable.. Assuming that Plate has better value then Cloth.. I'm sure that detail will come out later and piss off more thinking they were going to be real cool with their min/max skills.. Plus, don't forget that all skills require energy and I'll bet they are not going to allow players to line up ALL   A+ skills without energy issues..  You have freedom to choose, but yet you don't have freedom to choose.. For Rogue as example.. I'm sure they'll not have issue with the rogue wanting to use two C grade skills back to back, and their character energy cost will allow it.. If they want to swap out one of the offense skills to something a little better and have a C and a B grade skill, then sure.. eventually with gear, they might even allow a skill to become A grade in the terms of use.. But no way will they allow a rogue to slot 2 A+ grade skills.. They'll make the energy use impossible..   MY gut instinct.. 

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