It looks like you're new here. If you want to get involved, click one of these buttons!
I really don't get why publishers are scared to reinvent the genre! I'm really hoping Vavle want to take it over in the futre because they always want to reinvent and support smaller devs.
The market seems very stale and with all the mmorpgs currently being more or less the same im suprized noones come along to change that! I have hundreds of ideas which make sense but never been done tbh :
Publishers don't want to take a risk and want to stick to the same formula because it works. Well i don't see it working because atm it's one of the most hated genres!
Tbh atm all the offer is:
etc etc.
I'm soo bored of the same old crap!
I want more of what eve and SWG (PRE CU) had to offer, with more:
etc etc.
I play these games to socialise and atm all you do is find a group go out and raid or solo grind! Wheres the social content?
Wheres the MMO? When i play mmorpgs i only ever see about 30 people max on the same screen and everyone split up onto different servers! I can see 150 people on the sreen at once with Joint operations and thats only a online FPS.
I want atleast 500 people on the screen at one time!
Atm theres only 2 mmorpgs with hope (not for the right reasons) but because they are the only ones that will be a big hit! They are:
Thats abit sad tbh.
Years ago there was soo much promise, now it's all going downhill
I really hope someone comes in and delivers a social xp rather than people wanting to xp grind.
I don't want a tedious level grind, i want a fun game that i can talk to people and have fun. Not waste my time leveling a chracter to get bored of the high level content :
---------------------------------------------
Don't click here...no2
Comments
Player cities are awsome, next "good" MMO to come out with that has my money.
----------------------------------
MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.
MMOs Currently (worth) Playing: None.
MMO hopefuls: Age of Conan.
Indeed, we need more features in MMO's that encourages players to be more social, Star wars galaxies did it right untill they screwed it up and population started to drop.
Eve online requires teamwork aswell but its in a setting that alot of people are not attracted to sadly, and being in a ship all the time doesnt really make socializing immersive.
The main reason I keep leaving MMORPG's though is that there's simply too few people playing it.
You're right about big game publishers wanting to play it safe by using old, tired formulas. The main problem is not lack of new, interesting ideas, the problem is these corporations need to make profit from their investment when they develop a new game; why risk a million dollars on something that may not generate a profit? Capitalism does not reward good intentions.
I wish I could offer a solution to this permanent problem.
Higher risk = Higher reward
Right about now would be a good time to risk it because everything IS so stale and its obvious.
______________________________
"When Saddam flew that plane into those buildings, I knew it was time to kick some Iranian ass!"
-cheer leading, flag waving American
The only reason Eve can do this is, the basic design of the game. They have no real center point. The EvE universe is huge so they spread everyone out. When/IF they have a reason to gather in one zone, the game lags and crashes.
Untill they improve on server and internet tech splitting the population up into smaller servers is the way it's going to be.
Unfortunaltly graphics and performance demand is advancing faster then server and ISPs are, so the faster our ISPs get the more graphicly intense the games become, and limiting server size.
Ok, ok, but high risk has two possible outcomes: high reward and great loss. No one in the corporate world of game publishers wants to risk losing money to fund a project that will rely on a "revolutionary new gameplay model" to attract customers---way too risky. Instead, they prefer to excrete a game like WoW which they know will be attractive to a lot of gamers (who really only want repackaged versions of Madden Football 2006), not just we elites.
Blizzard captured the hearts and minds of many causual gamers by giving them a sleek rehash of every tired gaming concept they've ever heard of. More saavy gamers joined the march of lemmings, too, because WoW has a hugh player base that they can dominate. These are shitty reasons to play a game, I say, but this game model will be used again and again by various game publishers now that WoW has proven to be such a financial success.
There is a hugh market for idiotic games, don't underestimate it's economic importance to the corporations. They couldn't care less if players like you went back to pencil and paper rpgs because you don't even represent 1% of the video game market.
Imitation is the sincerest form of flattery.
http://www.mmorpg.com/discussion.cfm/load/forums/loadforum/51/loadthread/60190/setstart/1/loadclass/35
I am flattered that you plagiarized my concept only 60 short minutes after I posted it. I shall leverage your apparent "seal of authenticity" by continuing in your thread.
You say:
Atm theres only 2 mmorpgs with hope (not for the right reasons) but because they are the only ones that will be a big hit! They are:
Hash and rehash. Vanguard will likely be a flash in the pan. Recreating EQ1 with a different combat and crafting mechanic is simply.....EQ1 with a new mechaninc. Passe, last week, same old same old.
And it's not about shards and servers. If you can run 20 copies of a game on 100 servers, you could run everyone on one copy on those same 100 servers. The only reason they don't is because they are programmers and not hardware designers.
Programmers blow at server design, and vice-versa.
But what about the things that everyone truly bitches about? What about blown out economies with hyperinflation and item saturation? What about pathetic healer-centric game mechanics, due to the game being arranged in a manner that every warrior in a typical battle takes more damage than the entire Allied forces took in the first hour of Normandy?
And why the hell are we always being forced to swallow some medieval, low-tech retread where the very capacity for detailed gameplay is fundamentally thwarted by the low-tech (low complexity) premise of plate-mail and barbarians?
^ To the post above
Never saw your post actually.
I was talking to SmokeJumper (ex planetside dev) about how stale and boring the market is and no publishers will listen!
---------------------------------------------
Don't click here...no2
freedom
scamming
No roleplaying
Casinos
Themeparks (like rides and stuff for fun)
go karting
No fantasy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Social content
entertainers!!!!!!
player cities
All on one server!
Why the hell would you want to ride a roller coaster in a video game? Talk about friggan lame. The other stuff would be cool though but close to being gay like the game There.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
Sorry but that seems strangely like features of real life to me.
Well, there is always one major issue with MMORPG's and that is that they evolve over time and this changes the game a bit. Once you get comfortable to the game, down the road comes nerfing, fixing, tweaking, and sometimes the Devs end up re-thinking their strategy of the game.
For a game to have every possible facet that a gamer could ever want in a game, it would be very large to support and manage. I think SWG was the only game I've ever seen where players could marry in the game and live together in their own house. I agree that it would be nice to have a genre-breaking game out there, however if there were, it would be too close to real life and who wants to pay money to play that?
Eve-Online, EQ2, DnL, SWG (Dead), Guild Wars, Anarchy Online, EQ, DAoC, Planet Side, WoW, LOTR, Tabula Rasa.
If these Publishers had half a brain they would see that Blizzard had a huge built in Player base already with games like Warcraft(a dah) Diablo, Starcraft... These games have been out for years and were record breakers for Video games. The majority of those players just migrated to the next Blizzard game WOW... Blizzard didnt come out of nowwhere like the Developers of UO or DAOC and get peoples attention.. It was the name that brought the people originally it had nothing to do with the game...
------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
I agree with all the posts here. MMORPGS are losing my interest due to the same old stuff over and over. The medieval theme has been played so much I almost won't even look at a new game with this setting. So what's a developer left to do? I don't know, but rehashing the same old stuff does not garner my interest. IMO MMORPGS are approaching the realm of EA's carbon copy Madden Football that replicates itself year after year. I mean good lord, if you've played one Madden football, you've played them all. Eventually a developer will come up with something new that works. And then you'll see many clones of that MMORPG. It's the nature of the beast I guess.
The publishers know that. That's why you see Star Wars: Galaxies, Star Trek Online, Ultima Online, the Matrix Online, Lord of the Rings Online, Asheron's Call 2, Everquest 2, Final Fantasy XI, Warhammer Online, Age of Conan and Dungeons and Dragons Online. Those are/were all based on previously successful games, books or movies. Some of them succeeded, some flopped, some have yet to be released, but they all have or had name recognition to at least one segment of the market. It may be that World of Warcraft drew initial interest because of its name, but it hasn't stayed successful because of it. Bad games flop, it's that simple. Popular and familiar concepts are great for getting people in the door, but they'll be on their way out again just as quickly if they're not having fun.
Blizzard used tired old concepts, but those tired old concepts apparently appealed to more people than anyone would ever have imagined. Prepare yourself for more of the same from most of the big companies. On the bright side, the "same old concept" market will be saturated with giants, so smaller companies will most likely have to carve a different niche for themselves. Look in that direction for the brave new worlds; look to the big companies for "Friday the 13th Part 99: Jason Goes to Camelot."